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INDONESIA
MULTINETICS
ISSN : 24432245     EISSN : 24432334     DOI : -
Core Subject : Science,
Multinetics is a peer-reviewed journal is published twice a year (May and November). Multinetics aims to provide a forum exchange and an interface between researchers and practitioners in any computer and informatics engineering related field. Scopes this journal are Content-Based Multimedia Retrieval, Multimedia Application, Mobile Computing & Applications, The Internet of Things, Information Systems and Technologies, E- Learning & Distance Learning, Infrastructure Systems and Services, E-Business & E-Commerce, Artificial Intelligence, Embedded System, Network & Data Communication, Big Data and Data Mining, Software Engineering, Computer Network and Architecture, Soft Computing and Intelligent System and Networks and Telecommunication Systems
Arjuna Subject : -
Articles 314 Documents
Pembuatan Motion Graphic Penanganan Pascapanen Dan Teknologi Hasil Olahan Cabai Di Balai Besar Pascapanen Indriasari, Sofiyanti
MULTINETICS Vol. 7 No. 1 (2021): MULTINETICS Mei (2021)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v7i1.3800

Abstract

. Balai Besar Pascapanen merupakan unit kerja Badan Penelitian dan Pengembangan Pertanian yang bertugas untuk melaksanakan penelitian dan pengembangan teknologi pascapanen pertanian serta pendayagunaan hasil pertanian pascapanen pertanian seperti penelitian pengolahan hasil olahan cabai menjadi bubuk cabai, minyak cabai, dan pasta cabai. BB Pascapanen telah mengasilkan banyak olahan cabai dari hasil pertanian yang memiliki mutu tinggi dan daya jual yang banyak diminati masyarakat. Informasi yang dipublikasikan saat ini hanya melalui website dan leaflet, sehingga banyak masyarakat belum mengetahui informasi yang ada di BB Pascapanen. Salah satu upayanya adalah dengan pembuatan motion graphic proses teknologi penanganan pascapanen cabai dan motion graphic proses teknologi hasil olahan cabai. Pembuatan motion graphic ini merupakan salah satu upaya dalam penyebaran informasi dan media promosi BB Pascapanen. Metode yang digunakan dalam pembuatan motion graphic melalui tujuh tahapan. Tahapan dibuat sesuai dengan pekerjaan yang dilakukan di tempat praktik kerja lapangan. Tahapan-tahapan tersebut antara lain diskusi, perencanaan, pengumpulan bahan, implementasi, pengujian, revisi dan distribusi. Berdasarkan pada pengujian yang sudah dilakukan dapat disimpulkan bahwa media penyampaian informasi terkait penanganan pascapanen dan teknologi hasil olahan cabai menggunakan motion graphic menjadi pilihan masyarakat di kalangan milenial.
Analisis Pengiriman Data dari LoRa Gateway ke Network Server Rosyida Zain, Ayu; Hudi, Siti Azka Rahmawati; Neforawati, Indri
MULTINETICS Vol. 7 No. 1 (2021): MULTINETICS Mei (2021)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v7i1.3971

Abstract

The development of IoT in Indonesia encourages the development of networks that IoT devices need to be able to communicate between sensors and actuators. One of the networks that helps the communication process is LoRa. LoRa (Long Range) is a wide area network protocol with low power and resistant to interference from unwanted signals. LoRa has limitations, that is it cannot send data directly to the network server. So it requires a device that can bridge data transmission to the network server, it called LoRa Gateway. Because the use of LoRa Gateway is very important in this case, an analysis is carried out to see how much data is used and what protocol are used when the communication from the LoRa Gateway to the Network Server occurs. The method used is data collection, data processing, and data analysis. The conclusion of this analysis is that the Spreading Factors (SF) and the time interval used while sending data have an effect on the size of kilobytes and the speed of sending data to the network server
Implementasi Enkripsi Dekripsi Paket Data pada Rancang Bangun Smart Home Menggunakan Protokol MQTT Sari, Risna; -, Ayu Rosyida Zain; Marta Surya Cakraningrat
MULTINETICS Vol. 8 No. 2 (2022): MULTINETICS Nopember (2022)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v8i2.4110

Abstract

Internet of Things (IoT) technology can be applied in many ways, one of which is home automation or Smart Home. There are several sensors and actuator modules in the Smart Home system such as movement sensors (PIR) to detect the presence of living things around the house, radio wave frequency-based authentication sensors (RFID) to ensure that only registered residents can enter the house, actuator servo actuator (SG90) which is used to open the door, and actuator switch (Relay) to automatically turn off the lights. All activities at home that apply the Smart Home concept can be done automatically without touching it directly by using a special application called SUSAH v2, which is an Android-based application created using MIT App Inventor. What is still a concern is the lack of the Smart Home system where the network usInternet of Things (IoT) technology can be applied in many ways, one of which is home automation or Smart Home. There are several sensors and actuator modules in the Smart Home system such as movement sensors (PIR) to detect the presence of living things around the house, radio wave frequency-based authentication sensors (RFID) to ensure that only registered residents can enter the house, actuator servo actuator (SG90) which is used to open the door, and actuator switch (Relay) to automatically turn off the lights. All activities at home that apply the Smart Home concept can be done automatically without touching it directly by using a special application called SUSAH v2, which is an Android-based application created using MIT App Inventor. What is still a concern is the lack of the Smart Home system where the network used is still a LAN and can only be controlled if the user is on the same network as the Smart Home system. Therefore, this research objective is to developing, testing, and implementing security using cryptographic methods and the integration of the Antares Platform based on the MQTT protocol to be able to make the Smart Home system accessible on a WAN anywhere and anytime, taking into account the security of the data information sent. To create an IoT-based Smart Home system that is more efficient and remains safe when used.ed is still a LAN and can only be controlled if the user is on the same network as the Smart Home system. Therefore, this research objective is to developing, testing, and implementing security using cryptographic methods and the integration of the Antares Platform based on the MQTT protocol to be able to make the Smart Home system accessible on a WAN anywhere and anytime, taking into account the security of the data information sent. To create an IoT-based Smart Home system that is more efficient and remains safe when used.
Rancang Bangun Sistem Pengajuan Cuti dan Izin Berbasis Website Studi Kasus Unit Kepegawaian PT.XYZ Arijal, Muhamad; Hermawan, Indra
MULTINETICS Vol. 7 No. 1 (2021): MULTINETICS Mei (2021)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v7i1.4217

Abstract

The need for increasingly advanced technology covers almost all existing aspects and one of them is within the company, including the personnel department. There are many processes within the staffing department such as employee permits, leave applications that are still done manually and have to interact face-to-face with superiors and HRD and also apply for permits such as overtime, official permits. This activity is still carried out manually and is not effective because too many related parties are involved to obtain permits. Therefore, a system is urgently needed to simplify the process and make the process effective. System development using waterfall which includes system survey, system analysis, system design, system creation, system implementation, and system maintenance which is expected to make it easier for employees to apply for leave, apply for overtime and apply for official permits. This application is based on a website and the creation of this application program uses the waterfall method and uses programming languages ​​such as PHP, javascript and CSS.
Analisis Sentimen Berbasis Aspek dan Pemodelan Topik pada Candi Borobudur dan Candi Prambanan Arianto, Dian; Budi, Indra
MULTINETICS Vol. 8 No. 2 (2022): MULTINETICS Nopember (2022)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v8i2.5056

Abstract

This study focuses on conducting aspect-based sentiment analysis and topic modelling of tourism destinations in Indonesia, which are Borobudur Temple and Prambanan Temple using Google Maps and Tripadvisor user reviews. Aspect-based sentiment analysis was done using five classical machine learning algorithms, which are NaïveBayes (NB), Logistic Regression (LR), Decision Tree (DT), Random Forest (RF), and Extra Trees (ET) using the unigram+bigram+trigram feature and the application of combination of the use of training and test data, stopwords removal, stemming, emoji processing, and over-sampled training data. The performance of models was evaluated by comparing F1-scores on each experimental result. Topic modelling was carried out using Latent Dirichlet Allocation (LDA) method which evaluated by its coherence score. The results show that LR is a model that can predict data well in almost all scenarios in this study with the highest score on the Attraction aspect with a score of 84.4%, Amenity 84.2%, Accessibility 89.1%, Image 70%, and HR 92.8%. Meanwhile, DT can predict data well on the Price aspect with a score of 91.3%. From the results of topic modelling, we recommend some approaches for the development of tourism in Borobudur Temple and Prambanan Temple, one of which is the government can lower the price of admission to Prambanan Temple and Borobudur Temple for foreign tourists so that they can compete with tourist attractions in neighboring Indonesia because many reviews state that the price of entrance tickets to Prambanan Temple and Borobudur Temple is too expensive for foreigners.
Implementasi Jaringan Point to Multipoint Menggunakan Metode NDLC Anto, Mardianto
MULTINETICS Vol. 8 No. 2 (2022): MULTINETICS Nopember (2022)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v8i2.5066

Abstract

A point-to-multipoint network is a wireless internet network from one radio access point that is connected to several radio access points located in several locations that are quite far away, and not possible via network cables. To build an internet network within the USN Kolaka campus using cables, it is necessary to provide a lot of cables as well as complex configurations and installations. Based on the problem of connecting a centralized internet network from the UPT-TIK building to the Faculty of Information Technology and Faculty of Social and Political Sciences buildings with easier configuration and installation, it is necessary to implement a point-to-multi point network using the method Network Development Life Cycle (NDLC). From the results of the study it was concluded that the connectionpoint-to-multipointis the right solution to connect areas that are far apart between the UPT-TIK building and the receiving building of the Faculty of Information Technology and the Faculty of Social and Political Sciences so that it is more efficient to use cables and can facilitate configuration and installation.
Pengembangan Game Edukasi 3D “MathRoom” Sebagai Media Pembelajaran Bilangan Pecahan Matematika Siswa Kelas 5 Sekolah Dasar Menggunakan Unity Engine Noorlela Marcheta; Hartanto, Lintang Kirana Putri Hartanto
MULTINETICS Vol. 10 No. 1 (2024): MULTINETICS Mei (2024)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v10i1.5100

Abstract

Pandemi COVID-19 berdampak dalam bidang pendidikan, proses pembelajaran berubah dari tatap muka menjadi pembelajaran jarak jauh atau daring. Inovasi teknologi dalam penyampaian materi saat melakukan pembelajaran secara daring sangat dibutuhkan tenaga pengajar untuk digunakan sebagai media pembelajaran agar materi mudah dipahami siswa, salah satunya adalah game edukasi. Game edukasi 3D “MathRoom” ini bertujuan sebagai media pembelajaran untuk siswa kelas V sekolah dasar dengan visualisasi 3D dan memakai perspektif First Person Controler yang disertai video animasi 2D sebagai penjelasan permasalahan. Dalam pembuatan game “MathRoom” metode yang digunakan adalah metode Game Development Life Cycle (GDLC). Proses pembuatan game ini menggunakan Unity Engine dan bahasa pemograman C# berbasis desktop. Hasil dari pembuatan game ini menunjukan 75% dari 40 siswa menyatakan bahwa game MathRoom meningkatkan ketertarikan siswa untuk mempelajari materi bilangan pecahan setelah memainkannya. Dan 100% dari 40 siswa menyatakan bahwa animasi 2D dalam game MathRoom dapat membantu siswa dalam memahami materi bilangan pecahan
Implementasi Metode Promethee Dalam Menentukan Kenaikan Jabatan Pada Nuansa Agung Garment Rosmiati, Mia
MULTINETICS Vol. 8 No. 2 (2022): MULTINETICS Nopember (2022)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v8i2.5140

Abstract

Employee performance in a company has a considerable impact on the development of the company. Companies need employees who are competent, loyal, and qualified. A promotion can be a way for companies to motivate their employees. However, the company has difficulty in selecting suitable employees to be given a higher position. There is still a subjective assessment of employees is a problem that often occurs in a company. This results in jealousy among employees. A decision support system can be a way to determine an employee's promotion. The method used in this study is the Promethee method, which is a fairly good method applied in determining employee promotions. By applying this method, it can help Nuansa Agung Garment companies in selecting employees for promotions and providing convenience in generating alternative solutions in determining promotions. The results obtained from the 15 alternatives used are alternative A11, namely Reka Kasih Sella Wati which is ranked first. Based on the calculation of the four criteria used, namely work attitude, intelligence, performance, and length of work. Alternative A11 obtained the highest result, namely 0.8571. Determination of employees who are recommended to be promoted using the Promethee method provides benefits for the company where employee assessments become more objective, transparent, effective, and efficient
IMPLEMENTASI ALGORITMA DECISION TREE DENGAN FITUR SELEKSI WEIGHT BY INFORMATION GAIN Ali, Euis Oktavianti; Agustin, Maria; Sari, Risna
MULTINETICS Vol. 9 No. 2 (2023): MULTINETICS Nopember (2023)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v9i2.5715

Abstract

This paper aims to apply the weight selection feature by considering the Gain Ratio value in the decision tree algorithm in classifying student academic scores. We determine the feature selection from the gain ratio based on the split value information to reduce the feature's (attribute) bias value. The highest Gain Ratio' value will be the root of the branching in the tree in which becomes a determining feature (attribute) of student graduation. We use 82 data which are divide into two classes called a pass and a not pass. From the data, we know that the attribute ip smt 7 got the highest gain ratio value with 0.581. On the other hand, the multimedia introduction attribute got the lowest gain ratio value with 0.070. The calculation model using cross-validation with a value of k = 5 resulted in optimal performance. The resulting accuracy is 79.19% and AUC 0.778 using the decision tree algorithm. The threshold value of the gain ratio used is 1.00 so that four attributes are not used in this paper. feature selection using weights with information gain ratio will select the attribute selection process to be built in the model.
PENGEMBANGAN ANIMASI 3D VENTILATOR PADA STEQHOQ ROBOTIKA INDONESIA Halim D, R.M. Nasrul; Putra, Deka Widi
MULTINETICS Vol. 9 No. 2 (2023): MULTINETICS Nopember (2023)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v9i2.6032

Abstract

Abstract - PT. Stechoq Robotika Indonesia is a company engaged in the field of intelligent systems and manufacturing engineering for both software and hardware. Along with the development of technology and the increasing need for technology-based systems, Stechoq focuses on product development with information systems in the form of multimedia. Because Covid-19 patients with severe PDP status (patients under surveillance) usually cannot breathe normally, a ventilator is needed to breathe. As a result of the large number of patients, a ventilator is also needed, while the number of these devices is still very limited due to the limitations of the device, it is being developed. it is necessary to make this 3D animation video to educate the public to be more careful about the dangers of the Covid-19 virus. Animation is created using the MDLC multimedia development life cycle method. The MDLC method has six stages, namely, concept, design, material collecting, assembly, testing, and distribution. These six stages can help during the process of making a 3d ventilator animation development video. The results of this study are a 3D Ventilator animation which is expected to educate the public about the dangers of viruses and if there is a shortage of ventilators.  

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