cover
Contact Name
H. Husamah
Contact Email
raden@umm.ac.id
Phone
+6283834176543
Journal Mail Official
raden@umm.ac.id
Editorial Address
Jl. Raya Tlogomas 246 Malang
Location
Kota malang,
Jawa timur
INDONESIA
Research and Development in Education (RaDEn)
ISSN : 28090284     EISSN : 28093216     DOI : https://doi.org/10.22219/raden
Core Subject : Education,
Research and Development in Education is a scientific journal that aims at publishing research results and review in Research and Development of education in various science fields. Research and Development results can be in classroom-oriented, product-oriented, and system-oriented perspectives implemented in Indonesia and developing countries. The article published must meet plagiarism check requirements (based on editorial board decision). This journal is published twice a year, i.e. in July and December, in English. All articles are published in English and undergo a peer-review process. The scope of Research and Development in Education is focused on: Research results in Research and Development of education in various science fields. Review in Research and Development of education in various science fields.
Articles 58 Documents
Search results for , issue "Vol. 4 No. 2 (2024): December" : 58 Documents clear
Development of domino media to improve problem solving and mathematical communication for Islamic boarding school students Nur Hidayah; Moh. Mahfud Effendi; Alfiani Athma Putri Rosyadi
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.34102

Abstract

Mathematical problem solving and communication skills are important factors in learning mathematics. Therefore, it is necessary to develop learning media, especially in Islamic boarding school curricula where the learning load is greater than the regular curriculum. On this basis, the aim of this research is to develop domino card media to improve problem solving and mathematical communication skills of Islamic boarding school students. Development was carried out at Al-Izzah IIBS Batu Middle School, Malang, using the ADDIE model. Data obtained from documents, observations, questionnaires and tests were analyzed using qualitative and quantitative approaches. Based on the results of the validation analysis, the domino card media was declared valid from the aspects of design, material, curriculum, consistency, language, practicality, problem solving development and mathematical communication. Meanwhile, the effectiveness of using domino card media in learning is classified as effective, if seen from the results of the problem solving ability test with an N-Gain score of 76.79%, and the results of the mathematical communication ability test with an N-Gain score of 61.79%. Many factors cause this non-optimality, including a lack of mathematics lesson hours, a busy lesson schedule that is less suited to conditions, many demands on students, and the learning load in the curriculum.
Enhancing students’ science outcomes through problem-based interactive flipbook e-module Sindi Kharomah; Yayuk Mulyati; Muhammad Fajar Marsuki; Indra Fardhani; Erti Hamimi; Mochammad Hannats Hanafi Ichsan; Said Hasan; S. Sugiyanto
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.34572

Abstract

The challenges of finding interesting and interactive teaching materials is one of the causes of low science learning outcomes. Accordingly, this study formulates valid, practical, and effective flipbook-based e-modules for improving junior high school students' science learning outcomes. The Research and Development (R&D) method with the ADDIE development model was adopted. Then, the effectiveness of proposed e-modules in improving cognitive learning outcomes through pretest and posttest questions was measured. The garnered data was analyzed using the t-test and N-Gain. The material aspect was declared valid with 87% accuracy, while the media aspect yielded 84% accuracy, falling under the valid category. The practicality test for the e-module conducted by involving the teacher resulted in a 97% score in the practical category. Similarly, the readability test conducted by involving the students resulted in a 93% score in the practical category. The analysis of the test results indicated a significant difference in cognitive learning outcomes before and after using flipbook-based e-modules, with a sig value of 0.000 < a = 0.05. The N-Gain test yielded a value of 0.70 in the medium criteria, placing the level of effectiveness in the moderately effective category. These results suggest that the implementation of the Problem-Based Learning (PBL) model, facilitated by flipbook-based interactive e-modules in learning activities, can enhance the science learning outcomes of junior high school students.
Enhancing creativity through PjBL-STEAM equipped biogeochemical cycle educational kit on ecosystem materials in junior high school Dina Febrianti; Erti Hamimi
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.35186

Abstract

The 21st Century learning requires students to have innovative and creative abilities. In supporting the learning process, the project-based learning model is used through the STEAM approach. This study aimed to develop PjBL-STEAM-based aquascape biogechemical cycle edukit on ecosystem material that are valid, practical, and effective to practice creative thinking skills. This development research used the ADDIE model including: 1) analyze; 2) design; 3) develop; 4) implement; 5) evaluate. Quantitative data was obtained from the value given by the validator, the results of the practicality tests of teachers and students, as well as the results of effectiveness through pretest and posttest questions. Meanwhile, qualitative data was obtained from teacher interview, comments, and suggestions provided by the validator and the teacher on each indicator in the instrument. Data collection techniques was conducted through interviews, questionnaires, and tests. The data analysis was carried out using percentage analysis and qualitative descriptive. The results of the material validation were 98% while the media validation were 94.25%. The results of the teacher's practicality test were 100% while students were 89%. The results of pretest and posttest showed a difference. The mean results of the N-Gain score for each indicator were categorized as medium with the highest increase results, namely the elaboration indicator and the lowest increase in the flexibility indicator. Based on these results, it can be concluded that the PjBL-STEAM-based aquascape biogeochemical cycle education is very valid, practical, and effective to be use in 7th graders in ecosystem material to train the creative thinking skills.
Effectiveness of using a bar model in solving story problems for elementary school students Erna Yayuk; Beti Istanti Suwandayani; Alfiani Athma Putri Rosyadi; Dyah Worowirastri Ekowati; Agung Deddiliawan Ismail
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.35295

Abstract

One of difficulty student in study mathematics that is how to finish math narrative text. The purpose of research this that is for describe about effectiveness of the bar model for finish math narrative text for school base. Type of research used in study that is descriptive qualitative, with 22 of students in third grade as a research subject. Moreover, this research was conducted in State Elementary School 01 of Beji Junrejo Disctrict, Batu – East Java. Data collection techniques use observation, interviews and tests. Furthermore from the data obtained analyzed in a way qualitative with use stage: data reduction, data presentation, and withdrawal data conclusions. The research results show that the bar model is very effective help student in finish math narrative text this elementary school student capable draw a bar model for represent mark in mathematics. This is can help they in answer question with more easy and doable develop number sense ability.
Geometric thinking program to enhance problem-solving skills of primary school teacher candidates T. Trimurtini; Nursiwi Nugraheni; Budi Waluya; Elok Fariha Sari
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.35310

Abstract

Geometry is a mathematics subject that has been widely considered hard. Several problems in learning geometry lead to geometric problem-solving skills. After exploring various causes, theories, and processes of geometric thinking, there should be an evaluation program to optimize problem-solving skills. This study aims to (1) develop a geometric thinking evaluation program and (2) enhance geometric problem-solving skills observed from the students’ thinking level. The research and development adopted the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model, which started from the analysis stage involving four lecturers and 306 of students. The research was conducted at Primary School Teacher Education Department,  Universitas Negeri Semarang. The process continued to the design stage, at which the evaluation program was drafted, followed by the development stage to test the validity. The last two phases included the trials in which the t-test and n-gain were applied to measure the program's effectivity and the evaluation phase aimed at assessing its practicality and the student's achievement in geometry. The established evaluation program covers an instrument of 39 multiple-choice items as an early assessment to determine the thinking level and learning trajectories as a scaffolding for improving geometric thinking skills. The trajectories, in the form of worksheets, were adjusted to the students' thinking level and were effective in assisting them in elevating to the informal reasoning level as well as refining their problem-solving skills.
Development of learning model problem investigation discussion sharing to improve science literacy and collaboration Dian Nur Indah Sari; S. Suratno; Pramudya Dwi Aristya Putra
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.35318

Abstract

Science literacy and collaboration skills in schools are still very low and the learning models applied by teachers still have shortcomings that need to be improved. Based on this, researchers are interested in developing a learning model called Problem Investigation Discussion Sharing (PIDS), which combines three learning models: Problem Based Learning (PBL), Inquiry Learning, and Discovery Learning. The purpose of this study is to test the validity, practicality and effectiveness of the PIDS learning model. This study uses the ADDIE design with the phases Analyze, Design, Development, implementation, and evaluation. The research was conducted in three schools with three validators. Validation results obtained a score of 89% in valid categories. Practicality results of 86% in highly practical categories; N-gain results in science literature of 0.65 in medium categories and collaboration results of 78.3% in collaborative categories. In conclusion, the PIDS learning model is valid, practical and effective.
Development of Scrapbook Learning Media in Indonesian Language Content for Class III Primary School Marwan Pulungan; L. Laihat; Siti Dewi Maharani; Berta Herdiana; Mazda Leva Okta Safitri
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.35357

Abstract

Based on the results of pre-research activities through observations and interviews conducted by researchers in class III at SD Negeri 05 Indralaya, various problems in learning activities were revealed. Scrapbooking is an example of a very interesting still visual media, referring to the art of sticking photos or drawings on paper and turning them into creative works. This research aims to produce valid and effective learning media products. Media validity, teacher response, and student response to scrapbook learning media in Indonesian language content. The type of research used is Research and Development (R&D) with the ADDIE development model with five stages consisting of Analyze, Design, Develop, Implement, and Evaluate. The research subjects were 1 teacher and 15 students. Data collection was carried out based on the results of material expert and media expert validation sheets, teacher response questionnaire sheets student responses, interviews, and documentation. Validation from material experts with a score percentage of 96.42% which is categorized as very valid. Validation from media experts with a score percentage of 90.6% which is categorized as very valid. The teacher response questionnaire resulted in a percentage score of 100% which was categorized as very good. Student response questionnaire with 2 trials, namely the small group got a percentage result of 88.88% in the very good category, and the large group got a percentage result of 84.44% in the very good category. Thus, the product in the form of scrapbook learning media is valid and effective for use as a learning media.
Implementation of augmented reality media through the metaverse approach in social science learning Ade Budhi Salira; Dina Siti Logayah; Rizal Akbar Darmawan; Mina Holilah; Muhammad Arief Rakhman
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.35675

Abstract

The purpose of this study is to test and implement the feasibility of Augmented Reality (AR) media in social studies learning that has been designed in previous research, as well as develop an implementation strategy. Augmented Reality (AR) learning media focuses on teachers and students in the classroom in social studies learning. Meanwhile, AR media helps teachers contextualize social studies learning and can be used as a source of social studies learning Quantitative research approaches use research designs and methods, namely through product testing or socialization, the level of effectiveness using pseudo-experiments in three schools in Bandung City Junior High School. The study results provide information about the feasibility and testing of AR media products that are suitable for use in social studies learning. This states that 97% of students are interested in AR learning. The effectiveness of AR media applications in social studies learning obtained a very high response from students, 90%, while the responses of teachers and students showed promising results in using AR media applications in the classroom.
What can we learn from one-to-one trials in Instructional design? A case from module development Muhsinah Annisa; Dasim Budimansyah; Mupid Hidayat; Atiek Winarti; Fadhlan Muchlas Abrori
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.35763

Abstract

The one-to-one trial phase within the instructional design development model has frequently been neglected in prior research. This stage should provide much in-depth insight considering its nature, which is in-depth face-to-face data collection between designers and participants. In this study, we aim to analyze a particular instance of module development during the one-to-one trial phase. This study is part of the media development stage with the ADDIE model (Analyze, Design, Develop, Implement, and Evaluate) at the implementation stage. We used quantitative data collection through scoring and qualitative data through interviews with six participants involved in the one-to-one trial. The findings revealed that students provided critical feedback on two aspects of the module, particularly its design appeal and suitability for independent learning, aligning with an average participant score of 3 on a 1-5 scale. These results provide an overview that one-to-one as a foundation and initiation for a broader trial plays an essential role in providing a starting point for an implementation where quantitative and qualitative data provide holistic insight.
Development of snakes and ladders media to enhance grade IV Javanese reading and writing skills Fara Zaitun Chusnullita; Deni Setiawan
Research and Development in Education (RaDEn) Vol. 4 No. 2 (2024): December
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/raden.v4i2.32892

Abstract

Javanese language learning especially Javanese script material poses several challenges, so the utilization and implementation of concrete learning media is a promising solution to offer a more interactive learning experience and increase student success. The purpose of this project is to create, test the feasibility, and evaluate the efficacy of employing snake and ladder learning media. Javanese script material in elementary schools. The subjects of the study were 30 grade IV students of SDN 03 Jaten, Karanganyar, Central Java. Research and Development (R&D) uses the Borg and Gall model and collects data through observation, interviews, and tests. The feasibility results of material expert validation obtained a score of 94% which indicates the media is suitable for use and trial. Then the results of media expert validation showed a 93% gain with criteria worthy of trial according to the revision submitted.  The result of students' responses to snakes and ladders media was 94.5%. Pretest and posttest values were analyzed to get the normal category, followed by a t-test with a sig (2-tailed) value of 0.000 < 0.05. The use of Snakes and Ladders learning media is stated to have a significant effect on Javanese script material in elementary schools. The N-Gain score shows a mean value of 0.5213 which is included in the medium category. Based on the research objectives and problem formulation, it can be concluded that the development of the Snakes and Ladders learning media has an effect on the learning outcomes of class IV students on Javanese script material in accordance with the results of research that researchers have conducted.