cover
Contact Name
Muhammad Affan Ramadhana
Contact Email
redaksi.jsgp@gmail.com
Phone
-
Journal Mail Official
redaksi.jsgp@gmail.com
Editorial Address
Fakultas Keguruan dan Ilmu Pendidikan Universitas Cokroaminoto Palopo Jalan Latammacelling No. 9 B Kota Palopo, Provinsi Sulawesi Selatan, 91921
Location
Kota palopo,
Sulawesi selatan
INDONESIA
Jurnal Studi Guru dan Pembelajaran
ISSN : -     EISSN : 26546477     DOI : https://doi.org/10.30605/jsgp
Core Subject : Education,
JSGP (Jurnal Studi Guru dan Pembelajaran, ISSN 2654-6477) is an academic publication media managed by the Faculty of Teacher Training and Education and published by Universitas Cokroaminoto Palopo (UNCP). Publishing research results and theoretical studies in the field of education, JSGP is a reference source as well as a means of publication for teachers, lecturers, students, school supervisors, policymakers, and education observers.
Articles 728 Documents
The Effect of Training and Development, ICT Skills, and Additional Employee Allowances on Teacher Performance Ria Irawati; Ahmad Syarief Iskandar; St Marwiyah; Jalil Jalil
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1569

Abstract

This study highlights the effect of (1) training and development, (2) Information and Communication Technology (ICT) skills, and (3) additional employee allowances (Tambahan Perbaikan Penghasilan or TPP) on teacher performance at UPT SMA Negeri I Palopo. This is a quantitative study in an ex post facto correlational design. The population includes the 60 entire teachers at UPT SMA Negeri 1 in Palopo City, from which a sample size is calculated using Slovin’s formula at a 5% confidence level. Instrument of data collection fits in a 5-scale Thurstone questionnaire that measures four variables, i.e., training and development(X1), ICT skills (X2), additional employee allowances(X3), and teacher performance (Y). SPSS 23 is used to run multiple regression for data analysis. Findings indicate that the partialeffect of X variables on teacher performance at UPT SMA Negeri 1 Palopo is 25,7% (training and development-X1), 43,1% (ICT skills-X2), and38,2% (additional employee allowances-X3). In terms of simultaneity, the influence of X variables on teacher performance is 45%. These findings suggest that the constructs of training and development, ICT skills, and additional employee allowance, both partially and simultaneously, are helpful for aiding in the improvement model of teacher performance. UPT SMA Negeri 1 Palopo can use these findings to define performance quality plan for its entire teacher workforce.
Creating English Environment at School Through English Club Extracurricular Afifah Maulina Astari; Muhamad Sofian Hadi
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 2 (2022): Mei - Agustus 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.2.2022.1663

Abstract

English proficiency has become something that should be mastered in this modern era. The limitations of educational institutions make the students lack mastery of the English language itself. Some schools solve the problem by making English extracurricular a “container” for students to express their interest and potential in English. This study aims to find out how the existence of an extracurricular English club can create a comfortable English environment for students. This study uses qualitative research with descriptive methods conducted through interviews and observations over 10 students as the respondence. The techniques for analyzing the data in this study used the Miles and Huberman model, including data reduction, data display, and drawing the conclusions. The results of the study found that the English club was a good means for students to practice English, as well as preparing students to be more mature and ready to compete
Evaluasi Pendidikan Inklusi Di Sekolah Dasar Kecamatan Koja Jakarta Utara Fitriana Fitriana; Ika Lestari; Amalia Sapriati
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 2 (2022): Mei - Agustus 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.2.2022.1677

Abstract

The implementation of inclusive education aims to provide education for all, including children with special needs. The type of specialty that is most often encountered is slow learner. Adjustments need to be made by schools, both in terms of curriculum, educational facilities and infrastructure and learning systems. This is a separate obstacle in its implementation. The CIPP evaluation study used a descriptive qualitative method. Interviews, observations, questionnaires, and literature research became the research objects, and the research objects were principals and teachers. The results of the evaluation show that there is no element of inclusive education in school development plans and special budgets that have an impact on school management, without day-to-day financial or material assistance, without a curriculum tailored to the needs and development of students, and teachers ill-prepared to develop and implement plan Individual learning, school facilities and infrastructure that are not appropriate and the learning process is not in accordance with the accommodative curriculum.At the same time, the assessment criteria did not meet the minimum procedural standard criteria. Various aspects of the CIPP evaluation concluded that the readiness of schools to implement inclusive education still needs to be improved
Teachers' perspective of English learning models amidst pandemic: Online and offline learning Farida Hamid; Dhila Nurul Azmi; Muhammad Sabaniyah; Nida Husna; Dinnisa Haura Zhafira Hidayat
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1678

Abstract

The purpose of this study is to find out the teacher's perspective on online learning and offline learning. With the advancement of technology, a new trend in the classroom has developed primarily during the Pandemic. This qualitative descriptive study investigates teachers’ perspectives regarding online and offline learning; Two ninth-grade English teachers from SMPN 3 Cisauk, Banten, were involved in this study. The researchers used direct observation and interviews with two English teachers to obtain the data. The result showed that English teachers are more comfortable teaching students offline than online. Besides that, English teachers feel the maximum capacity to deliver the material chosen directly in the classroom. Meanwhile, in carrying out online learning, which is different from face-to-face learning, teachers must implement appropriate methods and media according to student needs. Finally, four recommendations are provided. Those are related to teachers’ efforts to improve the quality and suitability of the learning materials, institutional support (e.g., internet stipend), teachers’ readiness for Information and Technology, and attention to students’ difficulties in learning.
Pengembangan Spin Game Berbasis Power Point Sebagai Media Evaluasi Mata Pelajaran Praktikum Akuntansi Lembaga Alfi Hariati Puspitasari; Rochmawati Rochmawati
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1790

Abstract

This study aims to develop a powerpoint-based spin game as a medium for evaluating institutional accounting practicum subjects for class XI accounting. Research and Development (R&D) was conducted to determine the feasibility of the product developed using the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study were students of class XI Accounting at SMK Negeri 6 Surabaya. Data were obtained from interviews, observations, and questionnaires in the form of material expert validation questionnaires, media experts and student responses. The results of the assessment with material validation obtained a percentage of 91.6% in the "very feasible" category, media expert validation obtained a percentage of 80% in the "enough" category, while student responses obtained a percentage of 89% in the "enough category".The assessment states that the power point-based spin game evaluation media is appropriate for use in institutional accounting practicum subjects for class XI accounting.
Peningkatan Kreativitas Anak Menggunakan Media Loose Parts Naomi Ifon Kafolamau; Maria Melita Rahardjo
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1880

Abstract

This study aims to determine how loose parts media supports early childhood creativity, so that children can explore their imaginations using loose parts media. The method used is a descriptive qualitative method. Data collection techniques were carried out by direct interviews, making anecdotal notes, in-depth documentation studies and direct observations. Data analysis was carried out by observing video observations before carrying out research and video observations after carrying out research and analyzing anecdotal notes made during conducting research. The subjects in this study were children aged 4-5 years who took the Baby's Gym Kids City Ada Baru Salatiga class. the findings in this study are Play activities using removable media or loose parts carried out by researchers to find out how loose parts media support early childhood creativity greatly influences children's creativity, seen from the children's responses when they have played using removable media consisting of stones, leaves, twigs wood and pinecone. However, there are things that need to be considered by teachers when using this removable media as a medium for teaching materials, namely the teacher is able to provide instructions or provocation questions that provoke the imagination of children and the teacher also provides a concept lighter using story books as one of the media, where this media is very useful. help the teacher, because the children are very interested in story books so that when the teacher tells the story the children are very enthusiastic about listening to the story and even the children share their experiences. The role of the teacher in this case is very important where every activity takes place.
Desain Media Pembelajaran Prakarya Berbasis Smart Apps Creator Nasir Nasir; Nurindah Nurindah; Alfira Rauf; Sadriana Ayu; Uyunnasirah Hambali
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 3 (2022): September - Desember 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.3.2022.1884

Abstract

The aims of this study is to produce learning media in Android-based craft subjects through valid and practical smart apps creator applications at SMPN 12 Bulukumba. The research method used is the Research and Development (R&D) method. The development model used refers to the 4D development model (Four D-Model) consisting of 4 stages, namely: define, design, development and dessimeninate. However, this research was only carried out at the development stage. Because this research is only limited to developing and producing Android-based learning media products through smart application maker applications. The research was conducted in class VII SMPN 12 Bulukumba with 30 students and 1 teacher. The research instruments used were media and material expert validation sheets, student and teacher response questionnaires. The data collection technique used was the validation test and student response questionnaires. The results of the development show that learning media based on smart apps creator based on the assessment aspect obtained an average value of 3.70 with a very valid category. Meanwhile, the assessment of material experts is also in a very valid category with an average value of 3.70. The results of the small group trial assessment obtained an average value of 3.27 in the good category. While the results of the small group test obtained an average of with practical criteria while in the limited field test an average score of = 3.44 with very practical features and for teacher responses obtained an average average =3.65 with very practical features. Based on the results of research conducted through the development process, the researchers concluded that the learning media developed were valid and practical to use
Pengembangan Mobile Learning Berbasis Android Sebagai Media Pembelajaran Program Aplikasi MYOB Accounting Putri Intan Komariyah; Agung Listiadi
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 2 (2022): Mei - Agustus 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.2.2022.1901

Abstract

The purpose of this research is to develop student learning media by applying Android-based mobile learning to computer accounting subjects with the help of the MYOB application program on trading company materials at SMKN 6 Surabaya. The results of the analysis used are the results of the feasibility test of learning media, and are guided by the results of the assessment of learning media taken from media experts and material experts as well as student responses. This study uses a 4D model from Thiagarajan, but in this study it is limited to only three stages, namely Define, Design and Develop. The type of method chosen in this research is quantitative. In collecting data through media validation sheets, material expert validation sheets and student response questionnaires. This media experiment was conducted on 20 students of class XI Accounting and Finance at SMKN 6 Surabaya. Launching the research results, it can be stated that this android-based learning media is very feasible with the overall results having an average component value of 88.2%. This figure includes the feasibility of content, presentation, and media. The results of student responses indicate that this learning media is very feasible. The results of the students' responses show that this learning media is very good. According to the results of the feasibility of this product, it can be concluded that android-based learning media is very feasible to be used as a learning medium
The The Use of Fine Art Activity Strategies in Mastering Vocabulary at Al-Hidayah Boarding School Depok West Java Nur Alifia
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 2 (2022): Mei - Agustus 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.2.2022.1984

Abstract

Art is a person's creative phenomenon to express themselves in an event. It can be found in music, by hand, in the appearance of drama, or even in vocal sports. In learning, students often find problems that originate within themselves or originate in their environment. The problems that originate within themselves can be a lack of interest in reading, a lack of vocabulary, or a shortage of visual aids that make it easier for them to grasp science. The purpose of this study in al-Hidayah. Boarding School is to learn the arts of fine arts strategy for effectively mastering vocabulary. The methods used in this scientific work are those of quantitative research, data exploration, experimental design, and survey. Experiments were carried out to reinforce the initial hypothesis that with fine arts, vocabulary study was easier to understand. Surveys provide excellent databases for scientific reference. As for the results of this study being a fine art strategy for mastering vocabulary effectively, students can understand the vocabulary learned from teachers, and they can choose their way to select the correct vocabulary in translating, antonyms, word translations, or hyponyms.
Pengaruh Pendekatan Matematika Realistik Terhadap Kemampuan Pemecahan Masalah Siswa Sekolah Dasar Rukiah Rukiah; Agustan Syamsuddin; Sulfasyah Sulfasyah
Jurnal Studi Guru dan Pembelajaran Vol. 5 No. 2 (2022): Mei - Agustus 2022
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/jsgp.5.2.2022.2018

Abstract

Penelitian ini adalah penelitian eksperimen yang bertujuan untuk mengetahui pengaruh pendekatan matematika realistik (PMR) terhadap kemampuan pemecahan masalah peserta didik kelas V sekolah dasar kabupaten Bantaeng. Jenis penelitian kuantitaf dengan metode eksperimen. Desain penelitian Quasi Eksperimental design. Populasi penelitian adalah peserta didik kelas V se-Kabupaten Bantaeng berjumlah 854 peserta didik. Pengambilan sampel menggunakan teknik sampel random sampling. Sampel penelitian ini berjumlah 23 orang peserta didik kelas V SDN 25 Panaikang. Instrumen penelitian adalah tes uraian dengan jumlah 2 soal untuk tes kemampuan pemecahan masalah. Teknik pengumpulan data menggunakan tes, dan dokumentasi. Analisis data terdiri dari uji instrumen (uji validitas), uji prasyarat analisis (uji normalitas dan uji homogenitas) dan uji hipotesis. Hasil penelitian yaitu terdapat pengaruh pendekatan matematika realistik (PMR) terhadap kemampuan pemecahan masalah peserta didik kelas V Sekolah Dasar Kabupaten Bantaeng. Temuan dalam penelitian ini adalah pengaruh pendekatan matematika realistik mampu membantu peserta didik dalam memecahkan masalah terutama dalam hal matematika.