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Modul Elektronika Berbasis STEAM (Science, Technology, Engineering, Arts and Mathematics) pada Materi Komponen Listrik Sekolah Dasar Kelas V Kusumarani, Fatimah; Sarwanto; Sri Marmoah
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.77221

Abstract

The challenge in implementing the independent curriculum is teachers ' readiness to use digital technology for learning. Teachers are required to be able to use technology, but many still need help developing digital media for learning. This research aims to develop a STEAM-based electronic module for class V elementary schools learning electrical components. This type of research uses the 4D development model (Define, Design, Develop, and Disseminate). The research subjects were media experts, learning materials experts, and language experts. The test subjects were five teachers and students. Data collection methods used in this research include interviews, questionnaires and tests. The instrument used to collect data was a questionnaire sheet. The techniques used to analyze data are qualitative descriptive analysis and quantitative and inferential statistics. The results of the research show that there is a significant difference between before and after using STEAM-based electronic modules and after. It was concluded that STEAM-based electronic modules can improve students' higher-order thinking abilities. This research highlights the potential of e-module learning tools, particularly in the context of a STEAM approach, in improving educational outcomes. The implication of this research is that STEAM-based electronic modules can be used in learning.
PATUNG SEBAGAI MEDIA REKAM JEJAK TRANSFORMASI POLITIK, SOSIAL, DAN BUDAYA DALAM MUSEUM LIMA GUNUNG: STATUE AS A MEDIUM FOR DOCUMENTING POLITICAL, SOCIAL, AND CULTURAL TRANSFORMATIONS IN MUSEUM LIMA GUNUNG Luqman Wahyudi; Sunarmi; Sarwanto
Jurnal Dimensi Seni Rupa dan Desain Vol. 21 No. 2 (2025): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v21.i2.22188

Abstract

This article discusses the role of sculpture as a medium for documenting political, social, and cultural transformations at the Lima Gunung Museum. The sculptures in this museum not only represent visual beauty, but also function as symbolic reflections on socio-political issues. Case studies of works such as Gus Semar Gunung, Cocot Kencono, Cicak vs Buaya, and Sinar Hati Gus Dur present critiques of phenomena such as pluralism, the post-truth era, power conflicts, and cultural acculturation. Through an aesthetic analysis approach based on AA Djelantik's theory, this article shows how sculpture can be a documentation tool that preserves historical narratives visually, conveys universal social criticism, and triggers dialogue with audiences. Documentation through sculpture provides an important contribution to understanding the dynamics of Indonesian society and politics, making art a bridge between aesthetic values ​​and social messages.
PENDOPO PADEPOKAN TJIPTA BOEDAJA: REPRESENTASI ESTETIKA NUSANTARA DAN RUANG KOLEKTIF DALAM PELESTARIAN SENI TRADISIONAL: PENDOPO PADEPOKAN TJIPTA BOEDAJA: REPRESENTATION OF ARCHIPELAGO AESTHETICS AND COLLECTIVE SPACE IN TRADITIONAL ART PRESERVATION Elianna Gerda Pertiwi; Sunarmi; Sarwanto
Jurnal Dimensi Seni Rupa dan Desain Vol. 21 No. 2 (2025): Jurnal Dimensi Seni Rupa dan Desain
Publisher : Fakultas Seni Rupa dan Desain, Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/dim.v21.i2.22190

Abstract

Padepokan Tjipta Boedaja in Tutup Ngisor Village, Magelang, is a traditional arts centre that has been running since 1937. As a collective space, the pavilion is a place for art preservation, social cohesion, and expression of cultural values. This research explores the aesthetic and social meanings of the pendopo using Y.B. Mangunwijaya's aesthetic theory. Through a qualitative approach and descriptive-analytical method, this research reveals the design elements of the pendopo that reflect the Nusantara philosophy, such as Gupala, Dewi Saraswati, and Yaksa Kala Liman ornaments, as well as the social function of the pendopo as an open and inclusive space. The results show that pendopo not only functions as a physical space, but also as a symbolic medium that strengthens cultural identity, supports art preservation, and builds community solidarity. This study provides a new perspective in understanding spatial design as an integral part of cultural preservation and social life.
The Effectiveness of Learning Progression-based Biotechnology STEM Module to Improve Metacognitive Skills Muninggar, Siti; Sarwanto; Ramli, Murni
Journal of Education Reseach and Evaluation Vol 7 No 4 (2023): November
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jere.v7i4.67502

Abstract

The times demand human resources that are proficient enough to face all situations and challenges confidently. These resources can be reflected in metacognitive skills. The existence of low metacognitive skills encourages the authors to use the learning progression-based biotechnology STEM module. The aim of this study is to analyze the effectiveness of the learning progression-based biotechnology STEM module to improve the metacognitive skills of the ninth-graders of junior high school in science subjects. This research is quasi-experimental research with a pretest-post-test control group design that tested the effectiveness of the module to improve the metacognitive skills of the ninth-graders of junior high school on biotechnology. The sampling technique used was simple random sampling which consisted of four ninth-grade classes. Each class consisted of 32 students. The four classes were grouped into two, namely the control group consisting of one class (32 students) and the experimental group consisting of three classes (96 students). The data were obtained by conducting tests analyze with an independent sample t-test. The results showed that the learning progression-based biotechnology STEM module had sufficient influence to improve the metacognitive skills of the ninth-graders of junior high schools.
Analyzing critical thinking enhancement and moment of inertia understanding through inquiry based virtual labs Erlangga, Sony Yunior; Sarwanto; Harlita; Fitriyah, Isnanik Juni; Yektyastuti, Resti; Kuncoro, Krida Singgih; Kusumaningrum, Betty
COMPTON: Jurnal Ilmiah Pendidikan Fisika Vol 11 No 2 (2025): Compton: Jurnal Ilmiah Pendidikan Fisika
Publisher : Prodi Pendidikan Fisika Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/cjipf.v11i2.19628

Abstract

This study examines the effectiveness of inquiry-based virtual laboratory modules in improving civil engineering students' conceptual understanding of moment of inertia, with critical thinking skills as a moderating factor. Using a quasi-experimental 2x2 factorial design, 60 students were divided into experimental and control groups. The experimental group engaged with virtual lab modules featuring interactive simulations and case-based learning, while the control group received conventional lecture-based instruction. Results indicated significantly higher learning outcomes in the experimental group (mean score = 58.9) compared to the control group (46.5), with critical thinking skills further amplifying this effect. ANOVA analysis confirmed the significant impact of the intervention (F = 21.83, p < 0.001). The study highlights the importance of integrating technology with pedagogical strategies that foster critical analysis and self-directed exploration. These findings contribute to engineering education by demonstrating how virtual labs, when combined with inquiry-based learning, can bridge the gap between theoretical knowledge and practical application while accommodating diverse learning needs. Recommendations include curriculum integration of such modules and professional development for educators in implementing technology-enhanced, inquiry driven approaches.
CAOSAN DI PADEPOKAN TJIPTA BOEDAJA LERENG MERAPI: Bentuk Aktifitas Pembelajaran Karawitan Di tengah Sajian Ritual Persembahan Gending Bagi Leluhur Widianto, Suwandi; Sunarmi; Sarwanto
Sorai: Jurnal Pengkajian dan Penciptaan Musik Vol. 17 No. 2 (2024): December
Publisher : Institut Seni Indonesia (ISI) Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/sorai.v17i2.7249

Abstract

Makalah ini menguraikan pertunjukan gending (komposisi musik tradisional Jawa) yang diadakan di Padepokan Tjipta Boedaja di lereng Gunung Merapi di Magelang. Kegiatan ini dikenal sebagai Caosan, sebuah pertunjukan musik yang melibatkan permainan berturut-turut sekitar sepuluh hingga sebelas gending. Meskipun pada dasarnya merupakan praktik keagamaan, Caosan juga memiliki fungsi pendidikan dalam studi karawitan (musik tradisional Jawa), yang bermula dari niat untuk mencegah tidur siang di sore hari pada malam Kamis dan Selasa Kliwon—waktu yang dianggap sakral oleh anggota Padepokan. Untuk mencegah tidur selama periode ini, sebuah klenengan (pertemuan musik gamelan) diselenggarakan, yang sekaligus mengajarkan para anggota cara memainkan gamelan. Tersirat dalam acara tersebut adalah konsep “nggendong ngindit”, yang mengacu pada penyelesaian dua tugas yang saling berhubungan secara bersamaan—di sini, pembelajaran musik terjadi bersamaan dengan sebuah ritual. Caosan dapat dianggap sebagai acara keagamaan, meskipun pelaksanaannya tidak kaku atau khidmat seperti ibadah formal. Sebaliknya, ia memungkinkan suasana santai di mana kesalahan dalam bermain dapat diterima. Dalam keadaan darurat, seperti letusan gunung berapi atau grup musisi yang tidak lengkap, Caosan dapat dibatalkan. Namun, niat untuk tetap terjaga selama malam suci berlanjut melalui percakapan informal. Romo Yoso Sudarmo memanfaatkan Caosan sebagai platform untuk membentuk kelompok pangrawit (pemain gamelan), yang terutama diambil dari pemain wayang orang tradisional. Saat ini, Caosan telah berkembang menjadi praktik budaya yang menarik, meskipun jumlah penontonnya masih sedikit. Ini bukan acara wisata religi melainkan konser karawitan yang dimaksudkan sebagai persembahan kepada para leluhur, dengan harapan membawa kedamaian, keselamatan, dan kebahagiaan bagi masyarakat Padepokan. Kata Kunci : Caosan, Nggendong ngendit, Ritual, Pembelajaran Karawitan
Feasibility of Palm Sugar (Arenga pinnata Merr.) Business by the Community in Betteng Village, Majene Regency Ritabulan; Sarwanto
Pangale Journal of Forestry and Environment Vol 1 No 1 (2021): Pangale
Publisher : Program Studi Kehutanan Fakultas Pertanian dan Kehutanan Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/pangale.v1i1.1396

Abstract

Sugar palm (Arenga pinnata Merr) is one of non timber forest products (NTFPs) which are widely used and cultivated to fulfill the dayly nedds of the community. This study aims to determine and analyse the feasibility of sugar palm business by community who living and around the forest. The location of this study was in Betteng Village, Pamboang District, Majene Regency. The data analysis was carried out through qualitative deskriptif analysis and quantitative analysis. The result showed that the palm sugar business in Betteng Vilage was feasible to developed with R/C value was 2.50.
Goods Inventory Information Systems Based on the Fast Concept at SDN 07 Sidang Danau Effendy, Irman; Sarwanto
Journal of Computer Networks, Architecture and High Performance Computing Vol. 5 No. 2 (2023): Article Research Volume 5 Issue 2, July 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v5i2.2891

Abstract

Inventory data collection activities in schools are still manual and the data tracking system is not yet available because the inventory data collection system in schools is not well managed so that it often makes it difficult to search for data on existing items. The inventory data collection system running at SDN 07 Sindang Danau still uses a simple computerized system utilizing standard office (Microsoft Office Excel and Word). This allows for many errors in processing inventory data, and causes inventory data collection managed by SDN 07 Sindang Danau to be less efficient. , As well as resulting in difficulties in searching for data and taking up a relatively long time in preparing reports. To help solve this problem, it is necessary to have a web-based inventory data system using the FAST concept (framework for the application of system thinking) which has 6 stages of scope definition, problem analysis, requirements analysis, logical design, decision analysis and physical design.
Pelatihan Manajerial dan Pembuatan Paving Blok Komposit dari Sampah Plastik di Bank Sampah Guyub Rukun Rezeki, Yulianto Agung; Sarwanto; Harjunowibowo , Dewanto; Budiawanti , Sri; Suharno; Rahardjo , Dwi Teguh; Prasetyawati , Farah Yuki; Harwanti , Afifah; Yusuf, M. Maulana; Ridho, Alvin Ichwannur
Jurnal Pengabdian Masyarakat Bhinneka Vol. 1 No. 2 (2022): Bulan November
Publisher : Bhinneka Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (636.457 KB) | DOI: 10.58266/jpmb.v1i2.15

Abstract

Pertumbuhan penduduk yang semakin meningkat menyebabkan peningkatan produksi sampah secara signifikan. Kesadaran masyarakat untuk sekadar memilah dan memisahkan sampah pun masih rendah. Sosialisasi pemilahan sampah dan pembentukan usaha bank sampah sebenarnya sudah makin marak. Namun, karena kurangnya promosi bank sampah atau kurang baiknya sistem manajemen bank sampah menyebabkan bank sampah saat ini sepi peminat. Hal ini dialami oleh bank sampah mitra, yaitu Bank Sampah Guyub Rukun. Kesadaran masyarakat di sekitar Bank Sampah Guyub Rukun untuk menabung sampah pun masih rendah. Selain itu pengurus juga masih belum mampu mengelola bank sampah secara profesional. Oleh karena itu, solusi yang ditawarkan: (1) melakukan pelatihan mengenai pengelolaan keuangan, (2) melakukan pelatihan pembuatan paving blok dari sampah plastik, dan (3) melakukan sosialisasi Bank Sampah Guyub Rukun kepada masyarakat yang lebih luas.
Cerita Malin Kundang Untuk Busana Ready to Wear Maknun, Luluk Khoironi; Sarwanto
Ornamen Vol. 22 No. 2 (2025): Desember
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Artikel ini berjudul “Cerita Rakyat Malin Kundang Untuk Busana Ready to Wear” difokuskan pada proses cipta busana dengan ide perangkat cerita rakyat Malin Kundang. Ketertarikan pada nilai budaya dan moral yang terkandung dalam cerita rakyat. Di dalam cerita rakyat Malin Kundang terdapat filosofi masyarakat Minangkabau yang melepas anak lelakinya untuk merantau dan mencari penghidupan yang lebih baik, serta kita sebagai anak tidak boleh durhaka terhadap orang tua yang dari kecil sudah banting tulang membesarkan kita. Tujuan penciptaan adalah menciptakan karya desain motif bersumber ide cerita rakyat Malin Kundang diaplikasikan ke busana ready to wear. Konsep seni yang digunakan adalah konsep ekspresi simbolik dengan konsep tata susun yang menekankan penciptaan komponen motif penyusun pola terdiri dari motif utama, pendukung. Analisis data yang digunakan menggunakan metode interpretasi dengan melalui pendekatan estetika. Langkah-langkah penciptaan meliputi 1) riset dengan memanfaatkan sumber data etik dan observasi, 2) eksperimen menekankan pada eksperimen bahan kain dan teknik skets motif utama, 3) perenungan tahap menemukan simbol/metafora, dan 4) pembentukan melakukan penyusunan menjadi sebuah pola desain (purwa rupa). Karya yang diciptakan berupa empat buah karya motif desain dan sembilan desain busana.