cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 230 Documents
Search results for , issue "Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal" : 230 Documents clear
Pengaruh Penerapan Media Pembelajaran Berbasis Aplikasi Teachmint Terhadap Hasil Belajar Siswa di Kelas XI DKV pada Mata Pelajaran Fotografi Digital di SMK PGRI Ciawigebang Hidayah, Ade Arif; Setiawan, Dena Latif
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1704

Abstract

This study aims to analyze the influence of the application of Teachmint application-based learning media on student learning outcomes in grade XI Visual Communication Design (DKV) in the subject of Digital Photography at SMK PGRI Ciawigebang. The use of technology in education, especially learning applications, is increasingly important in supporting an effective and efficient learning process. The Teachmint app was chosen because of its interactive features that are expected to increase student engagement and improve learning outcomes. The research method used is pre-experiment with one group design pre-test and post-test. Data was collected through learning outcome tests before and after the intervention, as well as observations and questionnaires to measure students' responses to the use of the Teachmint application. The results of the study show that there is an increase in student learning outcomes after the implementation of Teachmint application-based learning media at SMK PGRI Ciawigebang.  There is a significant difference between student learning outcomes before and after using Teachmint-based learning media. Based on the results of the descriptive analysis, the average pretest scores of students were obtained 52.50 and 72.19, this means that the difference in student learning outcomes using learning media based on the teachmint application before and after learning
Penerapan Model Pembelajaran Project Based Learning (PjBL) dengan Aplikasi Capcut untuk Meningkatkan Motivasi Belajar Siswa dalam Pembelajaran Videografi di SMK PGRI Ciawigebang Meidi, Meidi; Zakaria, Yoyo
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1705

Abstract

This study aims to examine the application of the Project Based Learning (PjBL) learning model combined with the CapCut application in increasing student learning motivation in Videography learning at SMK PGRI Ciawigebang. The research method used is a quantitative approach. The research sample is grading XI students majoring in Visual Communication Design. With a total of 32 students. The results showed that the application of the PjBL model with the CapCut application significantly increased students' learning motivation. The use of CapCut not only makes it easier for students to edit videos, but it also provides them with practical skills that are relevant to the industry. The PjBL learning model with the CapCut application has a positive influence on student learning motivation. The results of the questionnaire showed that student motivation in using CapCut learning media was in the very high category, with a percentage of 87%. This shows that students feel more motivated and enthusiastic in the learning process when using relevant and interesting applications. There was a significant difference in students' learning motivation before and after the implementation of the PjBL model with the CapCut application. The average learning motivation of students in the pretest was 50.00, while after the application of this learning method, it increased to 69.06
Pengembangan dan Validasi Media Pembelajaran Video Visual untuk Meningkatkan Motivasi Belajar IPA pada Sistem Gerak Manusia Kelas V Ramadan, Luthfi; Saputra, Muhammad Faiz; Kurniawati, Wahyu; Husna, Anisa Al
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1707

Abstract

The purpose of this research is to develop and validate visual video learning media that can encourage students to learn science, especially the human movement system, in grade V elementary school. To help students understand the subject matter, visual videos that combine audio and visual elements are used. This research uses the Research and Development (R&D) method with a systematic and structured ADDIE (Analysis, Design, Development, Implementation, Evaluation) approach. The quality of the video, cover design, and materials presented were evaluated by professionals to test the validity of the learning media. The validation results show that the visual video media increases students' understanding and desire to learn. It is expected that the use of this media will help teachers deliver lessons more interestingly and effectively. Research that confirms the importance of innovation in learning media development through evolving technology and interactive effectiveness
Mendorong Pertumbuhan Sikap Kerja Sama dan Tanggungjawab Melalui Kegiatan Piket Kelas Dalam Memelihara Lingkungan di Sekolah Dasar Azizah, Wafiq Nur; Pranadita, Devy Herlina; Mitsaini, Fatimah; Kurniawati, Wahyu; Husna, Anisya Al
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1708

Abstract

This study aims to foster the growth of cooperation and responsibility through classroom cleaning activities in maintaining the environment at elementary schools. The method used in this study is a subjective qualitative approach, where data were obtained through participatory observation, in-depth interviews with teachers and students, and document analysis. The participants of the study were fifth-grade students. The results of the study indicate that classroom cleaning activities significantly contribute to the enhancement of students' cooperation and responsibility. During cleaning activities, students learn to work together with classmates in completing cleaning tasks and maintaining school facilities. They also show increased responsibility towards the cleanliness of their classroom and school environment. Teachers reported that students involved in cleaning activities exhibited positive changes in social interactions and increased awareness of school cleanliness. This study concludes that classroom cleaning activities are an effective way to instill cooperation and responsibility among elementary school students. The recommendations are for schools to sustain and develop classroom cleaning programs as part of character education curricula. Additionally, active participation of teachers in supervising and providing feedback during cleaning activities is crucial to maximize the benefits for students
Penerapan Pembelajaran Berdiferensiasi dengan Model PBL untuk Meningkatkan Kemampuan Numerasi Matematika Kelas V-B SD Supriyadi Prasetyo, Ade Salim; Nuvitalia, Duwi; Setyaningsih, Ariani Nur; Nugroho, Aryo Andri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1710

Abstract

As a foundation of mathematics education, students' numeracy skills are taken into consideration. By using the PBL differentiated learning model, this project aims to improve children's numeracy skills at Supriyadi Elementary School. This research was conducted in the 2023–2024 academic year and is categorized as classroom action research (CAR). The subjects of the study where 26 students from class V-B. Data were collected using written tests and direct observation. The data analysis technique used was the Miles and Huberman analysis technique. This study concludes that students' problem-solving and numeracy skills can be improved by implementing differentiated learning in the PBL paradigm, according to classroom action research conducted in class V-B SD Supriyadi. The results of cycles 1 and 2 showed that the average student scores increased (significantly), indicating an increase in scores. The average score of cycle 2 was 90.77 and the average score of cycle 1 was 80.00
Implementasi Media Pembelajaran Interaktif dalam Mendukung Pemahaman Siswa Kelas VI Sekolah Dasar Tentang Masa Pubertas Srikandhi, Naomi; Hasanah, Uswatun; Kurniawati, Wahyu; Husna, Anisya Al
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1713

Abstract

This study investigates how interactive learning media can help students in sixth grade elementary school understand puberty. Puberty, which is an important phase in a child's development, is very important to have a good understanding of the physical and emotional changes that occur. To gain a better understanding of students' experiences and perceptions when using interactive learning media, subjective qualitative research with a phenomenological approach was used. Data was collected through active observation during the learning process and comprehensive interviews with sixth grade students at an elementary school. The focus of the interviews was students' experiences when using interactive learning media and how this impacted their understanding of puberty. Thematic analysis was used to analyze the data to find main themes from the interview and observation data. The research results showed that interactive learning helped students understand puberty. Through interesting visual and audio media, students find it easier to understand the material presented. Because there are interactive elements that make learning more fun, they feel more motivated and interested in learning. Compared with conventional learning approaches, some students prefer to discuss sensitive topics about puberty through interactive media. This research found that interactive learning tools can help sixth grade students understand puberty. It is recommended that schools incorporate interactive learning media into their curriculum
Pelaksanaan Rekrutmen Tenaga Pendidik di SMP Nurul Amal Palembang. Ibrahim, Ibrahim; Erwin, Erwin; Niswah, Choirun
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1715

Abstract

The purpose of this study is to analyze the recruitment process of educators at SMP Nurul Amal Palembang. This research employs a descriptive method with a qualitative approach. The informants in this study consist of 7 individuals, including the principal, the head of administration, teachers, and administrative staff. Data collection techniques used involve data reduction, data presentation, data verification, and conclusion drawing. The validity of the data is ensured through source triangulation, time triangulation, and technique triangulation. The research results indicate that the recruitment process of teaching staff at SMP Nurul Amal Palembang has been carried out effectively through guidance, coordination, communication, and motivation. This recruitment process includes the formation of a recruitment committee, analysis of teaching staff needs, the creation and posting of open recruitment announcements, registration of teaching staff candidates, guidance during selection, determination of the accepted teaching staff, and re-registration of the accepted teaching staff at SMP Nurul Amal Palembang. The recruitment process was conducted in accordance with the expectations of the school
Perancangan Game Design "NARESWARI: Petualangan Belajar Aksara Sunda" dengan Metode ADDIE pada Platform PC Loes, Sherly Josephine; Marwan, Rudi Heri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1717

Abstract

This research focuses on the creation of game design "Nareswari: The Adventure of Learning Sundanese Script," a two-dimensional platformer game designed to teach the Sundanese language's characters. The main goal is to provide an interactive and engaging learning experience, enabling players to not only learn the Sundanese script but also to discover aspects of Sundanese culture and language. Qualitative research methods were used, with Teenagers as the primary subjects in their role as players. Data collection methods included in-depth interviews, participatory observation, and document analysis. Visual communication in games is crucial for effectiveness, with visual elements like characters, backgrounds, and interfaces capturing attention and imparting knowledge about Sundanese culture. The use of colors, shapes, and typography in visual elements helps create an effective learning environment conducive to knowledge acquisition. The game's development followed the ADDIE model to improve learning quality. The analysis phase provided a thorough understanding of learning objectives, user needs, and game context, while the design was narrative-driven, focusing on character experiences. The ADDIE model provides a framework for the analysis, design, development, implementation and evaluation phases of the game Nareswari: The Adventure of Learning Sundanese Script.
Strategi Pendidikan Karakter: Membentuk Etika dan Nilai pada Generasi Muda Studi di SD Negeri 02 Amban Monokwari Songbes, Anna Maria Hilda; Sutrisno, Sutrisno; Indiati, Indiati
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1718

Abstract

This study aims to find out the strategy of character education in shaping ethics and values in the younger generation studying at SD Negeri 02 Amban Monokwari. The type of research used in this study is a literature review method using a qualitative approach. The main source of data for this research is research articles that have been published in various scientific journals and indexed on the google scholar database. Other sources of supporting data are books and other documents relevant to the focus of the research. The data analysis technique used is qualitative data analysis consisting of data reduction, data presentation, and conclusion drawing. The results of data analysis show that the development of the personality of the younger generation in modern society is a challenge because of the interaction of influences from various factors such as family, formal education, peers, media, and globalization. Although the family plays an important role as the foundation of character values, formal education and social interaction with schools and peers also make a significant contribution. During rapid technological development, character education strategies must adapt to remain relevant. Parent involvement, the role of teachers as models, and media literacy are important factors in character development
Implementasi Kegiatan Projek Penguatan Profil Pelajar Pancasila (P5) pada Kurikulum Merdeka dalam Mencegah Perilaku Bullying Pelajar di SMKN 6 Medan Ramadhani, Rini; Siregar, Rizka Fahruza; Elfina, Hetty
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1721

Abstract

Bullying is one of the serious problems in the world, where it can damage the physical and mental well-being of the parties involved. The problem of bullying cannot be ignored, especially in a school environment where at those ages a person is experiencing growth that is very important for their future. Prevention of bullying can also be done through activities in schools, one of which is the Pancasila Student Strengthening Project (P5) program. This research was conducted by describing findings in the field related to P5 activities in preventing bullying behavior. This research is descriptive research with a qualitative approach. Data collection through socialization (workshops), field observations, provision of diagnostic and formative assessments, and in-depth interviews with informants of research objects. Data analysis is carried out in stages of data reduction, data presentation, and conclusion drawing. Build their mind and body to be able to provide information about bullying so that participants can respond wisely in the future. The methods used are socialization (workshop), observation, discussion, brainstorming, challenges and project benefits. The selection of students at vocational schools as the object of research is due to the rampant bullying of students in schools

Page 9 of 23 | Total Record : 230


Filter by Year

2024 2024


Filter By Issues
All Issue Vol. 7 No. 1 (2026): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 6 No. 8 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 2 (2024): Indo-MathEdu Intellectuals Journal Vol. 5 No. 1 (2024): Indo-MathEdu Intellectuals Journal Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal (In-Press) Vol. 4 No. 3 (2023): Indo-MathEdu Intellectuals Journal Vol. 4 No. 2 (2023): Indo-MathEdu Intellectuals Journal Vol. 4 No. 1 (2023): Indo-MathEdu Intellectuals Journal Vol. 3 No. 2 (2022): Indo-MathEdu Intellectuals Journal Vol. 3 No. 1 (2022): Indo-MathEdu Intellectuals Journal Vol. 2 No. 2 (2021): Indo-MathEdu Intellectuals Journal Vol. 2 No. 1 (2021): Indo-MathEdu Intellectuals Journal Vol. 2 No. 1 (2021): Indo-MathEdu Intellectuals Journal (IMEIJ) Vol. 1 No. 1 (2020): Indo-MathEdu Intellectuals Journal Vol. 1 No. 1 (2020): Indo-MathEdu Intellectuals Journal (IMEIJ) More Issue