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Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
ISSN : 29878462     EISSN : 27209725     DOI : https://doi.org/10.52060/pti.v4i1
Core Subject : Science, Education,
Bidang artikel penelitian Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) meliputi: 1. Ilmu Pendidikan, Manajemen Pendidikan, Inovasi Pendidikan dan Evaluasi Pendidikan; 2. Teknologi Pendidikan, Pendidikan Teknologi Informasi dan Pendidikan Teknik Informatika; 3. Pendidikan Teknologi dan Kejuruan, Pendidikan Vokasi; 4. Model pembelajaran berbasis ICT dan Digital Bisnis; 5. Multimedia Inetaktif; 6. Pengembangan media pembelajaran berbasis IT; 7. Teknologi Informasi, Sistem Informasi dan Managemen Sistem Informasi Sekolah; 8. Aplikasi Teknologi Mobile dan Mobile Learning dan Game-Based Learning; 9. Jaringan Komputer dan Komunikasi Data, Aplikasi Android; 10. Internet of Things.
Arjuna Subject : Umum - Umum
Articles 294 Documents
PENGEMBANGAN MICROLEARNING VIDEO 360° PADA FENOMENA EFEK FOTOLISTRIK Sari, Ika; Budi, Esmar; Fitri, Upik Rahma
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2216

Abstract

This research aims to develop a 360° microlearning video in a modern physics course on the phenomenon of the photoelectric effect. The research uses the R&D method with the ASSURE development model which consists of (1) Analyze Learners, (2) State Standars and Objectives, (3) Select Methods, Media and Materials, (4) Utilize Technology, Media, and Materials, (5) Require Learner Participation, (6) Evaluate and Revise. However, in this study, it was carried out only up to the Utilize Technology, Media, and Materials stage. Data collection was carried out using instruments in the form of a questionnaire of initial abilities, student characteristics, interviews, and documentation to students of physics education and physics study programs at the State University of Jakarta. The results of this development research were carried out product feasibility testing by experts, namely media experts obtained a percentage achievement of 87.5% with a very feasible interpretation and material experts obtained a percentage achievement of 93.8% with a very feasible interpretation. The results of the feasibility test by experts show that the 360° video microlearning developed is very feasible to be tested on students. The final product of this research is a 360° video as a medium in accordance with the predetermined learning design. This product is published through the YouTube platform to be easily accessed by students.
PENGARUH KEPERCAYAAN DIRI TERHADAP HASIL BELAJAR MATEMATIKA Amanda, Salsabilah Dwi; Fahrunnisa, Tiara; Mardiati, Mardiati
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2241

Abstract

In this research, the aim is to determine the effect of self-confidence on student exam results. The type of research used is ex post quantitative. The sample in this research was class XII students. Data collection techniques use questionnaires and semester MID exam results. From the results of the analysis carried out using the ex post facto method, it can be seen that there is a relevant influence on self-confidence regarding the results of the class XII mathematics exam at Delisha Private Vocational School. This can be seen from the results obtained with the value = 2.624 > = 2.100 (significance level 0.017). Based on this explanation, it is hoped that students can have self-confidence and positive study habits, as well as improve their learning outcomes. Furthermore, teachers are expected to make learning more enjoyable than before.
PENGEMBANGAN MICROLEARNING VIDEO 360° PADA FENOMENA KONTRAKSI PANJANG Anggraeni, Risma; Budi, Esmar; Fitri, Upik Rahma
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2242

Abstract

Currently educators are faced with great challenges, where educators are required to develop human resources by utilizing technology, especially in modern physics learning in the era of Society 5.0. This research aims to design and develop a 360° video microlearning that is feasible to use as a learning media for modern physics courses on the topic of length contraction to support effective learning in class. This research is a type of development research using the ASSURE model. In this study, the sample used consisted of 60 respondents taken from 1 class of physics education students and 1 class of UNJ physics students. This study shows that the use of 360° videos significantly improves students' understanding of complex physics concepts and increases their involvement in the learning process. The impact can be seen from the improvement of learning quality that creates an interactive and engaging learning experience. The final product of this research is a 360° video presented using the YouTube platform and can be accessed easily by students using supporting electronic devices. The 360° video has gone through the feasibility test stage to media experts and material experts. The results of the product feasibility test by media experts with a percentage of 93.75% get the results of "Very Feasible", as well as by material experts with a percentage of 87.5% get the results of "Very Feasible".
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK MENGGUNAKAN APLIKASI CANVA PADA MATERI BILANGAN CACAH Asmaryadi, Ahmad Ilham Asmaryadi; Estuhono, Estuhono; Akhadiah, Mely
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2277

Abstract

This research was motivated by the low understanding of the concept of the mathematics subject in class IV SD Negeri 189/II Sari Mulya due to the lack of use of learning media during teaching and learning activities. Efforts to overcome these problems require the development of comic learning media. This study aims to develop comic media as a learning medium and can be used in schools so that it can produce valid, practical, and effective learning media. This research is a type of development research that uses the PLOMP development model. This development goes through the stages of (preliminary research), (prototyping phase), (assessment phase). The research was conducted in class IV of SD Negeri 189/II Sari Mulya with 27 students. Data collection used the technique of filling out questionnaires from educators and students' responses as well as filling out student learning results sheets. Based on the results of the validation test from 3 validators, namely content, graphic and language validators, the average value was 86.54% with a very valid category. Practicality test results by practicing educators and students obtained an average value of 91.00% in the very practical category. The results of the effectiveness test in the form of a learning achievement test obtained from students obtained an average score of 98.46% in the very effective category.
Pengembangan E-LKPD Berbasis Kearifan Lokal Mata Pelajaran IPAS Bab 5 Kelas IV SDN 02 Sungai Rumbai M. Anggrayni; Khairita, Martiya Nurni; Riski, Fidiatul Ayu
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2304

Abstract

This research is based on problems in learning, namely the lack of enthusiasm of students in completing student worksheets (LKPD) and the absence of the introduction of local wisdom in the learning process. The purpose of this study was to develop E-LKPD based on local wisdom for IPAS Chapter 5 Class IV subjects, to add to the existing teaching materials at school and produce E-LKPD that is valid, practical, and effective so that it can improve student learning outcomes at SDN 02 Sungai Rumbai. This research is development research using the R&D (Research and Development) method with the ADDIE model. The sample of this development research is all fourth-grade students of SDN 02 Sungai Rumbai. Based on the research that has been carried out, namely development research, the implications obtained from this development research are E-LKPD IPAS based on Class IV Local Wisdom can help and facilitate educators in the learning process. By using E-LKPD, learning has been organized systematically and interestingly, so that the learning process is carried out effectively and efficiently. E-LKPD can arouse the enthusiasm for learning and activeness of students in learning. E-LKPD can help and facilitate educators in teaching in the classroom because E-LKPD is developed in accordance with learning steps and there are instructions for use.
PENGEMBANGAN MIKROLEARNING VIDEO 360° PADA FENOMENA RADIASI BENDA HITAM Lestari, Tri Budy; Budi, Esmar; Fitri, Upik Rahma
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2326

Abstract

Universities are currently experiencing a paradigm shift in the acceptance of technology. Technology is seen as a complex and interconnected ecosystem, which facilitates the development of digital learning. This research aims to design and develop a 360° video microlearning on the phenomenon of black body radiation in modern physics courses as an efficient learning media. The research method used is Research & Development with reference to the ASSURE model modified into 4 stages. In this study, the sample used included 60 respondents from one class of physics education students and one class of physics students at UNJ. This study shows that the 360° video microlearning designed and developed can be an effective medium in helping students understand the phenomenon of blackbody radiation. The use of 360° video microlearning can have a significant impact in helping students to more easily understand the concept of black body radiation. With a visual and interactive approach, complex concepts can be simplified, thus facilitating the learning process. The final result of this research is a 360° video design that will be published on YouTube for easy access for users. After that, data collection was carried out using a validation questionnaire sheet to determine the feasibility of learning videos. Based on the validation results, the percentage of media feasibility was 96.42% and the percentage of material feasibility was 93.75%.
IMPLEMENTASI MODEL PEMBELAJARAN PROJECT BASED LEARINING (PJBL) BERBASIS VIDEO PEMBELAJARAN INTERAKTIF TERHADAP MINAT BELAJAR SISWA Adawiyah, Robiatul; Surani, Dewi; Hidayat, Amat
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2343

Abstract

The rapid advancement of technology forces every individual to face increasingly complex challenges. This also has an impact on the world of education, where the ability of learners is developed along with the times. This study aims to determine whether there is an influence and difference in student learning interest using a project-based learning model (PJBL) with the help of interactive learning videos in video editing subjects. The research method used is a pseudo-experimental design with a quantitative approach, and data collection is done through a questionnaire given to 66 grade X students at SMK Darus Syifa in Cilegon city. The results showed that the application of the project-based learning model influenced student interest in learning, and there were differences in the increase in the average percentage of questionnaire scores, where the control class had an average score of 53.26% while the experimental class reached 60.69%. This research is expected to be a learning model in basic video editing subjects and provide benefits for teachers, students, and future researchers.  
PERANCANGAN MEDIA PEMBELAJARAN INFORMATIKA KELAS VII MENGGUNAKAN ADOBE CAPTIVATE Haryati, Lina; Derta, Sarwo; Musril, Hari Antoni; Okra, Riri
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2371

Abstract

This research is focused on designing Informatics learning media for class VII Semester I at Al-Ishlah Bukittinggi Islamic Junior High School using Adobe Captivate. This research is limited to the development of valid, practical, and effective learning media, using the research and development (R&D) method and the Hannafin and Peck model. The research sample involved 4 experts for the validity test and students and teachers at Al-Ishlah Bukittinggi Islamic Junior High School for the practicality and effectiveness test. The results showed that the media developed had a high level of validity with an average value of 0.76 %, as well as practicality and effectiveness with values of 0.83 % and 0.77 % respectively. Thus, this learning media not only meets the criteria of practicality and effectiveness, but also makes a positive contribution to improving the quality of Informatics learning at the school. The implications of the results of this study indicate that technology-based learning media such as Adobe Captivate can be an effective solution to the learning problems faced, by increasing student engagement and understanding.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO INTERAKTIF UNTUK MENINGKATKAN HASIL BELAJAR SISWA Gulo, Dominika Dewi Strisna; Laoli, Bezisokhi; Laoli, Eka Septianti; Lase, Asali
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2375

Abstract

Conventional learning methods that are still applied by teachers experience several obstacles, including many students who cannot understand the material being taught. Students tend to be passive and do not respond to the material presented, this affects the learning outcomes of students who do not meet the minimum completeness criteria. The purpose of this study was to determine the development of interactive video learning media in improving student learning outcomes. The method used in this study is the research and development method or Research and Development (R & D). The model used in this study is the development of the 4-D (Four D) model. The results of this study indicate that the assessment of the feasibility of interactive video learning media by material experts is very valid with a percentage of 93%, and the results of the feasibility of interactive video language based on learning aspects have been valid with a percentage of 90%. The results of the feasibility of interactive video media based on material editing aspects have been valid with a percentage of 83%. The response of students to the interactive learning video individual test was 80.35% (practical) while in the field test it reached 93.68% (very practical) while student learning outcomes based on validation reached 85.77%. The effectiveness of interactive learning videos is marked by student learning completion with an average of 90%. From this, it can be concluded that interactive learning videos can improve student learning outcomes.
PENGEMBANGAN VIDEO PEMBELAJARAN INTERAKTIF DALAM MENINGKATKAN MINAT BELAJAR SISWA Zai, Yernita Putri; Lase, Asali; Lahagu, Arianto; Harefa, Yearning
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 5 No. 2 (2024): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v5i2.2378

Abstract

The lecture method is very disliked by today's students. The tendency of teachers to use this method often makes students sleepy in class, as a result, learning objectives will not be achieved and have an impact on students' interest in learning. The purpose of this study was to determine the development of interactive learning videos in increasing students' interest in learning. The research method used is the research and development method (Research and Development). The results of the study showed that the content of the material and handling of problems by material experts were very valid with a percentage of 91% (very valid), while the results of the feasibility of interactive learning media reached 95% (very valid). The response of students to the interactive learning video individual test was 93% (very practical) while in the field test it reached 92% (very practical) while the results of student learning interest based on the questionnaire that had been distributed reached a percentage of 93%. The effectiveness of interactive learning videos on economic activity material with learning completeness of 66% with a very high effectiveness category. It can be concluded that interactive learning videos have proven to be effective in increasing students' interest in learning.

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