cover
Contact Name
Siti Zulaikha
Contact Email
jurnal.arriayah@gmail.com
Phone
+6281375434276
Journal Mail Official
arriayah@iaincurup.ac.id
Editorial Address
Jl. Dr. Ak. Gani No. 01, Dusun Curup, Rejang Lebong, Bengkulu 39119
Location
Kab. rejang lebong,
Bengkulu
INDONESIA
AR-RIAYAH : Jurnal Pendidikan Dasar
ISSN : 25803611     EISSN : 2580362X     DOI : http://doi.org/10.29240/jpd
AR-RIAYAH: Jurnal Pendidikan Dasar, is a scientific periodical writings about conceptual ideas, study and application of theory, practical writing, research and teaching in the primary school/Madrasah Ibtidaiyah. the journal is published by Institut Agama Islam Negeri (IAIN) Curup twice a year in May and November.
Articles 139 Documents
Implementing Google Sites to Improve Elementary School Students' Understanding of Science Concepts Humaira Silfiani; Bunga Syafiq Munira; Vivin Ardiyanti; Dwi Novita Sari; Futry Ayu Lestari
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 2 (2025): November
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i2.13874

Abstract

The lack of Students’ comprehension of scientific topics science classrooms at Madrasah Ibtidaiyah possess underscoring the necessity for effective digital media. This study examines the application of Google Sites as a digital instrument designed to improve fifth-grade students' understanding of scientific ideas. The research utilizes a descriptive qualitative methodology, employing a case study approach that encompasses observation, interviews, and documentation. The informants and data sources for this research are fifth-grade students and teachers at one of the Madrasah Ibtidaiyah in Lhokseumawe city. The research results indicate that implementing the Google Sites learning media can improve students' understanding of science concepts. Students are more enthusiastic about learning, more active, and more responsive, making the learning process more conducive and improving the quality of student learning. Regarding the material on changes of state, students receive more support and have a more profound understanding of the topic presented. Research demonstrates that using Google Sites improves elementary school students' comprehension of science content. The improvement is evident from the students' average score, which increased to 84, 5 students achieving perfect scores (100), and most students score are getting above 80. Thus, the learning process becomes more active and meaningful for students. This research also makes a new contribution, which is the application of easy-to-use, creative, and interactive digital media, thus supporting the quality of science learning in elementary schools.
Development of a Barcode-Based Student Worksheet (LKPD) for the Physical Education, Sports, and Health (PJOK) to Enhance Learning Outcomes of Third-Grade Elementary School Yudesta, Yudesta Erfayliana
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 2 (2025): November
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i2.14871

Abstract

This study aims to develop and evaluate a barcode-based Student Worksheet (LKPD) designed to improve learning outcomes in Physical Education, Sports, and Health (PJOK) for third-grade elementary school. The problem emerged from observations and interviews conducted at SDN 1 and SDN 2 Merbau Mataram, which revealed that the learning process was still dominated by lecture-based instruction and standard textbooks let to student boredom, difficulty maintaining focus, and limited exposure to technology-supported teaching materials. The study adopted a Research and Development (R&D) approach employing the ADDIE model, encompassing five phases: Analysis, Design, Development, Implementation, and Evaluation. Validation results demonstrated that the barcode-based LKPD was very valid, achieving score of 93.3% from content experts, 95.4% from media experts, and 89.1% from language experts. The effectiveness test demonstrated a moderately effective category, supported by the results of the normality test (0.010 for the small-scale trial; 0.021 for the large-scale trial), a homogeneity test result of 0.199, a t-test significance value of 0.0219, and an N-Gain score of 0.611. Therefore, the barcode-based LKPD developed serve as an innovative alternative learning medium that effectively supports PJOK instructional activities and significantly enhances third-grade elementary school students’ learning outcomes
The Effctiveness of Using Animaker-based Animation Media trough the Problem Based Learning Model on the Civic Education Learning Outcomes of Elementary School Students Tasqia Shabrina; Nurul Hidayah; Anton Tri Hasnanto
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 2 (2025): November
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i2.14981

Abstract

This study aims to examine the effect of using Animaker-based animation media integrated with the Problem-Based Learning (PBL) model on the Civic Education (PKn) learning outcomes of fourth-grade students at SD Al-Azhar 2 Bandar Lampung. This research employed a quantitative approach with a quasi-experimental design of the nonequivalent control group type. The students were divided into two groups: an experimental group that received instruction using Animaker media within the PBL framework, and a control group that was taught using conventional PowerPoint presentations. Data were collected through pre-tests and post-tests and analyzed using Welch’s t-test because the data were normally distributed but exhibited heterogeneity of variance. The results showed a significant difference between the two groups (Sig. 2-tailed < 0.001), with the experimental group achieving a mean post-test score of 84.30 compared with 70.90 in the control group, indicating a difference of 13.40 points. These findings suggest that integrating Animaker media with the PBL model significantly enhances students’ Civic Education learning outcomes. Animaker supports comprehension by visualizing abstract concepts, whereas PBL strengthens students’ critical thinking and problem-solving abilities. Thus, the combination of Animaker and PBL can be considered an effective alternative instructional media and learning model.
Development of Augmented Reality-Based Flashcard Instructional Media for Natural Science Learning in Madrasah Ibtidaiyah Siti Maria Ulfa; Fadilah, Yulina
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 2 (2025): November
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i2.14888

Abstract

Natural Science instruction at the elementary level of Madrasah Ibtidaiyah frequently encounters difficulties in delivering abstract concepts effectively, compounded by limited use of interactive media and consequent low student motivation. Therefore, this study aimed to develop and evaluate Augmented Reality (AR)-based flashcard learning media as an innovative solution to enhance student interest and conceptual understanding in elementary science education. The research employed a Research & Development (R&D) method using the ADDIE framework, which includes needs analysis, product design, product development, implementation, and evaluation. The findings indicate that the developed media positively influence students’ interest in Natural Sciences learning. This was demonstrated by post-test scores that were higher than pre-test scores, showing an improvement in students’ knowledge before and after the implementation of the augemented reality-based flashcard media.    
The Educational Values of Sundanese Folktales as Reading Materials for Primary Schools Rahmawati, Evi; Rahmat Sutedi
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 2 (2025): November
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i2.14955

Abstract

This study is motivated by the growing concerns regarding moral, character, and ethical crises among primary school students, such as the decline in responsibility, creativity, honesty, politeness, respect, and tolerance. The purpose of this research is to describe the character education values embedded in Sundanese folktales and to identify reading instructional materials for primary schools based on the analysis of the Sasakala Talaga Warna folktale collection. This study employs a descriptive method, with data collected through literature review and document analysis. The findings indicate that Sundanese folktales contain a wide range of character education values, including religiosity, honesty, tolerance, discipline, hard work, creativity, independence, democratic attitude, curiosity, national spirit, patriotism, communication, love of peace, environmental awareness, social care, and responsibility. These results demonstrate that Sundanese folktales have strong potential to be utilized as reading materials in primary school instruction.
The Influence of the Teams Games Tournament Learning Model Using Educaplay Media on Elementary School Students' Understanding of Landscape Concepts Tiara Tri Akhliah; Mustamiroh; Iksam; Hety Diana Septika
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 2 (2025): November
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i2.14961

Abstract

Students' comprehension abilities in Social Science Studies at SDN 008 Samarinda Ilir are satisfactory because learning is dominated by conventional methods, making students more passive and easily bored. This condition requires the implementation of innovative, interactive, and enjoyable learning models. The TGT model combined with the digital media Educaplay is considered to be capable to increase students' motivation, participation, and understanding through a combination of group work and game-based learning. This research aims to determine the effect of the TGT learning model by using Educaplay on the understanding ability of third-grade students at SDN 008 Samarinda Ilir for the 2024/2025 academic year. The research used a quantitative method by using a One Group Pretest-Posttest Design. The sample included 27 students selected by the purposive sampling technique. Data was collected through 20 multiple-choice questions, given before and after the treatment, then analyzed with a paired samples t-test by using SPSS version 27. The research results indicate that the average pretest score was getting 55 score that increased to 69.44 score on the posttest, with a significance level of 0.000 < 0.05. It can be concluded that the TGT model assisted by Educaplay significantly influences students' understanding abilities in IPAS and effectively creates active, enjoyable, and meaningful learning
The Effect of the Project-Based Learning Model on Enhancing Fourth-Grade Students’ Understanding of Cultural Diversity in Pancasila Education at SD Negeri 2 Sukodono Elina Ayu Noviawati; Syailin Nichla Choirin Attalina; Hamidaturrohmah
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 2 (2025): November
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i2.14964

Abstract

Project-Based Learning (PjBL) is an instructional model that involves students directly in project activities. Through these projects, students become more active and engaged in the learning process compared to conventional models, ultimately contributing to improved understanding and memory retention. This study aims to analyze the effect of PjBL on fourth-grade students’ understanding of cultural diversity at SD Negeri 2 Sukodono. A quantitative approach with pre-experimental design with a one-group pretest–posttest structure was employed. Data were collected from 42 students using a validated multiple-choice test administered before and after the PjBL intervention. Results revealed a statistically significant improvement in students’ understanding of cultural diversity at SDN 2 Sukodono. The paired-samples t-test produced a significance value of 0.000 (p < 0.05), leading to rejection of the null hypothesis (H₀) and acceptance of the alternative hypothesis (Hₐ). The class mean score rose substantially from 71.86 (pretest) to 90.62 (posttest). These findings confirm that the Project-Based Learning model is highly effective in enhancing cognitive mastery of cultural diversity content (traditional musical instruments, regional attire, and customary houses) among elementary students, thereby supporting its wider adoption in Pancasila and civic education curricula.
Implementation of Interactive Educational Games to Enhance Reading Literacy Skills of Elementary School Students selviana, Herwinda ayu; Haifaturrahmah, Haifaturrahmah; Syafruddin Muhdar, Syafruddin Muhdar
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 2 (2025): November
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i2.14967

Abstract

This study aimed to examine the implementation of interactive educational games as a means of enhancing reading literacy skills among elementary school students through the application of the Systematic Literature Review (SLR) method. Therefore, this study highlights the importance of teacher training and the development of supporting infrastructures to ensure the successful integration of interactive educational games in enhancing reading literacy at the elementary school level. The review revealed that interactive educational games, including Word Wall and other technology-based platforms, exerted a positive and significant impact on students’ reading proficiency. These games effectively promoted motivation, engagement, and comprehension during the learning process while simultaneously creating a more enjoyable and contextualized learning environment. Furthermore, the use of interactive educational games strengthened students’ understanding of textual content and fostered greater interest in literacy activities. Despite these benefits, the implementation of interactive educational games still faced several challenges, particularly related to limited digital infrastructure, teachers’ readiness, and the availability of school resources. Therefore, this study highlights the importance of teacher training and the development of supporting infrastructures to ensure the successful integration of interactive educational games in enhancing reading literacy at the elementary school level.
Challenges for Implementing the Independent Curriculum (Kurikulum Merdeka): An Analysis of Facilities and Infrastructure Inequality at Madrasah Ibtidaiyah Al-Ishlah Palembang Irsan Hadi; Assha Laurend Putri Sriwidjaya; Jirniati
AR-RIAYAH: Jurnal Pendidikan Dasar Vol. 9 No. 2 (2025): November
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jpd.v9i2.14976

Abstract

This study aims to analyze disparities in facilities and infrastructure as the primary challenges for implementing the Merdeka Curriculum at Madrasah Ibtidaiyah (MI) Al-Ishlah Palembang.​​ the research employs a descriptive qualitative approach through interviews with Islamic Education teachers and direct observations of the school’s physical conditions, including classrooms, the library, sanitation facilities, and technological equipment. The findings indicate that limited classroom space, inadequate sanitation facilities, and insufficient information technology devices have a direct impact on the implementation of differentiated learning, P5RA projects, and technology-based instruction. Additionally, the implementation of two-session learning due to space constraints will impacts the effectiveness of study time. The research findings confirm that insufficient facilities and infrastructure are an essential obstacle to achieving the Independent Curriculum's objectives. Therefore, efforts to strengthen facility and infrastructure management, ensure sustainable funding support, and foster collaboration among schools, government, and the community are required to optimize the quality of learning.