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INDONESIA
Jurnal EDUTECH Undiksha
ISSN : 26148609     EISSN : 26152908     DOI : -
Core Subject : Education,
Jurnal Edutech Undiksha adalah jurnal ilmiah yang diterbitkan oleh jurusan teknologi pendidikan Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha. Jurnal ini bertujuan untuk mewadahi artikel-artikel hasil penelitian dan hasil pengabdian masyarakat dibidang pendidikan dan pembelajaran teknologi. Pada akhirnya Jurnal ini dapat memberikan deskripsi tentang perkembangan ilmu pengetahuan dan teknologi di bidang pendidikan bagi masyarakat akademik.
Arjuna Subject : -
Articles 20 Documents
Search results for , issue "Vol. 12 No. 2 (2024): December" : 20 Documents clear
MGBK MAGIC MOODLE: Management Model to Enhance the Professionalism of Guidance and Counseling Teachers Dwikurnaningsih, Yari; Purwanti; Waruwu, Marinu
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.72228

Abstract

The implementation of comprehensive guidance and counseling in schools still needs improvement. Various factors, such as inadequate resources, can cause this shortage. This research aims to develop the MGBK MAGIC MOODLE management model to increase the professionalism of guidance and counseling teachers. This research uses a research and development methodology with a mixed methods approach. This validation process involves input from two expert validators. A small-scale trial involving 10 guidance and counseling teachers and a large-scale trial involving thirty guidance and counseling teachers. Data collection methods include interviews, questionnaires, and document analysis. The data collection instrument uses a questionnaire sheet. The data analysis techniques used are qualitative descriptive analysis and quantitative descriptive analysis. The research results show that ICT and management experts' validation results are very good. At the limited trial stage, the results showed an average score of 49.79% in the good category and 50.21% in the very good category. In the main field trial, the average score was 54.7% in the very good category, 44.6% in the good category, and 0.7% in the not good category. The results of the main field trial showed that the product effectiveness test provided very positive results. It was concluded that the MGBK MAGIC MOODLE management model successfully provided a practical impact in supporting MGBK management tasks. The MGBK MAGIC MOODLE management model has implications for enhancing the professionalism of counseling teachers through effective technology integration, thereby optimizing the implementation of comprehensive guidance and counseling in schools.
Transforming Science Learning with Augmented Reality: The Impact of Assemblr Edu on Cognitive Dissonance and Thinking Skills Wiweka, I Kadek Angga Yatha; Widiana, I Wayan; Bayu, Gede Wira
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.91225

Abstract

Third-grade elementary school students often struggle to comprehend the concept of complete metamorphosis, which can trigger cognitive dissonance and hinder the development of complex thinking skills. This study aims to develop an Assemblr Edu-based augmented reality learning media within a metacognitive learning framework to reduce cognitive dissonance and enhance students' complex thinking abilities. The development process follows the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The applied metacognitive strategies encompass planning, monitoring, and evaluating. Data collection methods include questionnaires, essay tests, and interviews with homeroom teachers. Media validity was assessed by four media experts and four subject matter experts, while practicality was evaluated based on responses from 24 third-grade students. The effectiveness of the media was examined using a one-group pretest-posttest design with a sample of 24 students. The data were analyzed using both qualitative and quantitative approaches. The results indicate that Assemblr Edu demonstrates high validity, with scores of 0.94 from media experts and 0.93 from subject matter experts. The practicality assessment yielded a score of 92.88%, categorizing the media as highly effective and practical. Effectiveness testing revealed a significant impact in reducing cognitive dissonance and improving students' complex thinking skills. Thus, this media is effective as a learning aid in metacognitive instruction at the elementary school level.
Adaptability of Digital Reference Searches for Islamic Higher Education Students in Central Java, Indonesia Listiana, Anisa; Fatah, Abdul
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.91536

Abstract

Islamic university students face challenges in searching for digital references, particularly in utilizing available e-resources, both online and in university libraries. A lack of digital literacy skills, especially in accessing Arabic-language sources, poses a significant obstacle to their academic progress. This study aims to analyze the level of digital literacy skills among Islamic university students in finding digital references and to identify the challenges they encounter. This research employs a quantitative approach with a descriptive method. Data were collected through questionnaires, observations, and document analysis. The study population consists of Islamic university students, with validity testing conducted using the Pearson product-moment formula and reliability testing using Cronbach’s alpha. The findings indicate that students' digital literacy skills in utilizing e-resources are relatively high, with an average total score of 3.25 on a 0.8 scale. This score falls within the moderate category (2.6–3.4). Nevertheless, significant challenges remain in utilizing digital references, particularly in Arabic-language materials, highlighting the need for university policies to enhance students' digital literacy skills, particularly in religious faculties. The study concludes that strengthening digital literacy strategies is essential for improving access to and utilization of academic references in Islamic higher education institutions.
Optimizing Student Engagement in Primary Science and Social Learning: The Feasibility of Contextual Interactive Video Media Natharani, Cok Istri Dian; Agung, Anak Agung Gede; Ambara, Didith Pramunditya
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.91672

Abstract

The lack of interactive, creative, and innovative instructional media provided by educators has resulted in students’ diminished interest and difficulty in concentrating during lessons, thereby leading to lower academic performance. This study aims to develop interactive video media based on the contextual teaching and learning approach for the topic of plant body parts in the fourth-grade science and social curriculum (IPAS) at elementary school. The research employed the ADDIE model, with data collected through observation, interviews, expert evaluations, and trial testing. Data were analyzed using quantitative descriptive analysis techniques. The results of the development of interactive video media indicate that: the design expert judgment test yielded a score of 92.05% in the "very good" category; the feasibility of the interactive video media, as evaluated by subject matter experts, achieved a score of 97.72% in the "very good" category; the scores obtained from learning design experts and media experts were 92.05% in the "very good" category, individual testing yielded a score of 93.33% in the "very good" category, and small group testing yielded a score of 89.72% in the "good" category; the effectiveness test using a correlated t-test produced t_calculated = 12.558, which is greater than t_table = 2.056 at a 5% significance level with 26 degrees of freedom, leading to the rejection of the null hypothesis (H₀) and the acceptance of the alternative hypothesis (H₁). This indicates a significant difference between pre-test and post-test scores before and after the use of the interactive video media. It can be concluded that the interactive video media product based on contextual teaching and learning is suitable for use in the learning process.
Advancing Problem-Solving Competencies in Prospective Science Teachers: Comparative Insights on the Flipped Classroom and Direct Instruction Models Sutika, I Made; Pujani, Ni Made; Suma, Ketut; Sudewa, Putu Hari
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.91742

Abstract

Improving problem-solving skills is a key challenge in science education. Traditional models like Direct Instruction (DI) often limit student engagement, prompting the need for innovative approaches such as the Flipped Classroom (FC) model. This study aims to analyze differences in problem-solving skills between students taught using the FC model and those taught using the DI model. This quasi-experimental research employed a non-equivalent pretest-posttest control group design. The sample, consisting of 34 fourth-semester prospective science teachers, was selected through random sampling. The experimental group (FC model) and control group (DI model) each included 17 students. Problem-solving skills were assessed using an essay test in a biophysics course, with a reliability coefficient of 0.717. Data were analyzed descriptively and using ANCOVA at a 5% significance level. The results showed medium improvements in problem-solving skills for both groups, with N-gains of 64.30 for the FC model and 32.94 for the DI model. A significant difference was found between the groups (p < 0.05), with students in the FC group achieving higher problem-solving scores. In conclusion, the FC model is more effective in enhancing problem-solving skills compared to the DI model. Active learning strategies in the FC model foster deeper engagement, supporting the development of essential cognitive skills in science education.
Designing HOTS-Based Assessment Instrument for Hindu Religious Education in Junior High School Julianingsih P, L. Eka M.; Prapnuwanti, Ni Luh Purnamasuari; Sastrawan, Ketut Bali; Tristanda, Putu Wulandari
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.91845

Abstract

The low level of critical and analytical thinking skills among students in understanding Hindu Religious Education materials indicates the need to develop an assessment instrument that fosters higher-order thinking skills (HOTS). This study aims to develop a HOTS-based assessment instrument for Hindu Religious Education in Grade IX of junior high school, with the goal of enhancing students' critical and analytical thinking abilities in comprehending the subject matter. The research employs the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subject comprises the developed instrument, with instrument feasibility as the research object. Data were collected using a questionnaire completed by expert lecturers and students of Hindu Religious Education. The results indicate that the developed instrument has a very high feasibility rating, based on trials conducted by lecturers with average percentages of 88.8% and 88.2%, respectively, falling into the "Very Feasible" category. The average score from the student response trial was 87.4%, placing the product within the "Very Good" category, which suggests its suitability for classroom use. It can be concluded that the developed assessment tool is not only valid and reliable but also effective in promoting critical thinking and cognitive engagement among students. By aligning the instrument with core competencies and HOTS indicators, this study contributes to ongoing efforts to improve educational practices, particularly in religious education.
Enhancing Elementary Students' Dance Movement Skills Through Doratoon Media Based on Local Cultural Arts Hidayatillah, Yetti; Jamilah; Misbahudholam AR, Muhammad
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.67714

Abstract

Teachers' lack of understanding regarding the concept and purpose of dance education affects the design of learning programs, which tend to be monotonous and less creative. This condition impacts students' dance movement skills in elementary schools. This study aims to examine the effectiveness of Doratoon media based on local cultural arts in improving students' dance movement skills. The research employed a quantitative method with a pre-experimental design of the one-group pretest-posttest type, where one group was tested before and after using the learning media. The research instrument was a dance movement skills test administered to students. The data were analyzed using hypothesis testing through a t-test. The results showed that the use of Doratoon media based on local culture was highly effective in improving students' dance movement skills, as evidenced by the tvalue being higher than the ttable (9.42 > 2.262). Moreover, the developed dance skills video media has the potential to be published through YouTube as an effort to expand learning access and improve dance skills more actively and creatively. The conclusion of this study is that Doratoon media can be effectively used as an alternative local culture-based learning tool to enhance students' dance movement skills in elementary schools.
Feasibility of Digital Comic Media in Enhancing Early Reading Skills for First-Grade Elementary School Students Ananda, Vadila Nurista; Yudiana, Kadek; Ujianti, Putu Rahayu
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.69140

Abstract

Not all new students are able to understand letters or reading materials effectively. Many first-grade elementary school students still face challenges in learning to read. This study aims to develop a digital comic learning media designed to improve the reading skills of first-grade elementary school students, particularly on the topic of "Forgiveness." The research type is developmental research using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects included material experts, media experts, and educational practitioners. The trial subjects consisted of first-grade students, involving an individual trial with three students and a small group trial with nine students. Data collection methods utilized a rating scale with a questionnaire as the instrument. The data analysis technique employed both quantitative and qualitative descriptive analysis. The results of the study showed that the evaluation of the material and media tests using Aiken's V formula yielded a percentage of 98%, categorized as "very good." Additionally, the practitioner test analysis indicated a 100% percentage with a "very good" qualification. The individual trial results showed a 100% score, categorized as "very practical." Based on these findings, it can be concluded that digital comic learning media is feasible to be used in learning to enhance the reading skills of first-grade elementary school students.
Enhancing Learning Accessibility through Digital Libraries: A Study on User Orientation, Resources, and Pedagogical Aspects Anwar, Citra Rosalyn; Febriati, Farida; Mawarni, Sella; Akhmad, Muhammad Akbar
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.69935

Abstract

The development of digital technology has driven the transformation of traditional libraries into digital formats to facilitate access to learning resources through internet networks. However, the effectiveness of digital libraries in meeting users' needs still requires comprehensive evaluation. This study aims to evaluate the effectiveness of an Android-based digital library platform used by students of the Educational Technology Study Program. The research employed a quantitative descriptive method with data collection techniques including questionnaires and interviews. The research instruments focused on three main aspects: user orientation, digital learning resources, and pedagogical aspects. The collected data were analyzed using descriptive statistics to measure the platform's effectiveness across these aspects. The findings revealed that the digital library platform received positive responses from students, with detailed results indicating an intuitive interface (90%), relevant learning resource collections (95%), good interactivity (85%), and support for collaborative learning (85%). These findings suggest that the Android-based digital library platform has been effective in providing access to learning resources and supporting students' learning processes. The conclusion of this study is that digital libraries can serve as an innovative solution to expand access to learning resources, enhance user engagement, and improve the effectiveness of educational processes in higher education settings.
Empowering Math Learning with Android: Ethnomathematics Media for 3D Shapes in Elementary Education Julianto, Nur; Efendi, Agus; Gunarhadi
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.70060

Abstract

The use of smartphones in learning activities holds great potential, especially through Android-based learning media, which allows smartphones to serve as tools for operating learning media in the educational process. This potential is further supported by the characteristics of today's students, who are accustomed to gadgets in their daily lives, so both teachers and students do not face difficulty in adjustment. This study aims to develop an innovative Android-based ethnomathematics learning media product for the topic of 3D shapes for elementary school students. This research is a research and development (R&D) study adopting the Alessi & Trollip model, which includes the stages of planning, design, and development. The subjects of this study include two media experts, two content experts, two fifth-grade teachers, and six sixth-grade students. Data were collected using non-test techniques with instruments in the form of validation questionnaires/feasibility questionnaires for media experts, content experts, teachers, and students. The data obtained from the questionnaires were analyzed descriptively to find the average score of each assessment. The results of the study show that the Android-based ethnomathematics learning media received an average total score of 4.65 from media experts, which falls into the "very good" qualification, 4.5 from content experts with the "very good" qualification, 4.5 from two teachers with the "very good" qualification, and 4.3 from students with the "good" qualification. Based on the positive assessments from experts and users, the Android-based learning media developed in this study is deemed "feasible" for use in mathematics learning activities at the elementary school level.

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