cover
Contact Name
Miftahus Surur
Contact Email
surur.miftah99@gmail.com
Phone
+6285258173692
Journal Mail Official
joinstkippgrisitubondo@gmail.com
Editorial Address
STKIP PGRI Situbondo Jl. Argopuro Gg. VII Mimbaan Panji Situbondo
Location
Kab. situbondo,
Jawa timur
INDONESIA
Journal of Community Empowerment and Innovation
ISSN : -     EISSN : 28297776     DOI : https://doi.org/10.47668/join.v1i1
Fokus kajian JOIN (Journal of Community Empowerment and Innovation) adalah pada daya saing Usaha Mikro, Kecil dan Menengah (UMKM) dan Badan Usaha Milik Desa (BUMDES), kerjasama antar pemerintah desa, kapasitas organisasi perempuan, kreativitas dan inovasi teknologi informasi dalam pendidikan dan pembelajaran di sekolah dan perguruan tinggi, lembaga sosial kemasyarakatan dalam penanggulangan bencana, litigasi penyelesaian sengketa di masyarakat, produktivitas industri pengolahan makanan, kesehatan masyarakat, mendorong pengembangan praksis kebijakan pemerintah, penerapan teknologi tepat guna, inovasi teknologi informasi, dan model pemberdayaan masyarakat dalam kerangka ekosistem pembangunan manusia dan lingkungan flora dan fauna sejalan dengan isu-isu tujuan pembangunan berkelanjutan (SDGs).
Articles 5 Documents
Search results for , issue "Vol 3 No 2 (2024)" : 5 Documents clear
TRANSFORMASI DIGITAL DESA: MEMPERKENALKAN OPENSID SEBAGAI SOLUSI PEMBUATAN WEBSITE DESA KEDUNGDOWO suksma, Cahaya; Ramadhanti, Adinda; Agus H, Mahendra
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 3 No 2 (2024)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v3i2.1024

Abstract

Digital transformation of villages has become a primary focus in rural development today. This article introduces OpenSID as a solution for website development in Kedungdowo Village. OpenSID is an open-source platform specifically designed for building and managing village websites. The article discusses the implementation process of OpenSID in Kedungdowo Village as part of its digital transformation. The steps involved in creating a village website, such as theme selection, information structure setup, and integration of relevant features, are explained in detail. OpenSID offers advantages in usability, flexibility, and adaptation to the village's needs. By utilizing OpenSID, Kedungdowo Village can create an informative, interactive website that is easily accessible to the community. The village website enables residents to access information about public services, and event agendas, and participate in village decision-making through online complaint and discussion features. The article also highlights the benefits derived from the implementation of OpenSID, such as increased community participation, improved information accessibility, and greater efficiency in delivering public services. Challenges encountered during the implementation, such as limited resources and technical knowledge, are also discussed. In conclusion, the digital transformation of villages using OpenSID holds great potential in enhancing the quality of life for communities, fostering public participation, and delivering more effective services. Kedungdowo Village is expected to serve as an inspiration for other villages to embrace digital transformation as a step towards a more advanced and inclusive village.
PENGENALAN SISTEM INTERNET OF THINGS (IOT) BERBASIS ARDUINO DI SMA NEGERI 1 BREBES Fitria, Ria Indah; Prasetyo Tulodo, Rizki; Tulus Ujianto, Nur; Sofian, Ali
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 3 No 2 (2024)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v3i2.1299

Abstract

The internet of things is a concept or program where an object has the ability to transmit or send data over a network without using the help of computer devices and humans. The internet of things or often called IoT is currently experiencing a lot of development. The introduction of an Arduino-based Internet of Things (IOT) system at SMA Negeri 1 Brebes helped students there to develop the system. We here want to introduce students to how Arduino functions in today's modern era. Apart from function, we also introduce how Arduino works and how to operate Arduino in a school environment. One example that Arduino can use in a school environment is attendance by detecting faces or you can use the retina of the eye. There are many examples that can be taken from case studies on the use of Arduino which can be applied to the SMA Negeri 1 Brebes school environment. The introduction of Arduino has many benefits for students at the school, because students can have many ideas that can be developed to make their school more modern or can also create works which will then be published to introduce their school to the wider community. . Students can have lots of ideas that they want develop and also because the equipment used in making the Arduino system is very affordable. Apart from Arduino's affordable price, finding equipment is not that difficult, because there are lots of people who sell Arduino equipment widely, either offline in computer shops or even online, which is sold freely.
BAGAIMANA MENGENALI USAHA MIKRO AGAR BERKELANJUTAN PADA UMKM BINAAN PERMODALAN NASIONAL MADANI JAKARTA BARAT Nurhayati, Mafizatun; Elmi, Farida; Wilestari, Median
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 3 No 2 (2024)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v3i2.1350

Abstract

Micro, Small and Medium Enterprises (MSMEs) have a strategic role in national economic development. MSMEs play a role in economic growth and labor absorption. MSMEs face many problems that must be faced in running their businesses. In order to be able to play a role in fostering Micro, Small and Medium Enterprises (MSMEs), this time the community service is in collaboration with PT Permodalan Nasional Madani (Persero), a state-owned enterprise that diversifies its funding sources through cooperation with third parties, namely banking and capital markets. In 2015, PT Permodalan Nasional Madani (Persero) launched the PNM Mekaar (Fostering a Prosperous Family Economy) product which provides special services for underprivileged women ultra-micro business actors, both those who want to start a business and develop a business. Our PkM group has the opportunity to become a partner of PT PNM in providing guidance to micro business groups. The implementation is in fostered micro businesses located in Kebagusan Village, West Jakarta. The problem that often occurs which is a characteristic of MSMEs, many MSME business people prefer to change businesses before their business is established and stable, even though by changing businesses frequently, this MSME business will not be able to develop because of such a passionate desire and the main business actually fails. MSME actors must recognize their business, by understanding the strengths, weaknesses, opportunities and threats of their business in order to further increase the stability of their business, so as not to fall into the abyss of failure, so that their business can be sustainable.
PENERAPAN PEMBELAJARAN INTERAKTIF MELALUI MEDIA PEMBELAJARAN INOVATIF BERBASIS GAME BLOOKET TINGKAT SD/MI DI DESA TREBUNGAN Astindari, Tri; Jannah, Raudatul; Muhtar, Wahidi; Dewi, Shinta Noviana; Aditia, Moh.
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 3 No 2 (2024)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v3i2.1372

Abstract

Dalam era digital, pembelajaran interaktif mengalami transformasi signifikan dengan integrasi teknologi dalam proses belajar mengajar. Melalui observasi awal dari satu SD dan satu MI desa Trebungan dan dari hasil pengamatan, kami menemukan tantangan bahwa penerapan dalam proses pembelajaran mayoritas masih menggunakan media papan tulis dan buku, yang membuat siswa kurang aktif dan cepat bosan, adapun tujuan dari pengabdian ini adalah , yang pertama untuk mengetahui apakah game blooket ini layak untuk di terapkan di sekolah dasar, yang ke dua untuk mengetahui respon guru dan siswa terhadap media pembelajaran inovatif berbasis game blooket ini. Adapun sasaran media pembelajran ini yaitu ditujukan untuk sekolah dasar, untuk sasaran utamanya adalah guru dan siswa, untuk jumlah peserta dalam sosialisasi media pembelajaran inovatif berjumlah 9 orang. Kami menggunakan metode sosialisasi dan pelatihan yang bertujuan untuk membantu guru mengenal dan menerapkan media pembelajaran yang menarik untuk diterapkan pada peserta didik mereka. Dari hasil sosialisasi kami menyimpulkan bahwa tingkat ketertarikan mayoritas guru menunjukkan ketertarikan yang tinggi terhadap penggunaan Blooket, menganggapnya sebagai alat yang inovatif dan menarik yang dapat meningkatkan keterlibatan siswa dalam pembelajaran
PELATIHAN TEKNIS CANVA FOR EDUCATION UNTUK MENGEMBANGKAN MEDIA PEMBELAJARAN INTERAKTIF SDN DI DESA KLATAKAN Hasanah, Nur; Ambarsari, Ida Fitriana; Muhafizah, Siti; Muawanah, Kholisatul; Sufyan, Ahmad
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 3 No 2 (2024)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v3i2.1386

Abstract

The activity was carried out to provide training on the use of Canva as a learning medium to develop interactive learning media for SDN in Klatakan Village through the application of Canva for education. Through technical guidance to teachers and technology integration, it is hoped that this can increase student participation and improve learning outcomes. The use of information and communication technology is very important in delivering material, especially visualization. Presentation media like this can be used to explain material. The training was carried out in the first stage, namely conducting a field survey, providing Canva training materials, practicing creating learning media using Canva and providing a satisfaction questionnaire with the technical training using a questionnaire as a method or way of evaluating. By asking questions via Google from ranging from levels of satisfaction, dissatisfaction, quite satisfaction, very satisfaction. Based on the statistics above, the percentage level of participant satisfaction approaches 65% very satisfied, 10% quite satisfied, 35% satisfied from the total.

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