Jurnal Ilmiah Wahana Pendidikan
Jurnal Ilmiah Wahana Pendidikan (JIWP) Diterbitkan sebagai upaya untuk mempublikasikan hasil-hasil penelitian dan temuan di bidang pendidikan . Jurnal ini terbit 4 bulanan, yaitu bulan April, Agustus dan Desember. *Ruang Lingkup* Memuat hal kajian, analisis, dan penelitian tentang perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi, dan penelitian dalam bidang pendidikan yang berkaitan dengan peningkatan kinerja dan memfasilitasi belajar di lembaga pendidikan formal, non-formal dan informal serta lembaga-lembaga pelatihan. *Deskripsi* Jurnal Ilmiah Wahana Pendidikan merupakan media komunikasi ilmiah bagi dosen, guru, widyaiswara, mentor, mahasiswa, dan praktisi pendidikan lainnya serta pemerhati kependidikan. Jurnal ini dimaksudkan sebagai wadah untuk menyebarluaskan hasil kajian, pemikiran, penelitian, dan evaluasi yang relevan dengan kawasan pendidikan yakni perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi dan penelitian dalam bidang pendidikan, pembelajaran dan evaluasi. Artikel yang diterima dan diproses oleh redaksi adalah artikel secara substansi berhubungan dengan kawasan pendidikan.
Articles
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Pengaruh Metode Role Playing Terhadap Hasil Belajar Muatan IPS dan Keterampilan Berbicara Siswa Kelas V SD Negeri Pamulihan 01
Rini Apriyani;
Diah Sunarsih;
Budi Adjar Pranoto
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 17 (2022): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net
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DOI: 10.5281/zenodo.7077555
This study aims to determine the influence of the role playing method on the learning outcomes of social studies content and speaking skills in class V of SD Negeri Pamulian 01. The method used in this study is quantitative experimentation. The sampling technique used is the saturated cluster random sampling technique which makes the entire population a sample in the study. The data obtained came from learning outcome tests and observation sheets. Data for the learning outcomes test using and observation sheets are used to collect data on students' speaking skills. The material used in this study is the economic activities of the community. Data on the learning outcomes of experimental classes and control classes were obtained with a t value of 2.666 > 2.024 and a significance value of 0.011 < 0.05. Based on the provisions applicable to the hypothesis testing that the researcher has outlined, then Ha1 is accepted and Ho1 is rejected. This means that there is a significant difference in student learning outcomes between classes that use the Role Playing learning method and those that do not use the role playing learning method. Observation data of the experimental class and control class were obtained with a t value of 6.157 > 2.024 and a significance value of 0.000 < 0.05. Based on the provisions applicable to hypothesis testing that the researcher has outlined, then Ha2 is accepted and Ho2 is rejected. This means that there is a significant difference in students' speaking skills between classes that use the Role Playing learning method and those that do not use the role playing learning method.
Pengaruh Metode Mind Mapping Berbantu Gawai Terhadap Pemahaman Nilai-Nilai Pancasila Pada Siswa Kelas VI SD
Muhammad Mutofifin;
Su'ad Su'ad;
Wawan Shokib Rondli
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 17 (2022): Jurnal Ilmiah Wahana Pendidikan
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DOI: 10.5281/zenodo.7076548
The purpose of this study was to determine the effect of the gadget-assisted Mind Mapping method on the understanding of Pancasila values in sixth grade elementary school students in the Sunan Kalijaga Gugus Guntur Demak. This study uses the True Experimental Design method in the form of Pretest-Posttest Control Group Design. The research was carried out in the Sunan Kalijaga Cluster, Guntur District, Demak Regency, 2 elementary schools were taken by random sampling from a population of 9 elementary schools. The sample consisted of SDN Sidokumpul consisting of 18 students (control class) and SDN Gaji 2 consisting of 20 students (experimental class). The instrument used is a multiple choice test. The results showed that there was an influence of the Mind Mapping method on the understanding of Pancasila values in sixth grade elementary school students in the Sunan Kalijaga Gugus Guntur Demak. This is evident from the results of the t test with the value of Sig. (Two-Sided p) of 0.002, then 0.002 <0.05. So Ha is accepted, and Ho is rejected.
Bentuk-bentuk Campur Kode dan Alih Kode Pada Halaman Facebook Kementerian Kesehatan RI (Kajian Sosiolinguistik)
Mahes Solekhudin;
Hany Nisa;
Robert Rizki Yono
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 17 (2022): Jurnal Ilmiah Wahana Pendidikan
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DOI: 10.5281/zenodo.7072945
This study aims to identify and describe the forms of code mixing and code switching on the Facebook page of the Indonesian Ministry of Health. In reviewing this research, researchers used qualitative methods as research procedures that produced descriptive data. In collecting data, the writer uses documentation technique. After collecting the data from the results of the documentation, then it is described by providing analyzes and then the final conclusion is given. The results showed that from 9 code mixing data and 4 code switching data, English was more often used in code mixing and code switching than other languages.
Pengaruh Kegiatan Finger Painting Terhadap Kemampuan Motorik Anak Usia dini 4-5 Tahun di Tk Shafa Islamic Karawang
Durin Nafiatin;
Astuti Darmiyanti;
Feronica Eka Putri
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 17 (2022): Jurnal Ilmiah Wahana Pendidikan
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DOI: 10.5281/zenodo.7070176
Through finger painting exercises, this study hopes to improve kids' fine motor skills. With a sample of 15 group A children aged 4-5 years old, this study used an experimental methodology with a one group pretest-posttest design. In group A of the Kindergarten Shafa Islamic Karawang, this study was carried out ten times. The findings of this study show that fine motor abilities increased by 24 during the pretest and by 51 during the posttest. Additionally, as can be seen from the Paired Sample T-Test Table results, where the T-count value is 2,145 with sig. (0.000), it can be deduced from the data that finger painting activities have a significant impact on kids between the ages of 4-5.
Perancangan Dan Implementasi Aplikasi Pemesanan Online Berbasis Web Pada Kedai Barokah Cilamaya
Alvian Septiana;
Aji Primajaya;
Iqbal Maulana
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 16 (2022): Jurnal Ilmiah Wahana Pendidikan
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DOI: 10.5281/zenodo.7058903
A shop is a temporary structure used to prepare and sell food and drink to the public, usually where large groups of people are in the wild. The Barokah shop in the Cilamaya area is a food and beverage shop with an easy-to-find location and relatively cheap menu prices. However, the food menu ordering system at Kedai Barokah still uses the usual method. To order food, the customer must come to the shop and the waiter delivers a menu list and the waiter records the customer's order manually. From the description above, the author wants to do research on Kedai Barokah Cilamaya which still uses the manual method in placing orders. In this study the author will create a web-based system using the waterfall method to handle the problem of ordering food and drinks that are still offline. It is hoped that the customer or customer will feel helped and facilitated in using the online ordering service.scanning method is conducted. Testing is done by means of vulnerability assessments using the acunetix application to analyze security on a BEM Fasilkom Unsika website.
Pengaruh Citra Merek dan Kualitas Produk Terhadap Keputusan Pembelian Simcard Telkomsel (Surgey Pengguna Telkomsel di Kahupaten Karawang)
Novia Nur Ardila;
Reminta Lumban Batu
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 17 (2022): Jurnal Ilmiah Wahana Pendidikan
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DOI: 10.5281/zenodo.7076593
The purpose of this study is to find out, analyze, and explain the describe of each variable, the amount of influence, partially and simultaneously, the brand image and product quality have on purchasing decisions on Telkomsel simcards in Karawang Regency. The research was conducted by distributing questionnaires to Telkomsel simcard users. The samples in this study totaled 130 samples, with sampling using the probability sampling method through the area sampling technique. The analysis method used for this study is SEM-PLS and the software to process data using SmartPLS 3. The results of the analysis that has been carried out in this study show that brand image has a positive and significant effect on purchasing decisions with t-statistics values (2.655) and P values (0.008). Product quality has a positive and significant effect on purchasing decisions with t-statistics (7,248) and P-values (0.000). Brand image and product quality simultaneously have a positive and significant effect on purchasing decisions with a sig. value of (0.000) < α (0.05) and F-count (109.348) > F table (3.08).
Hubungan Kimpetensi Sosial Guru PAI Dengan Minat Belajar Siswa Kelas IX SMPN 1 Telukjambe Timur Karawang
Bibil Muhammad Jibril;
Sutarjo .;
Lilis Karwati
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 17 (2022): Jurnal Ilmiah Wahana Pendidikan
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DOI: 10.5281/zenodo.7069760
The teacher is the most vital figure in the world of education. Teachers are professionals whose duties are to educate, teach, guide, direct, assess and evaluate students in early childhood formal education, primary and secondary education (RI Law Number 14 of 2005 concerning Teachers and Lecturers). Professional teachers must have competencies, where the competence of the teacher has 4 kinds of competences. The first is personality competence, pedagogical competence, professional competence and social competence. The Relationship between PAI Teachers' Professional Competence and Learning Interest This study used a quantitative design with a questionnaire questionnaire. The total sample used in this study amounted to 80 class IX students consisting of 3 classes. The PAI Teacher Professional Competence Variable was measured through a questionnaire questionnaire from Variable X using research instruments and the Learning Interest Variable was measured through a questionnaire questionnaire variable Y with 10 items each of each variable. Testing requirements analysis for data normality tests using educational statistical tests in the exel program. Then do the analysis of the Sperman Rank Correlation Summary test. To find out the results of hypothesis testing, it shows that the relationship between the PAI Teacher Professional Competence learning model and student interest in learning. In the Sperman Rank Correlation table, the conclusion is: Hypothesis testing is accepted if the t value ≥ t table. From the results of the above calculations show that t count = 7.5 ≥ t table 1.9916. This means that there is an interaction relationship between PAI Teacher Professional Competence and Student Learning Interests.
Faktor Kecanduan Gadget Terhadap Perilaku Sosial Peserta Didik Kelas V
Sinta Nur Asiah;
Budi Adjar Pranoto;
Diah Sunarsih;
Dedi Romli Triputra
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 17 (2022): Jurnal Ilmiah Wahana Pendidikan
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DOI: 10.5281/zenodo.7080497
The era of globalization is the door to all changes, causing various developments in terms of technology. Seeing the development of technology that is increasingly messaging, brings up various consequences that can be caused by the wearer. One of the results of these technological developments is the emergence of information technology gadgets. The phenomenon of gadget addiction is currently rife in elementary school level children. This study aims to describe the factor of gadget addiction on the social behavior of fifth grade students of SD Ma'arif NU 01 Songgom in the 2022/2023 academic year. This study uses qualitative research with data collection techniques using observation, interviews and documentation. The data analysis technique used is data reduction, data presentation and conclusion drawing. This study took 19 informants consisting of students who are addicted to gadgets, fifth grade teachers, and parents of students. The results of this study indicate that: Gadget addiction factors that can affect students' social behavior are internal, situational, social, and external factors. And the impact of gadget addiction on students is a positive impact and a negative impact.
Pengaruh Kualitas Informasi dan Electronic Word Of Mouth Terhadap Keputusan Pembelian Pada E-commeefe Shopee di Kabupaten Karawang
Agus Sopiyan;
Odang Kusmayadi
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 17 (2022): Jurnal Ilmiah Wahana Pendidikan
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DOI: 10.5281/zenodo.7069425
Penelitian ini dilakukan untuk mengetahui seberapa besar pengaruh kualitas informasi dan electronic word of mouth terhadap keputusan pembelian pada e-commerce shopee di kota karawang. Metode penelitian ini menggunakan metode kuantitatif dengan deskriptif verifikatif. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah data primer yang diperoleh melalui kuesioner. Populasi penelitian ini adalah masyarakat Kota Karawang yang berusia lebih dari 15 tahun yang berjumlah 1.730.472 jiwa. Penelitian ini menggunakan rumus Slovin dengan taraf signifikansi 5% dalam perhitungan sampel sebanyak 400 orang dan ditentukan dengan menggunakan teknik purposive sampling. Penelitian ini menggunakan analisis jalur untuk menentukan seberapa besar pengaruh kualitas informasi dan berita elektronik dari mulut ke mulut terhadap keputusan pembelian. Nilai signifikansi kualitas informasi adalah (0,000) < (0.
Pengaruh Digital Marketing Dan Celebrity Endorsement Terhadap Keputusan Pembelian Produk Erigo di Kota Cirebon
Syifa Milia Kerin;
Anwar Musadad
Jurnal Ilmiah Wahana Pendidikan Vol 8 No 17 (2022): Jurnal Ilmiah Wahana Pendidikan
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DOI: 10.5281/zenodo.7080641
This study aims to determine, analyze, and explain how the partial and simultaneous influence of digital marketing and celebrity endorsement on purchasing decisions for erigo products in Cirebon City. This research uses quantitative research with descriptive and verification methods. The population in this study are consumers who have bought products from Erigo at least once. The sample tested in this study amounted to 384 people using the Isaac & Michael sampling method. This research uses non-probability sampling technique with purposive technique. The data analysis technique used scale range analysis and path analysis with SPSS 26 software analysis tool for Windows.Based on the results of the research that has been done. The correlation coefficient between digital marketing and celebrity endorsement variables is 0.527 which is at a relatively moderate level of correlation, quite strong. The partial effect of digital marketing (X1) on purchasing decisions has a greater value than the celebrity endorsement variable (X2), which is 16.9% while the celebrity endorsement variable simultaneously has a contribution of 9%, simultaneously the total influence of digital marketing and celebrity endorsement on the decision purchase of 38.9% while the remaining 61.1% influenced by other factors outside the scope of research in this study.