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INDONESIA
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
ISSN : 30218144     EISSN : 30218136     DOI : 10.61132
Jurnal ini adalah Jurnal Pendidikan bahasa dan Sastra yang bersifat peer-review dan terbuka. Bidang kajian dalam jurnal ini termasuk sub rumpun Ilmu Pendidikan Ilmu Sosial, Bahasa dan Sastra, Olahraga dan Kesehatan, Matematika dan MIPA, Teknologi dan Kejuruaan, Ilmu Pendidikan dan Kesenian.
Articles 426 Documents
Pengembangan Bahan Ajar Berbasis Pemecahan Masalah untuk Meningkatkan Kemampuan Berpikir Kritis Peserta Didik pada Mata Pelajaran PPKn Kelas IV Putri Akhiriyani Siregar; Auffah Yumni; Safran Safran
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 6 (2024): Desember : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i6.1262

Abstract

This research aims to develop problem-solving-based teaching materials to improve students' critical thinking skills in class IV PPKn subjects based on the fact that the use of teaching materials in each PPKn subject is rarely used because educators only rely on textbooks as a guide. And in improving students' critical thinking skills, teachers only use multiple choice tests in the textbook without asking students to create their own ideas from the knowledge they have obtained. This research uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) but the focus of this research is limited to this stage Development just. Data collection techniques used were interviews, observation, questionnaires and documentation. The results obtained after the teaching materials were validated by 3 validator experts, namely material experts, obtained an average score of 89.3% with the "Very Eligible" criteria. The results of the media expert validation assessment obtained an average score of 94.3% with the criteria "Very Eligible". And the results of the linguist validation assessment obtained an average score of 82% with the criteria "Very Eligible". Meanwhile, the results of the teacher's assessment of problem-solving based teaching materials obtained an average score of 94.6% with the criteria "Very Appropriate". This shows that problem-solving based teaching materials are very suitable for use in the learning process to improve students' critical thinking abilities.
Pengaruh Media Audio Visual Terhadap Keterampilan Menyimak Siswa pada Pembelajaran Bahasa Indonesia Kelas V di Sekolah Dasar Hamidah Farhani Rangkuti
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 6 (2024): Desember : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i6.1277

Abstract

This research aims to find out whether there is an influence of audio-visual media on listening skills in class V Indonesian Language subjects at elementary school. This research has several problems, namely the low level of listening skills in Indonesian Language learning which is caused by a lack of maximizing learning methods and media as well as a lack of student involvement in the learning process. This research is a quasi-experimental quantitative. This research sample used Purposive Sampling Technique which consisted of two classes, namely class V A with 23 students as an experimental class using audio visual media and class V B with 23 students as a control class without using media. The data collection technique used in this research is a multiple choice test. The results of the research in the experimental class were with an average pretest score of 57.97 and an average posttest score of 83.19. From the t-test hypothesis, the value of tcount is 8.653 > ttable 1.679 at the significance level (α) = 0.05 and df (n1=n1) -2 = (23+23)-2= 44. This means that H1 is accepted and H0 is rejected. So, it can be concluded that there is an influence of audio-visual learning media on students' listening skills in class V Indonesian language learning at elementary school for the 2023/2024 academic year.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Berpikir Kritis pada Mata Pelajaran PPKn di Kelas III MIN 3 Simalungun Nadiyah Khairiyah; Auffah Yumni; Safran Safran
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 6 (2024): Desember : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i6.1279

Abstract

The purpose of this study was to determine the feasibility of critical thinking-based Learner Worksheets (LKPD) in Civics subjects in Class III MIN 3 Simalungun. The background is that the Learner Worksheet used at MIN 3 Simalungun is an instant version of the publisher provided by the school not the result of the preparation carried out by the teacher himself. And printed with black ink on opaque paper. LKPDs found in schools are not yet based on critical thinking. Indicators of critical thinking have not been included in the LKPD, so it does not train students' critical thinking skills. This research is an R&D (Research and Development) study. This study uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Researchers only limit it to the development stage. Researchers modify the development model as needed, because in terms of the formulation of the problem it is only limited to whether or not the LKPD will be developed. So, for this reason, researchers do not carry out the implementation and evaluation stages. Based on the results obtained after being validated by validators from 3 teams of experts, namely from material experts, a percentage of 94% was obtained which was declared very feasible. The assessment of the media expert showed a percentage of 88%, also declared very feasible. In addition, the assessment of linguists obtained a percentage of 86% and was declared very feasible. So it can be concluded
Pengaruh Model Pembelajaran Kooperatif Tipe Inside Outside Circle Berbantuan Media Audio Visual terhadap Kemampuan Berpikir Kritis Siswa SMP dalam Pembelajaran Matematika Nessa Ovia Qulsum; Yahfizham Yahfizham; Suci Dahlya Narpila
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 6 (2024): Desember : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i6.1292

Abstract

One of the factors that causes low critical thinking skills of students is the use of inappropriate learning models in the learning process. The learning process has an important role in developing students' critical thinking skills. One of the learning models that is considered effective in improving students' critical thinking skills is the Inside Outside Circle model. So this study aims to determine the Effect of the Inside Outside Circle Cooperative Learning Model Assisted by Audio Visual Media on the Critical Thinking Skills of Junior High School Students in Mathematics Learning. The research method used is quantitative descriptive using the quasi-experimental method. The results of this study obtained the Independent sample t-test test showing that the significance of 0.024 at the significance level α = 0.05, the two-sided p significance level of 0.024, which means less than 0.05, then H_a is accepted and H_0 is rejected, which means there is a statistically significant effect of the Inside Outside Circle cooperative learning model assisted by audiovisual media on critical thinking skills.
Peningkatan Hasil Belajar Materi Perkalian Melalui Model Kooperatif tipe Teams Games Tournament (TGT) Siswa Kelas IV-A SDN Pakis 1 Surabaya Nur Maghfiroh; Bekti Wirawati; Nunuk Suliyastuti
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 6 (2024): Desember : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i6.1308

Abstract

This Classroom Action Research aimed to enhance the mathematics learning outcomes of fourth-grade students at SDN Pakis 01 Surabaya in understanding the multiplication of whole numbers up to 100. The study involved 27 students. Data was collected through observation, tests, and documentation. The cooperative learning model, Teams Games Tournament (TGT), was implemented. Results indicated a significant improvement in students' mathematics achievement, particularly in multiplication, following the implementation of TGT. The percentage of students achieving mastery increased from 37.04% in the pre-cycle to 85.19% in Cycle II. This substantial improvement suggests that TGT effectively created an active, collaborative, and engaging learning environment, motivating students to participate more actively in the learning process. Furthermore, there was a notable increase in the class average across cycles. The implementation of TGT successfully achieved the research objective of enhancing students' understanding of the multiplication concept. Therefore, it is recommended that the TGT model be considered as an alternative to improve the quality of mathematics education in elementary schools.
Penerapan Model Problem Based Learning untuk Meningkatkan Hasil Belajar IPAS Siswa Kelas IV-A SDN Pakis 1 Surabaya Widia Jala Setyaningrum; Bekti Wirawati; Nunuk Suliyastuti
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 6 (2024): Desember : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i6.1309

Abstract

This study aims to improve the learning outcomes of students in class IV-A in IPAS subjects, especially on the material of friction and muscle force, by using the Problem Based Learning (PBL) Learning Model at SDN Pakis 1 Surabaya. This research is a Classroom Action Research (PTK) conducted in two cycles, each of which consists of planning, implementation, observation, and reflection stages. The subjects of this study were 28 students of class IV-A. The instruments used include learning outcome tests to measure students' understanding of the material taught. The results showed a significant increase in student learning outcomes. At the pre-cycle stage, only 39% of students achieved mastery, while 61% of students were not yet complete. After the implementation of PBL, in cycle 1 student completeness increased to 71%, and in cycle 2 all students reached completeness with a percentage of 100%. PBL proved to be effective in improving students' understanding of the concepts of friction and muscle force through problem solving that is relevant to everyday life. Thus, the application of Problem Based Learning (PBL) can significantly improve student learning outcomes in IPAS subjects, especially in understanding abstract concepts such as force. This method is also effective in developing students' critical and collaborative thinking skills.
Tan Malaka : Pendidikan sebagai Langkah Pertama Manusia Indonesia Merdeka 100% Wahyu Trisno Aji; Marzuki Marzuki; Nanang Zakaria
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 6 (2024): Desember : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i6.1314

Abstract

This study aims to explain Tan Malaka's ideas about education as the first solution to freeing the Indonesian nation from colonialism and to realize 100% Indonesian independence. This study uses a qualitative-descriptive type with a library research approach, using documentation data collection techniques, so that researchers do not need to go to the field to get information, but collect data from literature sources related to the topic being studied, using data analysis techniques in the form of data reduction, data presentation, and conclusions. The results of this study are that Indonesia with all the turmoil of problems in the 21st century began to be questioned, is it true that Indonesia is independent and all Indonesian people feel the independence. This question was once raised by the Father of the Republic of Indonesia with a burning spirit to rebuild Indonesia as 100% independent. Education for Tan Malaka is the first step for the Indonesian nation to build quality human resources, then the impact of education is that it can successfully escape from colonialism in any form, Tan Malaka initiated a type of education where all parties can access which is called education for the Indonesian people. He also explained three sources of education, including religion, humans and nature.
Pengembangan Media Interaktif 4.0 Berbasis PPT Hyperlink Untuk Meningkatkan Hasil Belajar Bahasa Indonesia Siswa Kelas V SDN Ngepon 1 Viandra Aditya Primadani; Widia Dwi Pangastuti
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 6 (2024): Desember : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i6.1318

Abstract

The purpose of this study is to test the validity, level of practice, and effectiveness of PPT media in the form of hyperlinks to improve the learning outcomes of grade V students of SDN Ngepon 1. The research method is Research and Development (RnD) and the ADDIE method consists of stages in Analyze, Design, Develop, Implement, and Evaluate. The results of the validation of the media validator are 86.6%, the material validator is 96.3%, the language and number validator is 88.8%, the results of the teacher questionnaire are 87%, while the student questionnaire is 95% of 31 students. Indicates that the results of the study are valid assessments of PPT media with effective values, and product trials.
Kajian Etnomatematika Konsep Geometri dalam Corak Kain Ulos Sumatera Utara Elvi Mailani; Johan Berkat Tubesta Lase; Meita Krisnadya Lumban Gaol; Naomi Priska Aprillia Hutapea; Nur Rarastika
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 6 (2024): Desember : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i6.1320

Abstract

Ethnomathematics studies how mathematics interacts with culture, traditions, and customs of society. With ulos as its identity, this study will investigate one of the Indonesian tribes through its art, namely Ulos art by the Batak tribe of North Sumatra. The form of the Batak ulos variety can be associated with geometric mathematics, so that mathematics can be studied culturally in ethnomathematics studies by integrating the introduction and instillation of culture in the mathematical concepts taught. This research was collected from literature or libraries using a qualitative approach. This study aims to study the concept of geometry in the patterns of North Sumatran ulos cloth from an ethnomathematics perspective. Research shows that science and culture cannot be separated. Batak ulos is not just a traditional cloth; it is also a representation of the hierarchy of cultural values ​​maintained by the Batak people.
Pengaruh Model Pembelajaran Role-Playing terhadap Keterampilan Berbicara Siswa Kelas IV MIN 4 Kota Medan Nurul Hidayah Hasibuan; Riris Nurkholidah Rambe; Muhammad Syaifullah
Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika Vol. 2 No. 6 (2024): Desember : Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/arjuna.v2i6.1321

Abstract

Difficulties in speaking include students being able to convey messages well but still using their mother tongue, being embarrassed and nervous about speaking in front of the class and even forgetting what they are going to convey. Role-playing is an effective learning model in improving students' speaking skills. This model can help students become more active, independent and happy during the learning stage. This research aims to determine the effect of the role-playing learning model on students' speaking skills. By applying a quantitative approach and quasi-experimental design, this research involved a population of 112 students. The research sample consisted of 59 students, where class IV A as the experimental class included 31 students and class IV B as the control class consisted of 28 students. The instrument used in this research is a non-test technique in the form of a performance test. Hypothesis testing is carried out using the t test after first carrying out a normality test. The results of the significance value (2-tailed) of 0.001 < 0.05 indicate that the null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted.

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