cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota denpasar,
Bali
INDONESIA
Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
Keefektifan Model Pembelajaran Problem Based Learning Terhadap Motivasi dan Hasil Belajar Sriwahyuni, Erni; Wiryokusumo, Iskandar; Karyono, Hari
Journal of Education Technology Vol 4, No 1 (2020): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i1.24101

Abstract

Menghadapi diberlakukannya Asean Economic Community (AEC) pada Tahun 2015 lalu, nampak sangat dibutuhkan sumber daya manusia (SDM) yang handal, berdaya cipta, dan mampu berinovasi. SDM yang diharapkan merupakan produk atau hasil cipta dari proses pendidikan yang telah dilakukan. Tujuan penelitian  ini adalah untuk menganalisis adanya pengaruh interaksi antara model pembelajaran problem based learning, motivasi, dan hasil belajar. Jenis Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen kuasi eksperimen. Metode pengumpulan data untuk variable independent menggunakan angket, sedangkan untuk variable hasil belajar mengunakan dokumen nilai tes atau ujian. Untuk menguji validitas dan reliabilitas instrumen dilakukan uji dengan rumus Cronbach Alpha. Sedangkan untuk uji hipotesis digunakan Uji statistik menggunakan Anava dua jalur dengan bantuan SPSS. Hasil Penelitian ini adalah terdapat pengaruh interaksi antara model pembelajaran PBL  dan model direct learning dengan motivasi belajar siswa terhadap hasil belajar Fisika pada siswa Kelas XI IPA SMA Negeri 1 Dawarblandong dan SMA Negeri 2 Kota Mojokerto, hal ini ditunjukkan dari nilai Fhitung = 9,985 dengan angka signifikansi sebesar 0,003.
Learning Multimedia Based on RPG Maker MV Material for Circumference and Area of Flat Shapes for Elementary School Students Dewi, Ni Luh Putu Jayanti; Sujana, I Wayan
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34462

Abstract

Based on the pre-research, it is known that the implementation of learning during the Covid-19 pandemic causes students to become bored quickly and online learning multimedia is not yet available. To overcome this, development research is carried out to produce designs and learn multimedia that are suitable for use after going through the material expert test, learning media experts test, learning design experts test, individual trials, and small group trials. This research develops circumference and area of flat shapes for fourth-grade elementary school students based on RPG Maker MV by using the Hannafin and Peck model. The types of data used are qualitative and quantitative, with data collection methods and instruments namely questionnaires. Data analysis methods and techniques used are descriptive qualitative and descriptive quantitative analysis. The results of this development research are: 1) The design of learning multimedia based on RPG Maker MV is made for elementary students using the Hannafin and Peck model, 2) Feasibility of learning multimedia based on RPG Maker MV for circumference and area of flat shapes in elementary school students which include: (a) Material expert test get a percentage of 90% with very good qualifications (very feasible), (b) Learning media expert test get a percentage of 96.7% with very good qualifications (very feasible), (c) Learning design expert test get a percentage of 95% with very good qualifications (very feasible), (d) The individual trials get a percentage of 96.7% with very good qualifications (very feasible), (e) The small group trial get a percentage of 95.6% with very good qualifications (very feasible). So it can be concluded that the resulting learning multimedia is very feasible to be used in the learning process.
Increase Student Learning Interest in Covid-19 with Digital Teaching Materials Kiriana, I Nyoman
Journal of Education Technology Vol 5, No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.33997

Abstract

The problem behind this research was the implementation of learning courses that tend to attract less students to study. This research was research and development. The subject of the research trial was a student of the Religious Education Study Program. The data collected in this research were data from expert test subject content, design expert test, learning media expert test, and from student trials. Data collection instrument used in the form of evaluation sheet (questionnaire). Data analysis used qualitative and descriptive quantitative descriptive analysis. The results of the assessment of media products were carried out based on six aspects, namely: aspects of the content of the field of study / with a percentage of achievement rate of 87.00% with a worthy predicate; reviewed from the aspect of learning design with a percentage of achievement rate of 85.55% worthy predicate; reviewed from the aspect of learning media with a percentage of achievement rate of 88.00% worthy predicate; reviewed from the aspect of individual trials, with a percentage rate of 90.65% pedikat very feasible; small group trials, with a percentage achievement rate of 95.55% predicate is very feasible;and reviewed from the aspect of field trials with a percentage achievement rate of 94.45% predicate is very feasible. Thus this product in the form of teaching materials has a good level of validity and deserves to be used in the learning process in religious education courses.
E-Report: Holistic Assessment System in Elementary School Widiana, I Wayan
Journal of Education Technology Vol 5, No 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.39017

Abstract

A good learning is supported by not only good planning and learning processes, but it is also supported by an assessment of students’ competencies achievement. This study aims to develop a learning outcome assessment system based on educational units (students’ reports) in elementary schools. This is development research using Development and Diffusion (R-D-D) model. The data in this study were collected through interviews, observations, questionnaires, documentation studies, FGDs, and product trials. The data were analyzed using a qualitative approach. The results showed that the percentage level of achievement of the unit-based learning outcomes assessment system was 97.3% so which fell into Very Good qualification with the achievement level scale of 5 in the conversion table. Based on this, it can be concluded that the Student Report (SR) system is appropriate to be used as an education unit-based learning outcome assessment system in elementary school. This research implies that teachers can use the developed E-report as a learning outcomes assessment system based on education units in elementary schools.
Improving Student Learning Outcomes Through Physics Learning Media Using Macromedia Flash Amelia, Rini; Salamah, Ummi; Abrar, M; Desnita, Desnita; Usmeldi, Usmeldi
Journal of Education Technology Vol 5, No 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.36203

Abstract

In the process of learning physics, teachers can still not develop ICT-based learning media using Macromedia flash software that is effective and efficient. It is necessary to analyze articles from the results of previous studies to understand the right media for learning physics. This research was conducted to know what types of research have been carried out in the development of physics learning media using Macromedia flash software and to analyze the effect size of the influence of physics learning media using Macromedia flash software in terms of student learning outcomes based on education level, type of media developed and learning materials. The type of research used is a meta-analysis study. The subjects of this research are 21 articles on the development of physics learning media using Macromedia flash software in terms of student learning outcomes that have been tested in class published in 2011-2020. The data used in this study is a quantitative analysis by calculating the effect size using statistical parameters. The result of the research is that the best effectiveness of physics learning media using Macromedia flash software in terms of student learning outcomes based on education level is in Higher Education. The best effectiveness of the media in terms of student learning outcomes based on the type of media developed is multimedia. The best effectiveness of physics learning media in student learning outcomes based on learning materials is on motion material. It can be concluded that Multimedia that uses Macromedia flash software is a medium that can help students in learning.
The Relationship Between the Application of E-Modules Based on Mangrove Forest Ecotourism on the Peace-Loving Character of Students Asrial, Asrial; Syahrial, Syahrial; Kurniawan, Dwi Agus; Zulkhi, Muhammad Dewa
Journal of Education Technology Vol 5, No 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.34043

Abstract

Teachers still find it difficult to use technology to develop open materials for students, so that it has an impact on low student learning outcomes. The purpose of this study was to analyze the peace-loving character of students after an electronic module based on local wisdom ecotourism of The Basal Babu Mangrove Forest was applied. This type of research is quantitative with research methods using quantitative associative research. The sample in this study was 32 fourth-grade elementary school students. The sampling technique was total sampling. The techniques used to collect data are observation, interviews, and questionnaires. The data collection instrument used was a questionnaire. The data analysis technique used descriptive statistics and inferential statistics. The result in this study is that the cinta damai character owned by the students has a good category, seen from the peace-loving character after the electronic module based on local wisdom, using the correlation results obtained 0.937 and the results of a positive relationship. This shows that there is a relationship between the peace-loving character and the application of the electronics module. This research implies that the application of this electronic module helps students learn independently and can improve students' character.
Online Learning Evaluation in Higher Education: Study Survey Method Wijaya, Hengki; Sumule, Leonard; Weismann, Ivan Th. J.; Supartini, Tri; Tari, Ezra
Journal of Education Technology Vol 5, No 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.35466

Abstract

The challenge of online learning for students is the lack of direct interaction between students and lecturers, causing students to have difficulty learning. In addition, unstable internet network constraints cause the learning process not to run optimally. This paper aims to develop online learning in universities. The type of research is a descriptive survey. The research respondents were 96 students. This study examines the effectiveness of the online learning process. Data were analyzed and compared with research results in journal articles. The online learning evaluation analysis from the side of the first student showed that students were more interested in face-to-face learning than online. Second, most students plan to study now for future use. Third, the main obstacles faced by students are internet access and internet quota. Lecturers have an essential role in helping students learn online. Third, students need groups to share the happy learning process. Thus, the readiness of lecturers and students in online learning needs to be improved with the support of learning technology devices.
The Effectiveness Combination of Blended Learning and Flipped Classroom with Edmodo as a Digital Media Innovation for Learning From Home Purba, Ramen Antonov
Journal of Education Technology Vol 5, No 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.36210

Abstract

Covid-19 causes transformation. Educational institutions prepare teaching media that can be accessed online. Such as WhatsApp, Instagram, google meet, google classroom, and zoom. The media is not yet the right solution. This study aims to analyze the effectiveness of the blended learning model using the flipped classroom method with Edmodo. Quasi research and experimentation. Data analysis with the descriptive pattern. The technique of collecting data is by direct observation, filling out questionnaires, and carrying out tests. Analyzing information is carrying out initial knowledge testing, hypothesis testing, and analyzing learning activities. Through t-test, normality, homogeneity, and comparative to see the effectiveness of the combination of blended learning and flipped classroom with Edmodo. The research subjects were 32 students. The result is that the blended learning model using the flipped classroom method with Edmodo is effective as a medium for learning the context of learning from home. There are differences in the value and quality of individuals in learning. Value using WhatsApp, Instagram, google meet, google classroom, and Zoom 63.89. Using a combination of blended learning and flipped classroom with Edmodo 80.56. With the category of learning activities at the level of 92.1%. The blended learning model with the flipped classroom method with Edmodo is effectively used. There is an increase in learning activities that have a positive impact on the value and quality of individual learning activities. The combination of the three is a new digital media innovation for learning.
Student’s Self‐Efficacy and Perceptions of Online Learning on the Use Learning Management System Udin, Tamsik; Maufur, Syibli; Riyanto, Onwardono Rit
Journal of Education Technology Vol 6, No 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.41884

Abstract

Empirical evidence explained the current changes in teaching and learning due to the coronavirus pandemic, especially in Indonesia. This study investigates factors of self-efficacy and the impacts on online learning in one university in Indonesia. In this research, the theory of social cognitive integration is used in the online learning process. This type of quantitative research with an online questionnaire tool was applied to collect data from 156 students. The data were analyzed using the Structure equation modeling (SEM) approach proposed using the Lisrel software. This study shows the significance of self-efficacy in finishing online learning and self-efficacy in interacting during online learning. The impacts are seen in terms of comfortability and self-awareness of students to attend online learning. On the other hand, the effect of social interaction in online learning is categorized as an insignificant factor statistically to influence the subject's intentions. The conditions of solving the obstacles and handling the features in the learning management system (LMS) are essential to achieving success in online learningFrom the research results, self-efficacy factors have a positive impact on the implementation of e-learning and instructor support helps overcome technical obstacles. Moreover, this study contributes to the implementation and guidance of students behaviours to increase success in online learning.
Android-Based Blended Learning Media for Computer Maintenance Lectures Sefriani, Rini; Sepriana, Rina; Radyuli, Popi; Hakiki, Muhammad
Journal of Education Technology Vol 6, No 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.42514

Abstract

Advances in science and technology that move so fast provide very significant changes to human life, especially in the field of education and learning. This study aims to design and develop a combination of Android-based learning media that can be used on communication devices such as smartphones in the hope of increasing students' understanding of computer maintenance. The type of research used is research and development (R&D) using a 4D model, namely define, design, development and dissemination which produces android-based learning media products. The instrument used in this study was in the form of a questionnaire distributed to lecturers and students as well as experts to test the feasibility. based on the analysis, it was found that the feasibility test for this android-based learning media was 82.83%, with a valid interpretation of the level of validity of the use. The results of the overall practicality assessment from the practicality test were obtained at 86.34%, so that the practicality level could be interpreted as very practical to use. The results of the overall assessment of the effectiveness test for the effectiveness assessment are 100% so that it can be interpreted as being very effectively used. Thus, this learning media is valid to use, very practical to use and very effectively used in computer maintenance lectures.

Filter by Year

2017 2025


Filter By Issues
All Issue Vol. 9 No. 2 (2025): May Vol. 9 No. 1 (2025): February Vol. 8 No. 4 (2024): November Vol. 8 No. 3 (2024): August Vol. 8 No. 2 (2024): May Vol. 8 No. 1 (2024): February Vol. 7 No. 4 (2023): November Vol. 7 No. 3 (2023): August Vol. 7 No. 2 (2023): May Vol. 7 No. 1 (2023): February Vol. 6 No. 4 (2022): November Vol. 6 No. 3 (2022): August Vol. 6 No. 2 (2022): May Vol. 6 No. 1 (2022): February Vol 6, No 1 (2022): February Vol. 5 No. 4 (2021): November Vol 5, No 3 (2021): August Vol 5, No 3 (2021): Augustus Vol. 5 No. 3 (2021): August Vol 5, No 2 (2021): May Vol. 5 No. 2 (2021): May Vol 5, No 2 (2021) Vol 5, No 1 (2021) Vol. 5 No. 1 (2021): February Vol 4, No 4 (2020) Vol. 4 No. 4 (2020): November Vol. 4 No. 3 (2020): August Vol 4, No 3 (2020) Vol 4, No 2 (2020) Vol. 4 No. 2 (2020): May Vol. 4 No. 1 (2020): February Vol 4, No 1 (2020) Vol 4, No 1 (2020): February Vol. 3 No. 4 (2019): November Vol 3, No 4 (2019) Vol. 3 No. 3 (2019): August Vol 3, No 3 (2019) Vol 3, No 2 (2019) Vol. 3 No. 2 (2019): May Vol 3, No 1 (2019) Vol. 3 No. 1 (2019): February Vol 2, No 4 (2018) Vol. 2 No. 4 (2018): November Vol 2, No 3 (2018) Vol. 2 No. 3 (2018): August Vol 2, No 2 (2018) Vol. 2 No. 2 (2018): May Vol. 2 No. 1 (2018): February Vol 2, No 1 (2018) Vol 1, No 4 (2017) Vol. 1 No. 4 (2017): November Vol 1, No 4 (2017) Vol 1, No 3 (2017) Vol. 1 No. 3 (2017): August Vol 1, No 3 (2017) Vol. 1 No. 2 (2017): May Vol 1, No 2 (2017) Vol 1, No 1 (2017) Vol. 1 No. 1 (2017): February Vol 1, No 1 (2017) More Issue