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INDONESIA
Cakrawala Pedagogik
ISSN : 2579504X     EISSN : 26157829     DOI : -
Berisi tulisan ilmiah hasil penelitian dan gagasan di bidang pendidikan. Terbit dua kali setahun pada April dan Oktober.
Articles 256 Documents
TREND MODEL PROJECT BASED LEARNING UNTUK MENINGKATKAN KREATIVITAS SISWA DI JENJANG SEKOLAH DASAR Milda Fajari, Ami; Rokmanah, Siti; Andriana, Encep
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.668

Abstract

Penelitian ini bertujuan untuk mengeksplorasi tren penerapan Project-Based Learning (PjBL) untuk meningkatkan kreativitas siswa di sekolah dasar. Tinjauan pustaka sistematis dilakukan dengan menggunakan metodologi perencanaan, pelaksanaan, dan pelaporan. Kriteria pencarian mencakup artikel dari Google Scholar, yang diterbitkan antara tahun 2023 dan 2024, dan menggunakan kata kunci "PjBL" dan "kreativitas siswa". Pencarian menghasilkan 71 artikel, yang 23 di antaranya memenuhi kriteria inklusi. Hasil penelitian ini menegaskan bahwa project-based learning (PjBL) merupakan pendekatan yang efektif dalam meningkatkan kreativitas siswa. Temuan menunjukkan bahwa PjBL tidak hanya membantu siswa dalam pemecahan masalah tetapi juga merangsang pertumbuhan pola pikir yang lebih kreatif.
THE IMPLEMENTATION OF ARABIC LANGUAGE LEARNING IN THE TOURIST TRAVEL BUSINESS STUDY PROGRAM: PELAKSANAAN PEMBELAJARAN BAHASA ARAB DI PROGRAM STUDI USAHA PERJALANAN WISATA ernawati, euis
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.669

Abstract

This research seeks to reveal the phenomena that occur in learning Arabic in the Travel Business study program. The purpose of this study was to determine Arabic learning activities, learning components related to Arabic courses, and student responses to learning Arabic in the Travel Business study program. The method used in research is descriptive method with a qualitative approach. The subjects in this study were the study program heads, Arabic language lecturers, and fourth semester students in the travel business study program. Collecting data in this study was in the form of observation, interviews, and documentation studies as data triangulation. Based on the research results, it is known that the implementation of learning Arabic in the study program has been going well. Learning consists of initial, core, and closing activities. Existing facilities are complete and can support the learning process, lecturers have a linear educational background with the subjects taught and have good competence, lecturers teach using various methods and learning media, and the teaching materials used are books written by the lecturer concerned, adjusts to the existing curriculum and RPS. In addition, student responses to learning Arabic were also good even though it was the first time learning Arabic. The form of evaluation given tends to be in the form of oral because they are required to be more active in speaking than just theory. Keywords: Implementation of learning, Arabic Language, Travel Business Study Program
BELAJAR MENYENANGKAN: PENGGUNAAN QUIZIZZ UNTUK MENINGKATKAN MOTIVASI SISWA KELAS 5 PADA PELAJARAN TIK Wiyono; Rahmadani, Kurniati; Subroto, Desty
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.672

Abstract

The use of innovative learning media has become the main focus in efforts to increase student interest and motivation in learning at various levels of education. This research aims to investigate the effect of using the Quizizz learning media on the interest and motivation to learn in grade 5 students in Information and Communication Technology (Computer) subjects at SD YPWKS V Cilegon. The research method used was an experiment with a pre-post test design and a randomized control group. The research sample consisted of two randomly selected groups of 5th grade students, totaling 65 students, on July 17 2024. The research results showed that the use of Quizizz learning media significantly increased the interest and motivation to learn in 5th grade students in Information and Communication Technology subjects ( Computer) at YPWKS V Cilegon Elementary School. The experimental group showed a greater increase in interest and motivation to learn compared to the control group. These findings indicate that the integration of Quizizz learning media can be an effective strategy in increasing students' interest and motivation to learn, especially in Information and Communication Technology subjects at the elementary school level. The implication of this research is the importance of technology-based learning approaches in enriching students' learning experiences and improving their academic achievements.
the THE INFLUENCE OF PERCEPTIONS OF SUMATIVE TESTS AND STUDENTS' PERSONALITY ON INDONESIAN LEARNING OUTCOMES OF JUNIOR HIGH SCHOOL STUDENTS IN PANDEGLANG DISTRICT: Perceptions of Summative Tests, Student Personality, Indonesian Language Learning Results for State Middle School Students in Pandeglang District Nugraha, Rifki
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.676

Abstract

Tujuan penelitian ini adalah untuk memperoleh data tentang pengaruh persepsi terhadap tes sumatif dan kepribadian siswa terhadap hasil belajar bahasa Indonesia siswa kelas VIII SMP Negeri di Kecamatan Pancoran, Jakarta Selatan. Metode penelitian yang digunakan adalah metode survei dengan analisis regresi korelasi berganda. Populasi dalam penelitian ini adalah seluruh siswa SMPN 1, SMPN 5, SMPN 2 dan SMPN 3 dan diambil sebanyak 10% dari 400 siswa yaitu 40 orang yang diambil dari siswa Kelas VIII SMP Negeri ke atas masing-masing 10 siswa. Persamaan model regresi linier sederhana menghasilkan bentuk regresi ? = -103,488 + 1,440 X1, ? = -54,957 + 0,843 Selanjutnya melakukan uji persyaratan analisis yaitu uji normalitas, dari keseluruhan perhitungan uji normalitas pada data dari 40 responden yang meliputi variabel Persepsi Tes Sumatif (X1 ) , variabel Kepribadian Siswa (X2 ) , dan variabel Hasil Belajar Bahasa Indonesia Siswa (Y), ternyata diperoleh masing-masing harga L hitung < L tabel . Dengan demikian dapat disimpulkan bahwa semua data dari masing-masing variabel berdistribusi normal. Uji koefisien korelasi dengan rumus product moment menghasilkan rxy sebesar 0,849, 0,787 dan 0,849. Kemudian uji keberartian koefisien korelasi menggunakan uji-t sehingga diperoleh t h sebesar 9,897, 7,859 dan 3,689 terhadap t t sebesar 1,70. Karena t h > t t maka dapat disimpulkan bahwa semua hipotesis yang diambil dapat diterima. Uji koefisien determinasi menghasilkan rxy 2 sebesar 0,720 hal ini berarti bahwa 72,0% variasi Hasil Belajar Bahasa Indonesia Siswa (Y) dipengaruhi oleh Persepsi terhadap Tes Sumatif (X1). Uji koefisien determinasi menghasilkan rxy 2 sebesar 0,619. Hal ini berarti bahwa 61,9% variasi Hasil Belajar Bahasa Indonesia Siswa (Y) dipengaruhi oleh Kepribadian Siswa (X2). Uji koefisien determinasi menghasilkan rxy 2 sebesar 0,722. Artinya 72,2% variasi Hasil Belajar Bahasa Indonesia Siswa (Y) dipengaruhi secara bersama-sama oleh Persepsi Tes Sumatif (X1) dan Kepribadian Siswa (X2).
The FINDING IDEAS FOR IMPROVING THE QUALITY OF EDUCATION IN THE PRESENT ERA IN THE VIEW OF JACOB BRONOWSKI : Kajian Bab 2: MUSIM Panen- BUKU The Ascent of Man Kanisius Komsiah, Dadi; Munawar, Badri
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.677

Abstract

Desain sistem pembelajaran merupakan hal yang penting untuk menciptakan pengalaman belajar yang efektif dan efisien. Berdasarkan definisi Teknologi Pendidikan yang dirumuskan pada tahun 1994 oleh Asosiasi Komunikasi dan Teknologi Pendidikan (AECT), teknologi pendidikan didefinisikan sebagai teori dan praktik dalam desain, pengembangan, pemanfaatan, pengelolaan, dan evaluasi proses dan sumber belajar untuk meningkatkan kualitas pembelajaran. Artikel ini menyoroti penerapan desain sistem pembelajaran menurut definisi ini, dengan fokus pada bagaimana pendekatan yang sistematis dan berbasis bukti dapat meningkatkan pencapaian hasil belajar. Melalui tinjauan pustaka, artikel ini menjelaskan pentingnya mengintegrasikan komponen teknologi pendidikan dalam setiap tahap desain pembelajaran, termasuk desain media, desain strategi pembelajaran, dan desain evaluasi keberhasilan pembelajaran. Desain pembelajaran yang terstruktur, berdasarkan prinsip-prinsip teknologi pendidikan, tidak hanya membantu memenuhi kebutuhan siswa secara lebih efektif tetapi juga meningkatkan peran pendidik dalam menghadirkan lingkungan belajar yang dinamis dan responsif terhadap perkembangan teknologi.
HANDBALL DRIBBLING LEARNING MODEL FOR JUNIOR HIGH SCHOOL STUDENTS Rusmiyadi, Rusmiyadi
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.678

Abstract

The purpose of this research and development is to produce a handball dribbling learning model for junior high school students. In addition, this research and development was conducted to obtain in-depth information about: improving motor skills in vocational high school students and to determine the level of success of developing a handball dribbling model in terms of: effectiveness, efficiency, attractiveness, and productivity of students in dribbling handball in junior high school students. This research and development uses a qualitative approach and uses the Borg W. R and Gall. MD Research and Development (R & D) development method. The subjects in this research and development were 60 vocational high school students. The instruments used in this research and development were questionnaires, questionnaires, and handball dribbling psychomotor instruments used to collect data at the stages: (1) needs analysis; (2) expert evaluation (initial product evaluation); (3) vocational trial (small group trial); and (4) main trial (field testing). The effectiveness test of the model used a handball dribbling psychomotor test, while to see the results of the effectiveness of the model, a statistical test was used using the before-after formula (pre-test and post-test). The results of the pre-test calculation obtained a result of 780 with an average of 50.30 while the post-test obtained a result of 810 with an average of 52.75, this means that the handballg dribbling learning model is better than the conventional learning model. Based on the results of the development, it can be concluded that: (1) With the handball dribbling learning model, students can learn effectively and efficiently. (2) With the handball dribbling learning model that researchers have developed, students can improve their motor skills in the learning process.
OPTIMALISASI OPTIMALISASI GERAKAN LITERASI DALAM MENINGKATKAN MINAT BACA SISWA DI SEKOLAH DASAR: Strategi Peningkatan Minat Baca Siswa Sekolah Dasar Melalui Optimalisasi Program Gerakan Literasi Sekolah hafizha, hafizha; Rokmanah, Siti; Andriana, Encep
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The low literacy rate in Indonesia, especially regarding reading, hinders educational progress. Low interest in reading, especially among elementary students school, is a contributing factor. Literacy is a fundamental skill in education, including the capacity to read, write, understand, analyze, and put knowledge to use from various sources. Even the though School-Based Literacy Movement (GLS) has been implemented, there are still many challenges in fostering a reading culture among elementary school students. This study, which is an (SLR) Systematic Literature Review, investigates effective strategies for optimizing the primary elements that affect literacy success programs. Research findings show that a combination of strategy, regular evaluations, and a supportive learning environment are critical to increasing student’s reading interest and overall literacy skills. The study highlights the necessity of taking a more comprehensive approach to literacy development, involving not only schools but also parents and communities. This research aims to explore strategies to optimize GLS and increase student’s interest in reading by analyzing various approaches and interventions, which contribute to better literacy policies and practices in elementary schools.
PENGEMBANGAN MULTIMUDIA PEMBELAJARAN BERBASIS MICROLEARNING UNTUK MENINGKATKAN LITERASI ANAK USIA DINI Wiwik Adinda; Amat Hidayat; Dewi Cahyaningrat; Sella Oktania; Sohri Ramadhan Alfikri; Beni Junedi
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.685

Abstract

Literacy development in early childhood is an important part of basic education. Microlearning, which presents learning material in short and focused form, can be one solution to increase children's interest and understanding of literacy. This research aims to develop microlearning-based learning media that is effective in increasing early childhood literacy. The research method used is research and development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. This research was conducted at TKIT Nusantara Banten, the subjects in this research were children aged 4-6 years. The research results show that microlearning-based learning media can significantly improve children's literacy skills compared to conventional learning methods. Thus, microlearning can be used as an effective alternative learning method for young children.
Eksplorasi Penggunaan Deep Learning dalam Pembelajaran Seni Anak Usia Dini: Studi pada Guru PAUD di Kabupaten Pandeglang Ma'arif, Minhatul
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.695

Abstract

This research explores the potential and challenges of implementing deep learning in early childhood art education, focusing on the experiences and perspectives of PAUD (Early Childhood Education) teachers in Pandeglang Regency. The study aims to understand how deep learning can enhance art education by personalizing learning experiences to meet individual children's needs. A qualitative approach was employed, using in-depth interviews, classroom observations, and document analysis to gather data from selected PAUD teachers. The findings reveal that while teachers show enthusiasm for technological innovations, their understanding of deep learning is limited, and the application of such technology in teaching practices remains minimal. Major challenges include insufficient infrastructure, lack of teacher training, and concerns about reduced direct interaction in the classroom. Despite these barriers, the study indicates that deep learning has significant potential to create dynamic, personalized, and engaging art education experiences. Recommendations for improving the integration of technology in PAUD education include providing comprehensive teacher training, enhancing technological infrastructure, and fostering collaborations between government, educational institutions, and technology providers to ensure sustainable and effective educational transformation.
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING BERBASIS CANVA DALAM MENINGKATKAN KREATIVITAS BELAJAR SISWA DI SMK PASUNDAN 1 KOTA SERANG Tomi Bustomi; Dewi Surani; Amat Hidayat
Cakrawala Pedagogik Vol 8 No 2 (2024): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v8i2.698

Abstract

The development of computer and internet technology has triggered changes in the way we live starting from social interactions, commerce and banking. The Covid-19 pandemic in 2020 also increased the acceleration of human civilization into the era of industrial revolution 4.0 and 5.0 in a short time and has changed the way students learn. To welcome the era of society 5.0, Indonesia must have human resource competencies, one of which is creativity. This research aims to determine the application of the Canva-based Project Based Learning learning model in increasing student learning creativity at Pasundan I Vocational School, Serang City. This research uses classroom action research methods. This research design uses the Kemmis & Taggart model which consists of planning, acting and observing, reflecting components which are carried out repeatedly (cycles) for up to 3 cycles. This research found results namely the Application of Learning Models Project Based Learning Canva-based can increase student learning creativity, increased student creativity is supported by the long completion time for Canva application-based design projects of between 4-5 days; the existence of a WhatsApp group as a space for communication and sharing information, both tricks and tips about Canva and Design; as well as comfortable conditions and situations in every discussion and study both offline and online. EnhancementStudent Learning Creativity This occurred by 36% from 12% to 48% in cycle II and 36% from 58% to 84% in cycle III until students could meet the Minimum Completeness Criteria (KKM) of 75.