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Didaktik : Jurnal Ilmiah PGSD STKIP Subang
ISSN : 2614722X     EISSN : 24775673     DOI : https://doi.org/10.36989/didaktik
Core Subject : Education,
Didaktik : Jurnal Ilmiah PGSD STKIP Subang adalah salah satu jurnal yang dterbitkan oleh STKIP Subang, jurnal ini mempunyai bidang cakupan yaitu Penelitian Pendidikan. Terbit pada bulan Juni dan Desember setiap tahunnya. Didaktik : Jurnal Ilmiah PGSD STKIP Subang melalui proses review oleh dua reviewer sesuai bidang keahlianya. Jurnal didaktik telah terindex oleh Google Sholar dan ROAD. Adapun P-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2477-5673, serta E-ISSN dari Didaktik : Jurnal Ilmiah PGSD STKIP Subang yaitu 2614-722X. Website jurnal yang digunakan yaitu https://jurnalstkipsubang.ac.id dengan versi OJS ke 2.0, kemudian dirubah domain dan hosting ke alamat https://journal.stkipsubang.ac.id dengan versi OJS 3.0, sehingga kebanyak histori dan jumlah kunjungan berada pada domain https://jurnalstkipsubang.ac.id, namun dikarenakan ada masalah integrasi dari yang lama ke yang baru, sehingga kami menggunakan versi OJS 3.0 di domain baru. Dan menggunakan quicksubmit di OJS yang baru.
Articles 3,055 Documents
PENGGUNAAN MODEL DISCOVERY LEARNING DALAM MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PADA PELAJARAN IPAS KELAS IVA SDN 34 PONTIANAK KOTA Dian Febriani; Kartono; Mamik Untaria
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1844

Abstract

This research highlights the problem of limited critical thinking capacity of elementary school children in science and social science disciplines (IPAS). The aim of this project is to use a discovery learning model to improve students' critical thinking skills in Natural and Social Sciences. This research approach uses a lesson study model which consists of three cycles, namely Plan (planning), Do (doing or implementing), and See (observing and reflecting on the learning process). The research subjects were 32 Class IV A students of SDN 34 Pontianak City. Utilize assessments, observation notes, documentation, and collect data on critical thinking. According to research findings, students' overall critical thinking test scores reached 59% in cycle 1, 75% completeness in cycle 2 and 91% completeness in cycle 3. From the results of the tests carried out, there was an increase in students' critical thinking abilities in Science lessons. Nature and Social (IPAS) class IVA SDN 34 Pontianak City.
PENINGKATAN KEAKTIFAN DAN HASIL BELAJAR PESERTA DIDIK KELAS IV MATA PELAJARAN IPAS MENGGUNAKAN MODEL PBL DENGAN BERBANTUAN MEDIA BENDA KONKRET DI SD Muhammad Khusen; Agustina Tyas Asri Hardini
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1847

Abstract

ABSTRAK Tujuan penelitian ini untuk meningkatkan keaktifan dan hasil belajar IPAS dengan menggunakan model Problem Based Learning (PBL) berbantuan media konkret di sekolah dasar. Jenis penelian yang digunakan adalah Kemmis & Taggart dengan teknik yang digunakan adalah tes dan non tes. Subjek dalam penelitian ini adalah peserta didik kelas IV SD N Kecandran 01 Salatiga yang terdiri dari 28 peserta didik. Kriteria keberhasilan dalam penelitian ini yaitu jika nilai rata-rata peserta didik kelas IV mencapai KKTP ≥ 75 dan keberhasilan keaktifan mencapai 80% dari seluruh peserta didik. Dari rata-rata keaktifan belajar pada Pra siklus 45 (cukup) meningkat di siklus I 58,57 (tinggi) dan meningkat kembali pada siklus II sebesar 83,21 (sangat tinggi). Hasil belajar peserta didik dari pra siklus 52,32 meningkat pada siklus I dengan rata-rata kelas 60,71 dan mengalami peningkatan kembali pada siklus II sebesar 80,35. Hasil penelitian menunjukkan melalui model Problem Based Learning berbantuan media konkret dapat meningkatkan keaktifan dan hasil belajar IPAS. Kata Kunci: IPAS, Hasil Belajar, PBL, Media Konkret
PENGARUH KECAKAPAN DIGITAL SISWA SMP NEGERI 1 BATANG KABUPATEN JENEPONTO TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN BAHASA INDONESIA Annisa Nurdin; Abd Halling; Citra Rosalyn Anwar
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1849

Abstract

Students have smartphones and are able to use every application they have on their smartphones such as communication applications, online games, social media and the like. The aim of this research is to measure the digital abilities or skills possessed by students and how students use them, to show an overview of the implementation of the learning process involving students' digital abilities or skills in Indonesian language subjects and to find out whether there is an influence on the digital skills of students at SMP Negeri 1 Batang Jeneponto Regency on student learning outcomes in Indonesian language subjects. This research was conducted using a quantitative approach with a type of research that used a quasi-experimental type with a method that only used one treatment group and did not use a control group. The sample from this research was 25 students from class VIII. The instruments in this research use questionnaires, tests (assignments) and documentation as support for this research. The questionnaire consists of a pretest given before the learning process is carried out and a posttest given after the learning process is carried out, while the test consists of tasks containing news text and poetry text material. Data analysis uses descriptive statistical analysis and inferential statistical analysis with hypothesis testing using the t-test. Based on the results of data analysis and t-test, the average value of students' abilities and learning outcomes after the implementation of the learning process involving students' digital skills was higher than before the implementation of the learning process involving students' digital skills. All students involve digital skills by using several methods of using search engines and social media in completing assignments with news text and story text material. The results of this research show that there is an influence on the digital skills of students at SMP Negeri 1 Batang Jeneponto Regency on student learning outcomes in Indonesian language subjects.
PENINGKATAN HASIL BELAJAR IPAS PESERTA DIDIK MELALUI PENDEKATAN TPACK BERBANTUAN MEDIA AUGMENTED REALITY KELAS V SD Asri Rahmawati; Sandi Budiana; Hida Wahida Chusen
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1850

Abstract

This Collaborative Classroom Action Research (PTKK) aims to find out and get data on how to improve IPAS learning outcomes about the human visual system for grade V students of SDN Kawung Luwuk in semester 1 of the 2023/2024 academic year through the TPACK approach and Augmented Reality media.This research departs from the results of observations of the problems of grade V students at SDN Kawungluwuk, namely there are several concepts in the subject matter that are still considered difficult or abstract for students. This can be a challenge for educators in explaining the material effectively and ensuring students' understanding. The value of media effectiveness is obtained from the response of students or respondents when using the media and comprehension tests after getting the material of the human visual system and ecosystems with Augmented Reality media. Learning outcomes obtained by students in each cycle. In cycle I with the average value of learning outcomes obtained by 71 and in cycle II the average value increased to 85. As for the presentation of completeness in cycle I 63% and in cycle II reached 88% exceeding the predetermined research success indicator of 85%. Based on research that has been conducted by researchers at Kawungluwuk State Elementary School on the Application of the TPACK approach and Augmented Reality media to Improve Learning Outcomes of IPAS subjects, it is generally concluded that the application of the learning model has succeeded in providing an increase in learning outcomes in class V-A students of SDN Kawungluwuk.
ANALISIS IMPLEMENTASI KURIKULUM MERDEKA DI SD WILAYAH JAKARTA BARAT Ragil Marcelino; Ino Budiatman; Rizki Zuliani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1851

Abstract

Penelitian ini memakai pendekatan kualitatif deskriptif yang membahas terkaitpermasalahan- permasalahan yang terjadi di SD Negeri Wilayah Jakarta Barat padapelaksanaan penerapan kurikulum merdeka. Kurikulum merdeka ialah kurikulumbaru yang diterapkan sebagai penyempurna dari kurikulum sebelumnya yaknikurikulum 2013. Dalam pelaksanaannya pada pembelajaran, kurikulum merdekasudah dikembangkan sebagai kurikulum yang lebih efektif tetapi tetap fokus pada2materi- materi yang mendasar, pengembangan karakter dan kompetensi padapeserta didik. Seperti pada ulasannya kalau kurikulum merdeka mempunyai tujuansebagai pemulihan pada krisisnya pendidikan yang semakin parah akibat pandemiCOVID- 19, tidak hanya itu kurikulum merdeka juga bertujuan guna memberikankebebasan kepada sekolah ataupun guru dan untuk meningkatkan serta mengelolakurikulum dan pendidikan yang disesuaikan dengan ciri karakteritik lembagapendidikan serta peserta didik. Penelitian ini mengambil sebagian responden yangterdiri dari kepala sekolah, guru kelas empat, dan peserta didik yang diperkirakansanggup serta mengerti terkait penelitian ini. Dalam pengambilan datamenggunakan metode wawancara, observasi dan dokumentasi. Hasil daripenelitian ini menyatakan terdapat permasalahan yang terjadi dalam penerapanpelaksanaan kurikulum merdeka di SD Negeri Wilayah Jakarta Barat serta upayayang dilakukan untuk menanggulangi permasalahan yang terjadi tersebut.Permasalahan tersebut ialah terkait pemahaman guru itu sendiri tentang kurikulummerdeka serta akibat seringnya pergantian CP atau Capaian Pembelajaran yangdialami oleh sekolah maupun guru didalam pelaksanaannya. Solusi daripermasalahan itu para guru melakukan pelatihan-pelatihan di dalam suatu lembagasekolah maupun pemerintahan, dan melaksanakan diskusi serta sosialisasi antarguru dan kepala sekolah baik di dalam satu sekolah maupun antar sekolah yanglainnya.
IMPLEMENTASI MODEL TGT BERBANTU MEDIA GAYANG SEBAGAI UPAYA PENINGKATAN HASIL BELAJAR IPAS KELAS V SEKOLAH DASAR Novia Kusumaningrum; Bambang Ismanto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1852

Abstract

The importance of learning science in the world of basic education makes teachers required to be able to create a pleasant learning atmosphere and be able to motivate students to collaborate in the learning process. From the data in the field, the results of observations made by researchers during the pre-cycle on August 31, 2023 at Noborejo 01 Salatiga State Elementary School in the learning process using a classical model and centered on the teacher alone. solution to the application of the TGT (Teams Games Tournament) model with the help of gayang media as an increase in student learning outcomes. The existence of this TGT type cooperative learning model provides opportunities for students to be able to develop their thinking skills in solving problems and foster a spirit of learning and a sense of responsibility for fellow members in their group. The results of observations on the positive activities of students were 70% in cycle I and increased to 89% in cycle II, learning management was originally 72% in cycle I to 88% in cycle II, with the implementation of the TGT (Teams Games Tournament) cooperative model assisted by Gayang media (Puppet Pictures) the learning outcomes of students increased, this was shown from an average of 70.0 in cycle I to 77.8 in cycle II. As well as an increase in students' learning completeness from 69% in cycle I to 86% in cycle II.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT TERHADAP HASIL BELAJAR PKN SISWA SEKOLAH DASAR D. Wahyudin; Jennyta Caturiasari; Asri Apri Tri Lianti Putri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1853

Abstract

Learning outcomes for each student are varied and not all students have high learning outcomes. This can be caused by various factors including factors that exist in the student who is less active during the learning process based on the lack of variety of learning models applied during the learning process, so that students do not understand the learning material properly. This study uses a cooperative learning model of teams games tournament type with the aim of knowing the improvement of student learning outcomes after using a cooperative learning model of teams games tournament type in class V and to determine the effect of cooperative learning model of teams games tournament type on student learning outcomes. With the research method used is pre experimental one group pre-test post-test design. The sample in this study was class V students totaling 28 people. The sampling used simple random sampling technique. Data collection in this study used tests and non-tests, namely questions about students' Civics learning outcomes and documentation. The results of this study state that the use of the teams games tournament type cooperative learning model has a positive effect on the Civics learning outcomes of elementary school students with a coefficient of determination (R Square) of 0.438 or 43.8% with an average N-Gain value of 46.59%. As well as having a significant difference between
PENINGKATAN HASIL BELAJAR BERDASARKAN MODEL PBL BERBASIS KOPIN PADA PEMBELAJARAN IPAS KELAS IV SEKOLAH DASAR Febriana Indah Nurcholish; Bambang Ismanto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1854

Abstract

This research aims to determine the completeness of learning outcomes in Class IV science subjects using the PBL (Problem Based Learning) model based on Kopin (Spin Box). This classroom action research was motivated by the low learning outcomes of class IV students in science subjects. Data collection techniques use tests, observation and documentation. The data analysis techniques used are quantitative and qualitative. Quantitative analysis techniques use average formulas and classical learning completeness. Descriptive qualitative analysis technique for analyzing quantitative data in the form of student values ​​both from the process and results. The research subjects were class IV students at SD Negeri Noborejo 01 Salatiga with a total of 26 students. The results of the research show that the PBL (Problem Based Learning) model based on Kopin (Spin Box) is able to improve student learning outcomes in science learning. Students become conducive and enthusiastic in learning.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN ARTICULATE STORYLINE 3 PADA TEMA 8 SUBTEMA 1 PEMBELAJARAN 2 Zahra Ananti Mulyana; Surti Kurniasih; Rukmini Handayani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1855

Abstract

Development of interactive learning media using Articulate Storyline 3 on theme 8 subtheme 1 learning 2. This research aims to develop interactive learning media Articulate Storyline 3 on theme 8 subtheme 1 learning 2 and knowing the feasibility of interactive learning media. The research method used is research and Development using the ADDIE model. A validation test was carried out on media, language, and material experts and implemented in class V, totaling 22 students. The results of the research show that the interactive learning media developed has a very feasible category, with media experts at 88% "very feasible", language experts at 100% "very feasible", and material experts at 96%, student responses getting an average of 94%, and Teacher responses obtained an average of 100% "very appropriate". Based on the research results, it can be concluded that interactive learning media uses Articulate Storyline 3 which has been developed is very suitable for use as learning media in the classroom.
UPAYA MENINGKATKAN HASIL BELAJAR MATEMATIKA MELALUI METODE PBL DENGAN BANTUAN MEDIA TANGRAM KELAS II SEKOLAH DASAR Nurul Hidayanti; Bambang Ismanto
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1856

Abstract

ABSTRAK Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika kelas II semester ganjil berdasarkan permasalahan yang tejadi di kelas II rendahnya hasil belajar matematika disebabkan penggunaan metode mengajar konvensional solusi untuk mengatasi permasalahan melalui model Problem Based Learning dengan bantuan media tangram di SD Negeri Noborejo 01 Salatiga tahun ajaran 2023/2024. Jenis penelitian ini merupakan Penelitian Tindakan Kelas (PTK). Subjek penelitian ini adalah peserta didik kelas II sebanyak 27 peserta didik. Objek penelitian ini adalah hasil belajar peserta didik dalam materi bangun datar. Metode yang digunakan dalam mengumpulkan data adalah tes, observasi, dokumentasi. Teknik analisis data yang digunakan adalah teknik analisis deskriptif kuantitatif dan deskriptif kualitatif. Hasil penelitian ini menunjukkan melalui model Problem Based Learning dengan bantuan media tangram pada pembelajaran matematika dapat meningkatkan hasil belajar peserta didik. Hal ini terbukti pada pra siklus persentasenya 22,22%, pada siklus I meningkat menjadi 48,18%, dan pada siklus II meningkat menjadi 81,48%. Kata Kunci: Hasil Belajar Matematika, Problem Based Learning, Media Tangram

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