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Bitnet: Jurnal Pendidikan Teknologi Informasi
ISSN : 25021923     EISSN : -     DOI : -
Core Subject : Science, Education,
The publication of Bitnet: Jurnal Pendidikan Teknologi Informasi indeed participates in disseminating the results of research and review of science and technology development conducted by lecturers and researchers especially from UM Palangkaraya and other universities. This edition contains seven articles consisting of Education topics.
Arjuna Subject : -
Articles 175 Documents
CONNETIC Module: CTL-Based Interactive Media to Improve Students’ Logical Thinking in TCP/IP Oktavina Zahra Rahmawati; Eka Fitrajaya Rahman; Jajang Kusnendar
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 11 No. 3 (2026): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v11i3.13603

Abstract

Logical thinking is an essential competence for vocational high school (SMK) students learning TCP/IP within the Basic Computer Network and Telecommunication Engineering (DDTJKT) subject due to its abstract, layered reasoning requirements. Preliminary findings indicate conventional instruction leaves students passive and unable to connect concepts logically. This study develops CONNETIC Module, a Contextual Teaching and Learning (CTL)-based interactive learning module built with React, TypeScript, and Supabase, to improve Grade X students' logical thinking. Employing a quantitative Research and Development (R&D) approach following the ADDIE model, a One-Group Pretest-Posttest design was applied to 36 Grade X TJKT students at SMK Negeri 4 Bandung. Data collected via tests, validation sheets, and questionnaires were analyzed using Wilcoxon signed-rank and N-Gain tests. The results show that CONNETIC Module is highly feasible based on expert validation (88.57%), significantly improved students’ logical thinking (Z = -5.224; p < .001; r = .87) with a high overall N-Gain of .77, and achieved excellent usability (82.44%). Integrating a sequential locking mechanism and real-time feedback successfully creates an impactful, responsive learning experience.
PRIMMBASE: A PRIMM-Based E-Worksheet to Enhance Logical Thinking in Database Learning Danis Keysara Saputra; Wahyudin Wahyudin; Latifahny Aridia Alfitri
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 11 No. 3 (2026): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v11i3.13606

Abstract

Learning Data Manipulation Language requires students not only to memorize SQL syntax but also to analyze table relationships, predict query outputs, identify errors, and construct appropriate queries. This study aimed to develop PRIMMBASE, a web-based electronic student worksheet integrating the Predict, Run, Investigate, Modify, and Make stages, and to examine students’ logical thinking improvement and responses to its use. The study employed a Research and Development approach using the ADDIE model and a one-group pretest–posttest design. PRIMMBASE was implemented with 35 eleventh-grade Software Engineering students at a vocational high school, while the N-Gain analysis used 31 complete pretest–posttest pairs. Expert validation results reached 89.52% for media and content quality, 95.38% for conformity with PRIMM, and 100% for the virtual assistant’s scaffolding functions. Students’ logical thinking achieved an average N-Gain of 0.755, categorized as high. Analysis, synthesis, comparison, and classification showed high improvement, whereas generalization reached a moderate category. Students’ responses obtained 87.11%, indicating a very positive evaluation of usability. These findings suggest that PRIMMBASE is feasible and potentially supports logical thinking through structured query-learning activities, although further studies involving control groups are required to confirm its effectiveness.
Implementation of K-Means for Mapping Cleanliness Levels in Pancur Batu District Raisya Putri; AS Mansur; Hamidah Nasution; Insan Taufik; Adidtya Perdana
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 11 No. 3 (2026): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v11i3.13677

Abstract

This study aims to classify areas in Pancur Batu District based on environmental cleanliness levels using the K-Means Clustering method, analyze the characteristics of each cluster based on cleanliness parameters, and develop a web-based mapping system to visualize the clustering results spatially. The study utilized 578 image data analyzed using five parameters, namely visible waste density, drainage condition, percentage of clean roads, percentage of households with trash bins, and waste collection frequency. The results showed that the areas in Pancur Batu District were successfully grouped into three clusters: Cluster 0 (Clean) consisting of 6 villages, Cluster 1 (Dirty) consisting of 12 villages, and Cluster 2 (Very Clean) consisting of 7 villages. The clustering results were then visualized through a web-based mapping system to facilitate users in identifying the distribution of cleanliness levels across the study area. Expert validation conducted by a geography specialist obtained a total score of 42 with an average score of 4.2, which falls into the good category. Therefore, the implementation of the K-Means Clustering method was able to effectively classify areas based on environmental cleanliness levels and provide useful information to support environmental cleanliness management and decision-making processes in Pancur Batu District.
Development of Student Worksheets (LKPD) for the Natural and Social Sciences (IPAS) Subject in Grade IV at SD Negeri Gampong Teungoh Ratna Anjani; Sukirno Sukirno; Maisarah Maisarah
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 11 No. 3 (2026): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v11i3.13917

Abstract

This study was conducted in response to the use of conventional printed worksheets in science and social science (IPAS) learning, which were less varied, less attractive, and had not optimally utilized digital technology, resulting in limited student engagement and learning outcomes. This study sought to develop a Liveworksheet-supported electronic student worksheet (E-LKPD) for fourth-grade IPAS learning on the topic of Norms in Local Customs and to determine its validity, practicality, and effectiveness. This study sought to develop an electronic student worksheet (E-LKPD) based on Liveworksheet for fourth-grade science and social science (IPAS) learning on the topic of Norms in Local Customs and to evaluate its validity, practicality, and effectiveness. The research adopted a Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The participants were 17 fourth-grade students of SD Negeri Gampong Teungoh. Data were collected through observation, interviews, expert validation sheets, teacher and student response questionnaires, and pretest and posttest. Data were analyzed descriptively using percentages and N-Gain analysis. The results showed that the E-LKPD obtained validation scores of 93.33% from the content expert, 92% from the media expert, and 87.5% from the language expert, indicating a very feasible category. Teacher and student responses indicated that the product was highly practical, while the N-Gain score of 0.67 indicated a moderate improvement in learning outcomes. Therefore, the developed Liveworksheet-based E-LKPD is valid, practical, and effective for fourth-grade IPAS learning.
Development of Interactive Web-Based Digital Learning Media Rooted in Acehnese Local Wisdom Dinda Fadillah
Bitnet: Jurnal Pendidikan Teknologi Informasi Vol. 11 No. 3 (2026): Bitnet: Jurnal Pendidikan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/bitnet.v11i3.13918

Abstract

Penelitian ini dilatarbelakangi oleh permasalahan pembelajaran IPAS kelas V di SD Negeri Buket Meudang Ara yang masih didominasi penggunaan buku cetak dan kartu gambar, sementara pemanfaatan fasilitas teknologi seperti Interactive Flat Panel (IFP), Smart TV, dan Smartboard belum optimal. Kondisi tersebut menyebabkan pembelajaran materi budaya dan kearifan lokal Aceh belum berlangsung secara menarik, interaktif, dan kontekstual sehingga pemahaman peserta didik masih perlu ditingkatkan. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif digital berbasis Web Genially yang terintegrasi dengan kearifan lokal Aceh serta mengetahui tingkat validitas, praktikalitas, dan efektivitas media yang dikembangkan dalam meningkatkan pemahaman peserta didik. Penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE yang terdiri atas tahap Analysis, Design, Development, Implementation, dan Evaluation. Subjek penelitian adalah 25 peserta didik kelas V SD Negeri Buket Meudang Ara. Teknik pengumpulan data menggunakan observasi, wawancara, angket, dokumentasi, dan tes. Instrumen penelitian meliputi lembar validasi ahli materi, ahli bahasa, ahli media, validasi perangkat pembelajaran, angket respon guru dan peserta didik, serta soal pretest dan posttest. Data dianalisis secara deskriptif kualitatif dan kuantitatif melalui persentase validitas dan praktikalitas serta perhitungan N-Gain. Hasil penelitian menunjukkan bahwa media yang dikembangkan memperoleh validasi ahli materi sebesar 96,66%, ahli bahasa 91,66%, dan ahli media 86,25%, sedangkan validasi modul ajar sebesar 96,66%, LKPD 97,14%, dan soal pretest-posttest 96,47%. Seluruh hasil validasi berada pada kategori sangat layak. Hasil respon guru memperoleh persentase 97,50% dan respon peserta didik 91,68%, termasuk kategori sangat praktis. Efektivitas media ditunjukkan melalui peningkatan rata-rata nilai peserta didik dari 49,6 pada pretest menjadi 77,6 pada posttest, dengan peningkatan sebesar 28 poin dan nilai N-Gain 0,55 yang berada pada kategori sedang. Hasil tersebut menunjukkan bahwa media pembelajaran digital interaktif berbasis Web Genially yang terintegrasi dengan kearifan lokal Aceh valid, praktis, dan efektif digunakan untuk mendukung pembelajaran IPAS serta membantu meningkatkan pemahaman peserta didik terhadap budaya dan kearifan lokal Aceh.

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