cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Pengembangan Video Pembelajaran Berbasis Capcut dalam Menulis Teks Pidato Siswa Kelas VIII UPTD SMP Negeri 2 Gunungsitoli Utara Zega, Boy Damai Putra; Halawa, Noibe; Waruwu, Lestari; Zega, Imansudi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4118

Abstract

This research aims to develop Capcut-Based Learning Videos on Writing Texts for Speech for VIII Grade Students of UPTD SMP Negeri 2 Gunungsitoli Utara. The method used in this study is research and development (Research & Development). The developed learning videos use the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of the study indicate that the developed learning videos have undergone a validation process by three experts, namely a content expert, language expert, and design expert. The validation results show that the content expert rated it 96%, the language expert rated it 94%, and the design expert rated it 82%. This percentage indicates that the Capcut-based learning videos developed meet the feasibility criteria in terms of content, language, and design appearance. The practicality of the learning media was tested through three stages, namely individual trials (89%), small group trials (88%), and field trials (90%). These results indicate that the media is easy to use both individually and in real learning situations. The effectiveness of the learning media is measured by the students' learning completeness after using Capcut-based videos. The results show a completeness of 100% in individual trials, 83% in small groups, and 94% in field trials. Thus, the development of Capcut-based learning videos has been proven valid, practical, and effective for use in the learning process
Peningkatan Keterampilan Menulis Teks Tanggapan Menggunakan Model Inquiri pada Siswa Kelas VII UPTD SMP Negeri 7 Gunungsitoli Zega, Ika Lestari; Ndruru, Mastawati; Harefa, Noveri Amal Jaya; Bawamenewi, Arozatulo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4119

Abstract

This study was motivated by the low level of students' skills in writing response texts. The purpose of this study was to improve the response text writing skills of seventh grade students at UPTD SMP Negeri 7 Gunungsitoli through the application of the inquiry learning model. The research method used was Classroom Action Research (CAR), which was carried out in two cycles. The research subjects were seventh-grade students at UPTD SMP Negeri 7 Gunungsitoli. Research data were collected through questionnaires, observations, and written tests, then analyzed using comparative descriptive techniques by comparing learning outcomes in cycle I and cycle II. The results of the study show an increase in response writing skills. The percentage of student learning completeness increased from 45% in cycle I to 92% in cycle II. The percentage of learning effectiveness also increased from 62% in cycle I to 88% in cycle II. Thus, it can be concluded that the application of the inquiry learning model is able to improve students' response writing skills in a good, creative, and innovative manner.
Penerapan Model Pembelajaran Audio-Visual Berbasis Digital untuk Meningkatkan Kemampuan Menyimak Teks Berita di SMP Negeri 1 Afulu Zalukhu, Cisrad Anda Nita; Ndruru, Mastawati; Waruwu, Lestari; Bawamenewi, Arozatulo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4120

Abstract

This study was motivated by the low listening skills of students. The purpose of this study was to improve students' listening skills through the application of a digital-based audio-visual learning model. The research method used was Classroom Action Research (CAR), which was conducted in two cycles. The research subjects were 26 seventh-grade students at SMP Negeri 1 Afufu in the 2024/2025 academic year, consisting of 16 male students and 10 female students. Research data were collected through questionnaires, observations, and written tests, then analyzed using qualitative and quantitative descriptive techniques by comparing learning outcomes in cycle I and cycle II. The results of the study show an increase in students' listening skills. The percentage of learning completeness increased from 65.21% in cycle I to 95% in cycle II. The percentage of learning effectiveness also increased from 69.87% in cycle I to 85.26% in cycle II. Thus, it can be concluded that the application of a digital-based audio-visual learning model is effective in improving students' listening skills, especially in learning news texts.
Efektivitas Media Interaktif Animasi Berbasis Kahoot Terhadap Minat Belajar Siswa pada Mata Pelajaran IPAS Kelas 3 SD Negeri 3 Purwawinangun Sari, Dita Komala; Salam, Dudung Abdu
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.4121

Abstract

This research endeavors to examine the efficacy of employing Kahoot-integrated interactive animated tools to stimulate the learning enthusiasm of third-grade pupils at SD Negeri 3 Purwawinangun in the subjects of Science and Social Studies (IPAS). The method used in this study was quantitative with a non-equivalent control group design. The study encompasses 40 students, categorized into both experimental and control divisions. The instruments utilized for gathering data encompass surveys gauging learning interest, observational assessments, dialogues with participants, and documentary evidence. Analytical procedures applied to the data encompass normality assessments, homogeneity evaluations, an autonomous sample t-test analysis, and computations of N-Gain scores. The results indicate marked variations in learning interest levels between pupils exposed to Kahoot-supported interactive animated resources and those educated via standard methodologies. This medium has been validated to amplify student participation, encourage energetic involvement, and cultivate an agreeable educational atmosphere. Thus, the employment of Kahoot-integrated interactive animated tools is demonstrably effective in elevating students’ eagerness to learn IPAS within the context of primary education.
Analisis Lingkungan Belajar Sekolah Terhadap Motivasi Siswa Kelas I SDN 2 Babakanrema Rohendi, Endi; Sutarna, Nana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4122

Abstract

This study aims to describe the role of the school environment in increasing students' motivation for independent learning in the lower grades of SDN 2 Babakanrema. Teachers and homeroom teachers are considered to have an important role as role models in helping students develop independence, given that school is a “second home” for students. This study uses a case study method with a qualitative approach. The research subjects are lower grade students at SDN 2 Babakanrema. Data were collected through observation, interviews, and documentation, then analyzed using qualitative descriptive techniques. The results of the study indicate that school environmental facilities play a positive role in increasing student motivation for independence. Discussions with homeroom teachers reveal that there is an annual increase in student independence, both among existing and new students. In addition, observations show that a clean and well-organized physical school environment creates a comfortable learning environment, thereby contributing to an increase in student motivation for independence. These findings emphasize the importance of consistency in maintaining and improving the quality of the learning environment.
Pengaruh Media Audio Visual Terhadap Hasil Belajar Siswa pada Mata Pelajaran Matematika Kelas V di SDN Cipari Nurfadilah, Yusril; Loustiawaty, Lousy
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4123

Abstract

The background of this study is the low interest and learning outcomes of students in understanding abstract Mathematics concepts. This study aims to determine the effect of using audiovisual media on student learning outcomes in Mathematics. The research method used was a quantitative method with a quasi-experimental design. The population in this study were fifth-grade students at Cipari Public Elementary School, with a purposively selected sample. The data collection instrument was a learning achievement test administered before (pre-test) and after (post-test) the treatment. The results of the data analysis showed a significant improvement in the learning outcomes of students who used audiovisual media compared to students who studied without such media. Audiovisual media has been shown to help students better understand the material through the presentation of interesting and interactive information. Thus, it can be concluded that the use of audiovisual media has a positive effect on improving students' Mathematics learning outcomes.
Pengaruh Pendekatan Pembelajaran Bermain Terhadap Passing Bawah Permainan Bola Voli Siswa Kelas V SD Negeri Karangsari Handikasari, Sherly Putri; Fauzan, Elang
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4124

Abstract

This study was motivated by the low level of underhand passing skills in volleyball among fifth-grade students at Karangsari Public Elementary School. Many students still make technical errors, resulting in their skills falling below the minimum passing criteria (KKM). This study aims to determine the effect of a play-based learning approach on students' underhand passing skills in volleyball. The research method used was an experiment with a quantitative approach. The research subjects consisted of 21 students. The data collection technique used a passing skill test administered before (pre-test) and after (post-test) the application of learning through play in Physical Education, Sports, and Health lessons. The research instrument was a passing skill test. Data analysis was performed through normality and homogeneity tests, followed by a t-test. The results show that the t-value of 12.429 is greater than the t-table value of 2.09 with a significance value of 0.000 < 0.05. This proves that there is a significant difference between the pretest and posttest scores. The average pretest score of students was 12.05, increasing to 19.80 on the posttest, with an average difference of 7.75 or an increase of 38.75%. Thus, it can be concluded that the play-based learning approach has a positive and significant effect on the underhand passing skills of fifth-grade students at Karangsari Public Elementary School.
Pengembangan Media Pembelajaran Audio-Visual Menggunakan Capcut pada Materi Fiksi Kelas VII SMP Negeri 1 Bawolato Harefa, Agung Harapan; Ndruru, Mastawati; Halawa, Noibe; Riana, Riana
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4125

Abstract

This research aims to develop digital-based audio-visual learning media using Capcut on fiction material for grade VII at SMP Negeri 1 Bawolato. The method used in this research is research and development (Research & Development) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The data analysis technique used is quantitative descriptive. Based on the research results obtained, the developed learning media received a material expert validation result of 94.7%, language expert validation of 92%, and design expert validation of 95%. These percentages indicate that the digital-based audio-visual learning media using Capcut that was developed meets the feasibility criteria from the aspects of content, language, and design appearance. The practicality of the learning media was tested in two stages, namely a small group test (92.3%) and a field trial (88.2%).The effectiveness of learning media is measured by the completeness of student learning after using digital-based audio-visual learning media using Capcut. The results show a completeness rate of 100% in the small group trial, and 93.3% in the field trial. This proves that the digital-based audio-visual learning media using Capcut is effective, practical, and efficient for use in the learning process.
Peningkatan Kemampuan Menulis Teks Berita dengan Menggunakan Model Pembelajaran Jigsaw Siswa Kelas VII UPTD SMP Negeri 3 Gunungsitoli Alo’oa Gea, Indah Permata Sari; Zega, Imansudi; Halawa, Noibe; Bawamenewi, Arozatulo
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4128

Abstract

This study aims to improve the news writing skills of seventh grade students at UPTD SMP Negeri 3 Gunungsitoli Alo'oa through the application of the Jigsaw learning model. The type of research used is Classroom Action Research (CAR) which was carried out in two cycles, each consisting of planning, implementation, observation, and reflection. Data were collected through observation of student activities, observation of teaching and learning activities by teachers, and news writing tests. Data were analyzed descriptively, qualitatively, and quantitatively by comparing the results of each cycle. The results of the study showed an increase in learning activities and news writing skills. The average score for news writing in cycle I was 52.89 (sufficient category), while in cycle II it increased to 81.39 (good category). Thus, the use of the Jigsaw learning model is effective in improving students' news writing skills.
Penerapan Alat Peraga untuk Mengatasi Miskonsepsi Matematika pada Materi Bangun Ruang Siswa Kelas VII SMP Kristen Karuni Damma, Stefanus Umbu; Making, Samuel Rex Mulyadi; Lubur, Dorothea Novia Ludo; Lede, Yulius Keremata
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4129

Abstract

The purpose of this study is to determine the extent of understanding students in the application of teaching aids to overcome mathematical misconceptions in material on the construction of grade VII students of Karuni Christian Middle School. The type of research used is classroom action research (CAR). The subjects in this research are the class VII and the object of this research is the application of teaching aids to overcome Mathematical misconceptions in the material on shapes of grade VII students of Karuni Christian Middle School. The data collection technique is using tests, in the form of (post-test and pre-test) observation sheet. Data analysis techniques are carried out at the learning completion stage individual and classical. The results of the study can be concluded from both cycles of learning outcomes in using teaching aids for each student in working on test questions have different understandings. This can be seen from the results of the first cycle test of participants students have not been able to solve the given mathematics problems and in the cycle II students can solve the problems they encounter and are able to overcome them misconception.

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