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Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 88 Documents
Search results for , issue "Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal" : 88 Documents clear
Pengembangan Media Pembelajaran Video Animasi Berbasis PBL (Problem Based Learning) dalam Pembelajaran IPAS Kelas IV SD Fajriah, Fadillah Nuroini; Erita, Yeni; Desyandri, Desyandri; Arwin, Arwin
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4427

Abstract

This study was motivated by the low learning motivation of students caused by the limited variety of learning media used in the classroom. The purpose of this study was to develop and produce learning media in the form of animation videos based on Problem Based Learning (PBL) in IPAS subjects that are valid, practical, and effective for fourth-grade elementary school students. The study used the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. Validation was carried out by experts in media, material, and language with results of 87.67%, 92.72%, and 96.66%, respectively, all of which were classified as highly valid. The practicality test at SDN 006 Mukti Jaya obtained a response rate of 97.14% from teachers and 91.16% from students. at SDN 011 Lenggadai Hulu, the response rate was 98.57% for teachers and 88.63% for students; while at SDN 014 Pematang Sikat, the response rate was 97.14% for teachers and 93.20% for students, all of which were classified as highly practical. The effectiveness test results based on N-Gain calculations showed an increase in learning outcomes of 83.25%, 74.46%, and 76.4% respectively, which were classified as effective. Thus, this PBL-based animated video media is declared valid, practical, and effective, making it suitable for use as an innovative alternative in teaching IPAS material on the system of needs in Grade IV elementary school.
Penggunaan Metode Hafalan 41 Kali dalam Kelancaran Hafalan Al-Qur'an di Rumah Tahfidz Darussaqof Wonomulyo Farhan, Muh.
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4428

Abstract

This study discusses the application of the 41-time memorisation method among students at the Darussaqqof Wonomulyo Tahfidz House in Polewali Mandar Regency. The purpose of this study is to determine the application of the 41-time memorisation method in Al-Qur'an learning and to compare the fluency of memorisation between students who use this method and those who do not. This study uses a descriptive qualitative approach with data collection techniques through observation, interviews, and documentation. Data sources include students and mentors (ustadz) at Rumah Tahfidz Darussaqqof. The results show that the 41-time repetition memorisation method is effective in improving concentration, devotion, and fluency in reading the Qur'an. Students who applied this method experienced a significant increase in memorisation strength and confidence when reading fluently and correctly. Pretest and posttest data showed an increase in reading scores after the method was applied regularly. In addition, the students' motivation and discipline also increased, which contributed to the success of the tahfidz learning process.  
Peningkatan Hasil Belajar Peserta Didik Menggunakan Model Problem Based Learning pada Elemen Pancasila di Kelas V SDN 10 Bandar Buat Putri. L, Sabrina Novita; Anita, Yesi; Waldi, Atri; Ahmad, Syafri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4453

Abstract

This study was motivated by the low level of active involvement of students in Pancasila Education, which has an impact on their understanding of concepts, skills, and attitudes. The purpose of this study was to describe the improvement in student learning outcomes through the application of the Problem-Based Learning (PBL) model in Grade V at SDN 10 Bandar Buat. This research is a Classroom Action Research conducted in two cycles with four stages, namely planning, implementation, observation, and reflection. Data were obtained through observation, tests, and non-tests, with the research subjects consisting of classroom teachers and 25 students. The results showed an improvement in the quality of learning, teacher activities, student activities, and learning outcomes. In terms of attitude, the average score increased from 72.95 in cycle I to 82.88 in cycle II. In terms of knowledge, the average score increased from 76.95 in cycle I to 86.41 in cycle II. Meanwhile, in terms of skills, the average increased from 71.19 in cycle I to 85.32 in cycle II. These findings indicate that the application of the Problem-Based Learning model is effective in increasing student participation and learning outcomes in Pancasila Education in grade V at SDN 10 Bandar Buat
Peningkatan Hasil Belajar Peserta Didik pada Pendidikan Pancasila Menggunakan Model Problem Based Learning di Kelas IV SDN 10 Lambung Bukit Kota Padang Kasih, Jenny; Anita, Yesi; Andika, Refiona; Ladiva, Hasmai Bungsu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4462

Abstract

This study was motivated by the low learning outcomes of students in Pancasila Education, which were caused by teacher-centred learning that did not optimally develop students' activities and critical thinking skills. This study aimed to describe the improvement in student learning outcomes through the application of the Problem-Based Learning model in Pancasila Education for Grade IV students at SDN 10 Lambung Bukit, Padang City. This research is a classroom action research conducted in two cycles, with each cycle covering the stages of planning, implementation, observation, and reflection. The research subjects consisted of teachers and 20 fourth-grade students in the July–December semester of the 2025/2026 academic year. Data were collected through tests and non-tests in the form of teaching module observations, observations of teacher and student activities, and learning outcome tests. The results showed an increase in all aspects of assessment, namely the teaching module increased from 89.58% (B) to 95.83% (SB), teacher activities from 82.14% (B) to 96.42% (SB), student activities from 82.14% (B) to 92.85% (SB), and learning outcomes in terms of attitude, knowledge, and skills also increased significantly from cycle I to cycle II. It can be concluded that the Problem-Based Learning model is effective in improving student learning outcomes in Pancasila Education.
Efektifitas Media Video Tutorial Meningkatkan Keterampilan Seni Grafis (Sablon Cukil) pada Anak Disabilitas Intelektual Ringan Zalda, Nanda; Zulmiyetri, Zulmiyetri; Tsaputra, Antoni; Yuliana, Syari
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4504

Abstract

This study aims to determine the effectiveness of video tutorial media in improving linocut screen-printing skills among eighth-grade students with mild intellectual disabilities at SLB Negeri 1 Ranah Pesisir. The research employed a Single Subject Research (SSR) A–B design, consisting of a baseline phase without intervention and an intervention phase using video tutorials. The participant was one student who experienced difficulties in carving image patterns. Data were collected through direct observation using a skill assessment sheet and analyzed visually by examining changes in level, trend, and stability. The findings show a significant improvement in the student's linocut skills, increasing from 56% during the baseline phase to 100% at the end of the intervention. These results indicate that video tutorial media is effective in enhancing vocational skills, particularly linocut screen-printing, and serves as an innovative, concrete, and engaging learning strategy for students with mild intellectual disabilities.
Analisis Kemampuan Membaca Permulaan pada Peserta Didik Kelas II SD Negeri 59 Sungai Raya Nurjannah, Nurjannah; Afryaningsih, Yunika; Fatmawati, Risdiana Andika
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4444

Abstract

This study aims to describe the early reading abilities of second-grade students at SD Negeri 59 Sungai Raya, which includes the stages of recognising letters, reading words, reading meaningless words, reading fluency and reading comprehension, and listening skills. The study used a qualitative descriptive method with data obtained through the Early Grade Reading Assessment (EGRA) test and interviews. The results show that the students' early reading skills still vary. Some students are able to recognise letters well, but others still have difficulty distinguishing between letters with similar sounds, such as ‘F’ and “V”, and have difficulty pronouncing diphthongs such as ‘NY’. In terms of reading aloud, some students still read by spelling and are not yet fluent, which affects their comprehension of the reading material. Listening skills also varied, with some students unable to answer questions related to the story because they did not understand or were not focused while listening. In addition, one student showed signs of instability that affected their attention and overall learning ability. In general, the results of the study emphasised the need for continuous reading practice, structured phonics learning, and an individualised mentoring approach so that students' early reading skills could improve optimally.  
Implementasi Model PBL Berbasis Gamifikasi Berbantuan Wordwall untuk Meningkatkan Kemampuan Pemecahan Masalah Peserta Didik Kelas VII Pada Materi Zat Dan Perubahannya di SMP Negeri 1 Padang Putri, Mayang Lisda; Yanto, Febri; Arif, Khairil; Sari, Widia Kemala
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4454

Abstract

This study was motivated by the low problem-solving skills of students due to learning that is still dominated by conventional methods and the lack of interactive media, resulting in students tending to be passive in their learning. This study aims to determine the effect of applying a gamification-based Problem-Based Learning (PBL) model assisted by Wordwall on the problem-solving skills of seventh-grade students at SMP Negeri 1 Padang. This study used a quantitative method with a non-equivalent control group quasi-experimental design. The sample was determined using purposive sampling, with class VII.A as the experimental class and VII.F as the control class. The research instruments consisted of an observation sheet, a student response questionnaire, and a problem-solving ability test in the form of 11 essay questions. Data analysis was conducted through normality tests, homogeneity tests, and t-tests. The results showed that the implementation of learning reached an average of 94% (very good category) and student responses were 88% (positive category). The t-test results showed that Tcount > Ttable (2.05 > 2.00), which means that there was a significant difference between the two classes. Thus, the application of gamification-based PBL assisted by Wordwall had a significant effect on improving students' problem-solving skills
Pengembangan Multimedia Interaktif Berbasis Problem Based Learning (PBL) Berbantuan Articulate Storyline 3 pada Pembelajaran IPAS Kelas IV Sekolah Dasar Azmi, Nur Kholila; Adrias, Adrias; Engreini, Syofianti; Hamimah, Hamimah
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4463

Abstract

This study aims to develop valid, practical, and effective interactive multimedia based on Problem-Based Learning (PBL) assisted by Articulate Storyline 3 for IPAS learning in Grade IV Elementary School. The research used the Research and Development method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. Data were collected through interviews, observations, validation sheets, teacher and student response questionnaires, as well as pre-tests and post-tests. The research subjects consisted of SDN 22 Koto Lalang, SDN 19 Baringin, and SDN 15 Koto Lalang. The validation results showed that the interactive multimedia was in the highly valid category with an average score of 94.88%. The practicality test also showed highly practical results, with teacher responses ranging from 95.71% to 98.57% and student responses ranging from 86.37% to 93.20%. The effectiveness test based on the N-Gain calculation showed an increase in learning outcomes in the three schools, with scores of 79.48%, 80.31%, and 79.54% respectively, which are classified as effective. Thus, the PBL-based interactive multimedia developed using Articulate Storyline 3 is suitable for use as an IPAS learning medium in Grade IV.
Kontribusi Kepuasan Kerja terhadap Work Engagement pada Pekerja Generasi Z Atthahirah, Siti; Yusra, Zulmi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4464

Abstract

This study aims to determine the contribution of job satisfaction to work engagement among Generation Z workers. The entry of Generation Z into the workforce brings different behavioural patterns from previous generations, including a tendency to get bored quickly and a desire for constant renewal. These conditions can affect work engagement, so it is important to understand the factors that can increase work engagement, one of which is job satisfaction. This study used a quantitative method with a cross-sectional survey design and involved 100 Generation Z participants selected using accidental sampling techniques. The research instruments consisted of the 36-item Job Satisfaction Survey (JSS) to measure job satisfaction and the 9-item Utrecht Work Engagement Scale (UWES) to measure work engagement. Data analysis was performed using simple regression. The results show that job satisfaction has a positive and significant effect on work engagement (β = 0.171; p < 0.001) with an R² value of 0.541, which means that 54.1% of the variation in work engagement can be explained by job satisfaction. These findings indicate that the higher the job satisfaction, the higher the work engagement demonstrated by Generation Z workers. The results of this study can serve as a basis for organisations in designing strategies to increase job satisfaction in order to strengthen work engagement.
Isu-isu Pendidikan di Indonesia Abad ke-21 Paradigma Desain Pembelajaran Mendalam (Deep Learning) Jamaludin, Muhamad Samsul
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4313

Abstract

Twenty-first century education requires learners not only to master content but also to develop critical thinking, creativity, collaboration, communication, and ethical as well as social awareness. This study aims to examine major issues in Indonesian education, particularly digital transformation, commercialization, and inclusivity, also to analyze deep learning design as a strategic response. The method employed is a literature review of recent studies and policy analyses related to digital education, pedagogical approaches, and inclusive practices. Findings reveal that digitalization expands opportunities for collaborative learning but is hindered by teachers’ low digital literacy, uneven infrastructure, and ethical concerns. Commercialization generates inequality due to high costs and market-oriented practices, while inclusive education struggles with limited trained personnel and adaptive facilities. Deep learning emerges as an alternative by emphasizing meaningful, reflective, differentiated, and collaborative learning experiences. It positions students as active subjects, integrates technology as a learning ecosystem, and reorients education toward its humanistic mission. Thus, deep learning design has the potential to serve as a transformative paradigm to address twenty-first century educational challenges in Indonesia and foster a more equitable, relevant, and sustainable system.

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