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INDONESIA
Jurnal Ilmiah Pendidikan dan Pembelajaran
ISSN : 18584543     EISSN : 26156091     DOI : -
Core Subject : Education,
Jurnal Ilmiah Pendidikan dan Pembelajaran (JIPP) is an international journal which provides a forum for publishing research or review articles related to researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development.
Arjuna Subject : -
Articles 716 Documents
Efl Students’ Learning Styles Preference And Problems Encountered In Critical Reading Course Indrayani, Luh; G.A.P. Suprianti; I.K.R. Arthana; N.L.P.S. Paramitha
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i2.68153

Abstract

Several theories in the world of education state that student learning styles must be known by both teachers and students because learning styles play an important role in the learning process. This study aims to identify the preferred learning styles and problems faced by English Language Education students who take the Critical Reading Course. This research is in the form of a descriptive case study with the subject of the study being English Language Education students. Data were collected through questionnaires, observations, and interviews. The data analysis method used is descriptive analysis. The findings of the study show that the most preferred learning style by students is the visual learning style, followed by kinesthetic and auditory learning styles. Some students also prefer multimodal learning styles, such as visual-kinesthetic and visual-auditory. Students with visual-kinesthetic learning styles tend to intertextualize texts to understand the meaning in critical reading texts. The main obstacle students face in reading is lack of focus. Topics that students consider challenging include the main idea implied, supporting details, arguments, and logical fallacies. This study provides valuable information about the learning style of English Language Education students based on the sensory perception dimension. This research suggests that teachers create an inclusive classroom environment by implementing various teaching strategies, media, and activities to accommodate different learning styles of students. In addition, students are expected to be aware of their respective learning styles to acquire material efficiently and enjoyably.
Project Based Learning (PjBL) Model in Improving Students' Ability to Design Thesis Proposals Kuswanto; Irzal Anderson
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i2.70056

Abstract

Students' ability to prepare research proposals is the target of learning research methodology. Applying the Project Based Learning (PjBL) model in Research Methodology learning seeks to provide students with direct experience in preparing research proposals. This research aims to determine the effectiveness of implementing the PjBL model in improving students' abilities in preparing research proposals. This research was conducted using an experimental method: a Pretest-Posttest Control Group Design. The research subjects were 2 classes studying the research methodology course of the PPKn FKIP Study Program at Jambi University (R01 and R02). Class R02 was used as the experimental class and R02 as the control class. The research data is in the form of an N-Gain score, namely a score for increasing the ability to design a thesis proposal after implementing the PjBL model. Data were analyzed using comparative statistical techniques and independent sample t-tests. The results of the analysis show that the PjBL Model is quite effective in learning Quantitative Research Methods because it can improve students' ability to prepare a thesis proposal that is greater than conventional methods. The implications of the results of this research for learning Quantitative Research Methodology by assigning students to create a project in the form of a research proposal will strengthen their conceptual understanding and ability to design research proposals if managed systematically based on the PjBL model.
E-Modul Interaktif Topik Sifat-Sifat Magnet Dalam Kehidupan Sehari-Hari Untuk Meningkatkan Hasil Belajar Siswa Kelas VI SD Putra, I Made Candra Wahyudi; Ida Bagus, Putrayasa; I Nyoman, Sudiana
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i2.71157

Abstract

Kurangnya keterampilan guru dalam mengajar, berpengaruh terhadap keaktifan siswa sehingga hasil belajar siswa rendah. Sehingga perlu dilakukan perbaikan pembelajaran melalui penelitian ini yang bertujuan untuk mengembangkan e-modul interaktif pada topic sifat-sifat magnet dalam kehidupan sehari-hari untuk siswa kelas VI sekolah dasar yang valid, praktis, dan efektif dalam meningkatkan hasil belajar. Penelitian ini menggunakan model ADDIE yang terdiri dari lima tahap yaitu analyze, design, development, implementation, dan evaluation. Metode pengumpulan data yang digunakan yakni metode observasi, wawancara, dan tes pilihan ganda. Analisis data yang digunakan adalah analisis data deskriptif kuantitatif kualitatif dan analisis statistik inferensial dengan uji-t. Uji validitas modul dianalisis menggunakan rumus Gregory, uji kepraktisan dianalisis menggunakan rumus mean, dan uji efektivitas dianalisis menggunakan uji-t. Hasil penelitian ini menunjukkan bahwa e-modul yang dikembangkan valid, praktis, dan efektif digunakan untuk meningkatkan hasil belajar siswa kelas VI sekolah dasar. Berdasarkan penilaian ahli materi dan ahli media memeroleh kriteria sangat valid. Berdasarkan penilaian guru e-modul dinyatakan tergolong kategori praktis. Berdasarkan hasil uji coba pada siswa, e-modul dinyatakan efektif meningkatkan hasil belajar IPA siswa kelas VI.   
Science Literacy Aspects of Environmental Awareness of Fifth-Grade Students Influenced by The Creative Problem-Solving (CPS) Learning Model Ni Komang Sintya Dewi; Desak Putu Parmiti; Basilius Redan Werang
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i2.71504

Abstract

Indonesia's literacy condition is fragile, which is indicated by the low scientific literacy of students. This study was conducted to determine the effect of the Creative Problem Solving (CPS) learning model on scientific literacy in the environmental awareness aspect of fifth-grade elementary school students. This study is a quasi-experimental type using a posttest-only control group design. A total of 171 students comprised the research population, from fifth-grade elementary school students. A total of 47 students were selected as samples through random sampling techniques. In obtaining research data, a non-test method was used in the form of a questionnaire to measure scientific literacy in terms of environmental awareness. Data analysis was obtained through t-test analysis or independent sample t-test. This study shows the results that there is an effect of the Creative Problem Solving (CPS) model on scientific literacy in the environmental awareness aspect of fifth-grade elementary school students (t equals 10.198, p less than 0.05) with a relatively high effect size (ES 1.48). So, it is concluded that the Creative Problem Solving (CPS) model positively affects scientific literacy in the environmental awareness aspect of fifth-grade elementary school students. The implications of this study can develop student creativity in various learning packages.
Student Worksheets Based on HOTS-Oriented Case Studies to Improve Critical Thinking Skills of Fourth-Grade Elementary School Students I Made Rai Aditya Wiranata; I Made Ardana; Ni Ketut Suarni
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i2.71751

Abstract

Low critical thinking skills are the main problem of this research. This research aims to develop LKPD based on HOTS-oriented case studies on material changing the shape of objects in class IV elementary school. This research is of the research and development (R&D) type using the ADDIE development model. The main data comes from the subjects of class IV students at SD No. 2 Gulingan, Mengwi District, totaling 25 students. Data was analyzed descriptively and quantitatively. Data were analyzed through validity and practicality tests with average ranges and effectiveness analysis with t-tests. Experts assess the validity test, the practicality test is assessed by teachers and students as practitioners, and the effectiveness test is a field test on students to see its effectiveness on critical thinking abilities. Based on the average assessment results of content and media experts, the results were 93.33% and 94.80% with very good qualifications. Then, the average result of the practicality test by teachers was 92.73% with very good qualifications, and from students, it was 94.28% with very good qualifications. Based on trials on students, the obtained significance value (2-tailed) < 0.05, namely 0.00 < 0.05, so the LKPD developed was declared effective in improving the critical thinking skills of fourth-grade students in elementary school. So, the HOTS-oriented case study-based LKPD material on changes in the form of objects in class IV elementary school, which was developed, is suitable as teaching material because it has been proven to be valid, practical, and effectively used to improve the critical thinking skills of class IV elementary school students. 
Assessment and Evaluation of Canva-Based Comic Strip Media with KEMP Instructional on Sound Material Risa Faurenza; Rian Vebrianto; Herlinda; Adisti
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i2.72074

Abstract

Teachers need to make more use of learning media by exploring the important role of media in promoting and limiting information in the educational environment. This study aimed to create Canva-based comic strip media with Kemp's instruction on sound material. Research and development (R&D) is the research methodology used in this study. The research subjects were 15 teachers and 30 students. The data collection method used Google Forms and direct meetings with the respondents involved. The instrument used was a questionnaire. The findings of media evaluation and analysis were analyzed descriptively using SPSS. The results showed expert validation or certified teachers of 4.54, teacher practicality of 4.8, and students of 4.57. The results showed that the learning media was reliable, effective, and efficient in teaching and learning. The research concludes that Canva-based e-comic media with Kemp Instruction on sound material is effective and efficient when teaching, especially on special sound material. This research implies that using visual media can become more important and impact curriculum development by considering the integration of Canva-based comic strip media in teaching sound material.
Video Animasi untuk Pembelajaran Pantun di Kelas V Sekolah Dasar Nur Amalia Putri; Prana Dwija Iswara; Ani Nur Aeni
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i2.72732

Abstract

Kurangnya minat peserta didik dalam mempelajari mata pelajaran Bahasa Indonesia khususnya materi pantun. Tak hanya itu, peserta didik seringkali merasa bosan jika pembelajaran tidak menggunakan media pembelajaran yang nyata. Tujuan dari penelitian dan pengembangan ini adalah untuk mengembangkan produk media pembelajaran yang disebut animasi video KATUN (Kania Berpantun). Model Hannafin dan Peck digunakan dalam proses pengembangan animasi video, yang meliputi tiga langkah: analisis, desain, dan implementasi. Metode pengumpulan data ini menggunakan metode angket dan tes. Penelitian ini melibatkan beberapa subjek yaitu 1 ahli materi, 1 ahli media pembelajaran, 5 uji coba individu, 20 peserta didikuji coba kelompok kecil, 44 peserta didiksebagai pengguna produk pada tahap diseminasi, dan 3 wali kelas kelas V sebagai asesor pengguna produk. Data dianalisis menggunakan metode deskriptif kuantitatif dengan menggunakan program SPSS versi 26. Validitas materi kurang lebih 82,5%, dan validitas media pembelajaran kurang lebih 90%. Uji coba perorangan dengan rata-rata 85%, 95%, 95%, 90%, 85%, dan uji coba kelompok kecil dengan rata-rata 85%. Hasil evaluasi produk saat diimplementasikan di sekolah yang berbeda adalah 92,9% untuk VA dan 88,75% untuk VB. Hasil pengujian produk oleh guru kelas V sebagai pengguna produk adalah 76,6%, 80%, dan 87%. Hasil uji hipotesis menunjukkan terdapat peningkatan pengetahuan dan keterampilan peserta didik dalam mempelajari dan membuat pantun.  Disimpulkan bahwa video animasi KATUN (Kania Berpantun) mudah digunakan dan membantu dalam proses pembelajaran.   
Textbook Based on Local Wisdom for Learning Text Description in Indonesian Language Subjects for Class IV Regita Vian Priswanti; Suhartiningsih; Nindya Nurdianasari; Vivi Darmayanti; Trapsila Siwi Hutami
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i2.72734

Abstract

The textbooks in schools still come from student books developed by the government, which are still general in nature. Its means that students do not yet know the local wisdom that exists in Situbondo Regency. This research aims to develop textbooks based on local wisdom. This development research uses the Borg and Gall development model, but its implementation only reaches the eighth stage. The research subjects were fourth grade students at SDN 4 Kendit. Data collection methods in this research include observation, interviews, tests and documentation. The data collection instruments used were observation guidelines, interview sheets, student response questionnaire sheets, documentation sheets, and learning outcomes test sheets. The analytical method used includes descriptive quantitative analysis. Data analysis techniques use, product validation, trials, product effectiveness, and product practicality. The development of textbooks based on local wisdom produces products that are valid, effective and practical. Product validity scores 89% (very decent). The effectiveness of the product is shown by the results of student learning tests which get a relative effectiveness of 100% (high effectiveness). Product practicality received a score of 95.8% (very practical). Based on the data above, it can be concluded that textbooks based on local wisdom are valid, effective and practical to use in implementing learning. The implication is that the products produced in this research have a positive effect on student learning outcomes.
Problem-Based Learning in Outdoor Study Settings Affects Learning Motivation and Science Learning Outcomes Sulasmini, Ni Made; Ida Bagus Putu Arnyana; I Made Candiasa
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i2.73252

Abstract

Student learning motivation could be more optimal, and learning outcomes could be higher. Innovation in the learning process is needed to increase student motivation and learning outcomes. This study aims to determine the difference in learning motivation and science results with problem-based learning in outdoor study settings and conventional learning models of grade IV elementary school students. This type of research is a quasi-experiment with a posttest-only control group design. The population of this study was all grade IV elementary school students, consisting of 80 students. A total of 65 students were selected as samples determined by random sampling. Data collection using non-test methods in the form of learning motivation questionnaires and multiple-choice objective test methods to measure student science learning outcomes. Data analysis using MANOVA analysis assisted by IBM SPSS Statistic 26.00 for Windows. The results showed differences in learning motivation and science learning outcomes simultaneously between students who followed model learning with problem-based learning in outdoor study settings and conventional learning. There are differences in the learning motivation of students who follow the learning model with problem-based learning in outdoor study settings with conventional learning. There are differences in science learning outcomes between students who follow model learning and problem-based learning in outdoor study settings and those who follow conventional learning. So, problem-based learning in outdoor study settings influences learning motivation and science learning outcomes of grade IV elementary school students.
Android-Based Educational Game Learning Media Containing Gending Rare Local Wisdom on Science Subjects for Grade 5 Elementary Schools Ni Made Milayani Suarningsih; I Gede Margunayasa; I Wayan Lasmawan
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 8 No. 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v8i2.73609

Abstract

Android-based educational game media based on local wisdom, Gending Rare, is a solution to the problem of low student learning outcomes. This research aims to produce Android-based educational game learning media containing local wisdom of gending rare in science subjects for grade 5 elementary school. This research is development research using the ADDIE model. This model is divided into five steps, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The research results are; (1) Android-Based Educational Game Learning Media Containing Gending Rare Local Wisdom in Science Subjects for Grade 5 Elementary School in the form of an application that can be installed on a smartphone. (2) The validity test obtained the qualification "Very Valid and Suitable for use. (3) The practicality test obtained the qualification "Very Practical and Interesting”. (4) Based on the calculation of the pretest and posttest results with the correlated sample t-test, it is known that the average pretest value is 59.68 and posttest is 81.60 with a sig value. (2-tailed) less than 0.05. So, the Android-based educational game learning media containing local wisdom of gending rare in science subjects for grade 5 elementary school is valid, practical and effective in improving students' science learning outcomes. This research has implications for education as a solution media in responding to low student learning outcomes.