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Contact Name
TRI WIYOKO
Contact Email
yokostkipmb@gmail.com
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+6281329420395
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yokostkipmb@gmail.com
Editorial Address
LPPMUniversitas Muhammadiyah Muara Bungo Jl. Rang Kayo Hitam, Cadika, Rimbo Tengah, Kabupaten Bungo, Jambi 37211
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Kab. bungo,
Jambi
INDONESIA
JURNAL MUARA PENDIDIKAN
ISSN : 25286250     EISSN : 26210703     DOI : https://doi.org/10.52060/mp.v7i1
Core Subject : Education,
Jurnal Muara Pendidikan merupakan media publikasi berkualitas dalam bidang Pendidikan yang diterbitkan LPPM Universitas Muhammadiyah Muara Bungo. Jurnal Muara Pendidikan menerima naskah artikel penelitian dari akademisi, profesional, praktisi dan mahasiswa berdasarkan proses hasil review. Naskah yang diterima akan disunting untuk keseragaman format tanpa mengubah maksud. Jurnal Muara Pendidikan terbit dua kali dalam satu tahun yaitu bulan Juni dan Desember.
Arjuna Subject : Umum - Umum
Articles 453 Documents
PENGEMBANGAN E-MODUL KERAGAMAN BUDAYA INDONESIA BERBASIS TPACK TERINTEGRASI TRI N UNTUK MENINGKATKAN DIMENSI KREATIF SISWA Sakti Dewanti, Novita; Maria Zulfiati, Heri; Wibawa, Sutrisna
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2192

Abstract

This development research was carried out based on the results of observations and interviews conducted at one of the elementary schools in Sleman Regency. It is known that class IV students do not yet understand the various kinds of cultural diversity that exist in Indonesia because Indonesia has a lot of cultural diversity. This happens because the teaching materials used by teachers are still limited. Teachers only focus on printed teaching materials, so learning seems a little monotonous or limited to books. This research aims to produce practical teaching materials for Indonesian cultural diversity e-modules based on Tri N Integrated TPACK to increase students' creative dimensions.  The development model used is ADDIE, which consists of five stages, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. Through the media, material, and language validation stage, a result of 82.17% was obtained so that the new module was suitable for use. while the student response was 86.5%. Acceptability at a practical level can be used by students in social studies learning and Pancasila education, which includes material about Indonesia's cultural diversity.
PENGEMBANGAN FLIPBOOK DALAM PENGUATAN LITERASI DIGITAL PADA MATERI IPS KELAS VII MTs Maharani, Silfi Ajeng; Pebri Setiani, Puspita
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2252

Abstract

The limited understanding of students in studying social studies causes very minimal learning media used by teachers. This leads to students becoming disinterested and failing to grasp the content during the learning process. The objective of this study is to enhance the digital literacy of students at Mts. The developed flipbook learning tool is designed for seventh-grade social studies, focusing on the introduction of Hinduism and Buddhism into Indonesia. This research adopts the Research and Development (R&D) approach, encompassing five stages: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. Data collection involved questionnaire assessments conducted by media and subject matter experts, along with small-scale group trials at MTS Mafatihul Huda in Madiredo village, Pujon subdistrict. The outcome of this development effort is a digital flipbook learning tool tailored for studying the entry of Hinduism and Buddhism into Indonesia within the social studies curriculum. The findings from the validation research by media experts indicated a feasibility rate of 79%, deemed acceptable. Similarly, material experts assessed the media with a 96% feasibility rate, considering it highly suitable. During small group testing, student assessments yielded a 94% feasibility rate, affirming the media's strong suitability. Consequently, based on these outcomes regarding the digital flipbook media used in teaching Social Sciences, specifically on the topic of The Entry of Hinduism and Buddhism to Indonesia in class VII, it is evident that the material is highly appropriate for application as a learning tool.
PENGEMBANGAN E-MODUL MATERI WUJUD ZAT DAN PERUBAHANNYA PADA PELAJARAN IPAS KELAS IV SEKOLAH DASAR Effendi, Raimon; Estuhono, Estuhono; Rizki Handayani, Julia
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2279

Abstract

This research aims to develop a learning media to arouse students' enthusiasm in participating in the teaching and learning process or when carrying out learning evaluations in class IV science and science lesson content at Elementary School 03 Tiumang. Researchers use E-Module learning media (assisted by the Book Creator Application). The research in this writing takes the type of Research and Development (R&D) research, ADDIE has steps including Analysis Design, Development, Implementation and Evaluation. The type of data used is qualitative and quantitative data. It can be concluded as follows: 1) Development of E-Module learning media for Material Forms of Substances and Changes in Science and Science Lessons for class IV Elementary School 03 Tiumang (with the help of the Book Creator Application) using the ADDIE development model which can be tested in class IV Elementary School 03 Tiumang. 2) Validation of the E-Module learning media Material on Forms of Substances and Changes in Science and Science Lessons for class IV Elementary School 03 Tiumang (Assisted by the Book Creator Application) assessed by five validators. Validation shows that the E-Module learning media obtained a percentage of 87.25% with a very valid category. 3) The practicality assessed by the class IV guardian and students regarding the E-Module learning media obtained a percentage of 88,9% in the very practical category. 4) Effectiveness is assessed from student results. Student learning outcomes obtained a percentage of 95,6% in the very effective category.
PERBANDINGAN TINGKAT PENGETAHUAN PERMAINAN TRADISIONAL PADA SISWA KECANDUAN GADGET DAN TIDAK KECANDUAN GADGET Aluwis, Aluwis; Manurizal, Manurizal; Supriyadi
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2339

Abstract

The problem in this study was that gadget addiction makes children less interested in playing traditional games, so students did not recognize these games. The purpose of this study was to compare the level of knowledge of traditional games among students addicted to gadgets and those not addicted to gadgets in the upper grades of SDIT Robbani Hutaraja Tinggi Sub-District. This research used qualitative descriptive methods to compare the two variables. The population in this study were upper-grade students of SD IT Robbani, Hutaraja Tinggi Sub-District, with a Purposive Sampling technique, namely 30 students addicted to gadgets and 30 not addicted to gadgets. The technique used for taking tests in this study was distributing questionnaires. In this study, the data analysis used was homogeneity analysis, and hypothesis testing was performed using the t-independent test. Conclusion Comparison of the Level of Knowledge of Traditional Games in Gadget Addicted Students and not Addicted to Gadgets in upper-grade SDIT Robbani Hutaraja Tinggi District which is carried out statistical calculations by the formula used (t-test) obtained tcount 2.029 and ttable 1.699 which means tcount> ttable, means Ho is rejected and Ha is accepted. Thus, there is a comparison of the level of knowledge of traditional games in students addicted to gadgets and those not addicted to gadgets in the high-grade of SDIT Robbani Hutaraja Tinggi District
Pe PENGEMBANGAN MEDIA PEMBELAJARAN CANVA PECAHAN (CANPEC) UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR Kurnia, Santi; Yatri, Ika
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2345

Abstract

This research aims to develop CANPEC (Canva Pecahan) learning media on the topic of fraction addition and subtraction to improve elementary school students learning outcomes. The research method includes describing the development procedure, validity, and effectiveness of CANPEC learning media. This media was validated by media experts, material experts, language experts, and practitioners with highly valid results, indicating that this media is feasible for use in learning. Implementation of a limited sample showed an improvement in student learning outcomes and student interest in this media. Hypothesis testing results indicate a positive influence of CANPEC on student learning outcomes, with N-Gain test results showing ease of use in learning and positive student responses to this media. CANPEC learning media has proven to be effective and practical in enhancing elementary school students' learning outcomes.
ANALISIS FAKTOR PENYEBAB MENURUNNYA MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN IPS KELAS IX SMP Sartika, Mutia; Imran, Imran; Ramadhan, Iwan; Ulfa, Maria; Okianna, Okianna
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2347

Abstract

This study aims to obtain an overview and information about the factors causing the decline in learning motivation among 9th-grade students at SMP Negeri 17 Satap Sungai Kakap, Kubu Raya Regency. The approach used in this research is qualitative with a descriptive method. The data sources for this research are 9th-grade students at SMP Negeri 17 Satap Sungai Kakap, Kubu Raya Regency, class teachers, and parents of students. The data collection techniques used in this study include interviews, observations, and documentation. The results of this research indicate that the factors causing the decline in learning motivation among 9th-grade students at SMP Negeri 17 Satap Sungai Kakap, Kubu Raya Regency are based on internal factors, particularly the lack of interest in learning, laziness in studying, feeling sleepy in class, being preoccupied and not paying attention to the teacher. External factors include the students' family environment, where working parents lack the desire for further education, a lack of motivation and attention from parents, as well as the teaching style of the teachers, who use lecture-based methods that make students bored and uninterested in learning. Overall, this research provides an overview of the factors causing the decline in learning motivation among students, which include interest, family environment, and teaching style
KEPEMIMPINAN KEPALA SEKOLAH DAN IKLIM SEKOLAH TERHADAP KOMITMEN GURU DI SEKOLAH PENGGERAK TINGKAT SMA Yetti, Yetti; Arafat, Yasir; Mulyadi, Mulyadi
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2357

Abstract

The purpose of this study was to determine the impact of leadership climate and the atmosphere at the principal's school on the commitment of teachers in one phase and one time. This study uses quantitative methods, the sample of this study is 4 first grade driving schools in the eastern region of Ugan Kumering Ulu with 70 teachers. The author used the method of data collection in this study by conducting direct observations at the research site to understand the work environment, work processes and other relevant methods, and distributing the research questions among all the students of teachers 70. The method of data analysis in this study using normality test, homogeneity test and hypothesis test using anova spps 26. The value of. Sig (2 -tail) is 0.000 mean less than 0.05. and a percentage of 88.3 percent. The Asymp.Sig value (2-tailed) of the school coefficient is 0.006, which is less than 0.05. and a percentage of 38.1 percent. Therefore, it can be said that there is an effect between the school atmosphere and the teacher's commitment to the driving school. The variables of principal management and school climate for teacher loyalty in class 1 run upper secondary school, the Asymp.Sig value (2-tailed) is 0.009, a less than 0.05. and a percentile of 90 percent. So it can be concluded that the accusation is accepted. Therefore, it can be said that the principal's leadership and school climate have an impact on the teacher's involvement in school management.
EFEKTIFITAS PEMBELAJARAN AKHLAK MENGGUNAKAN MEDIA INTERAKTIF DI SEKOLAH MENENGAH TERPADU NURUL CHOTIB Fathurrozi, Mochammad; Rizal, Syaiful
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2373

Abstract

This study aims to describe the implementation of moral learning using interactive media at Nurul Chotib Integrated Junior High School and describe the effectiveness of moral learning using interactive media at Nurul Chotib Integrated Junior High School. This study was conducted at Nurul Chotib Integrated Junior High School in Rowokangkung Village, Rowokangkung District, Lumajang Regency. This study's population were all class VIII students at Nurul Chotib Integrated Junior High School. The subjects of this study were students of class VIII A, the selection of subjects was based on class VIII A educators or teachers of the subject of aqidah and akhlak using interactive learning media. The results of the study indicate that the implementation of learning aqidah and akhlak in Nurul Chotib Integrated Junior High School includes obligatory attributes for Allah who is ma'ani and ma'nawiyah, impossible attributes for Allah who is ma'ani and ma'nawiyah, ja'iz attributes for Allah who is ma'ani and ma'nawiyah, practising commendable morals, avoiding reprehensible morals, emulating the morals of the Prophet's companion Ustman Bin Affan. The curriculum used is the Department of Religion and National Education. The effectiveness of learning aqidah and akhlak using interactive media shows that students have increased by 80%.
PENGEMBANGAN KOMIK BERBASIS PROBLEM BASED LEARNING MATERI BANGUN DATAR UNTUK MENINGKATKAN KEMAMPUAN KOMUNIKASI MATEMATIS SISWA Putri Ema Amalia, Atika; Nugraheni, Nursiwi
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2384

Abstract

Mathematical communication skills are very important for students. Therefore, this research aims to improve these abilities through the development of PBL-based mathematical comics on plane material. This research is Research and Development (R&D) type with the Borg and Gall model. The research was conducted at SDN 1 Soborejo and SDN 3 Tuksongo in the same cluster, and the subjects were class IV students. This comic learning media development project was validated by three experts in the fields of media, materials and language. Data collection techniques used questionnaires, interviews, evaluation questions and documentation. This media is considered suitable to be applied as a learning medium because it has passed validation tests by experts with a score of 81% in the adequate category. In comparison, teacher responses reached 93%, and student responses reached 90% with very good qualifications. This PBL-based mathematics comic media has influence based on the results of the pretest and posttest in the large class test, which was tested using a Paired sample T-test. The results of the effectiveness test show a posttest significance value of 0.000 < 0.05, so Ho is rejected, and Ha is accepted and shows that there is a significant influence in using this media to improve students' mathematical communication skills.
PENGARUH KREATIVITAS DAN PENGGUNAAN MEDIA SOSIAL TERHADAP MINAT BERWIRAUSAHA MAHASISWA Azka Nadya, Wuzira; Agrita, Tri Wera; Dwi Prasetyo, Oktavian; Fauziah, Fauziah; Muazza, Muazza
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2387

Abstract

A country's potential can develop with a young generation interested in entrepreneurship and always supported by wise social media users. Finally, there are currently many young people who want to be developed in the region. So, it cannot be denied that the creative young generation will create ideas or concepts that are useful for developing more potential businesses. This research aims to explore the imaginative effects of the younger generation and the use of social media in generating interest in entrepreneurship. To detect the impact between several variables studied, the method used was an associative analysis approach, where the population was students from the Muhammadiyah University of Muara Bungo from the Faculty of Teacher Training and Education and the Faculty of Technology, Health and Science. The number of samples used in this research was 35 students. The sampling technique is purposive sampling, and a questionnaire is given to students who are the primary data source and measured using a Likert Scale. Then, the research instrument is tested for data quality and prerequisite tests to detect the impact of creativity and social media use on the younger generation's entrepreneurial interest. The SPSS application assists data processing. 25. The result is that creativity and the use of social media influence the development of the entrepreneurial interest of the younger generation.