cover
Contact Name
-
Contact Email
instaljurnalkomputer@gmail.com
Phone
+6285359150140
Journal Mail Official
instaljurnalkomputer@gmail.com
Editorial Address
Marindal 1 Pasar IV Jl. Karya Gg. Anugerah, Kecamatan patumbak Kabupaten Deli Serdang Principal Contact Pandi Barita Nauli Simangunsong Cattleya Darmaya Fortuna Phone +6285359150140 simangunsong.pandi@gmail.com Support Contact Cattleya Darma Fortuna Phone +6285359150140 cattlleyadf@gmail.com
Location
Kab. deli serdang,
Sumatera utara
INDONESIA
Instal : Jurnal Komputer
Core Subject : Science,
Focus And Scope Instal : Jurnal Komputer is a peer-reviewed scientific journal published by CV. Cattleya Darmaya Fortuna which has been published since 2009. The aim of this journal is to publish high-quality articles dedicated to all aspects of the latest outstanding developments in the field of computer science. Instal : Jurnal Komputer is consistently published two times a year in June and December. This journal covers original article in computer science that has not been published. The article can be research papers, research findings, review articles, analysis and recent applications in computer science. The scope of Instal : Jurnal Komputer covers, but is not limited to the following areas: 1. Data Mining 2. Image Processing 3. Artificial Neural Networks 4. software engineering.
Articles 270 Documents
- IoT-Based Attendance System Using Data Storage on Google Spreadsheet and Smart Door Lock In Computer Labs: - Pratama, Irfan; AYUNINGSIH, EKATRI
Bahasa Indonesia Vol 15 No 02 (2023): Instal : Jurnal Komputer Periode (Juli-Desember)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v15i02.155

Abstract

Before carrying out learning and teaching activities in the computer lab, the thing that needs to be considered is the presence of students. Absence is something that must be done by lecturers and students to find out the number of attendance. The presence of students is used as a parameter for evaluating lecturers and the academic section to determine whether students are allowed to take the midterm and final exams. The output of this study is an IoT-Based attendance system using data storage on Google Spreadsheet and Smart Door Locks in the computer lab. In this study using a 3 x 4 keypad, arduino uno, and jumper cables.The tools used to retrieve attendance data are nodeMCU, Card Reader, Jumper Cable, LCD and Google Spreadsheet as data storage.
Prediction of Stunted Toddlers Using K-Nearest Neighbor Algorithm in Kamarang Lebak Village Amida, Anggi Fitria; Permana, Sandy Eka; Pratama, Denni; Anam, Khaerul; Rinaldi, Ade Rizki
Bahasa Indonesia Vol 15 No 02 (2023): Instal : Jurnal Komputer Periode (Juli-Desember)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v15i02.156

Abstract

Stunting refers to a condition where toddlers (under five years old) experience growth failure, resulting in height and weight below the average for their age. The focus of this research is on the situation in Kamarang Lebak Village, where the number of stunted toddlers is notably significant. However, there has yet to be a study accurately predicting the factors differentiating stunted toddlers from those growing normally, thus lacking clarity on how accurate such predictions are in identifying toddlers vulnerable to stunting. The data collection method employed in this study involves observational techniques, with researchers visiting the Kamarang health center in Greged Sub-District, Cirebon Regency, to gather necessary information and data. This research implements the K-Nearest Neighbor Algorithm method to predict stunted toddlers and is supported by the Knowledge Discovery in Database approach, involving steps such as data selection, collection, transformation, data mining processes, and evaluation. It is anticipated that this research will serve as a foundation for public health practitioners, especially community health workers and village midwives in the area, to plan more focused and efficient intervention programs addressing toddler stunting issues. The results of this study indicate that the K-nearest neighbor algorithm demonstrates good performance with an accuracy of 97.16%. Stunting precision reaches 95.60%, normal precision reaches 98.82%, stunting recall reaches 98.86%, and normal recall reaches 95.45%.
UI/UX Design of Mobile-Based Employee Attendance Information System Using Design Thinking Methodology Kisnanda, M. Farhan; Rizki Abi Awalia, Fadillah; Laple Satria Putra, Rani
Bahasa Indonesia Vol 15 No 02 (2023): Instal : Jurnal Komputer Periode (Juli-Desember)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v15i02.157

Abstract

Attendance is a data collection process aimed at obtaining information about the presence or absence of an employee within a company. However, many companies still manually handle the employee attendance process, leading to several issues such as poorly managed attendance data, lack of supervision over employee work hours, and difficulty in updating employee data. Addressing these challenges, there is a need for the design of a User Interface/User Experience (UI/UX) for an Employee Attendance Information System to provide a conceptual framework that can be implemented in the future. The research methodology employed is the Design Thinking method, involving five stages: Empathize, Define, Ideate, Prototype, and Testing. The research findings encompass the design appearance of each page in the application, along with design testing using Usability Testing. The results indicate a high level of satisfaction with a 90% score for Learnability, 90% for Efficiency, and 74% for Memorability. Overall, the average testing score is 85%, indicating that the developed UI/UX Design successfully achieves the goal of improving performance and user experience as intended.
Design of an Expert System Application for Disease Diagnosis in Burley Tobacco Plants Based on Android using the Backward Chaining Method Damanik, Romanus; Sinuraya, Bersama; Matondang, Zekson; Silitonga, Parasian D.P
Bahasa Indonesia Vol 15 No 02 (2023): Instal : Jurnal Komputer Periode (Juli-Desember)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v15i02.158

Abstract

Tobacco is cultivated through a series of special processes, which is a very important crop in industry due to its significant impact on the economy. Making seeds, soil preparation, planting, care, up to the harvest phase, and post-harvest processing are all tasks included in this stage. These plants often show various signs of disease during their life cycle, which can seriously worsen if not treated quickly. In situations like these, effective solutions are needed to find and nip the problem in the bud. An expert system application has been developed in recent research to overcome this problem. This system relies on the backward chaining method, a clever technique for diagnosing diseases in tobacco plants. With this method, the application tries to search and find facts that match the current data to set the right diagnostic goals. This research not only allows users to better diagnose diseases in tobacco plants, but also helps develop prevention strategies so that similar diseases do not appear again in the future.
Influence Digital Marketing Technology And Brand Image On The Purchase Decision Of Ms Glow In Students Of Universitas Asa Indonesia Nirmala, Yanti
Bahasa Indonesia Vol 15 No 02 (2023): Instal : Jurnal Komputer Periode (Juli-Desember)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v15i02.160

Abstract

Looking beautiful and attractive is a demand for DIII Hospitality students of ASA University. Indonesian. Beauty products that are widely circulated today can support their appearance. M.S Glow products are one of the products that are familiar to the public. Most female students at this university use this brand of products. In addition information can be easily obtained through social media, prices and easy to find on official agents who sell it. This Descriptive quantitative research analyzes separately and simultaneously the influence of digital marketing variables and brand image variables on the purchase decision of M.S Glow products to ASA Indonesia University students majoring in DIII Hospitality using SPSS 20 as the data processor. This study used 85 respondents consisting of female students only. The results of the study found that the use of digital marketing as a promotion and brand image influenced the purchase decision of M.S Glow products. If the variables of digital marketing and brand image increase, it will certainly affect the increase in purchasing decisions for students of this university.
Analysis Of The Influence Of Digital Marketing Technology And Facilities On Visitor Satisfaction Of Tamora Watterland Swimming Pool Tambunan, Sontina Griche
Bahasa Indonesia Vol 15 No 02 (2023): Instal : Jurnal Komputer Periode (Juli-Desember)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v15i02.161

Abstract

This study aims to partially and simultaneously analyze between Digital Marketing and facilities on the satisfaction of visitors to the Tamora Waterland swimming pool. Respondents used as many as 100 visitors with data collection through questionnaires that were distributed directly. This research method is quantitative and processed using Service Solution or abbreviated (SPSS) version 2 0 and Microsoft Excel. The result of the study is the use of digital marketing technology as a promotional medium is very influential on the satisfaction of swimming pool visitors. Likewise, the facilities provided by the pool manager also affect visitor satisfaction. Simultaneously, both variables affect the satisfaction of swimming pool visitors.
Designing an Alumni Information System Based on UML (Unified Modeling Language) Sitorus, Zulham; Pranoto, Sugeng; Sutiono, Sulis; Arief, Muhammad
Bahasa Indonesia Vol 15 No 02 (2023): Instal : Jurnal Komputer Periode (Juli-Desember)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v15i02.162

Abstract

This research designed a UML-based Alumni Information System for SD IT Jabal Nur Tebing Tinggi. The stages involve collecting data through observation and interviews, followed by designing UML using use case, activity, sequence, and class diagrams. The aim is to facilitate collaboration between schools and system developers, providing a visual depiction of admin and system interactions in managing alumni data. Although still at the design stage, the results provide a strong basis for further implementation, with the potential to increase efficiency and support future school development. The suggestion involves a system implementation phase to test the effectiveness of the design, accompanied by clear documentation for system maintenance and new user training.
Design of a Technician Attendance System for Internet Network Disturbances at PT Telkom Indonesia Using a Website Ardiansyah, Fery; Irwan; Lubis, Akhyar
Bahasa Indonesia Vol 16 No 01 (2024): Instal : Jurnal Komputer
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v16i01.163

Abstract

Telkom Indonesia, or PT Telkom Indonesia (Persero) Tbk, is a telecommunications company based in Indonesia. Telkom Indonesia was founded in 1856 under the name "Jawatan Telegraaf" by the Dutch East Indies Government. In 1965, the company name changed to "Perum Telkom" after being taken over by the Indonesian government. Telkom Indonesia is a State-Owned Enterprise (BUMN) which is wholly owned by the Indonesian government. PT Telkom Indonesia is a company that continues to develop communications media and internet network technology. At PT Telkom Indonesia which has a branch office in Medan City, precisely on Jalan Gunung Krakatau No. 17 A North Sumatra Province. The branch office has employees who work in the technician field, where many technicians are on duty in the field to fix network problems. The problem that occurs in this company is that many technicians do not fill in the attendance data that has been provided with the finger print machine at the Medan City branch of PT Telkom. This happens because many technicians who are on duty in the field to repair customers' internet networks in Medan City are reluctant to return to the office or go directly to the location to repair the internet network, so the technician employees forget to fill in the attendance data provided by the company. For this reason, the company requires an online presence that is intended for network trouble technicians.
Designing Educational Games With Fisher Yates Shuffle Method In Early Childhood at TKIT Al Muqorrobin Based On Android Haryanto, Yuli
Bahasa Indonesia Vol 15 No 02 (2023): Instal : Jurnal Komputer Periode (Juli-Desember)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v15i02.165

Abstract

Designing educational games with the Fisher Yates Shuffle method in early childhood at TKIT Al Muqorrobin based on android. The Fisher Yates Shuffle method is an algorithm for generating random permutations and one of the most prominent randomization techniques used in creating apps so that users don't get bored when the problem comes out the same pattern. With the creation of an Educational Game with the Fisher Yates Shuffle Method in Early Childhood at TKIT Al Muqorrobin based on Android. In this application, educational games can be used easily. This Early Childhood Education Game at TKIT Al Muqorrobin is made with Android Studio and Java platforms as its programming languages. This application can be used to make it easier for educators to teach letter recognition. Finally, with the Fisher Yates Shuffle method Educational Game in Early Childhood based on Android, students are happy with the new learning method.
Creation of a website-based information system at Mutiara Bunda Preschool using the Waterfall Method Rendy Priyanto, Mei; Sintiawati, Bela; ismawati, adis; Andini Andriati , Dea; Laple Satria Putra, Rani
Bahasa Indonesia Vol 15 No 02 (2023): Instal : Jurnal Komputer Periode (Juli-Desember)
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalkomputer.v15i02.166

Abstract

The web-based PAUD information system is a tool for parents and school officials to assist in learning activities, both new student registration, ongoing learning activities, as well as general information such as a list of teachers and students in the scope of PAUD activities. This research uses the method waterfall in software development and testing methods with Black Box testing. In research designing information systems with a web base using the Waterfall method. The aim of this research is to improve services and information flow in terms of PAUD learning and activities and parents will find it easier to absorb information related to learning activities in PAUD. Because PAUD does not yet have a web-based information system, which is still done manually in student administration and learning activities, it is necessary to design an information system for PAUD. The results of this research will produce a website-based application, which will help parents to more easily obtain information. related to learning activities in PAUD, as well as helping teachers to manage student administration data.

Page 8 of 27 | Total Record : 270