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Integration of Artificial Intelligence in E-learning: Distance Education Students' Responses
Marisa;
Putri, Dewi Artati Padmo;
Mujiono;
Jameel, Ami Hibatul
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jeu.v12i1.62023
One of the common issues frequently complained about by students pursuing distance education is the delay in responses from professors or tutors in online discussion forums and the assessment of assignments on the e-learning platform. Students require timely feedback as an essential part of their learning process. Feedback given promptly plays a crucial role in enhancing students' motivation for self-directed learning. This research aims to explore students' responses to the integration of Artificial Intelligence (AI) in the Moodle e-learning platform at Universitas Terbuka. A survey was conducted involving 435 students from 40 branch offices of Universitas Terbuka located in Indonesia and abroad. Data were collected through a survey method that began with the design of a questionnaire using Google Forms, which was then distributed through student WhatsApp groups. The survey instrument was designed to gauge students' responses to the AI features provided, including feedback for essay assignments, plagiarism checking support, learning materials with automatic assessment, course recommendations based on student profiles, and predictive grades based on student scores and participation. Respondents were asked to provide their answers on a Likert scale (1-10) and open-ended questions. The research results indicate that the majority of respondents gave positive feedback on all presented features. This positive response suggests that the integration of AI into the e-learning platform has the potential to enhance the learning experience and academic performance of students.
The Impact of Picture Card Media Oriented to Strengthening Character Education on Balinese Language Learning Outcomes in Elementary Schools
Setiawati, Gusti Ayu Kade Yeni;
Suranata, Kadek;
Yudiana, Kadek
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jeu.v12i1.62071
Currently, the quality of the character is decreasing. In addition, many students still need help understanding learning material. This study aims to develop a media-oriented picture card to strengthen character education on learning outcomes in Balinese for third-grade elementary school students. This research is a type of development research with the ADDIE model. The subjects of this study were 2 content experts, 2 learning designs, 2 learning media, and 2 teachers. The product trial subjects were 3 students for individual trials and 9 for small group trials. Data collection methods include document studies, rating scales, and written tests. The data collection instruments are document studies, rating scale sheets, and test questions. The data analysis techniques are descriptive qualitative analysis, quantitative descriptive analysis, and inferential statistical analysis. The study results, namely the assessment by subject content experts, are 0.94 (very high). The assessment results from learning design experts were 0.86 (very high). The results of the assessment of learning media experts are 0.94 (very high). The results of the practicality assessment given by the teacher and students obtained very good qualifications. The results of the effectiveness test show that there is a significant difference before and after using picture card media. It was concluded that picture card media was effectively used in learning Balinese.
Feasibility of E-learning Textbooks of Item Analysis Material to Improve Student Competence
Setyaedhi , Hari Sugiharto;
Pramana, Atan
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jeu.v12i1.62084
The development of e-learning textbooks of learning assessment with items analysis material is based on the fact that there is still a lack of lecturers in developing textbooks that are implemented in virtual learning. This causes students to become less interested in learning, causing a decrease in student learning outcomes. The development of textbooks with e-learning aims to fulfill textbooks that can be accessed through Vinesa so that students can access the textbooks anytime and anywhere, so it is expected that the competence of student learning outcomes can increase. The analysis uses quantitative descriptive techniques. The target of this study was 90 students. Data were obtained through observation, interviews, questionnaires, and tests. Development research using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The feasibility results of e-learning textbook development for Learning Assessment are declared feasible by a) the results of material validation were very feasible (91%), b) the results of learning material validation were very feasible (90%) c) the results of learning media validation were very feasible (94%) d) the results of language validation were very feasible (90%), e) the results of individual trials were very feasible (80%), f) the results of small group trials were very feasible (83%). This study concludes that the development of e-learning textbooks for Learning Assessment with items analysis material was very feasible to be used to improve student competence and deserves to be used as the availability of learning resources that are limited in time and place.
Importance-Performance Analysis of SINERGI UPI Website User Satisfaction
Setiawati, Linda;
Hadiapurwa, Angga;
Santoso, Budi;
Nugraha, Hafsah;
Rusli, Ridha Pratama
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jeu.v12i1.64450
SINERGI UPI is a dynamic archive management system at Universitas Pendidikan Indonesia (UPI). The use of SINERGI within UPI needs to be pursued for optimal management of dynamic archives. One thing that needs to be considered is the user satisfaction component to create a good impression for the academic community as SINERGI users. This research was conducted to analyze SINERGI from the aspect of user satisfaction. The research uses a quantitative approach with survey methods. The survey was conducted among study program staff within the Faculty of Educational Sciences UPI who actively use SINERGI, namely thirteen people. The data analysis technique uses Importance-Performance Analysis (IPA). The research results illustrate that all indicators fall into quadrant II: Keep up the good work. This shows that the SINERGI user satisfaction of the FIP UPI academic community is satisfied with the SINERGI facilities, and it is hoped that it will be even better in the future. However, there are hopes and suggestions for improvements for the future development of the SINERGI website, namely in the menu bar and notifications. Some staff expect an additional menu, namely notifications sent via email or WhatsApp. This is to make it easier when there is an incoming letter notification so that the staff can respond immediately. There is also another proposal in the form of a follow-up workshop related to using SINERGI at a higher level.
Android-Based Interactive Learning Multimedia to Improve Reading Literacy in High Schools
Faizal;
Aunurrahman;
Astuti, Indri;
Sujaini, Herry;
Salam, Urai
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jeu.v12i1.64482
Reading is the first skill to master in other literature. Students’ literacy is still low, according to PISA in 2018. There is a need for efforts to improve literacy skills, one of which is the development of literacy platforms. The aim of this research is to develop multimedia learning to improve reading literacy. Research and development (R&D) is based on the Dick & Carey development model. The study was conducted at senior high school, with 30 students participating. Multimedia is validated by material, design, and media experts. Data from the questionnaire instruments and student responses are analyzed with both qualitative and quantitative analysis. Overall, from the data analysis results, expert validation data was declared "very valid" with an average of 4.27. The results of an empirical test analysis with individual, small-group, and field trials stated the media was "very valid" and ready for use in learning, with an average of 4.66. From the results of the pretest and posttest involving 30 students, the result of the calculation of the t test obtained a value of 0,000, with the conclusion that there was a difference in the outcome of the pre-test and post-test. From the calculation of effect size with Cohen’s d, we get a value of 3.55 for category strong. Based on the results above, the Literacy Platform application developed can improve reading literacy and can be applied to learning.
Animated Videos Based on Problem-Based Learning on Social Sciences Subjects for Sixth Grade of Elementary School
Situmorang, Eka F.;
Tegeh, I Made
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jeu.v12i1.64664
There is a gap between technological advances in the world of education and teachers' ability to utilize them. Even though the shift towards digital learning is increasingly dominating, there are still many teachers who have not been able to adapt to information technology as a learning medium. This research aims to develop animation videos based on problem-based learning in social studies subjects in Class VI Elementary School. The research is included in the type of development research using the ADDIE model. The subjects involved in this research were learning content experts, learning design experts, learning media experts, 3 students for individual trials, and 9 students for small group trials. Data collection was carried out using questionnaires, interviews and field notes. Data were analyzed using qualitative data analysis methods, quantitative descriptive data analysis, and t-test. The research results show that learning animation videos with an innovative problem-based learning model for social studies have very good quality and are suitable for use in learning. The use of PBL-based learning animation videos has proven to be effective in improving students' understanding and learning achievement. It can be concluded that PBL-based learning animation videos have a positive impact in developing students' critical thinking skills and collaborative abilities. This research has implications for improving students' learning experiences, increasing engagement, and actively understanding concepts in social studies subjects.
Problem Based Video Learning on Civic Education Content for Third Grade of Elementary School
Safitri, Eka;
Suartama, I Kadek;
Simamora, Alexander Hamonangan
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jeu.v12i1.64757
Currently, the civic education learning outcomes of elementary school students are still in the low category. This is due to the lack of learning media that can be used. This development research aims to analyze the design, validity and effectiveness of problem-based learning videos on class III civic education content. This research uses the ADDIE development model. The subjects in this research were subject content experts, design experts, media experts, 3 students for individual trials, and 6 students for small group trials. Data collection was carried out using questionnaires and tests. Data analysis techniques use qualitative data analysis, quantitative descriptive data analysis, and inferential statistical data analysis (t-test). The research results show that the video development design includes the stages of analysis, design, development, implementation and evaluation. The assessment of learning media experts showed a percentage of 82.35%, design experts 90.25%, material experts 81.66%, individual trials 96.20%, and small group trials 90.52%. This learning video is effective for use in class III civic education content, especially material on ethnic diversity. It can be concluded that the problem-based learning video innovation in class III civic education content is in very good qualifications and is effectively used to improve student learning outcomes. This research has implications for improving the quality of civic education learning through quality media.
Instructional Communication Management Strategy in Curriculum Development of Indonesia Higher Education Institutions
Dewi, Laskmi;
Syafitri, Nanda Khaerunisa;
Wahyudin, Dinn;
Darmawan, Deni;
Rahmawari, Yulia
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jeu.v12i1.65178
Universities need to have an educational focus by using a multicampus system that must be integrated to achieve its goals. Therefore, an instructional communication strategy needs to be implemented to support management in building communication. This study is to analyze instructional communication strategies and lecturer competency management policies that can be understood and implemented in the teacher education curriculum. The method used in this research is a descriptive method with a quantitative approach with data collection techniques through questionnaires regarding the teaching team's instructional communication management. The research results show that the instructional communication strategy by lecturers in the university environment has been implemented very well. Classroom learning activities, including instructional communication planning, selection of learning methods and strategies, selection of material delivery systems, and use of teaching materials, have also been carried out very well. It happens with lecturers' communication skills and support from university leaders. It hopes that the instructional communication strategy in curriculum development for lecturer educational institutions can be further developed with training related to the development of learning activities starting from lesson planning, learning methods, and strategies to aspects of assessment and evaluation.
Community-Based Web-Learning Media for Disaster Mitigation Understanding of University Students
Sahudra, Tengku Muhammad;
Kenedi, Ary Kiswanto;
Asnawi;
Sutrisno, Imam Hadi;
Ardiansyah, Teguh;
Sitepu, Ilpa Ardani Br
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jeu.v12i1.66137
Indonesia, disasters frequently occur, so a good understanding of disaster mitigation is needed. Researchers have developed a learning innovation in previous research to increase students' understanding of disaster mitigation. This innovation is in the form of community-based web-learning. This web learning has been declared suitable for use. Further studies are needed to determine the impact on students' understanding of disaster mitigation. This research aims to analyze the effect of community-based web-learning on higher education students' understanding of disaster mitigation. This research uses a quasi-experimental design using a non-equivalent control-group design. The research sample consisted of 200 university students. Students' understanding of disaster mitigation is measured using an essay test. The data analysis process uses the SPSS 26 application, including descriptive tests, normality tests, homogeneity tests, paired sample t-tests, and independent t-tests. The research results found a significant difference in the average understanding of disaster mitigation for university students who studied using community-based web-learning media and those who studied using conventional learning models. Students who use web-based learning have a higher average than those who study in conventional classes. This result proves that community-based web learning can increase higher education students' understanding of disaster mitigation.
Video Content of Menek Daha Ceremony (Ngeraja Sewala and Ngeraja Singha) as Audio Visual Learning Media
Sudiarta, I Wayan;
Divayana, Dewa Gede Hendra;
Sudatha, I Gde Wawan
Jurnal Edutech Undiksha Vol. 12 No. 1 (2024): June
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jeu.v12i1.67546
Currently, with the development of technology, situational images related to insight and knowledge regarding commonly carried out religious ritual practices can be disseminated via digital platforms. This article aims to analyze the suitability of videos broadcast on YouTube with the content of the Ngeraja Sewala and Ngeraja Singha ceremonies in the Balinese Hindu community tradition as effective audio-visual learning media. This study uses a qualitative descriptive method by collecting data from videos on the YouTube platform conducting content analysis and evaluating the criteria for effective audio-visual learning media. Content analysis was carried out on the videos that had been collected. Continued with the process of processing data that has been collected and analyzed, through a qualitative approach and presenting it in the form of descriptions. The results of the study found that video content containing information about the Menek Daha ceremony (Ngeraja Sewala and Ngeraja Singha) which had been published via the YouTube platform was grouped into three types, namely: 1) Ordinary video documentation that is not intended as a medium for conveying more complete information to its viewers, 2) Documentary videos that include informative narrations where the sound narration and scenes in the video are out of sync, and 3) Video tutorials that make the source narrate direct and dominant in the video where between the narration and picture scenes are shown in sync.