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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
The Effectiveness of Online Learning Through Undiksha E-Learning During the Covid-19 Pandemic in the Physical Education Study Program Satyawan, I Made; Wahjoedi, Wahjoedi; Swadesi, I Ketut Iwan
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.32364

Abstract

The effectiveness of Undiksha e-learning as one of the official learning media for the Undiksha Physical and Health Study Program has not been measured scientifically. This study aims to describe the effectiveness of online learning using Undiksha E-Learning in the Physical Education and Health Study program during the COVID-19 pandemic. This research is descriptive quantitative research with a survey design. The sample of this study was all students of the Physical Education Study Program, amounting to 120 people. The data collection instrument uses a questionnaire packaged into google forms. Data analysis used descriptive statistics. The results showed that online learning using Undiksha's E-Learning during the covid-19 pandemic in the Physical Education and Health Study program was quite effective. This is revealed from online learning using Undiksha E-Learning, the concentration of students in paying attention to the explanations of the lecturers is 96%, the level of student understanding of learning materials is 88%, student motivation in participating in online learning using Undiksha E-Learning is 77%, and on student learning outcomes classified as 88%. The results of the study show that online learning using Undiksha's E-Learning during the covid-19 pandemic in the Physical Education and Health Study program is quite effective. The results of this study have implications for the sustainability of the use of Undiksha e-learning as a learning platform used by Undiksha lecturers and students
Integration of Technology in Learning Activities: E-Module on Islamic Religious Education Learning for Vocational High School Students Fahmi, Ahmad Nur; Yusuf, Munawir; Muchtarom, Mohammad
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.35313

Abstract

Technological advancement encourage a change in learning paradigm towards digital-based learning and a shift in the role of the teacher to become a learning facilitator, not the only source of learning. Innovation in the use of e-modules was a reflection of the integration of ICT into the learning process. This study aimed to develop an electronic module that was suitable for use in learning Islamic religious education for vocational high school students. This research is classified as Research and Development (R&D) research with ADDIE procedures consisting of Analysis, Design, Development, Implementation and Evaluation. However, this research was limited to the development stage. The sample of this study consisted of one material expert, two media experts and three teachers of Islamic religious education subjects. The data analysis technique uses a descriptive analysis techniques with percentages to describe the feasibility value of the electronic module (e-modul). Based on the results of the study, the results of the assessment of the e-module places by each assessor with details, namely the material expert assessment obtained 96.1%, the media expert assessment 95.1% and the assessment conducted by the subject teacher received a score of 96.1%. 83, 3%, therefore the e-module product developed is suitable for being used as a learning activities. The results of this study can certainly be used as a basis for educators in order to implement electronic digital format module technology into learning activities.
Opportunities for Using Smartphones in the Digital Era to Facilitate Students in Learning Sociology in High Schools Qodr, Taufiq Subhanul; Efendi, Agus; Musadad, Akhmad Arif
Journal of Education Technology Vol 5, No 2 (2021)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34806

Abstract

The development of information and communication technology in the digital era encourages the use of smartphones in various fields of life, such as the field of education. This condition opens up opportunities for the use of smartphones in teaching and learning activities. This study was conducted to identify opportunities for using smartphones to make it easier for students to learn, especially in understanding sociology learning materials in high school. This type of research is descriptive qualitative research. The research subjects were social studies students of class X SMA with a total of 149 students. Data collection methods in this study were surveys and interviews using questionnaires and interview guidelines as research instruments. Data analysis was carried out in four stages, namely (1) data collection, (2) data reduction, (3) data presentation, and (4) drawing conclusions. The results of this study indicate that there is a great opportunity for the use of smartphones in the digital era in the learning process, especially sociology in high school. The opportunity is the implementation of game-based mobile learning or Mobile Game-Based Learning (MGBL). It is known that the use of smartphones by students is most dominantly used to play games with a percentage of 32.90%. Thus, Mobile Game-Based Learning (MGBL) as a learning medium is an opportunity to use smartphones to make it easier for students to learn sociology because it encourages students to be more active, creative, and innovative in the learning process. The conclusion of this study is that Mobile Game-Based Learning (MGBL) is a great opportunity for using smartphones in the digital era to make it easier for students to learn sociology in high school.
Macroeconomic Digital Book Development: How are the Feasibility of Experts and Student Responses? Muslim, Fachruddiansyah; Refnida, Refnida; Chen, Diki; Wirayuda, Ricky Purnama
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.38280

Abstract

The use of books today is inseparable from the rapid development of technology, one of the book developments that attracts a lot of interest from teachers is digital books. Digital books themselves are very suitable for complex and memorizing learning such as macroeconomics courses, the reason digital books are suitable for macroeconomic learning is that they can be carried anytime and anywhere. This study aims to see the feasibility of the product being developed, namely a digital book on macroeconomic material. The feasibility of the digital book made is divided into two, namely the feasibility of the experts and the feasibility of the sample (students). This research is an R&D type with the selected development model, namely the ADDIE development model. The sampling technique used is simple random sampling with a sample of 36 active students of economic education study program. There are 3 data collection instruments used including media and material expert validation instruments which have 10 statements and student response instruments totaling 28 statements. Analysis of the data used in the form of descriptive statistics. The results of material validation for both validators were 42 (very good) and 37 (good), then for media experts, a score of 38 (good) and 39 (good), while for student responses to the material aspect, a score of 29.25 (worth it) was obtained. , media aspect is 52.5 (very worth it), output aspect is 9.75 (worth it), and for all aspects is 91.5 (very worth it). Based on the results that have been obtained from the validation and small group trials, it shows that digital books on macroeconomic material are appropriate to be used as complementary learning resources in macroeconomics lectures.
Competency of Digital Technology: The Maturity Levels of Teachers and Students in Vocational Education in Indonesia Astuti, Melinda; Arifin, Zainal; Mutohhari, Farid; Nurtanto, Muhammad
Journal of Education Technology Vol 5, No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.35108

Abstract

One of the needs for competence in the world of work in the 21st century and the era of the industrial revolution 4.0 is competence in using digital technology. The maturity of digital technology in supporting industrial 4.0 competencies has received less serious attention from vocational education. Teachers still have a low level of maturity in mastering digital technology. This study aims to analyze the maturity level of teachers and students in vocational education in mastering learning using digital technology. The survey research uses a design developed by Rea & Parker. A total of 233 vocational high school students were included as the research sample. Data were collected using a questionnaire technique with a four Likert scale questionnaire instrument. The collected data were analyzed using descriptive statistics and inferential statistics t-test. The results show that the maturity level of digital technology for teachers and students is sequential, starting from caring, literacy, capability, creativity, and being critical of using digital technology. All levels of maturity are included in the low category. Various training and learning innovations relevant to digital technology mastery competencies are significant to be improved.
E-Magazine Based on Augmented Reality Digestive as Digital Learning Media for Learning Interest Zulfarina, Zulfarina; Syafii, Wan; Putri, Deka Gusnia
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.36110

Abstract

The obstacle faced in the learning process so far is the low interest in student learning. Many factors affect interest in learning, one of which is the lack of variety of teaching materials or learning media used by teachers in schools. The use of augmented reality (AR) in education is an important topic of research although its use is still in its infancy. The purpose of this research is to develop learning media, AR-based e-magazine to increase students' interest in learning high school students, on the material of the digestive system. The development of the e-magazine is carried out using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The parameters in this study are the quality of the e-magazine and interest in learning. Testing interest in learning is done using an interest questionnaire given to students for the control class consisting of 36 students and the experimental class consisting of 36 students. The results of the development of AR-based e-magazines are relatively good. This can be seen from the validation results with a very valid category. Based on the didactic aspect, a score of 3.82 was obtained in the very valid category, the constructive aspect was 3.85 in the very valid category and the technical aspect was 3.78 in the very valid category. The results showed that the use of AR-based e-magazines increased interest in learning. Interest in learning obtained a score of 0.342 in the high category. Thus, it can be concluded that the use of AR-based e-magazines as digital learning media can be used in the learning process. 
Analysis Of User Responses To The Application Of Web-Based Assessment On Character Assessment Darmaji, Darmaji; Astalini, Astalini; Kurniawan, Dwi Agus; Iqbal, Muhammad
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.33590

Abstract

Penelitian ini merupakan penelitian yang berkaitan dengan respon dari pengguna terhadap pemakaian web-based assessment sebagai media penilaian karakter. Web-based assessment sebagai media penilaian karakter merupakan sebuah wadah penilaian menggunakan website sebagai medianya, sehingga memudahkan dalam mengolah dan menampilkan hasil penilaian karakter. Penelitian ini bertujuan untuk melihat bagaimana respon pengguna dalam menggunakan web-based assessment sebagai media penilaian karakter. Populasi penelitian ini adalah siswa di SMPN 2 Batanghari dengan jumlah sampel sebanyak 91 siswa. Penelitian ini menggunakan metode mix methodexplanatory dengan metode analisis deskriptif dan menggunakan metode kualitatif. Hasil dari penelitian menunjukan bahwa dari responpengguna didapatkan nilai rata-rata sebesar 3,52 yang mana termasuk kategori SB (sangat baik) karena penggunaan website dapat menghemat waktu, menampilkan data real time, dan sangat mudah digunakan dimana saja, sehingga dengan respon yang baik dari pengguna membuat web-based assessment ini layak untuk digunakan dalam penilaian karakter siswa.
Emergent Curriculum in the Form of Creative Class in Kindergarten Antara, Putu Aditya
Journal of Education Technology Vol 5, No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.36342

Abstract

The implementation of an emergent curriculum that is developed spontaneously based on children's interests needs to be balanced by a creative class so that learning in class will be very fun for children. This study aims to analyze the potential for implementing an emergent curriculum based on creative classes in kindergarten. This type of research is a qualitative case study approach with data sources derived from observations, interviews, and documentation. The unit of analysis in this study were teachers, principals, and children with a total of 210 people. The data analysis used adopted the Miles and Huberman analysis model which was carried out in four steps, namely data collection, data reduction, data presentation, and verification or concluding. The results showed that the emergent curriculum based on creative classes in terms of indoor classes was found not to be dynamic, conducive, and ideal to be able to increase children's creativity, but the institution had used the area learning model but it was not optimal in its realization. While the outdoor class has been done neatly and beautifully, but the children have not been well organized when playing in the schoolyard, even though the development of children outdoors is good stimulation for children so that they can be stimulated in various conditions while in kindergarten institutions. -child. In addition, the classroom atmosphere has not been developed creatively and imaginatively even though many parts of the class can be maximized, such as walls being used to periodically display children's works. For this reason, principals and teachers need to be given self-development in the field of the creative classroom-based emergent curriculum so that principals and teachers can carry out the learning process in a spontaneous atmosphere but still on target and according to the interests of the child's potential.
The Development of Website-based Learning Management System (LMS) as A Tool for Learning in the Covid-19 Pandemic Period for Junior High Schools Sumardi, Dody; Suryani, Nunuk; Musadad, Akhmad Arif
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.38371

Abstract

The impact of the COVID-19 pandemic requires the world of education to continue learning so that the learning process can run well through the use of web-based information and communication technology (ICT) in the learning management system (LMS) format. Therefore, this research and development aims to develop a Website-based Learning Management System to facilitate learning during the covid-19 pandemic. This research is included in the type of research and development (R&D) by adopting the Alessi & Trollip development model. The subject of this research is two media experts, two material experts, and two subject teachers of Junior Highs School. The data collection technique used a test based on the product developed by each research subject using the appropriate instrument. The results of the questionnaire will be analyzed descriptively using percentages to decide the feasibility of the LMS product[R1] . From this research, it showed that the assessment of media experts was 88.88%, the total averagesr was 91.22% and prospective users consisting of students and teachers were 91.88%, which means that the acquisition of the media and subject matter to be used is above 81%, which is included in the very decent or very good category so there is no need for revision or improvement. Thus the learning application, namely the learning management system (LMS) can be used as a tool to support the online learning process [R1]The data analysis technique
The Use of Spices as a Media to Stimulate Children’s Critical Thinking Ability while Study From Home Period Munastiwi, Erni
Journal of Education Technology Vol 5, No 2 (2021): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i2.34984

Abstract

Critical thinking is an essential aspect of the 21st century. There was an outbreak of pandemic covid-19; some educators had difficulty stimulating critical thinking in early childhood. But for some teachers used spice ingredients at home to promote the critical thinking of children. Therefore, this research aimed to provide critical thinking learning solutions during the covid 19 pandemics. This study used a qualitative descriptive method to describe the use of spices in stimulating essential thinking. The data collection technique using interviews, observations and documentation by involving children aged 5-6 years (n= 15). Data collection, data reduction, data display, and conclusion drawing were analyzed by testing data validity using triangulation techniques.  This study showed that using spice media in making turmeric herbs acid, making batik from natural dyes, and making dolls through a scientific approach can stimulate critical thinking ability in children in the study from home. So, can be concluded that using spice media stimulate critical thinking ability in children in the study from home.

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