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INDONESIA
e-Jurnal Inovasi Pembelajaran Sekolah Dasar
ISSN : -     EISSN : 23386657     DOI : -
Core Subject : Education,
The e-Jurnal of Elementary School Learning Innovation (e-JIPSD) is a vehicle for scientific publications originating from research and conceptual studies of lecturers, experts, education practitioners, teachers, and students who have a deep concern for progress and development as well as learning innovations covering the field of Indonesian Language, Mathematics, Natural and Social Sciences, Citizenship Education, as well as art, culture, and crafts in elementary schools.
Articles 1,180 Documents
Hubungan Motivasi Terhadap Hasil Belajar Pendidikan Pancasila Bagi Siswa Kelas V Sekolah Dasar Islam Terpadu Kota Padang Rahmi, Aulia; Waldi, Atri
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 12, No 1 (2024): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.15259

Abstract

This study aimed to identify the correlation between learning motivation and learning outcomes in Pancasila and Civic Education of fifth-grade students of SDIT Nurul Ikhlas Kota Padang. This study used a correlational study with a quantitative approach. The population of the study was all the fifth-grade students of SDIT Nurul Ikhlas Kota Padang academic year 2023/2024 which consisted of 43 students. The sampling technique applied in the study was total sampling, as a result, the number of samples was the same as the number of the population. The data were collected through the instrument in the form of a questionnaire about learning motivation and also the documentation of students’ daily test scores for Pancasila and Civic Education subjects. The computer program SPSS (Statistical Package for the Social Sciences) 25 version was used with the Pearson Correlation Product Moment as the technique to analyze the data. The result showed that there is a positive and significant correlation between learning motivation and learning outcomes in Pancasila Civic Education with rcount > rtable (0,0568 >0,301) in a significance level of 5%. Therefore, it can be concluded that the higher the level of learning motivation, the better the learning outcomes in Pancasila and Civic Education subject
Peningkatan Hasil Belajar Siswa Menggunakan Model Team Games Tournament di Kelas V Sekolah Dasar Edlis, Ummu Shiddiqah; Alwi, Nur Azmi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 12, No 1 (2024): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v11i2.14874

Abstract

Field observations are conducted as a result of the poor student learning results, which form the basis of this research's motivation. This study tries to clarify how Team Games Tournaments (TGT), a type of cooperative learning, enhance learning results. Classroom action research (PTK), which combines qualitative and quantitative methods, falls under this category. 26 pupils from class V SD Negeri 05 Padang Pasir Padang served as the research subjects. The outcomes revealed that the assessment of lesson plans for cycle I produced an average score of 83.32% (B), and the score for cycle II increased to 97.22% (SB). The average level of teacher involvement was 80.35% (B) in cycle I, increasing to 96.42% (SB) in cycle II. While student activity has an average value of 80.35% (B) in cycle I and increases to an average of 96.42% (SB) in cycle II. Based on this, the Team Games Tournament Cooperative Learning methodology can, thus, improve student's learning outcomes in class V at SD Negeri 05 Padang Pasir, Padang City, during integrated thematic learning
Dampak Model Problem Based Learning terhadap Hasil Belajar Siswa Sekolah Dasar Paramita, Widya; Fitria, Yanti
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v11i2.14554

Abstract

This research was motivated by students who tend to be passive during learning. In addition, students are not used to working together in groups to share ideas in gaining knowledge that has an impact on student learning outcomes. This study aims to determine the influence of the Problem Based Learning model on student learning outcomes in integrated thematic learning grade V SD Cluster 2 Nanggalo District, Padang City for the 2022/2023 school year. This type of research is quantitative. The research method used is an experimental method with Quasi Experimental Design design in the form of the nonequivalent control group design. The study was conducted in class V of SDN 11 Kurao Pagang, class VB as an experimental class totaling 23 students and class VA as a control class totaling 21 students. The sampling technique uses cluster random sampling. Data analysis in this study used prerequisite analysis tests in the form of normality tests using Liliefors tests and homogeneity tests using Fisher tests and hypothesis tests using t-tests. The results of this study were obtained t_hitung = 3.501 > t_tabel = 2.018, with a significance level of 5%. It can be concluded that the Problem Based Learning model affects student learning outcomes.
Peningkatan Hasil Belajar Volume Bangun Ruang dengan Model Problem Based Learning di Kelas V Sekolah Dasar Zafira, Nadya Rahma; Masniladevi, Masniladevi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 12, No 2 (2024): (Mei-Agustus) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i2.14643

Abstract

This research is motivated by the low results of studying the volume of geometric shapes and the relationship of cubes and cube roots. The purpose of this study was to describe the increase in spatial volume learning outcomes with the Problem Based Learning model in Class V SDN 12 Padang Besi, Padang City. This type of research is Classroom Action Research using qualitative and quantitative approaches. The research procedures are planning, implementing, observing, and reflecting. Data collection techniques in the form of observation, tests and non-tests. The research subjects were teachers as observers, researchers as practitioners, and 25 fifth-grade students. The results showed that the lesson plan for cycle I obtained an average of 86.46% (B), and an increase in cycle II of 93.75% (SB). Implementation of the first cycle of the teacher aspect obtained an average of 86.9% (B), increased in the second cycle by 96.42% (SB). Implementation of the first cycle aspects of students obtained an average of 83.33% (B), increased in the second cycle to 92.85% (SB). The learning outcomes of the first cycle obtained an average of 73.66 (C), increased in the second cycle to 86.01 (B). It was concluded that the use of the Problem-Based Learning model could improve the learning outcomes of geometric volumes and cube and cube roots in Class V SDN 12 Padang Besi
Penerapan Project-Based Learning Pada Pembelajaran Tematik Terpadu Untuk Meningkatkan Hasil Belajar Siswa Kelas V Sekolah Dasar Putri, Cindy Hendrica; S, Farida
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 12, No 1 (2024): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.15082

Abstract

This research is motivated by the lack of application of new and creative ways of learning. Sometimes, when a group of people work together on this learning, they don’t work as well as they could. This study uses qualitative and quantitative research in the form of classroom action research (CAR). It was carried out in two cycles covering four stages, namely preparation, implementation, observation and reflection. Researchers as practitioners, class teachers as observers, and fifth-grade students at SDN 01 Pauh Padang City were the subjects of this study. The research findings revealed an increase: the observation of lesson plans in cycle I received a Good qualification (B) increased in cycle II to obtain a Very Good qualification (SB), the movement of educators in cycle I received a Enough qualification (C) increased in cycle II to obtain a Very Good qualification (SB), the actions of students in cycle I got the qualification Enough (C) increased in cycle II to get the qualification Very Good (SB), and student learning outcomes in cycle I got a score with the qualification Enough (C) increased in cycle II got an average score of Good ( B). Based on the research findings, it can be concluded that integrated thematic learning with the Project Based Learning model can improve the learning outcomes of fifth-grade elementary school students.
Pengembangan Multimedia Interaktif dengan Model Problem Based-Learning pada Pembelajaran Matematika di Kelas IV Sekolah Dasar Kinanti, Salsa Phira Putri; Masniladevi, Masniladevi
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 12, No 1 (2024): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.14702

Abstract

This research is motivated by the limited use of interactive multimedia in mathematics use in elementary schools that use Articulate Storyline 3. The purpose of this research is to produce valid and practical interactive multimedia. This study uses research and development (R&D) methods by using the ADDIE model, this model has five stages, analysis, design, development, implementation, and evaluation. the results of the material, media and language expert validation questionnaire on interactive multimedia with a very valid category score of 91,75%. Based on the teacher and student response questionnaire in the interactive multimedia trial school, it was very practical with a percentage of 95% of teacher responses and 92% of student responses, and the percentage of practicality so that they obtained high value. Thus, it can be concluded that interactive multimedia is valid and practical to use when studying
Faktor Kemampuan Membaca Pemahaman Siswa Kelas V Sekolah Dasar Nuramalina, Nuramalina; Dafit, Febrina
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v11i2.14522

Abstract

Reading comprehension is one type of reading that is very important in the learning process. Each lesson contains reading comprehension. In the ability possessed by a person, it must contain factors that influence this ability, as well as the ability to read comprehension. This study aims to describe the factors that influence the reading comprehension ability of students in class V C SD Negeri 17 Pekanbaru. This research method is descriptive qualitative research with data collection techniques; interview, observation and documentation. The validity of the data used; technique triangulation, source triangulation and time triangulation. The data collection instruments used were interview guide sheets, observation and documentation. Based on the research results, it can be concluded that the factors that influence reading comprehension skills consist of internal and external factors. Internal factors are body condition, intelligence, motivation, interest and emotional maturity. While external factors, namely the family environment and school environment.
Pengembangan Multimedia Interaktif Berbantuan Aplikasi Articulate Storyline untuk Peserta Didik Kelas III Sekolah Dasar Faradisa, Zahra
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 12, No 1 (2024): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.15263

Abstract

This research aims to discuss the development of learning media in the form of interactive multimedia assisted by articulate storyline applications for class III elementary school students. The development model in this research is the ADDIE model through the stages of analysis, design, development, implementation and evaluation. The data for this study were obtained from material expert validation sheets, linguist validation sheets and media expert validation sheets. The results of the material validity test in the development of interactive multimedia assisted by the articulate storyline application obtained a percentage of 84.21%, the language validity test results obtained a percentage of 87.5% and the media validity test results obtained a percentage of 85.71%. While the practicality test results obtained a percentage of 81.25% for the teacher response questionnaire and 95.8% for the student response questionnaire.
Pengembangan Media Berbasis Articulate Storyline 3 Pada Pembelajaran Tematik Terpadu di Kelas V Sekolah Dasar Monalisa, Agnes; Ariani, Yetti
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 12, No 1 (2024): (Januari-April) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v12i1.14736

Abstract

This research is motivated by the fact that there is a lack of innovation in learning media that uses technology. The learning media that tends to be used is learning media in the form of teaching aids that exist in the environment of students such as used goods. This research aims to develop learning media based on Articulate Storyline 3 in integrated thematic learning for grade V in elementary schools that are valid and practical to be applied to the learning process. The type of research used is development research (R&D) with the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. Data from this study were obtained from validation sheets and response questionnaires. The validation sheet consists of material, language, and media expert validation. Meanwhile, the response questionnaire consists of teacher and learner response questionnaires. The test subjects of this research were 26 students consisting of 16 male students and 10 female students in class VA SDN 01 Bandar Buat. The results of this study as a whole obtained a final validation result of 94% with the category "very valid". The overall practicality results obtained a final result of 96.51% with the category "very practical". Thus, this Articulate Storyline 3-based learning media has been valid and practical to use.
Pengembangan Media Pembelajaran Berbasis KineMaster pada Materi Volume Bangun Ruang Menggunakan Kubus Satuan di Sekolah Dasar Yuliana, Elsa; Ariani, Yetti
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 11, No 3 (2023): (September-Desember) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v11i3.14630

Abstract

Along with the development of technology, innovation in education should also increase. One of them is the use of the KineMaster video editor application in making learning media so that such media which is able to make students active in the learning process is created. The type of research used in this research is research and development with the ADDIE development model. ADDIE development model has some stages, namely Analysis, Design, Development, Implementation, and Evaluation. The subjects of the experiment in this study were 16 students in the fifth grade of SDN 12 Koto Baru. The research was conducted on Monday 27th and Tuesday 28th of March 2023. The results of this study obtained that the average result of the validation is 95.55% with the category very valid. The results of the teachers’ response questionnaires obtained 93,33% with category very practical, while the students response questionnaires at SDN 12 Koto Baru is 94,37% with category very practical. Thus, it can be concluded that this KineMaster-based learning media is qualified to be used in the learning process.

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