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INDONESIA
Jurnal Basicedu
ISSN : 25803735     EISSN : 25801147     DOI : -
Core Subject : Education, Social,
Jurnal Basicedu merupakan jurnal yang dikelola oleh Program Studi Pendidikan Guru Sekolah Dasar Fakultas Ilmu Pendididkan dibawah Lembaga Penelitian dan Pengabdian Masayarakat (LPPM) Universitas Pahlawan Tuanku Tambusai. Jurnal Basicedu sudah memiliki p-ISSN 2580-3735 dan versi online e-ISSN 2580-1147.
Arjuna Subject : -
Articles 5,428 Documents
Perspektif Guru: Pelatihan dan Pembuatan Media Pembelajaran Flipbook untuk Diterapkan dalam Pembelajaran Sekolah Dasar pada Pandemi Covid-19 Septianto, Tri; Mahsunah, Evi; Murni, Arie Widya
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2661

Abstract

Pendidikan adalah upaya sadar untuk memberikan pengalaman belajar kepada peserta didik dengan tujuan mempersiapkan peserta didik untuk masa depan, memiliki peran strategis dalam meningkatkan kualitas sumber daya manusia dan mewujudkan falsafah ilmu pengetahuan dan teknologi pemikiran bangsa Indonesia. Pandemi Covid-19 merupakan krisis kesehatan yang melanda sebagian besar wilayah di dunia. Pandemi ini berdampak pada berbagai sektor, salah satunya adalah pendidikan. Kegiatan pembelajaran yang biasanya dilakukan secara tatap muka digantikan oleh pembelajaran jarak jauh secara daring. Pada penelitian ini dilakukan observasi terkait pembelajaran daring yang telah berjalan. Dari hasil observasi ditemukan permasalahan yaitu kompetensi guru dan referensi media pembelajaran untuk digunakan saat pembelajaran daring. Sehingga untuk dilakukan eksperimen untuk kedua permasalahan tersebut. Topik eksperimen yang dipilih adalah flipbook. Dari hasil evaluasi eksperimen tersebut bisa disimpulkan bahwa media pembelajaran flipbook relevan untuk digunakan dalam pembelajaran daring.
Pembelajaran Tematik Terintegrasi pada Siswa Slow Learner Saat Pembelajaran Tatap Muka Terbatas Purwanti, Purwanti; Minsih, Minsih; Desstya, Anatri; Prastiwi, Yeny
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2662

Abstract

Latar belakang penelitian adalah SD Negeri 2 Kopen merupakan sekolah penyelenggara inklusi, terdapat 4 siswa slow learner, dalam pembelajaran tematik terintegrasi saat pembelajaran tatap muka terbatas mengalami kendala dan siswa belum memperoleh kebermaknaan pembelajaran. Tujuan penelitian mendeskripsikan 1) perencanaan, 2) pelaksanaan 3) evaluasi pembelajaran tematik terintegrasi siswa Slow learner. Penelitian ini menggunakan metode kualitatif studi kasus, pengumpulan data dilakukan dengan observasi, wawancara, dan dokumentasi. Untuk mendapatkan keabsahan data, peneliti menggunakan triangulasi. Teknik analisis data menggunakan analisis Creswell. Kesimpulan penelitian adalah 1) perencanaan dilakukan dengan pengelolaan kelas secara fisik, mempersiapkan perangkat pembelajaran secara lengkap terpadu, memperhitungkan waktu dan kondisi kelas  2) pelaksanaan dilakukan dengan memilih metode pembelajaran , mengikuti alur RPP dengan baik yang terdiri daripendahuluan, inti, penutup, menggunakan media pembelajaran yang menyenangkan, memaksimalkan peran guru sebagai fasilitator, melaksanakan Progam Pembelajaran Individual serta tutorial sebaya.3) evaluasi dilakukan dengan strategi pemberian soal yang sesuai dengan kondisi siswa. Keterbaharuan penelitian ini adalah masih jarang peneliti yang meneliti pembelajaran tematik terintegrasi pada siswa slow learner saat Pembelajaran Tatap Muka Terbatas ( PTMT )
Penerapan Metode Outdoor Study dengan Inquiry Learning pada Pembelajaran IPA Sekolah Dasar Yanti, Melvi; Egok, Asep Sukenda; Firduansyah, Dedy
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2664

Abstract

Penelitian ini “bertujuan untuk mengetahui tuntasnya hasil belajar IPA siswa kelas V SD Negeri Prabumenang. Metode penelitian yang digunakan berbentuk eksperimen semu. Populasinya adalah seluruh siswa kelas V SD Negeri Prabumenang dan sekaligus sampel penelitian yang berjumlah 21 siswa. Pengumpulan data dilakukan dengan teknik sampling jenuh. Data yang terkumpul di analisis menggunakan tes. Berdasarkan hasil analisis data dengan taraf signifikan” α = 5% dan dk = 20 menunjukkan besar Zhitung = 4,99 dan Ztabel = 1,64 (zhitung > ztabel). Dengan demikian dapat disimpulkan bahwa hasil belajar IPA siswa kelas V SD Negeri Prabumenang setelah penerapan Metode Outdoor Study Dengan Inquiry Learning tercapai secara signifikan tuntas. Nilai rata-rata ulangan akhir siswa adalah 76,98 dan persentase siswa yang tuntas adalah 18 siswa (85,71%).
Implementasi Program Kampus Mengajar untuk Meningkatkan Motivasi Belajar Siswa di Sekolah Dasar Safaringga, Vina; Lestari, Willyani Dwi; Aeni, Ani Nur
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2667

Abstract

Penelitian yang dilakukan bertujuan untuk mengimplementasikan berbagai Program Kampus Mengajar angkatan 1 agar motivasi belajar siswa dapat meningkat. Metode yang digunakan adalah metode deskriptif kualitatif dengan teknik pengambilan data melalui wawancara dan observasi. Penelitian dilaksanakan di SD Negeri 01 Girijaya selama tiga bulan yaitu dari tanggal 25 Maret 2021 sampai 25 Juni 2021. Adapun sasaran pelaksanaan penelitian ini yaitu siswa kelas VI. Penelitian dilakukan melalui observasi atau pengamatan dan wawancara baik secara berani dan nyata.Hasil dari penelitian ini adalah program kampus mengajar seperti asistensi mengajar, belajar perkalian jaritmatika, mengoperasikan bilangan bulat dengan media pembelajaran TTS, belajar Bahasa Inggris berbantuan teknologi, belajar mengaji, pembelajaran STEM ( Science, Technology, Engineering, and Mathematical ), penggunaan media pembelajaran Cari Kata, TTS Bahasa Indonesia, dan Adaptasi Teknologi dapat meningkatkan motivasi belajar siswa. Meski demikian, hambatan dan tantangan selama pelaksanaan masih dirasakan, ketika pembelajaran dilaksanakan secara berani. Sehingga guru harus memiliki berbagai jenis alternatif untuk pelaksanaan pembelajaran.
The Effect of Motivation and Learning Style on Students' Mathematics Learning Achievement Sinaga, Samuel Juliardi
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2669

Abstract

Based on field observations that I did on learning Mathematics at SMA Negeri 3 Pematangsiantar, there are still many students whose learning responses are still lacking and students do not do assignments and when asked why they don't do their assignments they have many reasons. This study aims to determine the effect of motivation on students' mathematics learning achievement, the effect of learning styles on mathematics learning achievement and the influence of motivation and learning styles on students' mathematics learning achievement. In this study, the researcher used quantitative research methods. The quantitative method is a positivistic method because it is based on the philosophy of positivism. This method is a scientific method because it has fulfilled scientific principles, namely concrete/empirical, objective, measurable, rational, and systematic. The population in this study were students of class XI SMA Negeri 3 Pematangsiantar totaling 290 students. The results of the research and discussion have a positive influence between motivation and learning style on students' mathematics learning achievement. Based on the results of the research and discussion, it can be concluded that there is a positive and significant influence between motivation on learning achievement in mathematics for class XI students at SMA Negeri 3 Pematangsiantar.
An Analysis of Elementary School Students' Understanding of Mathematical Concept Pratama, Maya Adina; Yurniwati, Yurniwati; Chaeruman, Uwes Anis
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2672

Abstract

This study aims to determine the understanding of the mathematical concepts of elementary school students infraction material. The subjects in this study were fourth-grade students at three elementary schools in Tanjung Aman District, Kotabumi, North Lampung, with 18 students. Data collection techniques were used in the form of interviews and tests. The data analysis technique used is descriptive qualitative analysis. The results of this study indicate that the average score of concept understanding is 30.2%. Based on the results of interviews and tests, it was found that students' understanding of mathematical concepts at the three elementary schools was still low.
Merangsang Minat Belajar Siswa melalui Pembelajaran Daring dengan Model Instructional Games di Sekolah Dasar Lusiana, Lusiana; Nafis, Badratun; Fitria, Zahratul; Prastowo, Andi
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2673

Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana cara merangsang minat belajar siswa melalui pembelajaran daring dengan model instructional games di sekolah dasar. Dampak dari berlangsungnya pembelajaran daring pada masa pandemi ini ialah menurunnya minat belajar siswa dikarenakan siswa mulai belajar dengan lingkungan baru. Untuk merangsang kembali minat belajar siswa diperlukan model pembelajaran yang tepat dan tentunya akan mendukung proses pembelajaran secara daring, yakni seperti penggunaan model pembelajaran instructional games. Salah satu contoh game edukasi yang berbasis model instructional games yakni game quiziz, yang merupakan game yang membawa aktivitas multi permaianan dalam belajar dan membuat latihan interaktif yang menyenangkan bagi siswa. Secara keseluruhan model Instructional Games mempunyai komponen yang mendasar, yaitu sebagai pembangkit semangat serta motivasi dengan cara memunculkan bagaimana cara berkompetisi guna mencapai tujuan pembelajaran. Dikarenakan model instructional games memiliki komponen sebagai pembangkit semangat tentu juga akan merangsang minat siswa dalam belajar semakin meningkat.
The Use of Videos to Improve Low Achieving Students' Understanding of Mathematics Pamungkas, Tika Dwi; Rahmawati, Yuli; Chaeruman, Uwes Anis
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2674

Abstract

The question of how to improve the learning of students who score low in mathematics poses a significant challenge for researchers and teachers. Researchers investigated whether the use of video could help low-achieving students. To achieve this goal, this research uses a qualitative approach. Data was collected through interviews, pre-test, and post-test. This study involved 15 students from 3 different classes and two mathematics teachers. The researcher interviewed students and teachers about their first impressions using videos and gave a pre-test and post-test to check the answers' sentences. This study indicates that video makes it easier for students to remember the material, and students can influence what affects their understanding of mathematical concepts. The use of video proved to be an effective strategy in increasing the knowledge of mathematical concepts of low achieving students.
An Analysis of the Moral Crisis of Children towards Parents, Teachers, and Community in the 21st Century Julkifli, Julkifli; Mardianto, Mardianto
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2684

Abstract

The sophistication of technology with its various alternative conveniences, has a significant impact on the moral crisis among children, especially at the elementary age level (SD/MI). This study aims to analyze the moral crisis of elementary age students, with a research background (case study) in Tambak Cekur Village, Serbajadi District. The focus of this research is how the moral crisis occurs among elementary age children, as well as the role of parents, teachers, and society in responding to it. This type of research uses a qualitative approach with analytical descriptive study methods. Data collection was carried out using in-depth interviews, participant observation, and documentation studies. Furthermore, the data were analyzed using reduction techniques (data sorting), data presentation, and drawing conclusions. The results of this study found that the use of gadgets without parental supervision causes a massive moral crisis among elementary age children. In addition to playing online games, children are also affected by various shows that are negligent, so that the "golden age" for children to learn becomes negligent by imitating more "style" dances with tiktok applications and video snacks than studying. Through this research, it is hoped that it can become a basic concept for parents to present their role as educators in the family environment for children and supervise children from various negative impacts caused by the use of smartphones.
Development of Anti-Corruption Learning through Comic Media and Anti-Corruption Poster Syakur, Abd.; Muhibbin, Ahmad
Jurnal Basicedu Vol. 6 No. 3 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2686

Abstract

This study aims to develop anti-corruption learning using comics and posters in order to instill the values of honesty and simplicity in the students of Public Junior High School Six Malang. The Research and Development (R&D) approach was used throughout this entire study. The s The participants in this study were students at Public Junior High School Six Malang . As data collection techniques, questionnaires, observations, interviews, and documentation studies are used in this study, along with focus group discussions (FGD) and field notes/logbooks. The obtained data were descriptively and qualitatively analyzed. The study's findings indicate that teachers require alternative learning that can instill the values of integrity in students, as well as anti-corruption learning media that was developed in two stages (media development and material development) and has been validated to be used as an alternative learning to instill the values of integrity, particularly honesty and simplicity. According to Article 13 of Law Number 30 of 2002, one of the prevention efforts that the KPK can carry out is to organize anti-corruption education programs at all levels of education. The material assessment on the development of anti-corruption learning with comics and posters yielded an average percentage of 88%, while the media assessment yielded an average percentage of 84%, both of which were in the good category. A conclusion can be drawn that comics and posters can be used effectively

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