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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 10,963 Documents
PENERAPAN PROJECT-BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN MENYELESAIKAN MASALAH OPERASI HITUNG UANG SISWA KELAS III SEKOLAH DASAR Nurfadilah; Masnur; Nadar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17566

Abstract

ABSTRAK Abstrak. Penelitian ini dilatarbelakangi oleh rendahnya kemampuan siswa kelas III UPT SDN 280 Pinrang dalam menyelesaikan masalah operasi hitung uang. Hanya 33,33% siswa mencapai Kriteria Ketercapaian Tujuan Pembelajaran (KKTP) sebesar 70 dengan rata-rata nilai 53,33 akibat pembelajaran yang masih berpusat pada guru. Penelitian ini bertujuan mendeskripsikan penerapan model Project-Based Learning (PBL) serta meningkatkan kemampuan siswa dalam menyelesaikan masalah operasi hitung uang. Penelitian menggunakan Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus dengan subjek 12 siswa kelas III semester genap tahun pelajaran 2025/2026. Data dianalisis secara kuantitatif dan kualitatif. Hasil penelitian menunjukkan peningkatan rata-rata nilai dari 53,33 menjadi 65,83 pada Siklus I dan 77,92 pada Siklus II. Ketuntasan belajar klasikal meningkat dari 33,33% menjadi 58,33% pada Siklus I dan 83,33% pada Siklus II. Keterlaksanaan pembelajaran oleh guru meningkat dari 80,8% menjadi 96,7%, sedangkan aktivitas belajar siswa meningkat dari 80,6% menjadi 97,2%. Hasil penelitian menunjukkan bahwa model Project-Based Learning (PBL) efektif meningkatkan kemampuan siswa dalam menyelesaikan masalah operasi hitung uang melalui pembelajaran kontekstual berbasis proyek. Kata Kunci : Project-Based Learning,Operasi Hitung Uang, Hasil Belajar Matematika, Penelitian Tindakan Kelas,Sekolah Dasar
PENGARUH PENGGUNAAN MEDIA FLASH CARD TERHADAP KEMAMPUAN MEMBACA PERMULAAN PADA PEMBELAJARAN BAHASA INDONESIA KELAS I SDI MANUNAI Agustina Sofia Gelu; Sonya Kristiani Maria; Yohanes Ehe Lawotan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Publish
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17572

Abstract

This study was motivated by the low level of beginning reading skills among Grade I students in Indonesian language learning at SDI Manunai. One effort that can be made to improve students' beginning reading skills is the use of flash card media. This research employed a quantitative approach with an experimental research design using a one-group pretest-posttest design. The population of this study consisted of all Grade I students of SDI Manunai, who also served as the research sample, totaling 18 students. The data collection techniques used were tests, observation, and documentation. The research instruments included pretest and posttest questions as well as observation sheets. The data analysis techniques used were the normality test and the paired sample t-test hypothesis test with the assistance of SPSS version 21. The results showed that the average pretest score of 53.89 increased to 93.33 in the posttest. The hypothesis test results indicated a Sig. (2-tailed) value of 0.000 < 0.05, meaning that H₀ was rejected and Hₐ was accepted. In addition, the observation results showed an average achievement rate of 96.43%, which was categorized as very good. Therefore, it can be concluded that the use of flash card media has a significant effect on students' beginning reading skills in Indonesian language learning for Grade I students at SDI Manunai.
OPTIMALISASI PEMBELAJARAN PENDIDIKAN PANCASILA MENGGUNAKAN MEDIA CANVA INTERAKTIF DAN PERMAINAN DOMINO NILAI UNTUK SISWA KELAS V UPT SDN 237 PINRANG Fitria; Suparman; Eka Wahyuni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17574

Abstract

ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya keaktifan dan hasil belajar siswa kelas V pada mata pelajaran Pendidikan Pancasila di UPT SDN 237 Pinrang yang disebabkan oleh pembelajaran konvensional berbasis ceramah serta minimnya penggunaan media pembelajaran interaktif. Penelitian ini bertujuan meningkatkan keaktifan dan hasil belajar siswa melalui integrasi media Canva Interaktif dan permainan edukatif Domino Nilai. Penelitian menggunakan metode Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart dengan pendekatan mixed method yang dilaksanakan dalam dua siklus, meliputi tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian terdiri atas 20 siswa kelas V. Data dikumpulkan melalui observasi, tes hasil belajar, dan dokumentasi, kemudian dianalisis secara deskriptif kuantitatif menggunakan persentase ketuntasan belajar. Hasil penelitian menunjukkan adanya peningkatan pada setiap siklus. Persentase ketuntasan belajar meningkat dari 45% pada pratindakan menjadi 65% pada siklus I dan mencapai 90% pada siklus II. Nilai rata-rata kelas juga meningkat dari 68 menjadi 74, kemudian 84. Hasil tersebut menunjukkan bahwa penerapan media Canva Interaktif yang dipadukan dengan permainan Domino Nilai efektif meningkatkan keaktifan dan hasil belajar siswa pada pembelajaran Pendidikan Pancasila di sekolah dasar. Kata Kunci: Pendidikan Pancasila; Canva Interaktif; Domino Nilai; Hasil Belajar; Penelitian Tindakan Kelas
MENINGKATKAN KETERAMPILAN METAKOGNITIF MELALUI LAYANAN KLASIKAL MULTIMODAL LITERASI SISWA KELAS XI SMA NEGERI 1 AIR PUTIH TAHUN AJARAN 2025/2026 Abdillah Saputra Sinaga; Rosmala Dewi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17576

Abstract

Low metacognitive skills among students result in suboptimal abilities to plan,monitor, and evaluate the learning process. This study aims to enhance students'metacognitive skills through multimodal literacy-based classroom guidance servicesfor Grade XI students at SMA Negeri 1 Air Putih during the 2025/2026 academicyear. The study employs the Guidance and Counseling Action Research (PTBK)method using the Kemmis and McTaggart model, conducted over two cyclescomprising planning, implementation, observation, and reflection stages. Theresearch subjects consisted of 21 students selected based on screening resultsindicating low metacognitive skills. Data collection involved Likert-scalequestionnaires, observation, and documentation, while data analysis utilizeddescriptive quantitative techniques (percentages and categorization) and qualitativeanalysis (data reduction, data presentation, and conclusion drawing). The resultsindicate that prior to the intervention, 21 students (65.62%) fell into the lowmetacognitive skills category. Following the implementation of multimodal literacy-based classroom guidance services, the percentage of students reaching the highcategory increased from 28.5% in Cycle I to 85.7% in Cycle II; meanwhile, theaverage score rose from 56.71 in the pre-cycle stage to 66.33 in Cycle I and 83.67 inCycle II. These findings demonstrate that multimodal literacy-based classroomguidance services are effective in improving students' metacognitive skills,particularly regarding the aspects of planning, monitoring, and evaluating.
STRATEGI GURU PAI DALAM MENINGKATKAN MOTIVASI BELAJAR SISWA PADA ERA DIGITAL DI MA DARUT TAQWA PURWOSARI PASURUAN Figa Zeolita Wibowo; Wiwin Fachrudin Yusug
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17577

Abstract

Perkembangan teknologi digital telah secara signifikan memengaruhi bidang pendidikan, termasuk proses pembelajaran Pendidikan Agama Islam (PAI). Kehadiran teknologi tidak hanya mempermudah akses informasi tetapi juga menghadirkan berbagai tantangan yang dapat memengaruhi motivasi belajar siswa. Oleh karena itu, guru dituntut untuk menerapkan strategi pembelajaran yang sesuai dengan kebutuhan siswa di era digital. Penelitian ini bertujuan untuk mengkaji strategi yang digunakan oleh guru PAI untuk meningkatkan motivasi belajar siswa dan mengidentifikasi tantangan yang dihadapi selama proses pembelajaran di MA Darut Taqwa Purwosari Pasuruan. Penelitian ini menggunakan pendekatan kualitatif dengan desain studi kasus. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi, kemudian dianalisis melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa motivasi belajar siswa ditingkatkan melalui penggunaan media pembelajaran berbasis digital, penerapan berbagai metode pengajaran, bimbingan personal, dan penguatan nilai-nilai agama dalam kegiatan pembelajaran. Tantangan yang diidentifikasi meliputi penggunaan teknologi yang tidak tepat, konsentrasi belajar yang rendah di antara beberapa siswa, dan perbedaan kemampuan siswa dalam memanfaatkan media digital. Meskipun demikian, berbagai upaya yang dilakukan oleh guru telah berhasil mendorong pertumbuhan motivasi dan keterlibatan siswa dalam pembelajaran Pendidikan Agama Islam. Kata kunci: Strategi Guru PAI, Motivasi Belajar, Era Digital.
PENERAPAN MODEL PROBLEM-BASED LEARNING (PBL) MELALUI MEDIA PEMBELAJARAN WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR MENGENAL PETA MATA PELAJARAN IPAS SISWA KELAS IV SDN BANJARSAWAH I Rafika Maulidiah Karomah; Ribut Prastiwi Sriwijayanti; Didit Yulian Kasdriyanto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17580

Abstract

ABSTRACT This research was motivated by the low learning outcomes of fourth grade students at SDN Banjarsawah I in the IPAS subject on map recognition material. The low learning outcomes were caused by teacher centered learning, the use og monotonous lecture methods, and the lack of interactive learning media. As a result, studentswere less active, easily bored, unfocused, and had dificulties understanding map concepts such as symbols, legends, cardinal directions, and scales. This study aims to determine the implementation of the Problem-Based Learning (PBL) model through Wordwall learning media on the “recognizing maps” material in the IPAS subject for fourth-grade students at SDN Banjarsawah I, and to determine the improvement in learning outcomes through the application of the Problem-Based Learning (PBL) model using Wordwall learning media in the IPAS subject for fourth-grade students at SDN Banjarsawah I. This study used Classroom Action Research (CAR) conducted in two cycles. Each cycle consisted of planning, action implementation, observation, and reflection stages. The subjects of the study were 11 fourth-grade students of SDN Banjarsawah I, consisting of 5 male students and 6 female students. Data collection teachniques were carried out throught observation, interviews, tests, and documentation. The Minimum Completeness Criteria (KKM) determined was 70 with classical completeness of 80%. The results of the study indicated that the implementation of the Problem-Based Learning (PBL) model assisted by Wordwall learning media was able to improve students’ learning outcomes. In the pre-cycle stage, the students’ average score was only 65.63%, with a learning completeness percentage of 36.36%, meaning that only 4 students achieved mastery, while 7 students (63.63%) had not yet reached the Minimum Completeness Criteria (KKM). After the implementation of the action in Cycle I, the average score increased to 75.54%, with learning completeness reaching 54.54%, or 6 students achieving mastery, while 5 students (45.45%) were still incomplete. In Cycle II, students’ learning outcomes improved again, with the average score reaching 84.27 and learning completeness increasing to 81.81%, or 9 students achieving mastery, while 2 students (18.18%) had not yet reached the KKM. These two students were subsequently provided with reflection activities and special guidance by the teacher through learning assistance, motivational support, and additional exercises so that they could better understand the topic of map recognition and improve their learning outcomes. Furthermore, student activity in the learning process also increased from 56.52% in Cycle I to 75% in Cycle II. Therefore, the implementation of the PBL model assisted by Wordwall learning media proved to be effective in improving students’ learning outcomes on the topic of map recognition in Grade IV at SDN Banjarsawah I.
Pengaruh Aktivitas Menggambar Batik Magic Color Terhadap Kreativitas Anak di Taman Kanak-kanak Pertiwi 1 Kantor Gubernur Padang Julia Yonika; Farida Mayar; Elise Muryanti; Tisna Syafnita
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17581

Abstract

This article is based on research results that are motivated by the low creativity of early childhood and the lack of variety of learning activities that can provide optimal stimulation. This condition causes children's creativity not to develop optimally. To overcome this problem, the Batik Magic Color drawing activity is implemented as an interesting, fun art activity, and is able to provide opportunities for children to explore, imagine, and express their ideas creatively. This study aims to determine the effect of the Batik Magic Color drawing activity on the creativity of group B children at Pertiwi 1 Kindergarten, Padang Governor's Office. The method used is a quantitative approach with a quasi-experimental design (Nonequivalent Control Group Design), which involves two groups, namely the experimental group that was given treatment in the form of Batik Magic Color drawing activities and the control group that followed conventional learning. The research sample consisted of class B3 as the experimental class with a total of 16 children and class B5 as the control class with a total of 16 children selected using a purposive sampling technique. Data collection techniques used observation, assessment of work results, and documentation. Data analysis was carried out through normality tests, homogeneity tests, and hypothesis testing using the Independent Sample t-test. The results of the study showed that the average creativity score of children in the experimental class increased from 8.81 in the pre-test to 21.50 in the post-test. The results of the hypothesis test obtained a Sig. (2-tailed) value of 0.001 < 0.05, so it can be concluded that there is a significant influence of the Batik Magic Color drawing activity on the creativity of group B children at Pertiwi 1 Kindergarten, Padang Governor's Office.
STRATEGI KOMUNIKASI PUBLIC RELATIONS TAMAN ISMAIL MARZUKI DALAM MEMANFAATKAN INSTAGRAM UNTUK MEMPERTAHANKAN REPUTASI DI ERA DIGITAL Novelia Simare Mare; Fauzi Syarief
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 Nomer 03, September 2026 Publication
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17584

Abstract

The development of information technology in the digital era requires organizations, including cultural institutions such as Taman Ismail Marzuki (TIM), to manage communication and maintain their reputation through social media, particularly Instagram. This study aims to analyze the Public Relations communication strategy implemented by Taman Ismail Marzuki in utilizing Instagram to maintain its reputation in the digital era while also increasing Generation Z's interest in visiting, following the institution's revitalization in 2022. This study employs a qualitative approach with a case study design and a constructivist paradigm. Data were collected through in-depth interviews, observation, and documentation studies, then analyzed using Cutlip and Center's Public Relations managerial approach, which consists of four stages, namely fact finding, planning, communication-action, and evaluation, complemented by a SWOT and 4P analysis of Taman Ismail Marzuki's Instagram account. The results show that Taman Ismail Marzuki uses Instagram as its main channel to build brand awareness as well as an image as an active, open, and contemporary center for art and culture. The consistency of the content produced has proven capable of shaping a positive perception, both internally and among visitors/followers, as well as encouraging direct visits, particularly among Generation Z as the main target audience. Thus, it can be concluded that Taman Ismail Marzuki's Public Relations communication strategy through Instagram has been implemented systematically and quite effectively in maintaining its reputation in the digital era, although several aspects still need to be further developed, particularly content interactivity and collaboration with creators and communities to further engage Taman Ismail Marzuki with its Generation Z audience.
KECAKAPAN BERBAHASA INDONESIA DALAM NARASI BRANDING DIGITAL UMKM: ANTARA IDENTITAS LOKAL DAN TUNTUTAN PASAR GLOBAL Cut Nova Maulidza
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 3, September 2026 Public
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17585

Abstract

This study aims to analyze the role of Indonesian language proficiency in shaping digital branding narratives for Micro, Small, and Medium Enterprises (MSMEs), particularly in connecting local cultural identity with the demands of the global market. The study employed a library research method by reviewing relevant academic journals and reference books related to the research topic. The findings indicate that effective Indonesian language proficiency is a strategic asset that enables MSME owners to build strong brand image and brand equity in the digital marketplace. However, MSMEs also face the challenge of balancing the use of Indonesian, which reflects local cultural values, with the adoption of global terminology commonly used in digital marketing. MSMEs that successfully integrate local linguistic strengths with adaptive digital communication strategies are more likely to enhance their competitiveness in the global market. Therefore, this study highlights the importance of improving Indonesian language competence while preserving local wisdom and remaining responsive to the evolving dynamics of international markets.
PENGARUH PENDIDIKAN DAN TINGKAT PENGANGGURAN TERHADAP KEMISKINAN DI SUMATERA BARAT Daffa Febri Nurdinda; Fira Mutawaqila; Intan Wahyu Wanti; Indri Puspita Sari; Muhammad Roofi; Ansofino
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 3 (2026): Volume 12 No. 3, September 2026 Release
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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i3.17586

Abstract

Poverty remains one of the major development challenges influenced by various factors, including the level of education and unemployment. Education plays a crucial role in improving the quality of human resources, thereby creating greater employment opportunities and increasing income, while a high unemployment rate reduces people's ability to meet their basic needs and may lead to higher poverty levels. This study aims to analyze the effect of education and unemployment on poverty in West Sumatra Province. The research employs a quantitative approach using multiple linear regression analysis. The data used are secondary data obtained from the Central Statistics Agency (BPS) of West Sumatra, covering educational indicators, the Open Unemployment Rate (OUR), and the poverty rate. The results indicate that education has a negative and significant effect on poverty, whereas unemployment has a positive and significant effect on poverty. Simultaneously, education and unemployment significantly influence poverty in West Sumatra Province. These findings suggest that improving the quality of education and reducing unemployment through the expansion of employment opportunities are essential strategies for alleviating poverty and enhancing the welfare of the people in West Sumatra.

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