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INDONESIA
Jurnal Riset Informatika
Published by KresnaMedia Publisher
ISSN : 26561743     EISSN : 26561735     DOI : -
Core Subject : Science,
Jurnal Riset Informatika, merupakan Jurnal yang diterbitkan oleh Kresnamedia Publisher. Jurnal Riset Informatika, berawal diperuntukan menampung paper-paper ilmiah yang dibuat oleh peneliti dan dosen-dosen program studi Sistem Informasi dan Teknik Informatika.
Arjuna Subject : -
Articles 417 Documents
DESIGN OF E-COMMERCE DISTRO USING RAPID APPLICATION DEVELOPMENT (RAD) MODEL Apriade Voutama; Garno Garno; Agung Susilo Yuda Irawan; Elfina Novalia
Jurnal Riset Informatika Vol. 4 No. 4 (2022): September 2022
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (799.582 KB) | DOI: 10.34288/jri.v4i4.130

Abstract

Information technology is developing so rapidly that it has become a significant need in all fields. One is in the Business of buying and selling clothes at the Celsius distribution. Sales are still carried out traditionally or using less good places for distribution because they rely only on customers who come to the store, so the innovation of online sales technology or e-business is needed. The creation is to build e-commerce as a medium for buying and selling online with a broader market coverage. E-commerce is a system designed to process goods and services' buying, selling, and marketing through an electronic system. They built this e-commerce using UML (Unified Modeling Language) and PHP-MySql programming language. Some UML diagrams are used, such as Usecases, Activity Diagrams, Sequence Diagrams, and Class Diagrams, and assisted with interface design before being translated into applications. Its e-commerce is built into two parts: the admin panel and the user panel on the system, where this e-commerce is based on a website. The admin panel is managed by the section owner as the manager of online sales management, while the board is the system user who makes transactions from the system. The tests involve random owners and users to get responses to the e-commerce so that they are implemented on an ongoing basis.
STRUCTURAL EQUATION MODEL OF ARTICLES COVID-19 ON SOCIAL MEDIA TO HEALTH LITERACY AND BEHAVIOR AMONG HEALTH INFORMATION STUDENTS Evina Widianawati; Widya Ratna Wulan; Ika Pantiawati
Jurnal Riset Informatika Vol. 4 No. 1 (2021): December 2021
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1045.889 KB) | DOI: 10.34288/jri.v4i1.131

Abstract

The COVID-19 infodemic is spreading through social media and website requires people to be able to evaluate information during a pandemic. Health literacy is the key to evaluating the infodemic and to get the decision making on health behavior. Health information students primarily use digital technologies such as social media to get information about covid-19 so that students need to have good health literacy to evaluate infodemic. The purpose of this study was to determine the effect of covid-19 article content on health literacy and health behavior among health information students. Data were collected using a questionnaire on 142 health information students then analyzed descriptively and using the structural equation modeling (SEM) method. The results of the descriptive analysis show that 70% of students access covid-19 information through social media mainly using Instagram, where more than half of students access covid-19 article content <= once a day by reading and liking the article. Based on the results of SEM, it is known that the most important factor of the article content is trustworthy content, the most important factor of health literacy is adherence to prevention and the most important factor of health behavior is reducing contact with other people. From the results of the SEM effect test, it is known that there is a direct effect of content articles on health literacy of 51%. On the other hand, there is a direct effect from health literacy to health behavior of 63,4% and there is no significant effect from content articles to health behavior.
ANALYSIS CLASSIFICATION SENTIMENT OF THE LARGE PRIEST OF FPI’S RETURN USING SVM CLASSIFICATION WITH OVERSAMPLING METHOD Zetta Nillawati Reyka Putri; Muhammad Muhajir
Jurnal Riset Informatika Vol. 4 No. 1 (2021): December 2021
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1061.096 KB) | DOI: 10.34288/jri.v4i1.132

Abstract

At the end of 2020, Habib Rizieq's return to Indonesia drew criticism from the public for causing crowds during the Covid-19 pandemic. News and opinions about Habib Rizieq fill internet platforms, including Twitter. The researcher wants to classify the opinion text data of Habib Rizieq's return from Twitter into positive and negative sentiments using the Support Vector Machine method. Opinion data comes from Twitter, so the data is analyzed by text mining through the preprocessing stage. The SVM classification of unbalanced data between positive and negative classes resulted in 95.06% accuracy with a negative class precision value of 84% and better than 72% recall, in the positive class the precision value was 96% less than 2% of recall 98%. While the SVM classification with the oversampling method gets 100% accuracy, precision, and recall. The results of positive sentiments are known that the public will always support and want freedom for Rizieq, for negative sentiments it is known that many people are disappointed with Rizieq regarding the lies of his swab test results.
ANALYSIS AND DESIGN OF MOBILE WEB-BASED MENU E-ORDER SYSTEMS USING THE PIECES METHOD (CASE STUDY: CAFÉ 50/50 COFFEE) Nabilah Ananda Pratiwi; Agung Triayudi; Endah Tri Esti Handayani
Jurnal Riset Informatika Vol. 4 No. 1 (2021): December 2021
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (944.14 KB) | DOI: 10.34288/jri.v4i1.134

Abstract

Café as a place to relax or chatter where visitors can order the menu available. In general, a café often has difficulty in serving customers, especially for menu ordering facilities. This is also experienced by café 50/50 Coffee which still makes menu reservations manually. Based on these problems, a system of e-order menus of web-based mobile applications is designed. The study aims to produce a mobile web ordering system that is then analyzed with the PIECES indicator to determine the level of user satisfaction. Design of this system using the waterfall model System Development Life Cycle (SDLC) development method and then analyzed the level of user satisfaction with the PIECES method. System testing uses usability testing with the USE Questionnaire method. System implementations are created with the help of the CodeIgniter framework and use the PHP programming language. The results of the study in the form of a menu e-order system at the 50/50 Coffee café with the conclusion of the analysis that the users of the e-order system were “SATISFIED”. Keywords: , , , ,
APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN THE ANIMATION OF THE KANCIL CHILDREN'S STORYBOOK Suhendra Suhendra; Siti Aisyah; , Fathan Mubina Dewadi
Jurnal Riset Informatika Vol. 4 No. 1 (2021): December 2021
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (998.243 KB) | DOI: 10.34288/jri.v4i1.136

Abstract

There are relatively many Indonesian fairy tales that are spread in the community, have characters with good and evil temperaments. Usually take folk tales about teaching goodness, behaving smartly, and being able to distinguish between good and bad. Also teaches children not to be arrogant, insulting other people. The learning process is usually in the delivery of material using only pictures, dolls, or videos that are commonly seen by children. Conventional media used for learning reduce children's enthusiasm. On this occasion, to answer the problem of media that is less attractive to children by using Augmented Reality (AR) because it can help visualize abstract concepts so that it can be used for understanding the image object and the structure of an object model. results of making applications using Augmented Reality, assessed from the aspects of cognitive, affective, psychomotor, technological, and the benefits of getting good interpretation results.
DESIGN OF WEB-BASED UYU STORE ATTENDANCE INFORMATION SYSTEM USING COLORING METHOD Christy Octavius; Deny Hidayatullah
Jurnal Riset Informatika Vol. 4 No. 1 (2021): December 2021
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Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (714.574 KB) | DOI: 10.34288/jri.v4i1.137

Abstract

Attendance in the world of work is sometimes still done manually. At the Uyu shop, there are still problems that occur in recording and making attendance reports manually, such as mistakes in biodata, forgetting to record the date. Because the Uyu store still doesn't use a computerized employee or staff absence information system in managing data, so the information that can be processed is quite long and storage is not guaranteed safe. The purpose of this researcher is to create an information system that can manage attendance data for employees who work at the computerized Uyu Store and also implement a coloring method on attendance reports that generate reports based on the attendance coloring method according to employee attendance hours that are easy to understand. This method uses the coloring method as a solution to solving problems that can be solved in the greedy method, namely the color problem and the waterfall model as a system development process that uses UML design. The result of this research is that the system can operate attendance data collection as well as report employee data more efficiently and integrated.
AN EDUCATIONAL GAME APPLICATION TO ASSIST THE COMMUNITY IN REMEMBERING ROAD DIRECTIONS AND PLACES IN PALEMBANG Nadya Angelia; Miftahul Jannah; Albert Amadeus Valentino; Michelle Liu; Ali Ibrahim
Jurnal Riset Informatika Vol. 4 No. 1 (2021): December 2021
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1283.31 KB) | DOI: 10.34288/jri.v4i1.138

Abstract

Visuospatial processing is one of the important aspects of everyday life, whether it is to travel or to recognize the location of objects around. Visuospatial processing can be improved in various way, one of which is by using repetition. WorldVenture app was created to help its users improve their visuospatial capability by remembering landmarks in the city where they live. WorldVenture was created using flutter framework with five steps, namely literature study, data and information collection, application designing, testing, and evaluation. This app will have three main features: Flashcard, Quiz, and Notes. WorldVenture testing result, using questionnaires, showed 64,5% people out of 30 respondents rated WorldVenture excellent for improving visuospatial capabilities and as many as 35.5% of respondents rated it good.
CLASSIFICATION OF VEHICLE TYPES USING BACKPROPAGATION NEURAL NETWORKS WITH METRIC AND ECCENTRICITY PARAMETERS Hendra Mayatopani; Rohmat Indra Borman; Wahyu Tisno Atmojo; Arisantoso Arisantoso
Jurnal Riset Informatika Vol. 4 No. 1 (2021): December 2021
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (758.834 KB) | DOI: 10.34288/jri.v4i1.139

Abstract

One of the efforts to break down traffic jams is to establish special lanes that can be passed by two, four, or more wheeled vehicles. By being able to recognize the type of vehicle can reduce congestion. Citran based vehicle classification helps in providing information about the vehicle type. This study aims to classify the type of vehicle using a backpropagation neural network algorithm. The vehicle image can be recognized based on its shape, then the backpropagation neural network algorithm will be supported by metric and eccentricity parameters to perform feature extraction. Then from the results of feature extraction with metric parameters and eccentricity, the object will be classified using a backpropagation neural network algorithm. The test results show an accuracy of 87.5%. This shows the algorithm can perform classification well.
IMPLEMENTATION ANALYTICAL HIERARCHY PROCESS AND WEIGHTED PRODUCT METHOD FOR LOVEBIRD SELECTION IDENTIFICATION APPLICATIONS Yolanda Nur Oktavia; Nurhayati Nurhayati; Iskandar Fitri
Jurnal Riset Informatika Vol. 4 No. 1 (2021): December 2021
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (866.916 KB) | DOI: 10.34288/jri.v4i1.143

Abstract

Among the many types of birds in Indonesia, lovebirds are pets that attract the most attention and become a favorite among the public. This is evidenced by the many communities of lovebird lovers throughout Indonesia. The problem that exists for ordinary people who do not understand the animal world and have little knowledge about the quality of the lovebirds, it is not uncommon for the problem to be in doing business for sellers it is difficult to make decisions in overcoming the problem of selecting the best birds. Based on this problem, the author compares the combination of the analytical hierarchy process and weighted product methods with the analytical hierarchy process and TOPSIS from this comparison, the highest score is 392.63 on the analytical hierarchy process and weighted product for the best quality web-based lovebird selection recommendation application design application. From the results of application testing and manual calculations with 64 sample data, it was concluded that 4 users or about 6% were included in the low accuracy category in the best lovebird recommendation results, 12 users or 19% of the total tests were stated at a moderate level of accuracy in the lovebird recommendation results. The best and 48 users or 75% of the total tests were stated at the high accuracy category level in the best lovebird recommendation results with the highest accuracy value of 80.2% on the Albino lovebird type.
CLASSIFICATION OF STUDENT SATISFACTION WITH ONLINE LECTURE Nanang Ruhyana; Tati Mardiana; Fachri Amsury; Daning Nur Sulistyowati
Jurnal Riset Informatika Vol. 4 No. 1 (2021): December 2021
Publisher : Kresnamedia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1171.987 KB) | DOI: 10.34288/jri.v4i1.144

Abstract

Abstra Covid-19 has had a significant impact on people's lives, resulting in the paralysis of almost the entire economy and education, especially in the education sector, resulting in many students being unable to carry out teaching and learning activities at schools or universities. Based on this, the Ministry of Education and Culture has issued an appeal to stop face-to-face teaching and learning activities at schools and universities and replace them with distance or online learning. Resulting in teaching and learning activities to be less than optimal for students or students, there is dissatisfaction with the distance or online learning system, the purpose of this study is to measure the level of student satisfaction with online lectures by applying data mining techniques, classifying the level of online learning satisfaction using an online learning approach. k-NN algorithm and Decision Tree with 100 questionnaire data that has been collected from active students who carry out online lectures with an accuracy rate of 96.00% from the k-NN algorithm and a satisfied precision value of 95.51%, a satisfied recall value of 98.84% on a precision value the dissatisfied class is 90.91%, the recall value of the dissatisfied class is 71.43%. While the accuracy results using the Decision Tree algorithm approach is lower with an accuracy of 95.00%. based on research results that the level of student satisfaction with distance learning or online is quite high.

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