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Jurnal Metaedukasi : Jurnal Ilmiah Pendidikan
Published by Universitas Siliwangi
ISSN : -     EISSN : 27147851     DOI : -
Metaedukasi mempublikasikan hasil penelitian pendidikan mencakup Evaluasi Pembelajaran, Model Pembelajaran dan Media Pembelajaran.
Articles 10 Documents
Search results for , issue "Vol 7, No 1 (2025): Metaedukasi" : 10 Documents clear
The Wordwall-Based Gamification in Teaching English Vocabulary Febrianti, Dina Triana; Taufiq, Wahyu
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16225

Abstract

This study explores the effect of Wordwall-based gamification strategy in improving English vocabulary mastery among Junior High School students. This study uses a quantitative approach with a one-group pretest-posttest experimental design. Participants consisted of 22 seventh grade students selected based on their low English learning outcomes. Data were collected through vocabulary tests given before and after the intervention. Statistical analysis, using normality tests, descriptive statistics and paired sample t-tests. The results of this study indicate that learning with Wordwall media gamification strategy can significantly improve students' English vocabulary (sig. (2-tailed) 0.00 0.05) which indicates an increase in English vocabulary mastery after the intervention. It is concluded that the use of Wordwall is effective in improving students' vocabulary.
Eksplorasi Implementasi Dimensi Gotong Royong dalam Profil Pelajar Pancasila pada Pembelajaran IPA di Sekolah Menengah Pertama Sendi, Sendi; Hernawati, Diana; Aradea, Aradea
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16222

Abstract

Profil Pelajar Pancasila merupakan program pemerintah untuk mengembangkan karakter siswa berbasis nilai-nilai Pancasila, termasuk dimensi gotong royong. Nilai ini penting untuk ditanamkan sejak dini, terutama di jenjang pendidikan dasar. Penelitian ini bertujuan mengeksplorasi Implementasi Dimensi Gotong Royong dalam Profil Pelajar Pancasila pada Pembelajaran IPA di kelas VII A SMPN satu atap 1 Sidamulih. Pendekatan kualitatif deskriptif analitis digunakan untuk memahami fenomena rendahnya sikap gotong royong di kelas tersebut. Hasil penelitian menunjukkan bahwa penerapan dimensi gotong royong, meliputi aspek kolaborasi, kepedulian, dan berbagi, telah berjalan dengan sangat baik. Guru berhasil membimbing siswa dalam bekerja sama, berkomunikasi efektif, serta berbagi tanggung jawab melalui diskusi kelompok. Pendekatan ini terbukti efektif dalam membangun sikap gotong royong melalui pembentukan kelompok heterogen. Hasil penelitian memberikan panduan praktis bagi guru untuk mengintegrasikan nilai-nilai gotong royong dalam pembelajaran berbasis karakter. Temuan ini menjadi landasan untuk memperkuat internalisasi nilai gotong royong di kalangan siswa, baik dalam pendidikan maupun kehidupan sehari-hari.
Students’ Perceptions of Digital Literacy-Based Media in English Language Learning Nurlita, Reekhan; Taufiq, Wahyu
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16223

Abstract

This study explores students’ perceptions of the use of digital literacy-based media in English language learning. The research was conducted at a Senior High School in Sidoarjo, involving eleventh-grade students as participants. Using a qualitative descriptive method, data were collected through interviews, classroom observations, and document analysis. The results indicate that students generally responded positively to the integration of digital tools such as YouTube, Canva, Duolingo, Elsa Speak, Kahoot, and Quizizz. These tools were seen as more interactive, flexible, and motivating compared to traditional learning methods. Students reported increased engagement, creativity, and confidence in learning English. However, several challenges were also noted, including unstable internet connections and distractions from unrelated digital content. The study concludes that digital literacy-based media significantly enhance the quality and effectiveness of English learning when supported by proper guidance and instructional planning.
Gamifying Reading: Using Quizizz to Boost EFL Students’ Narrative Text Skills Qomariyah, Nilam Lailiyatul; Taufiq, Wahyu
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16224

Abstract

This study aims to examine the effectiveness of using the Quizizz application with gamification techniques to improve students' reading comprehension, particularly in understanding narrative texts. The research employed a quasi-experimental design involving two classes at a scool in Sidoarjo, East Java. The experimental group used Quizizz as a learning medium, while the control group used conventional teaching methods. The results showed a significant improvement in reading comprehension in the experimental group compared to the control group. The application of gamification elements such as points, avatars, leaderboards, and instant feedback successfully increased students’ motivation, engagement, and learning outcomes. These findings indicate that integrating technology-based gamified learning tools like Quizizz can be an effective strategy for improving students’ reading comprehension in English, especially in narrative texts.
Perancangan Aplikasi Edukasi Interaktif Baca dan Tulis Untuk Usia Prasekolah Berbasis Android Saputra, Dedi; Akbar, Fajar; Meilinda, Eva; Sudibyo, Aji; Nuryadi, Nanang
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16377

Abstract

Penelitian ini bertujuan untuk merancang dan mengembangkan sebuah aplikasi edukasi interaktif berbasis Android yang berfokus pada pembelajaran membaca dan menulis untuk anak usia prasekolah, khususnya pada rentang usia 0 hingga 6 tahun yang sudah terdaftar di PAUD atau TK. Pada usia ini, perkembangan kognitif dan motorik anak sangat pesat, sehingga membutuhkan stimulasi yang tepat dan menyenangkan. Aplikasi ini dirancang menggunakan pendekatan multimedia interaktif, mengintegrasikan elemen visual, audio, dan sentuhan untuk menciptakan pengalaman belajar yang menarik dan efektif. Metode perancangan yang digunakan meliputi analisis kebutuhan pengguna, perancangan antarmuka, pengembangan konten edukasi yang sesuai dengan kurikulum prasekolah, serta implementasi pada platform Android. Aplikasi ini akan menyajikan berbagai aktivitas seperti pengenalan huruf, latihan menulis dasar, permainan menyusun kata, dan aktivitas interaktif lainnya yang mendukung literasi dini. Hasil perancangan diharapkan menghasilkan aplikasi yang intuitif, mudah digunakan oleh anak-anak, serta mampu meningkatkan minat belajar mereka dalam membaca dan menulis. Dengan demikian, aplikasi ini diharapkan dapat menjadi alat bantu yang signifikan bagi orang tua dan pendidik dalam mendukung perkembangan anak usia dini secara holistik.
Development of Virtual Reality (VR)-Based “Jelajah Geometri” Animation Media to Improve Critical Thinking Skills of Grade IV Elementary School Students Wahyuningrum, Fanny; Arifuddin, Ahmad; Andini, Wulan; Firdaus, Fery Muhamad
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16482

Abstract

This research aims to understand the development process of the "Jelajah Geometri" animation media based on virtual reality (VR) to enhance critical thinking skills in fourth-grade elementary school students, as well as to determine the students' responses after using the "Jelajah Geometri" animation media based on virtual reality (VR) to improve critical thinking skills in fourth-grade elementary school students on the topic of composition and decomposition of flat shapes. This research was conducted at SDN Penggung I, involving 20 fourth-grade students as respondents. The method used in this research is Research and Development (RD) based on the ADDIE development model, which consists of five main stages: 1) Analysis, 2) Design, 3) Development, 4) implementation, and 5) Evaluation. Based on the validation results from the expert team, the media feasibility levels are as follows: media expert 96%, language expert 100%, and material expert 95%, all of which fall into the very valid category. After revisions were made to the media and materials according to the suggestions from the validators, the researcher proceeded to the implementation stage, or trial, with 20 fourth-grade students. The implementation results indicate  that the media received a score of 76%, which falls into the "good" category.
Students’ Perceptions on The Teacher’s Rewards on The EFL Context Mardiani, Veni Renny Resligina; Tandiana, Soni Tantan; Hidayati, Arini Nurul
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16613

Abstract

This study aims to investigate students' perceptions of the use of rewards given by teachers in learning English. The study was conducted in one of the Junior High Schools in Tasikmalaya. This study uses a descriptive case study method. The data collection technique was in the form of interviews with 3 students, the first student who always gets rewards, the second who sometimes gets rewards, and the third who never gets rewards. Then, the data was analyzed based on the theory of Braun and Clarke (2016). The results of the study showed that giving rewards by teachers in class encourages students to be more enthusiastic, confident, and makes them feel appreciated. In addition, rewards also improve the relationship between teachers and students in the classroom.
Classroom Interaction Analysis on Kindergarten School Cahyani, Mia; Supriyono, Yusup; Tandiana, Soni Tantan
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16614

Abstract

Classroom interaction is an essential part of the teaching and learning process in the classroom. This study aims to understand the interactions that occur between teachers and students in a kindergarten setting. The study involved one teacher and 20 students. This research used a qualitative method, namely a descriptive case study. Data were collected through video-recorded observations. The data were analyzed using the theory of Miles and Huberman (1994). The study shows that teacher-student interactions can be seen from teacher talk and student talk. In teacher talk, several indicators emerged, such as: dealing with feelings, praising and encouraging, using the ideas of students, asking questions, giving information, and giving direction. Meanwhile, in student talk, there are indicators like student response, specific, nonverbal, silence, student-initiated, and laughter. Asking questions is the most frequently used by the teacher, while student response, specifically, is the most dominant response by the students.
Meningkatkan Kemampuan Menulis Siswa dalam Konteks Bahasa Inggris sebagai Bahasa Penutur Asing Maryani, Ade Irma
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16615

Abstract

This study aims to examine the improvement of writing skills in a junior high school student at a school in Pangandaran through the use of images and writing guidance. This research employed an action research method with a single female student as the data source. Data were collected from observations and interviews, which were transcribed and analyzed using thematic analysis. The findings of this study indicate that writing guidance can enhance the student's ability to acquire new vocabulary and improve grammatical structure. Additionally, the use of images positively influenced the student’s ability to generate ideas and organize her writing more effectively. Based on these results, the use of images combined with writing guidance is effective in supporting the writing learning process for junior high school students in one of the schools in Pangandaran.
Teaching English Vocabulary Mediated By Song Marwan, Antika Sari; Narulita, Nita Sari; Ruslan, Ruslan
Jurnal Metaedukasi: Jurnal Ilmiah Pendidikan Vol 7, No 1 (2025): Metaedukasi
Publisher : Universitas Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/metaedukasi.v7i1.16611

Abstract

This research aims to determine the development of English word pronunciation and meaning through songs. The research method used is action research. Observation was used to collect data. Meanwhile, the data source in this study is a child approximately 9 years old. The data obtained from this study consists of observation results that have been transcribed. After all data were collected, thematic analysis by Braun Clarke (2006) was used to analyze the data. The results of the study show that the development of English word pronunciation and meaning through songs improves by pronouncing English words, singing the learned songs, understanding word meanings by answering provided questions, and learning meanings through physical activities. From the results, the researcher concludes that the use of songs in the learning process is very effective and positively influences the learning of word pronunciation and understanding of English vocabulary.

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