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Contact Name
Tommy
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lpkdgeneration2022@gmail.com
Phone
+6285695565558
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tommy@admi.or.id
Editorial Address
Perumahan Bumi Dirgantara Permai Blok CL NO 5, Jl. Durian, Jati Asih, Bekasi, Provinsi Jawa Barat
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Kab. bekasi,
Jawa barat
INDONESIA
Jurnal Teknik dan Science (JTS)
ISSN : 28287002     EISSN : 28286871     DOI : https://doi.org/10.56127/jts.v1i2
Core Subject : Engineering,
Jurnal Ilmiah Teknik adalah jurnal yang ditujukan untuk publikasi artikel ilmiah yang diterbitkan oleh Asosiasi Dosen Muda Indonesia dan di payungi Oleh Yayasan Dosen Muda Indonesia. Jurnal ini adalah jurnal Ilmu Teknik yang bersifat peer-review dan terbuka. Bidang kajian dalam jurnal ini termasuk sub rumpun Ilmu Teknik Mesin, Elektro, Kimia, Sipil, Metalurgi dan Teknik Industri. Jurnal Ilmu Teknik menerima artikel dalam bahasa Inggris dan bahasa Indonesia dan diterbitkan 3 kali setahun: Januari, Mei, September.
Articles 91 Documents
ANALISIS PENGALAMAN PENGGUNA PADA APLIKASI KFCKU DENGAN METODE HEURISTIC EVALUATION Adam, Rifqi Adam Fachrezzy; Kemal Ade Sekarwati
Jurnal Teknik dan Science Vol. 3 No. 1 (2024): Februari : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v3i1.945

Abstract

Dalam era digital saat ini, penggunaan teknologi berperan penting dalam pengembanganaplikasi yang memfasilitasi berbagai aktivitas pengguna. Aplikasi KFCKU, yang menjadi fokuspenelitian ini, dievaluasi berdasarkan prinsip-prinsip heuristic evaluation dan aspek-aspek usability.Untuk mengumpulkan data, penelitian ini menggunakan kuesioner yang disebarkan melalui GoogleForms kepada 100 responden. Kuesioner ini dirancang untuk mendapatkan umpan balik langsung daripengguna tentang pengalaman mereka menggunakan aplikasi KFCKU. Data yang dikumpulkankemudian dianalisis menggunakan software Statistical Package for the Social Sciences (SPSS). Dalampengolahan data, dilakukan pengujian validitas dan reliabilitas dari instrumen kuesioner untukmemastikan hasil yang akurat dan dapat dipercaya. Hasil penelitian menunjukkan bahwa aplikasiKFCKU secara umum memiliki performa yang baik, dengan nilai tertinggi dalam prinsip heuristic'Flexibility and efficiency of use' (84%) dan aspek usability 'Efficiency' (84%). Namun, terdapat ruanguntuk peningkatan, terutama dalam aspek 'Errors' pada usability yang mendapatkan nilai terendah81,45%. Penelitian ini membantu dalam mengidentifikasi area kunci yang memerlukan peningkatan danmemberikan rekomendasi untuk penelitian selanjutnya. Melalui penelitian ini, diharapkan dapatmeningkatkan kualitas dan efektivitas aplikasi KFCKU, dan secara umum berkontribusi padapengetahuan tentang desain antarmuka pengguna dan pengalaman pengguna dalam pengembanganaplikasi.
IMPLEMENTASI RPG MAKER MV PADA GAME RPG TOWER OF ETERNITY Muhammad Fauzhan Nasril; Yuli Maharetta Arianti; Nani Mintarsih
Jurnal Teknik dan Science Vol. 2 No. 3 (2023): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v2i3.983

Abstract

The development of technology has brought about changes in various aspects of human life, one of which is the entertainment media, namely video games. Video games are a common form of entertainment that typically follows certain rules, providing opportunities for achieving victory. Video games encompass various genres, one of which is RPG (Role-Playing Game), which usually emphasizes gameplay, story, and characters. The game "Tower of Eternity" was created using RPG Maker MV software version 1.6.2. The method used in the game's development is SDLC (System Development Life Cycle). The purpose of creating this game is for entertainment and to foster an interest in playing RPG genre games. The game has undergone testing in two stages: Functional testing and Device testing. Functional testing revealed that most of the buttons can be used effectively. Device testing on 5 devices, including a PC, Asus N551ZU laptop, Asus Vivobook X513EAN laptop, Asus VivoBook X421EAY laptop, and Toshiba Protege Z830 laptop, showed that 3 devices ran very well, 1 device ran reasonably well, and 1 device ran less efficiently. The required device specifications to run this game are AMD FX 7600P, 8GB RAM, and Radeon R9 M280x 4GB GDDR5.
MENINGKATKAN EFISIENSI PENGENDALIAN SUHU BOILER PADA PLTSa BURANGKENG MELALUI ANALISIS KOMPREHENSIF BERBASIS MACHINE LEARNING Doddi Yuniardi; Rani Puspita; Ridwan, Ridwan
Jurnal Teknik dan Science Vol. 2 No. 3 (2023): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v2i3.994

Abstract

Waste management has become an urgent issue in many regions, prompting the need for sustainable solutions in its treatment. Waste-to-Energy (WtE) power plants have emerged as a promising option, but manual control issues within them have raised some serious challenges. Temperature variations in the boiler pose a threat to efficiency and productivity, resulting in significant economic losses and adverse environmental impacts. To address this problem, this research aims to apply Machine Learning to optimize boiler temperature control. Operational data is collected and used to train a Machine Learning model capable of accurately predicting temperature. This model is then implemented into the boiler control system. The research results indicate a significant improvement in temperature stability and a reduction in operational costs. The utilization of Machine Learning technology has paved the way for more efficient and sustainable operations. With the successful implementation of Machine Learning in boiler control, this research emphasizes the crucial role of advanced technology in the development of sustainable energy industries. In conclusion, the application of Machine Learning can provide an effective solution to temperature control issues, significantly optimizing efficiency and productivity. Therefore, this research makes a valuable contribution to more efficient waste management, has a positive impact on the environment, and supports the achievement of cleaner and more sustainable renewable energy goals.
PEMBUATAN WEBSITE PENJUALAN TOKO BAJU BIAZRA-STORE MENGGUNAKAN PHP DAN MYSQL Apandi, Ahmad; Syalis Ibnih Melati Istini
Jurnal Teknik dan Science Vol. 2 No. 3 (2023): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v2i3.998

Abstract

Advances in technology and information continue to develop very quickly without us realizing it, especially in the computer sector. Biazra-store is a shop that sells various types of clothing, Biazra-store currently does not have a website to market their sales. Currently, Biazra-store still uses a manual system in carrying out transactions, making it sometimes difficult for customers to carry out transactions. Biazra-store needs a website to market their products using the internet so that customers can easily make transactions. The aim of creating this website is to make it easier for Biazra-store to market its products, apart from that it also makes it easier for customers to carry out transactions online. The method used in creating this website is the System Development Life Cycle (SDLC) method. This website has been tested using the Blackbox Testing method. The test shows that the website has met the needs and is suitable for use.
SISTEM INFORMASI INVENTORI PERSEDIAAN BARANG PADA PT. YASA BERKAH MANDIRI MENGGUNAKAN PHP DAN MYSQL Akhmad Fauzan; Ertie Nur Hatiwati; Faramita Dwitama
Jurnal Teknik dan Science Vol. 2 No. 3 (2023): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v2i3.1040

Abstract

The development of computer-based information systems at this time has become a major requirement for every company on a large or small scale as a data processing system. Not infrequently the general problem of a company engaged in the procurement of goods at this time is that there are errors in several processes of processing and conveying information. Especially in the process of incoming and outgoing transactions of goods from the warehouse and then reporting the results of the transaction process and managing the inventory of goods needed by management, there are often errors and discrepancies. The purpose of this study is to produce an Inventory Inventory Information System application that is expected to be useful for the company concerned, namely to facilitate the company in carrying out the process of recording goods transactions in and out of the warehouse and produce more accurate report data. The research method used is qualitative description. Results the use of PHP and MyQSL is very effective and plays a role in inputting data. Conclusions and suggestions are that the use of PHP and MyQSL can increase the effectiveness and efficiency in data processing. It is hoped that there will be good cooperation, discipline in work, and the need for system updates so that it can facilitate data entry.
PERANCANGAN DESIGN UI/UX PADA WEBSITE TOKO MISTER SHOP ID MENGGUNAKAN METODE DESIGN THINKING Rani Puspita; Rina Astriani
Jurnal Teknik dan Science Vol. 2 No. 3 (2023): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v2i3.1047

Abstract

This research aims to help people find the items they need more easily and to make the purchasing process smoother. To create this website, the author will use a program called Figma. Design thinking is the approach that will be used to design this website. This approach focuses on finding solutions based on what customers need. This website will hopefully provide better options for customers who wish to purchase additional parts for Vespa motorbikes. By using design thinking, this design will understand what customers need, will create a website appearance that is easy to understand, and will add features that make the purchasing process simpler.Keywords: New Media, Social Media, Instagram, Media Exposure, Followers Satisfaction, Automotive.
ANALISIS SISTEM OTOMATISASI ALAT PENGUPAS TEMPURUNG KELAPA MENGGUNAKAN ARDUINO UNO Eko Susetyo Yulianto; Doddi Yuniardi; Riyad Basir
Jurnal Teknik dan Science Vol. 2 No. 3 (2023): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v2i3.1048

Abstract

Coconut is a type of plant from the Arecaceae and the sole member of the margos. This plant lives in tropical areas such as in Indonesia. West Kalimantan, which is one of the islands that has a large area, has the potential for the utilization of this coconut. This potential is utilized as in export needs, but due to the use of traditional technology, namely using a wedge in stripping coconut husk, there is often a delay in the export process, so technology such as a coconut husk peeler with electric power is needed which aims to obtain more stripping time. fast. The research method in the design is done by reading the literature, observation, experimental and descriptive by varying the blade with an angle of 0o and 5o in order to obtain maximum results. Coconuts whose husks are peeled using a coir peeler design with variations in angles have a peeling machine capacity of 333 pieces/hour and 383 pieces/hour. This result is greater when compared to using a wedge with an average stripping time of 180 pieces/hour, so it has a percentage of 0o of 185% and 5o of 212.78% higher, so it can help increase production and help in handling the export process.
ANALISIS PENERAPAN STANDAR NASIONAL PERPUSTAKAAN SMP NEGERI 5 BANDUNG Regina Savitri; Prijana, Prijana; Andri Yanto
Jurnal Teknik dan Science Vol. 2 No. 3 (2023): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v2i3.1112

Abstract

This study aims to explore the implementation of national standards for school libraries from the aspects of collections, infrastructure, services, and library staff conducted at SMP Negeri 5 Bandung. This study used a qualitative method with a case study involving observation, interviews, documentation, and document analysis. With a purposive sampling, five informants and one expert in the library field were involved.Data analysis was conducted using Robert K. Yin's techniques, which involved pattern matching and descriptive explanation. The data validity test uses triangulasi methods by source and technique. SMP Negeri 5 Bandung has implemented most aspects of the current national standard for school libraries based on the regulation of the head of the national library number 11 of 2017. The school's focus on the library is less on the implementation of national standards. The standard aspect of the library workforce must be more qualified and requires more cooperation from many parties for the progress of the library.   Keywords: national library standards, school libraries, junior high school/equivalent.        Abstrak Penelitian ini bertujuan untuk mengeksplorasi implementasi standar nasional perpustakaan sekolah dari aspek koleksi, sarana prasarana, layanan, dan tenaga perpustakaan yang dilakukan di SMP Negeri 5 Bandung. Penelitian ini menggunakan metode kualitatif dengan studi kasus yang melibatkan observasi, wawancara, dokumentasi, dan analisis dokumen. Dengan purposive sampling, lima informan dan satu orang ahli di bidang perpustakaan dilibatkan, analisis data dilakukan dengan teknik Robert K. Yin, yaitu penjodohan pola dan penjelasan deskriptif. Uji keabsahan data menggunakan metode triangulasi sumber dan teknik. SMP Negeri 5 Bandung telah menerapkan sebagian besar aspek dari standar nasional perpustakaan sekolah yang berlaku saat ini berdasarkan peraturan kepala perpustakaan nasional nomor 11 tahun 2017. Fokus sekolah pada perpustakaan kurang pada penerapan standar nasional. Aspek standar tenaga kerja perpustakaan harus lebih berkualitas dan membutuhkan lebih banyak kerja sama dari banyak pihak untuk kemajuan perpustakaan.   Kata Kunci: standar nasional perpustakaan, perpustakaan sekolah, sekolah menengah pertama/sederajat.
PERANCANGAN UI/UX PADA APLIKASI BERBASIS MOBILE E-TICKET MUSEUM DI JAKARTA DENGAN MENGGUNAKAN METODE DESIGN THINKING Dhian Sweetania; Achmad Hafidz
Jurnal Teknik dan Science Vol. 2 No. 3 (2023): Oktober : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v2i3.1124

Abstract

Currently, the public's interest in visiting museums in Jakarta can be channeled through an E-Ticket-based application. This E-Ticket-based application enables the public to easily purchase tickets and gain general knowledge about museums in Jakarta. This application serves as an initial exploration stage that assists the public in pursuing their interests. The design of this application utilizes the design thinking method, which consists of the empathize, define, ideate, prototype, and usability testing stages. Consequently, this design provides a recommendation in the form of a UI/UX model for the mobile application, showcasing information and E-tickets for museums in Jakarta. The design model of this E-ticket-based mobile application is based on the high interest of the public in visiting museums in Jakarta. This application plays a role in channeling the public's satisfaction with museums in Jakarta.
MCDONALD'S APPLICATION ANALYSIS USING TECHNOLOGY ACCEPTANCE MODEL (TAM) Saputra, Lucky Abdullah; Sekarwati, Kemal Ade
Jurnal Teknik dan Science Vol. 3 No. 1 (2024): Februari : Jurnal Teknik dan Science
Publisher : Asosiasi Dosen Muda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56127/jts.v3i1.1126

Abstract

McDonald's application is an application developed and published by McDonald's Apps. This application aims to provide ordering services to consumers through online without having to come to the outlet. This study aims to explain and analyze user acceptance of McDonald's applications. In this study, the acceptance theory used is the modification and development of the Technology Acceptance Model theory which focuses on five factors, namely usability perception factors, ease perception, usage attitude, usage interest and actual use. The method in this study is quantitative with data analysis techniques using descriptive analysis techniques and using multiple linear regression analysis with the help of IBM SPSS Version 25 software. The sample taken amounted to 100 respondents with characteristics who used or who had used the McDonald's application at least once. The sampling technique uses the Non-probability Sampling method with the Purposive Sampling technique. The results obtained from the analysis using IBM SPSS are (1) usability perception positively affects usage attitude, (2) convenience perception positively affects usage attitude, (3) usability perception positively affects usage interest, (4) usage attitude positively affects usage interest, (5) usability perception positively affects actual use and (6) use interest positively affects actual use. In conclusion, all hypotheses that have been formulated are accepted. The residual data of the variable are independent of the normally distributed dependent variable and the regression model satisfies the normality assumption. Independent and dependent variables do not occur heteroscedasticity problems. Independent and dependent variables do not occur multicollinearity. Independent and dependent variables have no autocorrelation.

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