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Edukasia: Jurnal Pendidikan dan Pembelajaran
ISSN : 27211150     EISSN : 27211169     DOI : https://doi.org/10.5281/zenodo
Core Subject : Education,
Edukasia: Jurnal Pendidikan dan Pembelajaran has two versions, namely print and online, all of which are registered with the ISSN established by the Indonesian Institute of Sciences (LIPI) e-ISSN 2721-1169 (online) and ISSN 2721-1150 (print). Edukasia: Jurnal Pendidikan dan Pembelajaran is a medium for publishing research results related to the thoughts and research of experts, scientists, practitioners and reviewers in the field of education and learning
Articles 1,797 Documents
Profil Berpikir Kreatif Siswa dalam Menyelesaikan Masalah Matematika Ditinjau dari Jenis Kelamin Kusumawardhany, Kharisma Isrozia; Budiarto, Mega Teguh; Sulaiman, Raden
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.452

Abstract

The purpose of this research is to describe the profile of students' creative thinking in solving math problems in terms of gender. This type of research is a qualitative descriptive research. The subjects in this study were one male student and one female student. The two subjects had high and equal mathematical abilities. The research results obtained in this study were (1) The creative thinking profile of male students in solving math problems, namely at the (read and explore) stage of understanding the problem, the male subject found important elements in the problem including elements that were known and asked . After knowing what was asked in the question, the subject also knew and explained verbally every element of the information that was known and what was asked had a relationship. At the (select a strategy) stage of choosing a solution strategy, the male subject knows the various ideas used in solving TPM and can explain well the reasons for using these ideas so that this fulfills the flexibility indicator. At the (solve the problem) stage of carrying out problem solving, the male subject put forward various strategies used in solving the problem, namely by combining the rules of subtraction with multiplication of integers and using a number line. After knowing the ideas and strategies used, the subject implements these ideas and strategies in solving TPM problems so that this shows that the subject meets the indicators of fluency and novelty. At the (review and extend) stage of checking the answers again, the male subject verbally said that the solution to the problem was correct by checking the answers. The strategy used in checking answers with the rules of integer arithmetic operations is to see the results of changes in the temperature of each city and to make a number line so that in this case it meets the indicators of flexibility (flexibility) and fluency (fluency).
Pengaruh Pembelajaran Sosial Emosional Versus Konvensional dan Motivasi terhadap Hasil Belajar Mapel Kimia Siswa Kelas X di SMA Negeri 20 Surabaya Pamungkas, Agus Dwi; Rusmawati, Retno Danu; Harwanto, Harwanto
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.453

Abstract

The development of this research was carried out with the aim of finding answers to the problems described in the problem formulation above, namely to find out differences in learning outcomes in students who took Social Emotional Learning (PSE) versus conventional in chemistry subject class X at SMA Negeri 20 Surabaya, to find out differences in learning outcomes for students who have high and low learning motivation in chemistry subject class XI at SMA Negeri 20 Surabaya, to determine the interaction between Social Emotional Learning (PSE) and motivation on learning outcomes at SMA Negeri 20 Surabaya. In this study, the population used was a limited population and the sample in this study was 114. The data analysis technique used in this study was two-way analysis of variance. used to test the hypothesis, the hypothesis can be accepted and tested for truth if the price of the F table is greater than the probability value, with a significant level of 0.05. Data collection methods used in this research are questionnaires and tests. The design used in this research is a 2x2 factorial design. Based on the data obtained in this study it can be concluded that Social Emotional Learning (PSE) and Conventional Learning have an influence on student learning outcomes, this can be seen from the t test. There is a significant difference between the two methods as indicated by a significant difference in the t value between the two methods, where the PSE t value is greater than the conventional learning t value. It can be said that Social Emotional Learning has more influence on learning outcomes compared to Conventional Learning. In other words, the first hypothesis that there is a difference between the two methods is acceptable. There are differences in learning outcomes between students who have high learning motivation compared to students who have low motivation. This can be seen from the t test of learning motivation on learning outcomes with a significance value below 0.05, which means that the second hypothesis is accepted.
Pengaruh Penggunaan Metode Fonik Berbantuan Flash Card Terhadap Perkembangan Bahasa Anak Dan Kemampuan Membaca Awal Anak TK (The Effect of Using Flash Card Assisted Phonics Methods on Children's Language Development and Early Reading Ability in Kindergar Istiqomah, Ria; Sumiharsono, Rudy; Triwahyuni, Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.456

Abstract

The purpose of this study was to find out whether using the Flashcard Assisted Phonics Method could improve children's language development and early reading skills. Variable X (Flashcard Assisted Phonics Method) 9 indicators: 1) sound letters, 2) search for sound letters in words, 3) search for sounds in objects, 4) find sounds in cards, 5) feel letters, 6) search for letters in text, 7) looking for letter equivalents, 8) connecting vowel sounds, 9) forming words. Y1 (child language development) 7 indicators: 1) speak fluently, 2) tell stories, 3) name objects, 4) sort the picture series, 5) tell the pictures they made, 6) follow 1-2 commands, 7) make words. Variable Y2 (initial reading ability) 4 indicators: 1) pronunciation and intonation of sentences, 2) letters that are widely used in words, 3) meaningful new words, 4) familiar and new pronunciation, intonation. Research design: causal quantitative, determination of research area: purposive sampling area, determination of respondents: population research area. Data collection: 1). observation, 2). interview, 3). document. Data analysis 1) Instrument test, 2) Classical assumption test, 3) hypothesis test. Results of t-test the effect of Flashcard Assisted Phonics Method on children's language development (11.829> 2.04841), t test of the effect of Flashcard Assisted Phonics Method on early reading ability (6.667> 2.04841), the results of the F test of the effect of the Flashcard Assisted Phonics Method on children's language development and early reading skills together (83.205> 3.34). So it can be concluded that the Flashcard Assisted Phonics Method has an effect on children's language development and early reading ability and H0 is rejected
Pengaruh Penggunaan Media Flash Card Terhadap Perkembangan Kognitif Dan Kemampuan Berhitung Sederhana Anak TK (The Effect of Using Flash Card Media on Cognitive Development and Simple Numeracy Skills in Kindergarten Children) Alfiyah, Nurul; Sumiharsono, Rudy; Triwahyuni , Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.457

Abstract

The aim of the research was to find out whether using flashcard media could improve cognitive development and simple numeracy skills for groups A and B at AN-NUR Kindergarten Karangharjo Glenmore. Variable X (media flashcard) has 9 indicators, Y1 (cognitive development) has 6 indicators. Variable Y2 (simple numeracy skills) there are 22 indicators. The research design uses causal quantitative. The method of determining the area by purposive sampling area. The population research population research technique consisted of 31 children in groups A and B. Data collection techniques: 1). observation, 2). interview, 3). document. The results of the interviews are then processed into several instrument tests of validity and reliability tests, then the classic assumption test includes the normality test, homogeneity test, autocorrelation test, and heteroscedasticity test, and finally is the hypothesis test which includes t test and F test. Results of t X test against Y1 sig<0.05(0.000).
Pengaruh Metode Game Based Learning Terhadap Kemampuan Motorik Kasar Dan Kemampuan Sosial Emosional Anak TK (The Effect of Game Based Learning Methods on Gross Motor Abilities and Social Emotional Abilities of Kindergarten Children) Pujayanti, Falsafah Hari; Sumiharsono, Rudy; Triwahyuni , Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.458

Abstract

The purpose of this study was to find out whether using the game based learning method could improve gross motor skills and social emotional abilities of group B children at Kindergarten Nurul Fatah. Variable X, (game based learning method) 3 indicators. 1) increase learning effectiveness, 2) higher interest in learning, 3) increase learning motivation. Y1 (gross motor) 4 indicators, 1) walking, 2) running, 3) jumping, 4) throwing. Y2 (social emotional) 3 indicators, 1) managing emotions, 2) EXPRESS EMOTIONS, This research design uses causal quantitative. The method of determining the area by purposive sampling area. The population research population research technique consisted of 31 children in group A. Data collection techniques: 1). observation, 2). interview, 3). document. The results of the interviews are then processed into several instrument tests of validity and reliability tests, then the classic assumption test includes the normality test, homogeneity test, autocorrelation test, and heteroscedasticity test, and finally is the hypothesis test which includes the t test and F test. The results are the test results t X to Y1 3.355> 2.048, X to Y2 3.052> 2.048 FX test results to Y1 and Y2 sig <0.05 (0.008 <0.05). So it can be concluded that the game based learning method affects gross motor skills and social emotional abilities.
Pengaruh Penggunaan Modul IPA Berbasis Problem Based Learning (PBL) Terhadap Keterampilan Proses Sains Dan Keterampilan Berpikir Kritis Siswa (The Effect of Using Problem Based Learning (PBL) Natural Sciences Modules on Students' Science Process Skills a Aulia, Rizky Eka; Sumiharsono, Rudy; Triwahyuni , Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.459

Abstract

The purpose of this study was to find out whether using the Problem Based Learning (PBL) module can improve (PBL) Science Process Skills and Students' Critical Thinking Skills. Research design: causal quantitative, determination of research area: purposive sampling area, determination of respondents: population research area. Data collection: 1). observation, 2). interview, 3). document. Data analysis 1) instrument test, 2) classic assumption test, 3) hypothesis test. Based on the results of the F-test analysis, it can be decided that the significance level is 0.001 or less than 0.05 and the F-count value is greater than the F-table (3.367 > 2.901). According to Mulyono (2018: 113), it can be decided that H0 is rejected so that it can be taken the conclusion that the independent variable has a significant influence on the dependent variable. This means that it can be concluded that there is an effect of using the Problem Based Learning module (variable X) on science process skills (variable Y1) and critical thinking skills (variable Y2) jointly with class X SMK PGRI Sempu in the even semester of the 2022/2023 academic year. So it can be concluded that the Problem Based Learning (PBL) Module has an effect on Science Process Skills and Students' Critical Thinking Skills and H0 is rejected.
Pengaruh Metode Latihan Dan Media Video Terhadap Kecepatan Reaksi Pemain Bola Voli (The Effect of Training Methods and Video Media on the Reaction Speed of Volleyball Players) Suryadi, Suryadi; Sumiharsono , Rudy; Triwahyuni , Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.460

Abstract

The problem in this study is whether there is an effect of training methods and the use of video media together on the reaction speed of youth volleyball athletes in class VII A SMPN 3 Genteng Banyuwangi in the Even Semester of the 2022/2023 Academic Year. X1 variable (practice method) 3 indicators: 1) serve over, 2) smash, 3) block. Variable X2 (use of video media) 3 indicators: 1) top serve, 2) shuttle run, 3) zig zag run. Variable Y (reaction speed) 3 indicators: 1) arm muscle strength, 2) stalk muscle strength, 3) ball drops drill. Causal quantitative research design. The method of determining the purposive sampling area. Population research technique population research. Data collection techniques: 1). observation, 2). interview, 3). document, 4) questionnaire, 5). test. Data analysis 1) instrument test, 2) classic assumption test, 3) hypothesis test. T-test results of the effect of the training method on reaction speed (2.841> 2.004227), t-test of using video media on reaction speed (2.434> 2.004227), F-test results of t-test of training methods and use of video media on reaction speed (3.586> 3,32). So it can be concluded that the training method and video media have an effect on reaction speed so that H0 is rejected.
Pengaruh Penggunaan Flash Card Dan Permainan PlayDough Terhadap Pengembangan Karakter Anak Usia Dini (Effects of Using Flash Cards and Playdough Games on Early Childhood Character Development) Hidayati, Nur; Sumiharsono , Rudy; Triwahyuni , Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.461

Abstract

The aim of the research was to find out whether using flashcard media and playdough games could develop character in early childhood group B TK AL Bukhori Kaligondo. Variable X1 ( flashcard) indicators 1) Recognize word cards, 2) Recognize letter cards, 3) Recognize picture cards. Variable X2 (Playdough Game) indicator 1) Making Playdough shapes, 2) Playdough Coloring, 3) Forming patterns. Variable Y (Character Development). This research uses a causal quantitative research method. According to Sugiyono (2017), a causal quantitative approach is an approach in research that looks for relationships between one variable and other variables that have causation. This research tests the established hypotheses and to look for the influence between the independent variable and the dependent variable. Data collection: 1). observation, 2). interview, 3). document. Data analysis 1) instrument test, 2) classic assumption test, 3) hypothesis test. The results of t-test the effect of Flashcard Media on children's character development (11.829> 2.03452), the effect of Playdough Games on children's character development (6.667> 2.03452), the f test of the effect of Flashcard Media and Playdough games on children's character development. So it can be concluded that Flashcards and Playdough games have an effect on children's Character Development and H0 is rejected.
Pengaruh Model Pembelajaran Inkuiri dan Kemampuan Komunikasi Matematis terhadap Hasil Belajar Siswa Faruq, Faruq; Sumiharsono , Rudy; Triwahyuni , Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.463

Abstract

The research objectives were: to find out 1) is there an effect of the inquiry learning model on learning outcomes, 2) is there an effect of mathematical communication skills on learning outcomes, and 3) is there an influence of the inquiry learning model and mathematical communication skills together on the learning outcomes of Class VIII students -A and VIII-B at MTs Negeri 5 Banyuwangi. The research design is causal quantitative. The method of determining the area by purposive sampling area. The population research technique population research as many as 42 students. Data collection techniques: 1). interview, 2). observation, 3). documentation, 4). questionnaire, 5). test. Questionnaire data was tested through instrument testing, validity testing and reliability testing. The classic assumption test includes the normality test, homogeneity test, autocorrelation test, heteroscedasticity test, and finally the hypothesis test includes the t test and F test. The results of the t test, the effect of the inquiry learning model on learning outcomes t count is higher than t table (1.446> 0.681). The results of the t test, the effect of mathematical communication skills on learning outcomes t count higher than t table (6.454> 0.681), F test results, the effect of inquiry learning models and mathematical communication skills on learning outcomes F count value is greater than F table (3.427 >3,24).
Pengaruh Metode Pembelajaran Team Teaching Terhadap Motivasi Belajar Dan Hasil Belajar Siswa Octavianto, Tato; Sumiharsono , Rudy; Triwahyuni , Eges
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.464

Abstract

This study aims to determine the effect of team teaching learning methods on learning motivation, to determine the influence of team teaching learning methods on learning outcomes, and to determine the influence of team teaching learning methods on learning motivation and learning outcomes together. This study uses a causal experimental design method, to determine the effect of the team teaching learning method on learning motivation and learning outcomes of class VII D Even Semester 2022-2023 Academic Year. The population of this study were students of class VII D, totaling 28 students. Samples were taken using the research population because the population was less than 100. Data were collected using interviews, questionnaires and documentation. The data obtained is then tabulated and the percentage calculated. Then testing the hypothesis was processed with SPSS 25. The results of the first T test showed that it was known that the value of the tcount of the learning motivation variable was 0.120. Because the value of tcount < ttable 2.05954. then it can be concluded that H0 or the first hypothesis is accepted. This means that there is no effect of the team teaching learning method on student motivation. The second T test shows that the significance value (Sig.) of the learning outcomes variable is 0.004. Because the value of Sig. 0.004 < probability 0.05, it can be concluded that H0 or the second hypothesis is rejected. This means that there is an influence of the team teaching learning method on student learning outcomes.