Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika
The aim of this journal is to publish high quality research in mathematics education including teaching and learning, instruction, curriculum development, learning environments, teacher education, educational technology, educational developments, from many kinds of research such as survey, research and development, experimental research, classroom action research, etc.
Articles
221 Documents
Pemahaman mahasiswa pada mata pelajaran metode statistik moodle melalui pendekatan ilmiah
Puspananda, Dian Ratna;
Sujiran, Sujiran;
Azzahro, Isna Choirun Nisa’
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 1 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jmen.v8i1.17461
This study aims to investigate the understanding of mathematics department students in the subject of statistical method at moodle through scientific approach. The research design is qualitative research. The research subjects are fourth semester students of mathematics department at IKIP PGRI Bojonegoro who are chosen using purposive sampling. The data is analysed using data triangulation. The results of study reveal that from all five subjects; in the online learning using moodle; get so easy in understanding the learning materials. The learning becomes flexible; it can be carried out anywhere and anytime. Students are able to study by looking for learning references from other sources. Hovewer, there are several problems in the online learning such as lecturer’s explanation is not as clear as when learning in class, there are more assignments given, and several materials have not been mastered by students. In the online learning, students have to be more focus when it is directed from YouTube. When the students have not understood the learning material in online learning, they can ask it to the lecturer or their classmates. Therefore, five subjects can anwer the questions about homogeneity and balance tests. Their completion steps are precise and perfect.
Kemampuan berpikir kreatif mahasiswa dalam memecahkan masalah sistem persamaan linier ditinjau dari brain dominance
Lusiana, Restu;
Andari, Tri
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 1 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jmen.v8i1.17493
Students' creative thinking processes need to be developed to support them in solving complex mathematical problems, but this is not easy. This study aims to describe students' creative thinking skills in solving linear equation system problems based on brain dominance. This research is a qualitative descriptive research with a case study approach. Subjects were categorized into right brain dominance and left brain dominance by using a brain dominance questionnaire. The research instruments were in the form of tests and interview guidelines. Data validation uses method triangulation and data is analyzed through data reduction, data presentation, data verification, and drawing conclusions. The results showed that the subject of right brain dominance in fluency gave 3 responses, in flexible thinking the subject gave 3 different ideas, in original thinking the subject gave a unique response, and in elaboration the subject did not show a coherent answer. While the left brain dominant subject in fluent thinking (fluency) gave 4 responses, in flexible thinking the subject gave 3 general ideas, in original thinking the subject did not show a unique response, and in detailed thinking (elaboration) the subject showed a flurry of answers.
Desain modul matematika pendamping untuk persiapan asesmen kompetensi minimum Siswa Kelas V SD
Heru, Heru;
Yuliani, Refi Elfira;
Zulpah, Izah
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 1 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jmen.v8i1.17682
Students' skills in solving numeracy questions in the AKM are still varied, especially for SD Negeri 3 Mendo Barat students. The implementation of AKM, especially numeracy skills, impacts the learning given to students. Students are not only required to understand mathematical concepts but must demonstrate other mathematical abilities such as reasoning and problem-solving abilities. Therefore, teaching materials are needed that can support the AKM-based learning process. At SD Negeri 3 Mendo Barat, there are still very few teaching materials owned by students, especially those based on AKM. This study aims to develop a companion mathematics module for preparing AKM for fifth-grade elementary school students that is valid, practical, and potentially affects learning outcomes. Development research using a 4-D model is used as a research technique. The research subjects were 22 students of class V SD Negeri 3 Mendo Barat, as many as 22 people. The results showed that the mathematics module was valid and practical—valid seen from the experts' assessment of the module. Experts consist of material, media, and language experts. Practicality is obtained from the results of student questionnaire analysis in a limited field test which shows a practicality percentage of 91.32 per cent. Based on the operational field test results, the average final score of students is 87.05, which indicates that student learning outcomes are in the very good category. The module can potentially affect student learning outcomes in the good category.
Efektivitas model pembelajaran blended learning berbantuan vaksin terhadap hasil belajar mahasiswa pada mata kuliah geometri
Suriyah, Puput;
Utami, Anita Dewi;
Hasanudin, Cahyo
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 1 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jmen.v8i1.17785
The purpose of this study was to prove whether the blended learning model assisted by VAKSIN (Video Animasi untuk Sistem Pembelajaran Online/Video Animation for Online Learning Systems) is more effective than the online learning model on student learning outcomes in the fourth semester of the Mathematics Education Study Program. The posttest only control design was carried out in the Geometry course at IKIP PGRI Bojonegoro for the 2021/2022 academic year. This study used a saturated sampling technique where all members of the population are used as samples. Data collection techniques in this study used documentation and test techniques. Test the hypothesis used t-test. The results of data analysis obtained by testing the hypothesis in the experimental class and control obtained tcount= 3,18219098 dengan ttable = 1,99084707. Karena tcount > ttable hence H0 is rejected so it can be concluded that the learning outcomes of the fourth semester students of the Mathematics Education Study Program of IKIP PGRI Bojonegoro who were subjected to VAKSIN-assisted blended learning were more effective than those who were subjected to online learning.
Kemampuan Berpikir Kreatif Siswa dalam Menyelesaikan Soal HOTS Ditinjau dari Kemampuan Awal Matematika
Dewi, Amelania;
Machromah, Isnaeni Umi
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 2 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jmen.v8i2.17779
Creative thinking capability is one’s ability to solve problems by having several solutions (fluency), using various methods (flexibility), and finding different and unusual solution with correct answer (novelty). Numerous researches have been done about student’s creative thinking capability in solving math problems. However, it is only a small fraction that studies the capability on solving HOTS problems. This research is descriptive-qualitative research, with 6 8th grade class G of SMP Negeri 8 Purwokerto as subjects. The material used in this study is a system of two-variable linear equations. Data are gathered using documentation, test, and interview techniques. To analyze the data, this research used data reduction, presentation, and conclusion, while also using triangulation methods. The result of this research shows that: 1) Students with high competency in basic math meet the level of HOTS and achieved all three indicators of creative thinking fluency, flexibility, and novelty; 2) Students with moderate competency meet the level of HOTS and achieved two indicators which are fluency and flexibility; 3) Students with low competency in basic math meet the level of HOTSand could only achieve one out of three indicators of creative thinking that is fluency.
Aplikasi Tik-Tok: Pengembangan Media Pembelajaran Matematika Materi Barisan dan Deret Untuk Meningkatkan Minat Belajar Siswa SMA
Vidyastuti, Annisa Nurina;
Effendi, Mohammad Mahfud;
Darmayanti, Rani
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 2 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jmen.v8i2.18267
Learning media is an educational innovation that continues to grow. This is related to art learning, especially the making of learning media using the tik-tok application. This application is an innovation made for the purpose of expression, but in the context of tik-tok learning, it can be used as a digital space to take advantage of technological developments and make it freely accessible to students of SMA YALC Pasuruan. In this study, we used a qualitative description method. Tik-tok application-based learning activities are used in mathematics. This learning activity recognizes line and series content and loads it into a video with an audio track. By using the editing capabilities of each video content that functions as a learning medium, with an emphasis in the form of explanations that are understood audiovisually. With the development of this media technology, students will be able to learn independently by playing the tik-tok application and watching videos. In addition, as long as students use tik-tok social media, educators can monitor the learning process.
Analisis Kesalahan Siswa dalam Menyelesaikan Soal Bilangan Berpangkat Bulat Positif dan Negatif
Lastari, Dwi Wirda;
Kartini, Kartini
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 2 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jmen.v8i2.18308
This study aims to analyzes alsos describestype of error the students did based on Kastolan to solveproblem with positive and negative integers. The subjects in this study there are 16 students from class VII Pondok Pesantren MTs As-Sakinah, Kampar Regency. The type of research is descriptive qualitative. Data collections technics carried out from the form of written tests also interviews. Written test is arranged in a forms of a description of 5 questions. The data analysis techniques carried out were: correcting the results of students' answers; identify and analyze errors that students did to answer questions based on types of Kastolan errors; count percentages of errors on every items in every types of error; percentage results are categorized by error percentage; the counted data will be analyses descriptively with interpreting results of calculating the percentage of student errors; and draw conclusion. The results of the analysis of student errors, it was obtained that 18.2% of students made conceptual errors with very low error categories, 42.4% of students made procedural errors with sufficient error categories, and 39.4% of students made arithmetical errors with low error categories.
Uji Coba dan Validasi Aplikasi Etnobatik sebagai Media Pembelajaran Matematika Berbasis Android
Lestari, Mei;
Rahayu, Wanti;
Irawan, Ari
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 2 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jmen.v8i2.18378
This study aims to develop mathematics learning media using ethnomathematical elements in Javanese batik which are called an android-based ethnobatic application. Ethnobatics is an android-based learning application designed to be used in learning mathematics combined with Javanese batik culture to increase students' interest and understanding in learning mathematics by relating everyday realities through Javanese batik motifs. The research method used in this study is RnD (Research and Development) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The data collection technique used in this study was a questionnaire instrument to test the validity of the application used for expert validators and elementary school students as users. The results of this study indicate that the android-based ethnobatic application can be used as a medium for learning mathematics based on the assessment of expert validators and also the assessment of students in the use of ethnobatic applications in mathematics learning activities.
Penalaran Spasial Siswa SMP Dalam Menyelesaikan Masalah Bangun Ruang Ditinjau Dari Brain Dominance
Fantriadi, Muhammad Ridho;
Lusiana, Restu;
Astuti, Indra Puji
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 2 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jmen.v8i2.18494
Building space is a material from geometry at the junior high school level, but there are still students who find it difficult to learn it, because in studying and solving spatial problems requires spatial reasoning. Brain Dominance is one of the factors that influence spatial reasoning. This study aims to determine the spatial reasoning of junior high school students in completing the material in terms of brain dominance. This research is a descriptive research with a qualitative approach. The supporting instruments of this research are in the form of questionnaires, tests, and interviews. Data validation method using triangulation technique. Data analysis was carried out sequentially starting from data reduction, data presentation and conclusion drawing. The results of this study indicate that students with Right Brain Dominance perform spatial reasoning by depicting objects while students with Left Brain Dominance perform spatial reasoning by means of calculations either through formulas or comparisons and there are factors from within students that also affect the spatial reasoning of participants. educate.
Pengembangan e-Modul Statistika Inovatif Berbasis Multi Representasi
Santia, Ika;
Handayani, Aprillia Dwi;
Hima, Lina Rihatul;
Nurfahrudianto, Aan
Jurnal Math Educator Nusantara: Wahana Publikasi Karya Tulis Ilmiah di Bidang Pendidikan Matematika Vol 8 No 2 (2022): Jurnal Math Educator Nusantara
Publisher : Program Studi Pendidikan Matematika, Universitas Nusantara PGRI Kediri
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DOI: 10.29407/jmen.v8i2.18664
Mathematical thinking in problem-solving is an important goal of learning mathematics. The ability to use various ways of presenting mathematical concepts (multi-representation) is an important aspect of mathematical thinking. In its implementation, students experience problem-solving failures because of difficulties in making changes from one representation to another. This fact can be seen from the initial observations in statistics class, which showed that out of 37 students, only 12 students were successful in solving statistical problems because they could change verbal and graphic representations to symbolic ones correctly. Meanwhile, 17 out of 25 students failed because they did not understand the problems displayed in graphic form. To overcome this problem, statistical module development research has been carried out by applying the SPSS practice video barcode innovation. The development method uses a modified 4-D model, namely define, design, and develop. Modifications are carried out by eliminating the dissemination stage due to limited time and research costs. Data collection techniques in this study used a questionnaire. The data obtained are qualitative and quantitative. The results showed that the module developed was included in the very feasible criteria, in terms of content feasibility at 85.78%, language feasibility at 88.61%, presentation feasibility at 84.82%, and graphic feasibility at 84.72%. The results of the trial were limited to 37 students who received a positive response of 85,63% so the statistics module was suitable for use as teaching materials.