cover
Contact Name
Novita Eka Muliawati
Contact Email
novita@stkippgritulungagung.ac.id
Phone
+6282232308788
Journal Mail Official
novita@stkippgritulungagung.ac.id
Editorial Address
STKIP PGRI Tulungagung Jl. Mayor Sujadi Timur No. 7 Plosokandang, Tulungagung, Jawa Timur, Kode Pos 66221
Location
Kab. tulungagung,
Jawa timur
INDONESIA
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika)
Published by STKIP PGRI Tulungagung
ISSN : 24607800     EISSN : 25803263     DOI : 29100
Core Subject : Education,
JP2M is stands for Jurnal Pendidikan dan Pembelajaran Matematika. JP2M is a high quality open access peer reviewed research journal that is published by Mathematics Education Department of STKIP PGRI Tulungagung. JP2M disseminates new research results in all areas of mathematics, mathematics education and their applications in learning by researchers, academicians, professional, practitioners and students from all over the world. Start from this year (September 2015), this journal will be published two times a year, in March and September.
Articles 359 Documents
PENGEMBANGAN MODUL AJAR BERBASIS PMRI MENGGUNAKAN KONTEKS PASAR INPRES LUBUKLINGGAU PADA MATERI ARITMATIKA SOSIAL KELAS VII Selviyani, Anggi; Refianti, Rani; Purwasi, Lucy Asri
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 10, No 2 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v10i2.5591

Abstract

This study aims to produce PMRI-based teaching modules using the market context of Inpres Lubuklinggau on class VII social aritamtics material that is valid, practical, and has potential effects. This research is a development research using the ADDIE development model, which consists of stages: analysis, design, development, implementation and evaluation. Data collection techniques were carried out through interviews, observations, questionnaires, and tests, with the subjects of the study being grade VII students of SMPIT Mutiara Cendekia Lubuklinggau totaling 6 students for the small group test and 24 students for the field test. Based on the results of data analysis, it shows that Aiken's V value from the validation of linguists is 0.85, media experts are 0.83 and material experts are 0.81 with very valid categories. In the practicality test, teachers and students obtained an overall percentage of 85.34% in the very practical category. And the results of the potential effect test through tests given by 24 students obtained data that 21 students (88%) were included in the complete category and 3 students (12%) with the incomplete category.
PEMANFAATAN QUIZIZZ DALAM MENINGKATKAN KUALITAS BELAJAR MATEMATIKA YANG MENYENANGKAN DI KELAS VII.I SMPN 2 TANJUNG LAGO Suwiji, Dewi
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 10, No 1 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v10i1.5451

Abstract

In this digital era, students are more interested in interactive technology such as online games and animation. And this is a challenge for teachers to be able to create an interesting, interactive, and fun learning atmosphere. This research aims to improve the quality and active learning of students in class VII.I SMPN 2 Tanjung Lago using the Quizizz educational application. The aim of this research is: to determine the increase in student learning outcomes in the Value Comparison material for class VII.I at SMPN 2 Tanjung Lago. This type of research is Classroom Action Research (PTK). Data collection using test and observation methods in January 2024. The results of this research are; that there was an increase in average learning outcomes in cycle I by 65% and cycle II by 92%. The disadvantage of Quizizz is that it depends on the internet network. Quizizz can also be used by educators as an alternative ICT-based teaching media (Information and Communication Techniques) to be used as fully as possible in achieving TP.
PENGARUH MEDIA KARTU DOMINO TERHADAP KEMAMPUAN HOTS PADA MATA PELAJARAN MATEMATIKA KELAS IV SEKOLAH DASAR Pratama, Ria Agustin Setya Sakti; Alyani, Fitri
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 10, No 2 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v10i2.6035

Abstract

This study seeks to prove whether or not there is an influence of domino card media on higher order thinking abilities (HOTS) in Mathematics subjects in class IV elementary school. A quasi-experimental design employing a quantitative method was utilized. A posttest-only non-equivalent control group design was the research design applied. Class IV students, totaling 64, were the sample used in this research, divided into two classes: the experimental class and the control class. The method of data collecting uses saturated sampling. Data collection is carried out through test instruments that include HOTS indicators. Testing shows that there is an influence on students' higher order thinking skills (HOTS) between the control class and the experimental class. According to data analysis, it is proven that there is an influence of the implementation of domino cards on HOTS abilities in fourth grade elementary school mathematics lessons.
HUBUNGAN ANTARA LINGKUNGAN KELUARGA DAN MINAT BELAJAR MATEMATIKA SISWA SMP Wasistha, Sondha Ken; Rikayanti, Rikayanti
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 10, No 1 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v10i1.5284

Abstract

The family environment is very influential in the development of student learning outcomes. In the development of children, the family plays an important role in assisting the development of children in their education which includes obstacles or learning difficulties. The purpose of this study was (1) to evaluate whether there is a correlation between the family environment and students 'interest in studying mathematics and (2) this study was to measure the extent to which the role or contribution derived from the family environment in shaping students' interests. This research can be classified as quantitative research, which takes an approach using correlational methods. In other words, this study focuses on the analysis of relationships or correlations between certain variables in a research context. The sample used in this study consisted of 37 seventh grade students in one of the State Junior High School located in Karawang. The findings of the study indicate a positive correlation between the condition of the family environment and students ' interest in learning mathematics at the level of grade VII (GIS value. 0,000 0,05). Based on the results of correlation analysis, there is a calculated r value of 0.556, while the R value of the table is 0.32461. Thus, since the value of R count (0.556) is greater than that of R table (0.32461), it can be concluded that there is a positive correlation between the family environment and interest in learning mathematics. The family environment variable gave dedication to learning interest by 30.9% and another 69.1% came from other factors.
IMPLEMENTASI MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN PENALARAN MATEMATIS PADA MATERI LINGKARAN KELAS VIII Agustini, Prima Novia; Kesumawati, Nila; Yuliana, Ismi
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 10, No 2 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v10i2.5915

Abstract

The purpose of this class action research is to define the implementation of the problem based learning model to improve the mathematical reasoning ability of the students of the eighth grade Fatimah Azzahra SMP IT Izzudin Palembang 2023/2024 on circular material. Execution of research using two cycles, each cycle has steps namely planning, action, observation, and reflection. Data collection on this study uses observation, and testing. The research was carried out with the participation of 17 students of the eighth grade at Izzudin Palembang IT High School. The aim of this study is to apply the learning model of problem based learning with the aim of improving the ability of mathematical reasoning of students. Students experience improvement in every aspect. The increase in the percentage of students' scores in mathematical reasoning skills during the first cycle reached 61.91%, while in the second cycle increased by 84.03%. The implementation of this study uses the pre-cycle phase by giving pre-test questions so that students reached the percent of 43.13% and in the post-test phase students achieved 80.84% so that it can be concluded that each indicator of mathematic reasoning ability students experienced a good improvement.
PERMAINAN TRADISIONAL MADURA: DARI PERMAINAN TANJAN KE IDE AKTIVITAS SPATIAL SKILLS DALAM PEMBELAJARAN MATEMATIKA Syauqina, R. A. Qothrun Nada; Wardhani, Indah Setyo; Chusna, Noril Lailatul; Ulfa, Sukriya; Fijriyah, Izza
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 10, No 2 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v10i2.6580

Abstract

The tanjan game is believed to be one of the cultural games in Madura. In addition to being an enjoyable game, this game also requires spatial skills, as players are able to engage with spatial images directly. This research employs a qualitative approach, with the researcher as a participant. Data were collected through observation, documentation, and a literature review on spatial skills components. The data analysis techniques used are data reduction, data display, and verification. This study has identified eleven spatial skill activities from the traditional tanjan game. These activities are in line with the spatial skill components, starting from before the game starts or when drawing tanjan to when the tanjan game takes place. In addition, this study determines the mathematical elements contained in each spatial skill activity.
PENGARUH GAYA BELAJAR TERHADAP HASIL BELAJAR MAHASISWA PADA MATERI ANALISIS REAL Sihombing, Natasya Catrina; Munadziroh, Amilah; Zahira, Yusrina Nadiya
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 9, No 2 (2023)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v9i2.5078

Abstract

Gaya belajar siswa menjadi elemen penting yang perlu diperhatikan dalam proses pembelajaran agar tujuan pembelajaran matematika dapat tercapai. Kemampuan untuk mengenali dan menerapkan berbagai gaya belajar dapat memberikan kontribusi yang signifikan dalam mengatasi berbagai permasalahan matematika. Tujuan dari penelitian ini adalah untuk mengetahui apakah gaya belajar memiliki pengaruh yang signifikan terhadap hasil belajar mahasiswa ditinjau dari materi analisis real. Penelitian ini merupakan jenis penelitian korelasional dan expost facto dengan pendekatan kuantitatif. Populasi penelitian mencakup seluruh mahasiswa program studi Pendidikan Matematika, Universitas Pendidikan Indonesia, kelas B angkatan 2023. Metode pengumpulan data dilakukan melalui penggunaan kuesioner, dan analisis data dilakukan dengan menggunakan SPSS. Hasil penelitian menunjukkan bahwa tidak ada pengaruh signifikan gaya belajar terhadap hasil belajar mahasiswa.
EFEKTIVITAS PENGGUNAAN GAME EDUKASI BERBASIS WORDWALL DALAM MENINGKATKAN HASIL BELAJAR MATEMATIS SISWA Anggriany, Nabila; Rakhmawati, Fibri
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 10, No 1 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v10i1.6130

Abstract

This research aims to determine the effectiveness and practicality of using wordwall-based educational games. This research method is RD using a 4D model. Two validators assessed the validity of wordwall-based educational games: material validator and media validator, then carried out practicality and effectiveness tests. The research results show that with a maximum scale of 4.00, the material validation value shows 3.10, and the media validation value shows 3.61. This shows that wordwall-based educational games can be used in a practical way. The average percentage of practicality of wordwall-based educational games is 80.93%, indicating that it is very practical. Apart from that, wordwall-based educational games are considered quite effective with an N-Gain value of 0.3489 for the effectiveness test. Therefore, the wordwall-based educational game developed can be said to be effective in improving students' mathematical learning outcomes.
ANALISIS KEMAMPUAN BERPIKIR KRITIS MATEMATIS SISWA SMP DALAM MENYELESAIKAN SOAL URAIAN ALJABAR Fadya, Saira Inka; Ardiyanti, Yusi
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 10, No 2 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v10i2.5518

Abstract

This research aims to analyze students' critical thinking abilities in solving algebraic essay questions based on Ennis' critical thinking ability indicators. This study uses a qualitative method. The subjects in the research were 36 class VII D students at one of the Karawang Middle Schools. Sampling used saturated sampling. Data collection through 2 questions describing algebra material with validated instruments. Subjects were divided into 5 groups, namely very good, good, fair, poor, and not good level students. The research results showed that 30 students were in the very good category and were able to solve 2 questions correctly. In the good category, 4 students were able to solve 2 questions but were not thorough enough. In the sufficient category, 2 students can answer 1 question correctly. There are no students in the poor or bad categories. The average student score was 93. It was concluded that the student’s critical thinking skills in algebra material with 36 students at one of the Karawang Middle Schools were classified as having very good critical thinking skills.
PENGEMBANGKAN BAHAN AJAR BERBASIS ETNOMATEMATIKA MENGGUNAKAN CANVA APPS PADA CANDI MUARO JAMBI UNTUK KELAS III SD Ouralita, Silvi; Sastrawati, Eka; Budiono, Hendra
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 10, No 1 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v10i1.5445

Abstract

This research aims to describe procedures and describe the level of feasibility of developing ethnomathematics-based teaching materials using Canva apps at the Muaro Jambi temple for class III elementary schools. This research uses research and development (RD) methods using the ADDIE (Analysis, Design, Development, Implementation and Evaluation) model. From the research results, it is known that the ethnomathematics-based teaching materials using the Canva apps developed are very valid, having gone through the validity stages which were validated by 3 teams of experts. Among them, the validation results by material experts obtained an average score (4.5) in the very valid category. Media experts received an average score of (4.8) in the very valid category, and media experts received an average score of (4.8) in the very valid category. The results of the practicality of teaching materials from the teacher response questionnaire with an average score of 5 in the very practical category, and the results of the student response questionnaire with an average score of 5 in the very practical category. The conclusion of this research is that the development of ethnomathematics-based teaching materials using Canva apps at Muaro Jambi Temple for class III elementary schools is very feasible (very valid and very practical).