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Contact Name
Noor Hasanah
Contact Email
jurnalptkftk@uin-antasari.ac.id
Phone
+6281255123605
Journal Mail Official
ekowahyu@uin-antasari.ac.id
Editorial Address
Jl. A. Yani Km. 4,5 Banjarmasin (Kampus 1 UIN Antasari Banjarmasin
Location
Kota banjarbaru,
Kalimantan selatan
INDONESIA
Jurnal PTK dan Pendidikan
ISSN : 24601780     EISSN : 25492535     DOI : 10.18592/ptk
Core Subject : Education,
Jurnal PTK dan Pendidikan is educational journal containing classroom action research and current issues of educational research. This journal publish article biannually on June and December. This is open access journal and free charge of publication. This journal published by Teacher and Training Faculty State Islamic University of Antasari Banjarmasin.
Arjuna Subject : -
Articles 221 Documents
PENERAPAN MEDIA E-COMIC UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS V DI SEKOLAH DASAR Herawati, Silviana; Nurani, Dwi Cahaya; Susiloningsih, Esti
Jurnal PTK dan Pendidikan Vol. 11 No. 1 (2025): Januari - Juni
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v11i1.16482

Abstract

Through the use of digital e-comic media combined with the Problem Based Learning (PBL) model, this study aims to improve the critical thinking skills of fifth-grade students at SD Negeri 001 Palembang in the 2025–2026 academic year on the water cycle topic. This research employed Classroom Action Research (CAR) as its methodology and was conducted in two cycles. A total of 25 students from class 5A participated as research subjects. Tests, observations, and documentation were used as data collection methods. Based on the research findings, students’ understanding increased from the first to the second cycle. Only three students (12%) met the Minimum Mastery Criteria (MMC), and the average pretest score was only 47.2. After the implementation of Cycle I, 16 students (64%) achieved the MMC, and the average score increased to 71.6. In Cycle II, all students (100%) exceeded the MMC, with an average score of 82.4. These findings indicate that the improvement of students’ understanding of the water cycle material through the use of the Problem Based Learning approach and e-comic media was successful.
ENHANCING STUDENT LEARNING ENGAGEMENT THROUGH BLENDED LEARNING WITH LECTURES AND MIND MAP MEDIA Megananda, Almas Wilda Pradnya
Jurnal PTK dan Pendidikan Vol. 11 No. 1 (2025): Januari - Juni
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v11i1.17528

Abstract

The problem of low student learning engagement in the subject of Akidah Akhlak, especially in the material of Adab Berteman, is the main focus of this study. The results of initial observations in class IV Al Qudus MIN 4 Jombang showed that most students tended to be passive, did not understand the values of adab, and had not shown active participation in learning. This study aims to increase student learning engagement through the application of the Blended Learning method which combines a lecture approach with the use of mind map media as a visual aid. This study uses a qualitative approach with the type of Classroom Action Research (CAR) model Kemmis and McTaggart which is carried out in two cycles. Each cycle includes the stages of planning, implementation, observation, and reflection. The subjects of the study consisted of 36 students of class IV Al Qudus. Data collection techniques were carried out through observation, interviews, and documentation. The results of the study showed a significant increase in student learning engagement, the ability to understand the contents of the material, and active participation in discussions and making mind maps. In cycle I, student involvement was still limited, but in cycle II more than 85% of students showed increased participation and were able to compile and explain mind maps with the theme of Adab Berteman independently or in groups. The conclusion of this study is that the Blended Learning method is effective in increasing student learning engagement and helping internalize the values of manners in learning Akidah Akhlak.
ANALYSIS OF STUDENT DIFFICULTIES IN IPAS LEARNING AND PRACTICUM AT SDN 001 TANJUNGPINANG TIMUR Andini, Nabila
Jurnal PTK dan Pendidikan Vol. 10 No. 2 (2024): Juli - Desember
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v10i2.12112

Abstract

Making science lesson plans in elementary school and practicum guides are needed to plan systematic learning in accordance with the material being taught so that learning objectives can be achieved and learning can be understood by students. In addition, to facilitate the delivery of a series of materials This research uses descriptive qualitative research with the subject, namely the V C class teacher of SD Negeri 001 Tanjungpinang Timur, the research was conducted using interview data collection techniques which were carried out on November 21, 2023. The interview process was assisted by question instruments, stationery and audio and visual recording devices. This research is intended and intended so that we can find out what problems are behind student understanding, the difficulty of making lesson plans and also the difficulty of determining appropriate media and practicum modules that can be easily understood, especially at SD Negeri 001 Tanjungpinang Timur.
DEVELOPMENT OF PROJECT BASED LEARNING ELECTRONICS MODULE ON INTERNET OF THINGS (IOT) MATERIAL WITH NODEMCU ESP32 Sefiawati, Kiki; Nehru, Nehru; Amnie, Erlida
Jurnal PTK dan Pendidikan Vol. 10 No. 2 (2024): Juli - Desember
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v10i2.13161

Abstract

Based on observation sheets and interviews with Jambi University physics education students, it is known that there is no teaching material that can provide an overview to students about making Internet of Things (IoT) projects with NodeMCU ESP32 so that students still find it difficult in making Internet of Things (IoT) material projects with NodeMCU ESP32. This study aims to develop a project-based electronics module (Project Based Learning) on Internet of Things (IoT) material with NodeMCU ESP3. The method used is research (Research and Development) with the ADDIE model, including the analysis, design, and development stages. Module validation data is collected through a questionnaire sheet filled in by material validation and media validation. The results of material validation show that the module has a feasibility of 92% with a very feasible category, while the results of media validation show a feasibility of 90.16% with a very feasible category. Module trials were conducted on 27 Jambi University Physics Education students, which showed student perceptions of the module of 83.03% in the very good category. Based on these results, this module is considered feasible and effective as an alternative teaching material in learning electronics, especially on Internet of Things (IoT) material with NodeMCU ESP3 in university.
THE USE OF THE FLIPPED CLASSROOM METHOD TO IMPROVE STUDENTS' LEARNING OUTCOMES Achmad, Abdul Kholid; Rosidah, Amilatur
Jurnal PTK dan Pendidikan Vol. 10 No. 2 (2024): Juli - Desember
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v10i2.13593

Abstract

Learning outcomes are crucial for students, as they reflect their readiness to become lifelong learners and overcome challenges in the modern era. This study aims to improve students' learning outcomes through the flipped classroom method. The research was conducted at SMP Muhammadiyah 1 Gresik with Grade VII B students. It employed a classroom action research design consisting of several stages: pre-cycle, Cycle I, and Cycle II. The process included the following steps: (1) the teacher plans the lesson, (2) the teacher implements the flipped classroom model by reviewing previously delivered material before introducing new content, (3) students are instructed to form groups, (4) the flipped classroom model is used to provide practice questions, and (5) the teacher reflects on the learning process. The results indicate that implementing the flipped classroom method led to an 85% improvement compared to the initial 60%. This demonstrates that the flipped classroom method significantly enhances students' learning outcomes.
THE EFFECTIVENESS OF WORDWALL EDUCATIONAL GAME MEDIA TO IMPROVE STUDENT LEARNING OUTCOMES ON PLANT BODY PARTS Ardiany, Dhela Teguh; Mintohari, Mintohari
Jurnal PTK dan Pendidikan Vol. 10 No. 2 (2024): Juli - Desember
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v10i2.13817

Abstract

One of the learning media that is interesting and easy to find and operate in science learning is the Wordwall educational game. Therefore, this research aims to improve student learning outcomes in science and science learning through the Wordwall educational game learning media in class IV at SDN Babat Jerawat II, especially regarding plant body parts. This research is Classroom Action Research (PTK) which uses a research design from Kemmis and Taggart, consisting of two cycles with each cycle consisting of one meeting. The subjects of this research were 27 grade IV students at SDN Babat Jerawat II, consisting of 13 male students and 14 female students. Data collection techniques used include observation, structured interviews, tests (pre-test and post-test), and documentation. The research results show an increase in student learning outcomes after using the Wordwall educational game media. In cycle I, the percentage of student learning completeness reached 37% with an average score of 61.85, while in cycle II, the percentage of student learning completeness increased to 78% with an average score of 80.74. Thus, the use of the educational game media Wordwall can improve student learning outcomes in material on plant body parts in class IV SDN Babat Jerawat II.
IMPROVING THE LEARNING OUTCOMES OF GRADE V STUDENTS IN SCIENCE THROUGH ELEMENTARY SCHOOL SCIENCE KIT MEDIA Sianturi, Septriyanti Sianturi; syamsuyurnita, Syamsuyurnita; Siregar, Silsia Risqha revolina
Jurnal PTK dan Pendidikan Vol. 10 No. 2 (2024): Juli - Desember
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v10i2.13894

Abstract

This study is a classroom action research to improve students' IPAS learning outcomes about sound and its properties through science kits. Science kits are didactic tools used in science learning and include whips, whips, funnels, balances, and others. This research was conducted in 2 cycles and pre-cycle, and each cycle consisted of 2 meetings. This PTK research consists of 4 stages, namely the planning stage, the implementation stage, the observation stage, the evaluation and reflection stage. This research was conducted in the odd semester of the 2024/2025 school year. The sample of this study included all 5th-grade students of SD Negeri 066054 Medan, totaling 23 people. The research data were collected through observation and tests. The tests used in this study consisted of 5 multiple-choice questions and 5 description questions. This research was described quantitatively and qualitatively. The data were analyzed using N-gain with 70% completeness criteria according to KKTP. The results of this study indicate that student learning outcomes have increased. In cycle I there was an increase of 36%, while in cycle II there was an increase of 48%, and all students it"s completed in their learning outcomes. The increase in learning outcomes from cycle I to cycle II increased by 12% because on cycle II learning was more optimal in the learning process.  
DIRECT EVALUATION OF OBE CURRICULUM IMPLEMENTATION IN UNDERGRADUATE PROGRAM STUDY OF NUTRITION UNIVERSITAS NEGERI SURABAYA Indrawati, Veni; Sholihah, Lini; Dini, Cleonara Yanuar
Jurnal PTK dan Pendidikan Vol. 10 No. 2 (2024): Juli - Desember
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v10i2.14283

Abstract

Program Learning Outcomes (PLO) assessment is an important part of Outcome Based Education curriculum. This present study aims to directly measure the PLOs’ achievement in the bachelor program of Nutrition, Universitas Negeri Surabaya. The PLOs of the program study consist of three domain aspects namely knowledge, skill, and attitude. The direct measurement was derived from students’ performances in a total of 16 courses taught in even semesters (semesters 2, 4, 6, and, 8) of the program study. The students’ performances were assessed based on their performances in quizzes, classroom participation, mid-semester test, and final semester test by using a rubric of measurement. From the total of 9 PLOs, only 7 PLOs are assessed because in the even semesters, there was no course containing PLO 4 and 9 for their objective. Overall, the PLO mean score was ranging from 73.8 to 82.2. The domain of knowledge has the lowest score compared to the domain of skill and the domain of attitude although the gap difference is very small.
IMPLEMENTATION OF GALLERY WALK IN COOPERATIVE LEARNING TO IMPROVE HIGH SCHOOL STUDENTS' MOTIVATION AND LEARNING OUTCOMES Adibba, Aulya; Gunadi, Farid
Jurnal PTK dan Pendidikan Vol. 11 No. 02 (2025): Juli - Desember
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v11i02.18854

Abstract

Abstract High school students often experience low motivation and suboptimal achievement in mathematics learning, particularly in the topic of sequences and series. This condition underscores the need for instructional strategies that can enhance students’ engagement and conceptual understanding. This study aims to examine the effect of Gallery Walk–based cooperative learning on students’ learning motivation and achievement in mathematics among Grade X students at SMAN 1 Indramayu. The research employed Classroom Action Research, with students of class X–9 serving as the research subjects. Data were collected through motivation questionnaires, learning achievement tests, and classroom observations, and were analyzed using descriptive qualitative and quantitative methods. The results indicate an improvement in students’ learning motivation, as reflected in increased participation, enthusiasm, and collaboration, as well as a significant improvement in learning outcomes from Cycle I to Cycle II. These findings demonstrate that Gallery Walk–based cooperative learning is an effective pedagogical approach for fostering active learning environments and improving students’ understanding of mathematical concepts, thereby contributing to the enhancement of mathematics instruction at the secondary school level. Keywords: Cooperative Learning, Gallery Walk, Learning Motivation, Learning Outcomes, Sequences and Series.   Abstrak Siswa sekolah menengah sering mengalami rendahnya motivasi dan hasil belajar dalam pembelajaran matematika, khususnya pada materi barisan dan deret. Kondisi ini menunjukkan perlunya strategi pembelajaran yang mampu meningkatkan pemahaman dan keterlibatan siswa secara aktif. Tujuan penelitian ini adalah untuk mengetahui pengaruh penerapan Cooperative Learning berbasis Gallery Walk terhadap motivasi dan hasil belajar siswa kelas X SMAN 1 Indramayu. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) dengan subjek siswa kelas X-9. Data dikumpulkan melalui observasi, tes hasil belajar, dan angket motivasi, kemudian dianalisis secara deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan adanya peningkatan motivasi yang ditandai dengan keterlibatan, antusiasme, dan kerja sama siswa, serta peningkatan hasil belajar secara signifikan dari siklus I ke siklus II. Metode ini membantu guru menciptakan pembelajaran yang lebih interaktif dan membantu siswa memahami konsep matematika secara lebih mendalam. Kata Kunci: Cooperative Learning, Gallery Walk. Motivasi Belajar, Hasil Belajar, Barisan dan Deret. 
OPTIMIZING MULTIPLICATION LEARNING IN ELEMENTARY SCHOOLS THROUGH THE JARIMATIKA METHOD Lestari, Tri Kurniah; Soyan, Sherina; Ratnawati, Ratnawati; Nurwijayanti, Karina; Wahyuni, Sri
Jurnal PTK dan Pendidikan Vol. 11 No. 02 (2025): Juli - Desember
Publisher : Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/ptk.v11i02.19242

Abstract

Abstract The aim of this study is to describe the multiplication skills of fourth-grade students at SDN Inpres Ardipura III Jayapura using the Jarimatika method and to examine the teacher's efforts to improve these skills. This is a qualitative study using Classroom Action Research (CAR) design, which was carried out in two cycles. The subjects of this study were all 30 students of the fourth grade at SDN Inpres Ardipura III Jayapura during the 2022/2023 academic year. Data collection methods included interviews, observation, tests, and documentation. Content validity was applied to ensure data validity, and interactive analysis techniques were used for data analysis. The results of this classroom action research, conducted in two cycles with the implementation of the Jarimatika method, showed a significant improvement in students' multiplication skills. The initial condition, before any intervention, showed an average score of 52.83 with a classical completeness percentage of 57%. In the first cycle, the average score increased to 63.50 with a classical completeness percentage of 63%. By the second cycle, the average score had risen to 76.17 with a classical completeness percentage of 87%. These findings indicate that, classically, the learning process achieved the minimum mastery criteria. Therefore, it can be concluded that the use of the Jarimatika method effectively enhances the multiplication skills of fourth-grade students at SDN Inpres Ardipura III Jayapura. Keywords: Jarimatika method, Multiplication operation, Classroom Action Research.    Abstrak Tujuan penelitian ini adalah untuk mengetahui bagaimana gambaran keterampilan perkalian siswa di kelas IV SDN Inpres Ardipura III menggunakan metode jarimatika dan gambaran upaya guru dalam meningkatkan keterampilan perkalian siswa di kelas IV SDN Inpres Ardipura III Jayapura. Penelitian ini adalah penelitian kualitatif dengan jenis Penelitian Tindakan Kelas (PTK) terdiri dari dua siklus. Subjek penelitian ini adalah seluruh siswa kelas IV SDN Inpres Ardipura III Jayapura tahun Pelajaran 2022/2023 berjumlah 30 siswa. Metode pengumpulan data menggunakan metode wawancara, observasi tes, dan dokumentasi. Validitas data yang digunakan adalah validitas isi. Metode Analisis data yang digunakan adalah analisis interaktif. Berdasarkan hasil penelitian ini menggunakan tindakan kelas yang dilaksanakan dalam dua siklus dengan menerapkan metode jarimatika pada siswa kelas IV semester 2 SDN Inpres Ardipura III Jayapura tahun pelajaran 2022/2023 dapat disimpulkan bahwa pembelajaran menggunakan metode jarimatika dapat meningkatkan keterampilan perkalian siswa kelas IV SDN Inpres Ardipura III Jayapura. Hal ini terbukti pada kondisi awal sebelum dilaksanakan tindakan nilai rata-rata siswa 52,83 dengan presentase klasikal sebesar 57%, siklus I nilai rata-rata kelas 63,50 dengan presentase klasikal sebesar 63%, dan siklus II nilai rata-rata kelas meningkat menjadi 76,17 dengan presentase klasikal sebesar 87%. Dengan demikian secara klasikal, pembelajaran telah mencapai ketuntasan belajar. Kata Kunci: Metode Jarimatika, Operasi hitung perkalian¸ penelitian tindakan kelas.