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Journal of Education Technology
ISSN : 25494856     EISSN : 25498290     DOI : -
Core Subject : Science, Education,
Journal of Education Technology p-ISSN : 2549-4856, e-ISSN : 2549-8290 is a publication of research results and scientific thoughts in the fields of education, learning, evaluation, innovation including the development and implementation of new technologies in education and learning.
Arjuna Subject : -
Articles 828 Documents
Literacy of Vocational High School Teachers Majoring in Automotive Light Vehicle Engineering The Need for Essential Skills in The Industrial Revolution 4.0 Anwar, Choyrul; Putu Sudira
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.46580

Abstract

Industrial revolution 4.0 changes the pattern of human life. One of the changes is the essential skills that workers must master. The automotive world is experiencing rapid development, so workers entering this field must be prepared carefully. As a transfer of knowledge and forming a reliable workforce candidate, teachers must know the essential skills that will be taught to students to face the challenges of the industrial revolution 4.0. This study aims to analyze the literacy level of SMK teachers majoring in Automotive Light Vehicle Engineering towards the essential skill needs in the Industrial Revolution 4.0 era. The research uses a quantitative approach using a survey research design. This study involved 168 SMK teachers majoring in Automotive Light Vehicle Engineering as the research sample. Collecting data using a questionnaire with a four-choice Likers scale instrument and analyzed using descriptive analysis. The results showed that the literacy level of SMK teachers majoring in Automotive Light Vehicle Engineering towards essential skill needs in the era of the industrial revolution 4.0 and included in the high category. Essential skills include digital and information skills obtaining a percentage of 75.05%, learning skills obtaining 75.33%, and life and career skills obtaining 76.13%. Although overall, in the high category, there are several items of teacher literacy on essential skills that need to be improved.
Does Digital Literacy Influence SDL Performance of Pre-Service Educators? Rohmah, Lailati; Mustadi, Ali; Pujiastuti, Pratiwi; Wijayanti, Inggit Dyaning
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.46592

Abstract

The development of technology is directly proportional to the progress of education. It requires students to continue to improve their learning capacity, including using technology to support learning. The ability of students to use digital platforms is one of the skills students must have to be able to face the new era of the 21st century. This research aims to analyze prospective teacher students' digital literacy and its effect on independent learning ability to face 21st-century skills. This research uses a quantitative approach with a correlational type. The population is 84 active students. Data collection was carried out by conducting surveys and distributing questionnaires. Instruments used in digital literacy questionnaires and self-directed learning. Data analysis technique using simple linear regression analysis. This study found that the correlation between the variables was positive but included in the low category. Conversely, the indicators for each variable have a good score or value with the ability to use digital technology of 76.12% and an evaluation of 62.97%. It is concluded that the higher a person's digital literacy, the higher the strength of a person's independent learning ability. Learning to do self-management is significantly related to information literacy skills, namely analyzing information. Differences in independence result in differences in the ability to absorb the material and use technology appropriately.
Case-Based Interactive E-Module: an Alternative Supplement to Increase Student Learning Motivation Kusumantoro; Jaenudin, Ahmad; Sari Melati, Inaya
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.47254

Abstract

Learning is designed to increase student participation in the learning process by presenting real problems to be solved by students. This study aims to identify the feasibility and effectiveness of using an interactive e-module based on the case method in increasing student learning motivation. This type of research is development. The method used in developing the product is ADDIE. Data collection techniques using questionnaires, interviews, observation, and pretest-posttest results. The instrument used to collect data is a questionnaire. Data analysis techniques using parametric statistics with paired sample t-test and independent t-test. The assessment results by experts show that the interactive e-module based on the case method is feasible to use in the learning process. The results of statistical tests show that H1 is accepted, so there is a significant difference in the average student learning motivation between the experimental and control classes. Thus, the case method-based interactive e-module has been confirmed to be effective in teaching Microeconomics and can be developed for other courses with some technical adjustments.
Augmented Reality-Based Learning Media to Increase Islamic Financial Literacy Nurbaiti, Novita; Suyanto, Slamet
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.47897

Abstract

Learning Islamic financial literacy from an early age is essential so that it accumulates into adulthood. The application of Islamic financial literacy learning needs to be supported by learning media on the preferences of students' learning styles. The purpose of the research is to analyse augmented reality's effectiveness in increasing Islamic financial literacy for elementary school students. This experimental research tests the effectiveness of augmented reality-based learning media in increasing Islamic financial literacy and analyses students' experiences using the media. The method was quasi-experimental, using 2 groups, namely the experimental group and the control group, with a total sample of 30. Data collection techniques used were test instruments and questionnaires. The data analysis used is the paired sample test and gain value analysis. The results of the paired sample test showed that in the experimental group, there was a significant difference in the pretest and posttest values. Analysis of the gain value in the experimental group was 0.7 (Medium), while in the control class, it was only 0.09 (Low). Students responded well to the user experience of augmented reality media, and the majority (73%) stated that AR was easy to use and understand, had clarity, accommodated user involvement, and had an interest in reusing the media.
Challenges of Training Institutions in Accelerating The Availability of Graphic Design Online Classes for Trainees Umaro, Mada; Triana Rejekiningsih; Deny Tri Ardianto
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.48041

Abstract

The digital era is currently affecting activities in the world of training. This study investigates the challenges training institutions face in accelerating the availability of online classes for today's trainees. This research uses a descriptive qualitative approach. A total of 126 participants came from graphic design training participants. Then, the data collected in this study was by distributing a 4-scale questionnaire, pretest-posttest assessment, and using a Likert Scale observation sheet with five scales (0-4). The results showed that the participants had a reasonable opinion of the availability of online classes at training institutions on the aspects of mastery of the material by the instructor, the accuracy of the presentation, the relevance of the training content, and its suitability for the needs of the training participants. The significance value based on age range, gender, and graduate status is 0.863, 0.094, and 0.107. The results of the pretest-posttest assessment also increased when using online classes. Positive results also impact training participants in understanding graphic design material as a whole with the availability of online courses at training institutions. The presence of this online class has had many positive influences in all aspects but still needs improvement because there are challenges that need to be resolved by the Training Institute. The faster the availability of online classes at the Training Institute, the quicker the fulfillment of training needs.
Benefits of Using Experiential Learning Based Electronic Modules to Facilitate Students Concierge Learning in Vocational High Schools Anita Winandari; Leo Agung Sutimin; Triana Rejekiningsih
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.48064

Abstract

Changes in the learning paradigm also contribute to the learning process, such as the use of learning media. Learning media and teaching materials should be integrated with technological developments. Electronic modules or E-Modules are one of the media that can be accessed at any time by students with the help of technological devices. This study aims to identify the various benefits of electronic modules (E-modules) according to the views of students. This research is included in descriptive qualitative research, with research subjects namely students majoring in Tourism class XII Vocational High School with a total of 140 students. Data collection techniques were surveys and interviews, the instruments were questionnaires and interview guidelines. The results of the study were then analyzed using interactive analysis which went through four stages, namely data collection, data reduction, data presentation and drawing conclusions. The results of this study indicate that there are benefits from the use of experiential learning-based electronic modules, where 94% of students have used e-modules, students are interested because the electronic modules can show learning practice videos. Through the results of this study, it is hoped that it can be a reference for teachers to be able to develop similar electronic media.
The Application of Inquiry Intelligent Tutoring System in Biology Practicum Muhammad Lukman Baihaqi Alfakihuddin; Surahman, Ence; Haryani, Faradillah
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.48466

Abstract

Implementing Distance Learning (PJJ) caused by the COVID-19 pandemic in Indonesia has triggered a shift in education from traditional to digital on various fronts, including practicum. The virtual laboratory can be an alternative to practical learning. It still has several areas for improvement, such as the unavailability of direct feedback. It is not optimal for improving higher-order thinking skills. This study aims to analyze the effectiveness of the Inquiry Intelligent Tutoring System (Inq-ITS) in improving Biology learning outcomes. This research is quantitative and uses quasi-experimental techniques. This research will be applied to students of the Faculty of Engineering, Sampoerna University. Quasi-experimental research methods were used to answer research questions. Data collection techniques use several instruments: pretest, posttest, and practicum results reports. Data analysis using N-gain. From the results of calculating the product's effectiveness, an N-gain of 0.76 is obtained. Therefore, Inq-ITS is very effective in improving Biology learning outcomes. This research is still limited to the Inq-ITS application. It is necessary to carry out further research on ITS by measuring using other applications. This research implies that students are better able to solve HOTs questions and make better practicum reports.
Physics E-Book based on STEM Integrated Modelling Instruction in Circular Motion Ndoa, Yohana Atwina Aspiranti; Jumadi
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.48680

Abstract

Circular motion has many applications in everyday life. However, the circular motion of matter is one of the abstract concepts of physics. The use of e-books as a medium for learning physics can help students visualize abstract concepts. This study aims to develop and determine the feasibility of a STEM-integrated Modeling Instruction-based physics e-book on circular motion material for class X high school students. This research is research and development with the 4D development model. Physics e-books are assessed using a feasibility validation sheet for material and media experts. The product validators consist of two expert lecturers, four physics teachers, and two peer reviewers. Data collection techniques using interview techniques and questionnaires. The instrument used in collecting data is a questionnaire. Data analysis technique using descriptive analysis. The results showed that the average score for the developed e-book material was 3.92, which was included in the very high category. Meanwhile, the average value of e-book media is 3.97, which is included in the very high category. The results of the student response questionnaire were included in the very high category with an average value of 3.69. Thus, the physics e-book based on STEM-integrated Modeling Instruction is very suitable to be used as a medium for learning physics independently on circular motion material.
Students’ Conceptual Understanding and Self-Directed Learning on Blended Learning Novita, Ria Riski; Jumadi
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.49229

Abstract

Learning physics requires understanding the concept so that students can analyze the relationship between concepts to explain a natural phenomenon. However, students need clarification and help to understand and analyze physics concepts. So to train to understand, students need self-directed learning. This study aims to analyze students' conceptual understanding, learning independence, and the effect of student learning independence on students' conceptual understanding of straight motion in blended learning. The sample in this study was 22 students of class X. The method in this study was a pre-experimental design with a one-group pretest-posttest group design. The instrument used in data collection is a test. Data were analyzed using the non-parametric Wilcoxon test and the one-sample T-test. The study results show that blended learning can significantly improve students' conceptual comprehension abilities and learning independence in straight-motion material. It is because students can learn independently during the learning process, so they are more active, creative, and independent in understanding a concept. Learning with blended learning influences understanding concepts, and understanding concepts affects students' self-directed learning.
IT Curriculum for Boot Camp: An Iterative Development In Applying OBE In Computer Science Education for Non-Formal Institution Tony Wibowo; Julia Veronica
Journal of Education Technology Vol. 6 No. 4 (2022): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i4.51343

Abstract

With the development of technology in software design, computer programming is now prevalent in almost every aspect of modern business and daily life. A renewed focus on programming education is attracting workers’ attention and converting skills. In previous research, researchers found difficulties encountered while learning programming languages. In this study, we conduct a case study on Teknokasi startup to develop a curriculum based on customer satisfaction. In this study, data was collected through surveys, which is a qualitative method. The methods used to collect data are interviews and questionnaires. The results of this study indicated three iterations, and further research is required to improve curriculum development. In this iteration, we will use the scrum framework and OBE as a theoretical base. Using input from mentors and students, this study was able to develop the next curriculum and improve programming skills, especially targeted Javascript expertise in a short time frame. Further studies need to be performed to assess this curriculum's effectiveness.

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