cover
Contact Name
Baskoro Nugroho Putro
Contact Email
baskoro.np@staff.uns.ac.id
Phone
+6281233404576
Journal Mail Official
phedheral@mail.uns.ac.id
Editorial Address
Fakultas Keolahragaan UNS Jl. Menteri Supeno, Manahan, Banjarsari, Kota Surakarta, Jawa Tengah 57139
Location
Kota surakarta,
Jawa tengah
INDONESIA
Physical Education, Health and Recreation Journal
ISSN : 19793103     EISSN : 27973476     DOI : -
Core Subject : Education,
Physical Education Sports Tourism Sport Coaching Physical Activities Sports Biomechanics Sports Pedagogy Sports Physiology Sports Psychology Traditional Sports
Arjuna Subject : Umum - Umum
Articles 89 Documents
The Effectiveness of Using Voiced Ball Media in Physical Education Learning for Blind Students: Narrative Literature Review Nisa Hamidah; Burhan Hambali; Alit Rahmat
PHEDHERAL Vol 20, No 2 (2023)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v20i2.74546

Abstract

Setiap orang berhak mendapatkan kesempatan yang sama dalam mendapatkan pembelajaran dan memaksimalkan potensi jasmaniahnya melalui pendidikan jasmani, termasuk siswa penyandang disabilitas (tunanetra). Dalam pelaksanaannya, guru perlu memilih dan menggunakan media pembelajaran yang tepat guna membantu siswa tunanetra dalam meningkatkan kemampuan orientasi dan mobilitas dalam pembelajaran penjas. Tujuan dari penelitian ini adalah untuk mengetahui efektivitas penggunaan inovasi media bola bersuara dalam pembelajaran penjas untuk siswa tunanetra dengan menggunakan pendekatan review artikel. Adapun pencarian literatur dilakukan melalui mesin pencari Google Scholar dan database elektronik. Pencarian artikel dibatasi pada publikasi 5 tahun terakhir dan diterbitkan pada Jurnal Nasional/Internasional terakreditasi yang dapat diakses secara terbuka (open access). Hasil identifikasi data menggunakan Narrative Literature Review menunjukan bahwa penggunaan media bola bersuara sangat efektif digunakan dalam pembelajaran penjas untuk siswa tunanetra karena dapat mempermudah mereka dalam mengetahui posisi bola. Selain itu diketahui pula bahwa penggunaan media bola bersuara ini mempengaruhi kemampuan orientasi dan mobilitas serta meningkatkan minat siswa untuk bergerak aktif dalam pembelajaran penjas.
Management of outbound tourism at siti sundari bike park as recreational and tourism sports in Lumajang Regency Tri Vinna Fitriyana; Soni Sulistyarto; Muhammad Dzul Fikri; Hijrin Fithroni
PHEDHERAL Vol 20, No 2 (2023)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v20i2.76958

Abstract

This study aims to determine the management of Outbound Tourism Siti Sundari Bike Park. This type of research is a survey with a qualitative descriptive approach. The sampling technique used was snowball sampling with the research subject being the head of the Outbound tour, the tour foreman, the head of the Raja Giri Non-Governmental Organization (NGO), Outbound trainers, and culinary stall sellers. Data collection techniques using observation, interviews and documentation. Data analysis uses (data reduction, data presentation) to draw conclusions. Based on the results of the study it was found that 1) Planning (Planning) had not been fully realized properly which resulted in unmaintained Outbound facilities and tourist facilities such as homestays, toilets and culinary stalls that had been damaged. 2) Organizing is carried out by dividing the work for each employee according to their expertise and all coordinators for each vehicle carry out their duties properly according to SOP, have a good attitude and responsibility in their work. 3) Actuating (direction) has been carried out in accordance with the existing briefing procedures by the head of the Outbound tour. Each briefing is carried out in coordination meetings, both in coordination with staff and with field coordinators. 4) Controlling has been running according to its function carried out on two things, namely controlling employees and controlling the implementation of Outbound activities directly. The conclusion of this research is that Outbound management has been carried out in accordance with the management function.
Improved learning outcomes for 60 meter sprint running using traditional games in SDN Pulo Lor 1 Class VI Kabupaten Jombang. Hidayat, Zakaria Wahyu; Hamid, Faisol; Nenggar, Aditya Harja
PHEDHERAL Vol 21, No 2 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v21i2.93794

Abstract

Mastery of basic running movements is a basic element in running, especially short distance running. The benchmark for success in running training is students' mastery of basic running movements. Students in elementary schools generally do not have good skills, so this element of movement must receive priority in development. One of the important running numbers is speed. When doing basic running training, it turns out that the ability in this matter is still low. The running ability of class VI students at SD Negeri Pulo Lor 1 Jombang Regency is still low. Classroom action research was then carried out to see the improvement in learning outcomes of 49 students by providing treatment with the black and green and gobak sodor games. Conclusions of the research on the results of learning skills for running a short distance of 60 meters using traditional games for class VI students at SD Negeri Pulo Lor 1 Jombang. On average there was an increase in results starting from cycles I and II which had been given from cycles I and cycles II an increase of 34.7%. The average score shows the student's level of completeness. By implementing this traditional game, students' learning skills improve and teachers are more creative and innovative in managing learning.
Examining Opportunities for Implementing Blended Learning in Physical Education Learning at SMA Negeri 9 Semarang Ngudi Sari, Rahayu
PHEDHERAL Vol 21, No 2 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v21i2.91485

Abstract

This study investigates the potential implementation of blended learning in Physical Education, Sports, and Health (PJOK) at SMA Negeri 9 Semarang. Blended learning, which combines traditional face-to-face instruction with online learning components, offers a balanced educational experience that addresses the challenges posed by traditional PJOK teaching methods. The research involved qualitative data collection through interviews, observations, and documentation, supported by literature reviews on blended learning in physical education. The findings reveal that while students and teachers are proficient with gadgets and digital systems, the application of technology in PJOK is still limited. The main issues identified include students' difficulties with theoretical assessments and the predominance of practical over theoretical teaching. The study highlights the readiness of teachers to adopt digital tools and the availability of adequate infrastructure to support blended learning. The analysis connects these findings with previous research, demonstrating that blended learning can enhance learning outcomes and motivation in physical education. The study concludes that implementing self-directed blended learning, where theoretical content is delivered online and practical sessions are conducted offline, could effectively address the identified challenges and improve the overall PJOK learning experience at SMA Negeri 9 Semarang. 
Evaluation of The Implementation of Physical Education Learning Using The CIPP Model at SMAN Kesamben Mufid, Hudanuddin; Prasetiyo, Rahayu; Maarif, Ilmul; Yunarta, Arsika
PHEDHERAL Vol 21, No 2 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v21i2.94240

Abstract

This type of evaluative research uses the CIPP (Context, Input, Process, Product) evaluation model to determine the implementation of Physical Education learning at Kesamben State High School. The subjects in this study are all teachers of Physical Education subjects at Kesamben State High School, which totals three teachers. Data collection was carried out using observation, interview, and documentation techniques. Descriptive methods analyze quantitative and qualitative data. The purpose of this study is to find out (1) the completeness of the learning tools and the suitability of the context of the content of the lesson plan and teaching modules; (2) the Background qualifications of Physical Education subject teachers and the suitability of Physical Education facilities and infrastructure; (3) The process of Physical Education learning activities; (4) Students' learning achievement as seen from the daily grades of Physical Education subjects. The results of the study showed that: (1) Context Evaluation, the completeness of learning tools is almost all available, but some documents are not yet available, namely the curriculum guidebook (Class X, XII, XII) and the attitude assessment rubric (For Class XI), while for the suitability of the context of the content of the Teaching Module received a score of 14 out of a maximum score of 17. Suppose the percentage is 88.8% appropriate. Meanwhile, for the suitability of the context of the content of the RPP for grades XI and XII, they scored 28 and 30, respectively and were included in the good category. (2) Input Evaluation: it is known that the background of Physical Education teachers at Kesamben State High School is in accordance with the qualification standards of teaching teachers. The suitability of the context of Physical Education facilities and infrastructure shows a level of conformity of 42.5%, which is included in the category of quite good. (3) Process Evaluation, which includes Physical Education learning activities, received an average score of 86.5% and was included in the Good category. (4) Product Evaluation, namely the learning outcomes of students who received an average score for class X: 80.2, Class XII: 87.81, and class XII: 89.82 and were included in the good category. This study concludes that, in general, the implementation of PHYSICAL EDUCATION learning at Kesamben State High School has met the standards. However, not all of them are in accordance with the suitability of learning tools and the context of the content of the Teaching Module and RPP, as well as Physical Education facilities and infrastructure.
Analysis of the Application of the Game Gobak Sodor in Character Education for Students at SMKN 4 Semarang Wigati, Wara Widi
PHEDHERAL Vol 21, No 2 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v21i2.91926

Abstract

Education is the main key to creating civilized humans. Character formation and development is carried out over time in the learning process at school. Efforts to form and develop character can be done through PJOK learning at school. This research aims to analyze character education through the game gobak sodor at SMKN 4 Semarang. The research method used is qualitative with a descriptive type. The research sample was 32 students in class XI Automotive Engineering. Data collection instruments use observation, interviews and documentation. The results of the research show that by implementing the Gobak Sodor game, it can grow and form character values in students, such as cooperation between followers of religions and beliefs, self-confidence, discipline, law-abiding, cooperation, solidarity, deliberation, hard work, creativity, courage, toughness, honesty and responsibility.
Implementation of Adventure Education-Based Physical Education Learning on the Kinesthetic Intelligence Class X Students of SMAN 9 Semarang Yuliana, Tiara
PHEDHERAL Vol 21, No 2 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v21i2.91927

Abstract

Research on adventure education learning was carried out because this method was considered effective in improving student learning outcomes, both in terms of academic ability and personality development. Apart from that, this method is also believed to be able to improve social relations between students, as well as improve physical and mental health. This type of research uses True Experimental Design research. The sample collection technique is carried out using purposive sampling. The independent variable (X1) in this research is adventure education, while the dependent variable is kinesthetic intelligence (Y). Data collection techniques through observation and tests. Data analysis techniques are descriptive statistical analysis, normality test, homogeneity test, hypothesis test. The results of research related to the influence of adventure education-based physical education learning on kinesthetic intelligence in class X students at SMAN 9 Semarang for the 2024/2025 academic year, namely the adventure education learning model, show that there is a significant influence on kinesthetic intelligence in physical education learning for class X students at SMAN 9 Semarang. 
Implementation of the Kahoot Application in Volleyball Learning for Class X at SMAN 9 Semarang Ambari, Muhammad Zaki
PHEDHERAL Vol 21, No 2 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v21i2.91928

Abstract

The aim of the research is to determine the implementation of the Kahoot application in learning volley ball in class X at SMAN 9 Semarang. The method applied is descriptive qualitative, this is done to find out phenomena directly in the field, so that researchers know the situation and conditions in reality. Sources of research data are tests, interviews, observations and documentation. The results of this research are that the factors underlying the use of the Kahoot application are technological disruption, the implementation of the Merdeka curriculum at SMAN 9 Semarang, and the degradation of learning activities. The steps in using Kahoot are that the teacher sets up a Kahoot account and shares the Kahoot link, then students answer questions according to the instructions, view the results, and discuss the learning outcomes listed in the Kahoot application. Furthermore, the benefits of using the Kahoot application in learning volly ball are that it fosters interactive, creative and innovative learning, provides learning that focuses on students, and gives the impression of learning that is integrated with technology. 
Analysis of Character Values in the Traditional Game Bentengan in Basketball Material Nasugian, Ndona
PHEDHERAL Vol 21, No 2 (2024)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/phduns.v21i2.91484

Abstract

This research aims to analyze the values of character education present in the traditional game Bentengan within basketball material at SMKN 4 Semarang. The research method used is qualitative. Data collection techniques include interviews, documentation, and observation. Data analysis was conducted through data collection, reduction, presentation, and conclusion drawing. The subjects of this research are 36 students from class XI, majoring in mechanical engineering 1, divided into 2 groups for the traditional game Bentengan. The study results indicate the implementation of character values through the Bentengan game among class XI students of Mechanical Engineering 1 at SMKN 4 Semarang, including good communication, honesty, sportsmanship, risk-taking courage, leadership, adherence to rules, and fairness. From this research, it can be concluded that the traditional game Bentengan can be used to form and develop students' character within basketball material.