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Pengaruh Model Problem Based Learning (PBL) terhadap Berpikir Kritis Peserta Didik Mata Pelajaran Ekonomi Kelas XI di MA Miftahul Ulum Tahun Pelajaran 2020/2021 Muhzemmil, Ikhsan; Surur, Miftahus; Astindari, Tri
Jurnal Pendidikan Tambusai Vol. 5 No. 2 (2021): 2021
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (379.278 KB)

Abstract

Penelitian ini bertujuan untuk mengetahui berpikir kritis peserta didik yang berpikir kritis menggunakan model pembelajaran berbasis masalah yaitu Problem Based Learning (PBL). Jenis penelitian ini bersifat kuantitatif dengan pre-experimental design dengan menggunakan one-shot case study. Penentuan sampel menggunakan metode purposive sampling yaitu 22 peserta didik kelas XI di MA Miftahul Ulum. Pengumpulan data dalam penelitian ini menggunakan instrumen test yaitu pre-test dan post-test yang selanjutnya dianalisis dengan uji t-test. Hasil analisis menunjukkan bahwa t_hitung>t_tabel atau -12,205 > 2,080 dengan nilai sig 0,000 < 0,05 sehingga dapat disimpulkan bahwa terdapat perbedaan yang signifikan terhadap berpikir kritis sebelum (pretest) dan sesudah (posttest) menggunakan model pembelajaran Problem Based Learning (PBL). Artinya ada pengaruh model problem based learning (PBL) terhadap berpikir kritis peserta didik mata pelajaran ekonomi kelas XI di MA Miftahul Ulum Tahun Pelajaran 2020/2021
PENERAPAN PEMBELAJARAN INTERAKTIF MELALUI MEDIA PEMBELAJARAN INOVATIF BERBASIS GAME BLOOKET TINGKAT SD/MI DI DESA TREBUNGAN Astindari, Tri; Jannah, Raudatul; Muhtar, Wahidi; Dewi, Shinta Noviana; Aditia, Moh.
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 3 No 2 (2024)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v3i2.1372

Abstract

Dalam era digital, pembelajaran interaktif mengalami transformasi signifikan dengan integrasi teknologi dalam proses belajar mengajar. Melalui observasi awal dari satu SD dan satu MI desa Trebungan dan dari hasil pengamatan, kami menemukan tantangan bahwa penerapan dalam proses pembelajaran mayoritas masih menggunakan media papan tulis dan buku, yang membuat siswa kurang aktif dan cepat bosan, adapun tujuan dari pengabdian ini adalah , yang pertama untuk mengetahui apakah game blooket ini layak untuk di terapkan di sekolah dasar, yang ke dua untuk mengetahui respon guru dan siswa terhadap media pembelajaran inovatif berbasis game blooket ini. Adapun sasaran media pembelajran ini yaitu ditujukan untuk sekolah dasar, untuk sasaran utamanya adalah guru dan siswa, untuk jumlah peserta dalam sosialisasi media pembelajaran inovatif berjumlah 9 orang. Kami menggunakan metode sosialisasi dan pelatihan yang bertujuan untuk membantu guru mengenal dan menerapkan media pembelajaran yang menarik untuk diterapkan pada peserta didik mereka. Dari hasil sosialisasi kami menyimpulkan bahwa tingkat ketertarikan mayoritas guru menunjukkan ketertarikan yang tinggi terhadap penggunaan Blooket, menganggapnya sebagai alat yang inovatif dan menarik yang dapat meningkatkan keterlibatan siswa dalam pembelajaran
Pengaruh Model Problem Based Learning (PBL) terhadap Berpikir Kritis Peserta Didik Mata Pelajaran Ekonomi Kelas XI di MA Miftahul Ulum Tahun Pelajaran 2020/2021 Muhzemmil, Ikhsan; Surur, Miftahus; Astindari, Tri
Jurnal Pendidikan Tambusai Vol. 5 No. 2 (2021): 2021
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui berpikir kritis peserta didik yang berpikir kritis menggunakan model pembelajaran berbasis masalah yaitu Problem Based Learning (PBL). Jenis penelitian ini bersifat kuantitatif dengan pre-experimental design dengan menggunakan one-shot case study. Penentuan sampel menggunakan metode purposive sampling yaitu 22 peserta didik kelas XI di MA Miftahul Ulum. Pengumpulan data dalam penelitian ini menggunakan instrumen test yaitu pre-test dan post-test yang selanjutnya dianalisis dengan uji t-test. Hasil analisis menunjukkan bahwa t_hitung>t_tabel atau -12,205 > 2,080 dengan nilai sig 0,000 < 0,05 sehingga dapat disimpulkan bahwa terdapat perbedaan yang signifikan terhadap berpikir kritis sebelum (pretest) dan sesudah (posttest) menggunakan model pembelajaran Problem Based Learning (PBL). Artinya ada pengaruh model problem based learning (PBL) terhadap berpikir kritis peserta didik mata pelajaran ekonomi kelas XI di MA Miftahul Ulum Tahun Pelajaran 2020/2021
Pengembangan e-modul fliphtml menggunakan media aplikasi cymath untuk meningkatkan kemampuan literasi matematika dan pengaruhnya terhadap antusiasme Mahasiwa dalam belajar materi aljabar Hasanah, Nur; Ambarsari, Ida Fitriana; Astindari, Tri; Nuryami, Nuryami; Aisyah, Sitti
Academy of Education Journal Vol. 15 No. 1 (2024): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v15i1.2157

Abstract

This research is a development research that develops modules that are used as e-modules using fliphtml and inside the module is inserted cymath which is an application that can help solve linear algebra tasks. It is hoped that from this research students can improve their mathematical literacy skills and can have an interest in learning linear algebra. Mixed method research research that combines qualitative and quantitative research types. The validity of the e-module 4.5 is in the very valid category, the Student Worksheet 4.7 is in the very valid category and the learning achievement test 4.6 is in the very valid category and for the learning outcomes test it is not only tested through a validator but also tested for validity and statistical reliability and shows data valid and reliable. Practical is said to be practical from activity observer data in the teacher's criteria obtained a score of 3.8 and meets good criteria. Effectively it is said that practically from student activity analysis is in good criteria. % of students who gave a positive response. There is an influence on the enthusiasm of students who are taught using e-modufliphtml using the cymath application media
PEMANFAATAN APLIKASI QUIZIZZ SEBAGAI MEDIA GAME BASED LEARNING (Dalam Meningkatkan Konsentrasi Siswa Dalam Belajar Matematika Pada Matei Eksponen Di Mts Fathus Salafi Putri Mangaran Situbondo) Astindari, Tri; Hasanah, Nur
Consilium: Education and Counseling Journal Vol 4 No 2 (2024): Edisi Agustus
Publisher : Biro 3 Kemahasiswaan dan Kerjasama Universitas Abduracman Saleh Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/consilium.v4i2.4674

Abstract

Currently, technology is developing very quickly and cannot be avoided. However, this technology must be utilized as well as possible. One of the game-based learning that can increase students' concentration in learning is by using Quizziz, which is very young for students to use because it uses technology that can support students' concentration. Based on the results of observations, it was found that many students lacked concentration in doing mathematics. This research uses experimental research, namely conducting experiments in two classes with different treatments and obtained. Based on the average score of both classes. Groups taught using modelsPBLhad an average of 80, while the group taught using the discussion method had an average of 70. The results of the researcher's testing using the Independent Sample T-Test test obtained a Sig. (2-tailed) namely 0.033 < 0.05 and the calculation results show that .
UTILIZATION OF THE TYPER SHARK DELUXE APPLICATION TO INCREASE INTEREST AND QUALITY OF LEARNING TYPING GRADE IX STUDENTS OF INTEGRATED JUNIOR HIGH SCHOOL SCHOLARS HUMAN BEINGS NURUL HUDA PAOWAN Zahro, Nuri Nadiatuz; Sahwari, Sahwari; Astindari, Tri
Journal on Research and Review of Educational Innovation Vol 2 No 1 (2024)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/jrrei.v2i1.1478

Abstract

Improving the quality of education must be supported by improving the quality of learning. Improving the quality of education must be supported by improving the quality of learning. There are various efforts to enhance students' learning quality, multiple efforts, among others, by arousing interest in learning. This study aims to see the extracurricular relationship of learning to type using the Typer Shark Deluxe application to increase the interest and quality of typing learning of Class IX Integrated Junior High School Cendekia Insani Nurul Huda Paowan students. This research uses a qualitative descriptive approach, with the researcher's position as the main instrument (key), while sampling data sources is carried out with Purposive and Snowball techniques. Data collection techniques use triangulation (combined) methods; data analysis is inductive/qualitative, and qualitative research results emphasize meaning rather than generalization. Data analysis techniques use an interactive data analysis model, which includes four components: data collection, data reduction, data presentation, and conclusion drawing. Judging from the results of the data obtained, using the Typer Shark Deluxe application is very useful for increasing the interest and quality of learning to type class IX students of Integrated Junior High School Cendekia Insani Paowan.
Application of The Simplex Method and Digital Literacy in Profit Optimization Problems Taufik Tempe Ambarsari, Ida Fitriana; Hasanah, Nur; Astindari, Tri; Sari, Fadhila Kartika; Masruro, Anisyah Aulia
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 9 No. 1 (2024): Mathline: Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v9i1.569

Abstract

Resource allocation in the production process are important things that need to be considered to achieve optimal production levels. Production optimization problems are still an obstacle for most businesses operating in the food sector. One of them is the “Taufik Tempe” business which produces tempeh in three different sizes, namely large, medium, and small. The business owner finds it difficult to determine the amount of production according to market demand and minimize production costs for maximum profits. This research aims to solve the profit optimization problem of “Taufik Tempe” with appropriate production allocation to achieve maximum profits. The method used is the method of data collection and data analysis. Data collection methods include field studies (observations and interviews) and literature review. Meanwhile, data analysis uses the simplex method and uses MATLAB software. Data analysis techniques using observation and interviews. Meanwhile, the research results show that the maximum profit per month obtained is Rp 750.000,00 by focusing on producing only large-sized tempeh. Furthermore, by using MATLAB software the same results are obtained as using the simplex method but with a simple, effective and efficient algorithm, ofcourse with precise results and the use of this software aims to avoid calculation errors.
Optimization Of Minimum Consumption Durations For Stunting Toddler In An Effort To Overcome Stunting Using Linear Program Hasanah, Nur; Ambarsari, Ida Fitriana; Astindari, Tri; Nuryami, Nuryami; Fadia, Virotun Nisaul
Mathline : Jurnal Matematika dan Pendidikan Matematika Vol. 9 No. 4 (2024): Mathline : Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/mathline.v9i4.657

Abstract

Stunting is a serious problem in Indonesia. One of the factors that there are still many stunted toddlers in Tlogosari village, Sumbermalang, Situbondo, is the lack of knowledge in the community, especially teenagers, about the importance of maintaining a balanced nutritional diet and the old-fashioned way of thinking about wanting to get their daughters married immediately. This research activity aims to overcome and reduce the problem of stunting in Tlogosari village, Sumbermalang, Situbondo. By holding socialization regarding balanced nutrition and making processed Arema foods such as spinach, Moringa leaves and peanuts, it is hoped that this can be a solution for the samples in this study, namely toddlers aged 1-2 years. From research using linear programming calculations, with the brach and bound method, it was obtained that P1 (Arem-arem spinach) = 1, P2 (Arem-arem moringa) = 1, P3 (Arem areem peanuts) = 1 with the duration that stunted toddlers need to To overcome this problem, it was found that it takes 74 days for a stunted toddler to consume 1 spinach fruit, 1 moringa fruit and 1 peanut tree every day to avoid the problem of stunting.
Pembelajaran Matematika yang Seru dan Menyenangkan dengan Metode Ice Breaking dan Mathmagic Astindari, Tri; Yuliana, Dyan; Noervadila, Irma; Masruro, Anisyah Aulia
Pengabdian Pendidikan Indonesia Vol. 1 No. 02 (2023): Artikel Riset Periode Desember 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ppi.v1i02.3289

Abstract

Sebagian besar peserta didik merasa bosan bahkan ada yang sampai tertidur di kelas karena merasa materi yang diberikan sulit dan membosankan. Selain itu, cara mengajar pendidik masih menggunakan metode konvensional yang hanya terpusat pada pendidik, sehingga peserta didik kurang aktif dalam kegiatan pembelajaran. Agar tidak menjadi masalah (problem) yang berkelanjutan kepada adik-adik kelasnya nanti, maka perlu diberikan metode yang efektif dan sesuai. Kegiatan pengabdian masyarakat ini bertujuan untuk memberikan edukasi tentang pembelajaran Matematika yang seru dan menyenangkan kepada peserta didik kelas X AKL 1 SMKN 2 Situbondo serta mengajarkan metode ice breaking dan mathmagic dalam bentuk permainan (game). Kegiatan ini dilaksanakan di ruang kelas X AKL 1 yang berlangsung selama 1 hari yaitu Sabtu, 10 Juni 2023 jam 09.00 WIB s/d selesai. Narasumber sebanyak 2 orang memberikan materi tentang strategi belajar matematika yang seru dan menyenangkan, serta pengenalan metode Ice Breaking dan mathmagic yang dapat diimplementasikan pada pelajaran Matematika di kelas X AKL 1. Hasil dari kegiatan ini yaitu meningkatkan pengetahuan dan pengalaman bagi peserta didik kelas X tentang metode yang efektif digunakan dalam pelajaran Matematika, sehingga kegiatan pembelajaran menjadi seru dan menyenangkan, serta dapat menghilangkan persepsi negatif peserta didik terhadap pelajaran Matematika.
Development of Electronic-Based Students’ Worksheets (E-LKPD) with Wizer.Me Application In Informatics Subject Yuliana, Dyan; Husna, Zahra Nafilatul; Astindari, Tri
The Future of Education Journal Vol 4 No 3 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i3.464

Abstract

The educational process must be improved in accordance with advances in science and technology. This should be a strong motivation for educators to continue to develop their skills, especially technological skills, so that classroom learning remains relevant to the needs of today's workforce. One of them is by developing Electronic Student Worksheets (E-LKPD). The purpose of this study was to develop E-LKPD with the Wizer.me application and test its feasibility level in Informatics subjects for class X at MA Sarji Ar-Rasyid. This type of research uses the Borg and Gall R&D (Research and Development) model. The results of the study showed that the developed E-LKPD was declared feasible based on media expert validation with an average score of 94% in the "Very Feasible" category, material expert validation with an average score of 90% in the "Very Feasible" category, and user (student) assessment with an average score of 89.16% in the "Very Feasible" category. So it can be concluded that E-LKPD assisted by Wizer.me is feasible to be used in Informatics learning for class X MA Sarji Ar-Rasyid.