cover
Contact Name
Muhammad Arief Rizka
Contact Email
m.ariefrizka@ikipmataram.ac.id
Phone
+6281803688544
Journal Mail Official
jlppm@ikipmataram.ac.id
Editorial Address
Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Pendidikan Mandalika (UNDIKMA) Alamat: Jl. Pemuda Nomor 59.A Mataram
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran
ISSN : -     EISSN : 24427667     DOI : 10.33394
Core Subject : Education,
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran (JK) contains scientific articles from research in Education, Teaching and Learning which include : 1. Formal/School Education 2. Nonformal/Community Education 3. Informal/Family Education
Articles 40 Documents
Search results for , issue "Vol 11, No 1 (2025): March" : 40 Documents clear
Integrating Problem-Based Learning into E-Modules : A Development Study with Validation and Student Response Analysis Linda Safitri; Nurkhairo Hidayati; Suryanti Suryanti
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14836

Abstract

This study aims to develop an e-module integrated Problem-Based Learning (PBL), validate the feasibility of the developed e-module, and analyze student responses to its use in learning. The research was conducted at two schools in Riau Province, namely SMA Negeri 2 Siak Hulu and SMA Negeri 3 Siak Hulu, employing the ADDIE development model, which was focused up to the development stage. Validation was carried out by five experts consisting of subject matter, media, and instructional experts. The instruments employed in this study were a validation sheet and a student response questionnaire. Data analysis was conducted by calculating the results of the validation test and the students' responses. The validation results indicated a very high level of validity, with an average score of 97% from media experts, 97% from subject matter experts, and 98% from instructional experts. Furthermore, the student response to the e-module usage yielded an average score of 94%, categorized as very good. This e-module was specifically designed for the cell topic in biology, featuring an interactive interface accessible both offline and online. The integration of the PBL model into the e-module was implemented through stages of problem orientation, learning organization, investigation, product development, and analysis and evaluation. Therefore, this study recommends the use of the e-module integrated PBL as an innovative alternative teaching material to improve student learning outcomes and serve as a reference for technology-based instructional material developers.
Exploring The Impact of English Proficiency and Digital Competence on Academic Achievement : How Critical Thinking Skills Make A Difference Suhartono Suhartono; Abu Muna Almaududi Ausat; Hizbul Khootimah Azzaakiyyah
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14572

Abstract

This study aims to analyze the impact of English proficiency and digital competence on students' academic achievement, with critical thinking skills as a mediating variable. The research employs a quantitative approach using a survey method and SEM-PLS data analysis to examine the relationships between the variables. A purposive sampling technique is applied to select students meeting specific criteria, resulting in a sample of 122 students from Malang, Indonesia. Data were collected through an online questionnaire. This study reveals that English proficiency and digital competence have a significant impact on students' academic achievement, both directly and through critical thinking skills as a factor that strengthens this relationship. Good English proficiency contributes to better academic outcomes, such as higher grades, task quality, class participation, and presentation skills. Similarly, high digital competence helps students utilize technology for learning and effective communication, which also positively impacts their academic achievement. Interestingly, critical thinking skills play a crucial role in connecting these two factors with academic achievement. This means that students who are capable of critical thinking are more likely to maximize their English proficiency and use of technology, which in turn enhances their academic performance.
Lecturer Competence in The Digital Era : Are Lecturers Able to Utilize Artificial Intelligence-Based Learning Media in The Civic Education Learning Process? Muhammad Hendri Nuryadi; Pipit Widiatmaka; Norhafiza Mohd Hed
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.13008

Abstract

This study aims to explore the competence of lecturers to face the challenges of artificial intelligence, the use of artificial intelligence-based learning media in the learning process of civic education, and the constraints of lecturers in utilizing artificial intelligence-based learning media. This research uses a qualitative approach with descriptive methods and data collection techniques using interviews, observation, and documentation. The subjects in this study are lecturers who teach civic education courses. The data analysis used was content analysis, and this research was conducted at Universitas Sebelas Maret, Indonesia. The results showed that in facing the challenges of the era of artificial intelligence, a lecturer, in addition to having pedagogic, professional, social, and personality competencies, must also have learning and innovation skills, digital literacy skills, and career and life skills. The use of artificial intelligence-based learning media at Universitas Sebelas Maret in the learning process is still relatively less than optimal because there are still some lecturers who do not utilize artificial intelligence technology. The obstacle faced by lecturers in utilizing artificial intelligence-based learning media is that there are still lecturers who cannot operate artificial intelligence technology, so the impact on student learning motivation is reduced. This phenomenon will have implications for the weak civic competence in students, especially civic skills so that they will experience obstacles in facing the development of the times.
Development of Natural and Social Science (IPAS) E-Modules Based on Project Based Learning to Improve The Collaboration Ability of Elementary School Students Dwi Mahmud Rizki Riyanto; Sekar Purbarini Kawuryan
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14411

Abstract

This research aims to develop E-Modules of Natural and Social Sciences (IPAS) based on project-based learning to improve the collaboration skills of grade IV elementary school students that are feasible, practical, and effective. This research used a Research and Development (R&D) method with the ADDIE development model, which consists of five main stages: analysis, design, development, implementation, and evaluation. The subjects of this research were teachers and fourth-grade students in all primary schools in Tirtoadi, Mlati, Sleman, Yogyakarta. Observations, interviews, and questionnaires were used to collect data. The data analysis was qualitative and quantitative with an n-gain score test, independent t-test, and paired sample t-test. The results of research and development were in the form of IPAS e-module products based on project-based learning that are feasible, practical, and effective. The feasibility of the product from material experts and media experts obtained a percentage score of 88,71% with a very feasible category. The practicality of the product from the responses of educators and students obtained a percentage score of 81.58% with a very practical category. The effectiveness test results in an independent sample t-test showed a Sig. 0.022 < 0.05, and the paired sample t-test shows a Sig. 0.000 < 0.05. The results showed that the product was declared effective in improving the collaboration ability of grade IV elementary school students.
Digital Learning Orientation and Innovative Behavior : Learning Culture's Role in Sustainable Development Readiness Nina Farliana; Hanif Hardianto; Rusdarti Rusdarti; Wijang Sakitri
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14290

Abstract

This research examines the influence of digital learning orientation on innovative work behavior, with readiness for change as a mediating factor and organizational learning culture as a moderating factor, as well as its contribution to sustainable development in Indonesia's education sector. This research utilizes the job demand-resource model and the social exchange theory framework. With a quantitative approach and clause associative design, the study population includes all active students from various disciplines at state universities in Central Java Province. The sample was selected using a non-probability sampling method of 218 respondents. Data collection was conducted through a questionnaire utilizing an interval scale ranging from strongly agree (scale 7) to strongly disagree (scale 1). The data were analyzed using the Structural Equation Modeling Partial Least Square (SEM-PLS) approach through the WarpPLS 5.0 software. The findings indicate that digital learning orientation indirectly influences innovative work behavior through readiness for change. Moreover, this indirect effect, mediated by readiness for change, is moderated by organizational learning culture, mainly when the moderation level is low. At an optimal level of organizational learning culture, digital learning orientation significantly boosts innovative behavior by promoting greater readiness for change. However, at this level, organizational learning culture no longer plays a significant role in predicting outcomes. The novelty of this study lies in incorporating organizational learning culture as a moderating factor in the connection between digital learning orientation and readiness for change in the context of sustainable development within the education sector.
Exploring The Rice Supply Chain in Semarang City : An Educational Game Concept Inaya Sari Melati; Nana Kariada Tri Martuti; Wahid Akhsin Budi Nur Shidiq
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14791

Abstract

This study introduces an educational game designed to enhance students' understanding of the rice supply chain in Semarang City. The primary research objective is to provide an interactive learning tool that immerses players in the complexities of the supply chain, from rice cultivation to consumer delivery, while highlighting the roles of various stakeholders and the impact of government interventions. The study employs a qualitative approach, using interactive model to integrate case study analysis and educational game development. Data collection involves semi-structured interviews with key stakeholders and field visits, while thematic and comparative analyses are used to evaluate supply chain dynamics. By incorporating real-world examples of supply chain optimization, the game provides students with hands-on experience in analyzing market dynamics, resource allocation, and technological advancements in agribusiness. This approach not only deepens engagement with complex economic structures but also prepares students for careers in logistics, policy-making, and sustainable enterprise development.
The Development and Psychometric Analysis of The Social Media Engagement Adolescent Scale (SMEAS) in Indonesia Rizqa Nur Fajar; Dewi Maulina; Farah Almira Nu&#039;ma; Nadatuljannah Alza; Nurani Fitriyah; Raudhah Mutiara Riyandra
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14387

Abstract

This study aims to develop a Social Media Engagement Adolescent Scale (SMEAS) that can comprehensively capture the culture of social media use among Indonesian adolescents and its implications for educational psychology. This study employs a quantitative approach and uses self-report for data collection. A total of 435 participants aged between 17-21 years were involved in this study, and the data were analyzed using Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM). The results of this study showed that the validated Social Media Engagement Adolescent Scale (SMEAS) consists of 24 statement items divided into three dimensions: affective engagement, behavioral engagement, and cognitive engagement based on social media engagement theory from Ni et al. Reliability testing using Cronbach’s α showed that each dimension in SMEAS has good reliability. Item discrimination analysis revealed that all items in SMEAS could differentiate individuals with high and low levels of engagement. Based on the results, SMEAS can be considered a reliable and valid scale for measuring Social Media Engagement among adolescents in Indonesia.
Development of Digital Learning Media Integrated with Augmented Reality in Learning Fiction Texts in Elementary Schools Dyah Nuhia Alfa; Tri Astuti
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.13672

Abstract

This research aims to develop a digital learning media integrated with augmented reality on the material of intrinsic elements of fictional texts in fourth-grade elementary school. This research applied the Research and Development method by adopting the ADDIE model which has five stages; analysis, design, development, implementation, and evaluation. The subjects of this research were media experts, material experts, class teachers, and fourth-grade elementary school students. Data analysis was used with initial and final data analysis. The Shapiro-Wilk formula was used as a precondition test for the normality test in the initial data analysis. The final data analysis used the T-Test and N-Gain test using SPSS 26 software. The results showed that augmented reality-based digital learning media received very feasible qualifications from experts in the field of media and materials. Digital learning media integrated with augmented reality is also considered very practical seen from student responses and teacher responses. The results of the T- Test and the N- Gain test both in the small group trial and the large group trial showed a significant difference in results with moderate criteria before and after using augmented reality-based digital learning media. Therefore, digital learning media integrated with augmented reality has been proven to improve student learning outcomes. Digital learning media integrated with augmented reality is feasible, practical, and effective to utilize in Indonesian language subject material of intrinsic elements of fiction text in fourth-grade elementary school.
Development of Interactive E-Module to Foster EFL Students’ Critical Thinking in Essay Writing Happy Kusuma Wardani; Ellys Kumala Pramartaningthyas; Taufiqur Rohman; Alimin Alimin
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.13577

Abstract

This study aims to develop an interactive E-Module to enhance creative thinking among EFL students in academic writing, specifically essay writing. This study used research and development (R&D) with the ADDIE model, which encompasses five stages: Analysis, Design, Development, Implementation, and Evaluation. The subject of this study involved 23 students of the English Language Education Study Program from a state university in Gresik, Indonesia. The research instruments included questionnaires and interviews in the need analysis stage, validation forms in the development stage to obtain review and recommendations from the expert validators, and evaluation questionnaires to discover students’ responses towards the implementation of the E-Module. Data were analyzed using mixed methods of descriptive qualitative and quantitative. The results showed that experts validated E-Module’s high quality, with minor revisions. In addition, students’ responses indicated strong effectiveness, with 83% reporting improved understanding and motivation. Furthermore, experts and students confirmed that the E-Module demonstrated practicality through ease of use and structured progression. Overall, experts and students perceive the interactive E-Modul developed in this study as a valuable tool for fostering critical thinking and independent learning.
Development of Integrated Online Course Learning (IOCL) Model to Improve Students' Literacy Skills in Digital Era 5.0 Nurdyansyah Nurdyansyah; Arif Senja Fitrani; RR. Debby Amalia Azhari; Pandi Rais
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 11, No 1 (2025): March
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v11i1.14827

Abstract

This study aims to develop and analyse the feasibility, practicality and effectiveness of Integrated Online Course Learning (IOCL) application in improving students' digital literacy skills. This research uses the Research and Development (RnD) method using the ADDIE model, namely analysis, design, development, implementation, and evaluation. The data collection techniques used were questionnaires, document checklists and tests in the form of descriptive quantitative data. The analysis technique used in this research is mixed data analysis technique.  Based on the results of media expert validation, a value of 3.68 (92.18%) was obtained, which means very feasible, for the results of material expert validation obtained a value of 3.83 (95.71%) with a very feasible category, while the results of linguist validation obtained a value of 3.80 (95.00%) with a very feasible category. The practicality test of this product obtained a score of 94.64%, including in the category of very effective and practical to use. The results of the t-test showed a significant increase in students' digital literacy skills after receiving different treatments, namely using the IOCL Application. Based on the results of the t-test analysis of the average value of the control class 70.25 and the research class 87.50. Based on the data sig value. (2-tailed) or t-test p-value of 0.00 which means <0.05, it can be concluded that Ho is rejected and Ha is accepted. This shows: 1) This IOCL application has a positive influence on students' digital literacy skills, and 2) IOCL application has practicality, and effectiveness to be used as a learning model to improve students' digital literacy skills.

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