cover
Contact Name
I Nyoman Laba Jayanta
Contact Email
laba.jayanta@undiksha.ac.id
Phone
+62817350209
Journal Mail Official
editor.jp2@undiksha.ac.id
Editorial Address
Fakultas Ilmu Pendidikan Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116 Telp. +62362-22928
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Pedagogi dan Pembelajaran
ISSN : 26143909     EISSN : 26143895     DOI : http://dx.doi.org/10.23887/jp2
Core Subject : Education,
JURNAL PEDAGOGI DAN PEMBELAJARAN aims at becoming the publication center of education researches in instruction, learning and teaching, curriculum development, learning environment, teacher education, educational technology, and educational development.
Articles 585 Documents
Comparison Between E-Learning and M-Learning Using Learning Outcome and IPA Matrix Rufman Akbar
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.96446

Abstract

The integration of technology in higher education has positioned e-learning and m-learning as primary modes of instruction. However, their effectiveness in supporting student achievement and satisfaction has rarely been compared comprehensively. This study compares e-learning and m-learning by analyzing student learning outcomes and perceptions using the Importance-Performance Analysis (IPA) Matrix. The sample consisted of two classes enrolled in the same course, each using either e-learning or m-learning. Assessment scores were used to measure academic performance, while a perception questionnaire was analyzed through IPA to map the strengths and weaknesses of each platform. The results show that students in the m-learning group achieved higher academic outcomes and reported more positive perceptions, particularly in content quality, technical reliability, and ease of use. In contrast, the e-learning group demonstrated weaknesses in technical and user experience aspects. Overall, the study concludes that m-learning is more effective and satisfying, offering greater potential to support digital learning—especially for digital-native students in higher education context.
Revitalization Technique Ecoprinting to Strengthening Education Character on Prospective School Teachers Base Pratiwi, Indah; Amelia, Chairunnisa
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.96470

Abstract

Developing creativity in the current era is essential, as creativity represents the outcome of new ways of thinking that support problem-solving skills. This study aims to examine the influence of the revitalization of the ecoprinting technique on strengthening character education among prospective elementary school teachers. The research employed a quasi-experimental design with a Non-Equivalent Group Design. The population consisted of all second-semester PGSD students, and the sample was determined using purposive sampling. The research instrument was an observation sheet validated by experts, yielding a score of 94%, indicating it was highly feasible. Data collection was carried out through participant observation, where the researcher was directly involved in field activities to observe how students’ character education developed through the application. The results showed a significant influence of the ecoprinting revitalization technique on strengthening character education in prospective teachers. This was evidenced by hypothesis testing, which produced a Sig. value of 0.000 < 0.05, leading to the rejection of the null hypothesis (H0) and the acceptance of the alternative hypothesis (Ha). Thus, the technique proved effective in reinforcing character education. In conclusion, this study contributes to generating new ideas for prospective teachers in creating educational media. Teachers are encouraged to develop learning media that promote active, creative, and character-building learning. The implication of this research is that students are given the opportunity to explore and develop their character through the media they create, while teachers act as facilitators who provide guidance and serve as role models.
Social Attitudes in Fourth Grade Students: The Role of Augmented Reality (AR)-Assisted Bamboo Dance Cooperative Learning I Komang Sukma Adi Winata; I Gusti Agung Ayu Wulandari; Ni Luh Putu Agetania
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.96492

Abstract

The rapid development of the modern era has influenced elementary school students’ interaction patterns, which tend to show indifference toward their surroundings. This condition may hinder the formation of essential social attitudes needed for their development in society. This study aims to critically examine the effect of the Cooperative Learning Model of the Bamboo Dance Type assisted by Augmented Reality (AR) media in enhancing students’ social attitudes. Employing a quasi-experimental design with a non-equivalent control group post-test only, the research involved 163 fourth-grade students selected through cluster random sampling from five elementary schools. Social attitude data were collected using a non-test instrument in the form of an observation rubric designed to capture students’ ability to interact, collaborate, and demonstrate tolerance during the learning process. Data were analyzed using the t-test at a 0.05 significance level. The results indicated that the t-value of 2.0416 exceeded the t-table value of 1.688, suggesting a positive and significant effect of the Cooperative Learning Model of the Bamboo Dance Type assisted by AR on students’ social attitudes. The findings highlight that integrating cooperative learning with AR technology fosters an active, collaborative, and tolerant learning environment, effectively promoting students’ understanding and internalization of social values. This study implies that such an innovative learning model provides a relevant strategy to support 21st-century educational needs.
E-LKPD with a STEM Approach to Enhance Creative Thinking Skills in Science Content on Light and Its Properties among Fifth-Grade Elementary School Students Putri, Luh Putu Candra Noviana; Astawan, I Gede; Tristiantari, Ni Ketut Desia
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.96575

Abstract

This research is motivated by the limited availability of e-Worksheets (E-LKPD) as learning media that are suitable for students' needs, as well as the low creative thinking skills of fifth-grade students. The purpose of this study is to determine the design, validity, practicality, and effectiveness of E-LKPD with a STEM approach. This research uses the ADDIE development model with data collection methods using questionnaires and tests with questionnaire sheets and essay tests. The data analysis method in this study is qualitative and quantitative descriptive analysis, meanwhile the effectiveness of the E-LKPD was measured using a one-group pre-test post-test design involving 28 students. The results of the study showed that: (1) the design of E-LKPD with a STEM approach with science content and its properties to improve the creative thinking skills of fifth-grade students; (2) the validation results obtained scores of 95% from material experts and 98.75% from media experts with very valid qualifications; (3) the practicality of E-LKPD based on the results of individual trials was 99.16% and small group trials were 94.16%, both of which are categorized as very practical; and (4) the results of the effectiveness test using the dependent sample t-test showed a significance value (2-tailed) of 0.000 (p less than 0.05), which means there is a significant difference between the pre-test and post-test scores after using the E-LKPD. Therefore, E-LKPD with a STEM approach is effective in improving the creative thinking skills of fifth-grade students.
Magbox Games to Improve Literacy of Grade VI Elementary School Students on Short Story Materials Anggela, Anggun Fitri Puji; Setiawan, Dwi Agus; Rahutami, Rahutami
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.98363

Abstract

Students’ literacy levels in Indonesia remain relatively low, indicating the need for innovative instructional approaches that can enhance engagement and interest in literacy. The solution that can be offered is to use learning media that is integrated with the game. This study aims to develop an educational game-based learning media called Magbox Games, equipped with a teacher’s guidebook and short story materials. The development followed the ADDIE model, which consists of five phases: Analysis, Design, Development, Implementation, and Evaluation. The validity test involved three expert validators media, content, and language experts along with one teacher as a practitioner and 16 students as participants. Data collection was conducted through expert validation questionnaires and student response questionnaires. The results of the development show that Magbox is both feasible and practical, based on validation results and classroom trials. The feasibility test revealed that the media expert gave a score of 96%, the content expert 82%, and the language expert 96%. The practicality test showed that the teacher gave a score of 96.8%, while student responses were 80% in small groups and 93.7% in large groups. This research is expected to contribute to the development of interactive learning media and improve literacy skills among elementary school students.
High School Teachers' Perceptions of the Influence of Social Media on Students' Development and Learning Activities at School Scolastika, Fitriana; Mariyadi; Amir, Amriani
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.98737

Abstract

The development of technology has a significant impact on the way humans interact, such as the use of social media. In fact, many teenagers have not been able to control their use properly, thus affecting their academic environment. This study aims to analyse teachers' perceptions of the influence of social media on students' development and learning activities at school. This study used a qualitative method with a phenomenological design, involving eight teachers who were selected according to the research criteria. Data were collected through semi-structured interviews using interview guidelines supported by a voice recorder. Data analysis used thematic analysis techniques. This study successfully revealed four themes, namely the usefulness, sub-themes of More Interactive Learning, Easy to Disseminate Information, Easy to Manage Assignments and Easy to Conduct Assessments, and Improved Student Competence, Negative Impacts sub-themes of Addiction, Cyberbullying, Plagiarism, Unfocused Learning, and Indifferent Attitudes to Assignments, Barriers sub-themes of Facility Barriers and Competency Barriers, and Recommendations sub-themes of Used to Share Information, Used for Teaching Media, Scheduled Use, and Need for Training. Overall, teachers view social media as having a two-way impact, namely positive and negative depending on self-control of its use. If used appropriately, social media can support the learning process.
Project-Based Learning Model Based on Sasak Local Wisdom in Tourism Geography Subjects to Enhance Critical Thinking Skills Syafril; Mas’ad
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.98890

Abstract

Critical thinking skills are essential competencies in 21st century education, but they are often underdeveloped in geography learning due to the lack of contextualized learning approach. In addition, the lack of integration of local wisdom values in the learning model contributes to the low involvement and meaning of students to the material. This study aims to develop a Project-Based Learning (PjBL) learning model based on Sasak local wisdom to improve students' critical thinking skills in Tourism Geography subjects. The research used a Research and Development (R&D) approach modified from the Borg & Gall model. Data collection techniques include expert validation, limited trials, and critical thinking tests. The results of expert validation showed that the model had a very good level of feasibility with an average percentage of feasibility above 90%. Meanwhile, the critical thinking test results showed a significant increase from the pre-test average score of 62.40 to 84.20 in the post-test. These findings indicate that the application of the Sasak local wisdom-based PjBL model is able to improve students' critical thinking skills through a contextual, collaborative, and culture-based approach. The results of this study have implications for enriching the types of geography learning methods that are oriented toward strengthening local values and developing 21st-century skills.
The Influence of the Problem-based Learning (PBL) Model on the Creativity and Problem-Solving Skills of Elementary School Students Fa'iqoh, Endah Elok; Waris; Rina Sugiarti Dwi Gita
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.99092

Abstract

The low level of creativity and problem-solving skills among elementary school students remains a persistent challenge in education, often caused by teacher-centered approaches that limit opportunities for learners to explore and express innovative ideas. This condition highlights the urgency of designing learning models that actively engage students in constructing knowledge while fostering higher-order thinking. This study aimed to examine the effectiveness of the Problem-Based Learning (PBL) model in enhancing students’ creativity and problem-solving skills. The research applied a quasi-experimental method with a pretest-posttest only control group design, involving 60 sixth-grade students divided into experimental and control groups. Data were collected using creativity and problem-solving tests, which were developed and validated according to standardized procedures. The data analysis employed an independent sample t-test to compare learning outcomes between groups. The findings reveal that students in the experimental group demonstrated significantly higher levels of creativity and problem-solving skills compared to those in the control group. Conceptually, these results indicate that the PBL model encourages students to generate original ideas, analyze complex situations, and construct critical solutions collaboratively. The study concludes that PBL is an effective pedagogical strategy to promote creativity and problem-solving as essential 21st-century competencies, with implications for strengthening innovative practices in elementary education.
Learning Media Based on Google Sites to Improve Critical Thinking in Senior High School Students Anik Wahyunigtyas; Triwahyuni, Eges
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.99322

Abstract

To foster critical thinking skills, media that is interesting, enjoyable, and appropriate to students' needs is required. Twenty-first century education demands the integration of technology in the teaching and learning process to create contextual and interesting learning. This study aims to develop Google Sites learning media to enhance the critical thinking skills of Grade XI high school students in Biology, particularly in the subject of cell structure. This research is a development study based on the ADDIE development model. The research data sources are validity experts and 11th-grade high school students. Data collection procedures use interviews, validation, observation, questionnaires, and tests. The analysis methods used in this study are qualitative and quantitative. Qualitative descriptive data analysis was obtained from critiques and feedback from the media and material validation team. Quantitative data was obtained from the results of percentage calculations using a Likert scale and students' pretest-posttest scores, analysed using the N-Gain test. The validation score by media experts reached 95%, while the validation score by material experts reached 100%. Both fall within the highly acceptable criteria. Student responses to the practicality of the media showed a score of 85% (practical). There was a significant increase in students' critical thinking skills with an average N-Gain score of 0.40 (moderate). It can be concluded that the development of Google Sites learning media is highly acceptable, practical, and effective in enhancing students' critical thinking skills.
Nature Center Learning Model on Increasing Creativity and Fine Motor Skills in Kindergarten Sri Ayu; Triwahyuni, Eges; Kustiyowati
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i2.99326

Abstract

Early childhood development has unique characteristics and occurs at a fundamental and rapid stage that is crucial for their future life. To support this development, it is necessary to implement the Nature Center Learning Model for children aged 5–6 years in kindergarten. However, in practice, the selection of learning models, particularly for early childhood education, is often overlooked. This study aims to examine the effect of the Nature Center Learning Model on creativity and fine motor skills of children aged 5–6 years. The research employed a quantitative approach with a quasi-experimental method. The population consisted of all kindergarten students, and the sampling technique used was Cluster Random Sampling. The results showed an Asymp. Sig. (2-tailed) value of 0.000 < 0.05, indicating a significant difference in creativity before and after the implementation of the Nature Center Learning Model. Furthermore, regression test results revealed a significance value of 0.000 < 0.05, demonstrating that the model also had a significant effect on fine motor skills. Thus, the Nature Center Learning Model is proven to enhance both creativity and fine motor skills in early childhood. The implication of this research highlights the importance of applying the nature center approach in early childhood education as a strategy to optimize children’s developmental aspects.