cover
Contact Name
Ana Billah
Contact Email
anabillah.rahman@gmail.com
Phone
+6281333900923
Journal Mail Official
alathfal.staimpro@gmail.com
Editorial Address
Jalan Mahakam No. 1, Kedopok, Kota Probolinggo
Location
Kota probolinggo,
Jawa timur
INDONESIA
Al-ATHFAL: Jurnal Pendidikan Anak AL-ATHFAL: Jurnal Pendidikan Anak
ISSN : 2723245X     EISSN : 27230813     DOI : https://doi.org/10.46773/alathfal
Core Subject : Education,
AL-ATHFAL: Jurnal Pendidikan Anak,(E-ISSN :2723-0813) |(P-ISSN:2723-245X) is an open access journal containing research articles in the field of Early Childhood Education. AL-ATHFAL receives articles in Indonesian, English, and Arabic. This journal publishes articles twice a year in July and December. Al-Athfal uses the quietest plagiarism checker. This journal is published by the Prodi PIAUD STAI Muhammadiyah Probolinggo.
Articles 20 Documents
Search results for , issue "Vol. 7 No. 2 (2026): April" : 20 Documents clear
ANALISIS PERMAINAN TAPAK GUNUNG SEBAGAI MEDIA PENGEMBANGAN KEMAMPUAN NUMERASI YANG KONTEKSTUAL PADA ANAK USIA 4-5 TAHUN DI PAUD AISYIYAH BUSTANULATHFAL TANGERANG ELOK Parmiyatun; Maya Lestari
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/7cjbj781

Abstract

This study aims to analyze the use of the traditional game Tapak Gunung as a medium for developing contextual numeracy skills in children aged 4–5 years at PAUD Aisyiyah Bustanul Athfal Tangerang Elok. The study used a descriptive qualitative approach with a critical perspective. The research subjects consisted of 15 children in group A aged 4–5 years as well as teachers and the principal. Data collection techniques were carried out through participatory observation, in-depth interviews, and documentation. The results showed that the Tapak Gunung game modified with number symbols was able to stimulate children's numeracy skills, including number symbol recognition, counting skills, understanding number sequences, and simple pattern recognition. Most children showed an increase in numeracy skills through play activities involving physical movement and social interaction. From a critical perspective, the Tapak Gunung game not only functions as a medium for learning numeracy, but also as a means of preserving local culture and strengthening children's social values ​​amidst the dominance of digital games. Thus, the Tapak Gunung game can be used as an alternative contextual, fun, and meaningful learning medium in developing early childhood numeracy skills.
PENGGUNAAN MEDIA KARTU BERGAMBAR DALAM MENINGKATKAN LITERASI MEMBACA ANAK USIA 5-6 TAHUN: STUDI DESKRIPTIF KUALITATIF DI TK AISYIYAH BUSTANUL ATHFAL PANONGAN 1 Rokhimah; Maya Lestari
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/wpwdkv87

Abstract

Reading literacy is a basic skill for early childhood as a foundation for language and cognitive development. Children aged 5–6 years are in the early reading stage and therefore require stimulation through engaging and developmentally appropriate learning media. Picture cards combine visual and textual elements to help children recognize letters, words, and simple sentences. This study aims to determine strategies for using picture cards, analyze their effectiveness in improving reading literacy, and identify supporting and inhibiting factors at Aisyiyah Bustanul Athfal Panongan 1 Kindergarten. The study used a descriptive qualitative approach with 22 children in Group B and teachers and the principal as informants. Data were collected through observation, interviews, and documentation, then analyzed using the Miles and Huberman model and triangulation. The results showed that picture cards effectively increased children's interest and reading literacy, as evidenced by improvements in letter recognition, simple word reading, and understanding of meaning. Supporting factors included teacher creativity and children's interests, while inhibiting factors included limited media and differences in children's abilities.
EFEKTIVITAS MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY DALAM MENINGKATKAN PEMAHAMAN KONSEP IPA ansori
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/b57dyf77

Abstract

This study aimed to analyze the effectiveness of Augmented Reality (AR)-based learning media in improving science concept understanding among fifth-grade students at MI At-Taqwa Bondowoso. The research was conducted from August to September 2025 using a quasi-experimental design with a pretest-posttest control group format. The participants consisted of two classes: an experimental group that received AR-based learning and a control group that was taught using conventional instructional methods. The research instrument was a science concept understanding test that had been validated and tested for reliability. Data were analyzed using a paired sample t-test to measure improvements within each group, an independent samples t-test to examine differences between the two groups, and N-Gain analysis to determine the magnitude of conceptual improvement. The results indicated that the mean score of the experimental group increased from 58.40 to 84.20, while the control group improved from 57.80 to 71.60. The paired sample t-test showed significant improvements in both groups (Sig. 0.000 < 0.05), with a higher t-value in the experimental group (t = 14.562). The independent samples t-test revealed a significant difference between the two groups (t = 6.482; Sig. 0.000 < 0.05). The N-Gain score for the experimental group was 0.72 (high category), whereas the control group achieved 0.33 (moderate category). Therefore, AR-based learning media proved to be effective in enhancing science concept understanding among Madrasah Ibtidaiyah students.
IMPLEMENTASI CAMP CHARACTER BERBASIS PERMAINAN TRADISIONAL DALAM PEMBENTUKAN KARAKTER ANAK KELAS B DI TK ALLIM Azizun Rahmawati; Pristie Kartika Amandari; Zulfa Shofiana; Winnuly
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/a5b9bj34

Abstract

This study aims to describe the Effectiveness of traditional game-based Camp Character and the character development of Grade B children at TK ALLIM Babat. Early character cultivation is crucial, supported by the potential of local wisdom through traditional games as an effective and contextual medium. Using a case study qualitative approach, this research involved Grade B children as subjects, and teachers, facilitators, and the head of school as key informants. Data were collected through participatory observation, in-depth interviews, and documentation, then analyzed using Miles & Huberman's interactive data analysis model. The results show that the Camp Character at TK ALLIM Babat was implemented holistically and structured. A series of activities such as ceremonies, gymnastics, four traditional game posts (engklek, rope skipping, cublak-cublak suweng, egrang batok), horseback riding, Dhuhur prayer, and Al-Qur'an recitation proved. The effectiveness of the Camp Character activities in this study was observed through changes in children's behavior during the implementation of the program. These changes included improvements in cooperation, independence, discipline, responsibility, and sportsmanship, based on direct observational findings. Traditional games successfully created a fun and meaningful learning environment for early childhood in internalizing character values.
PEMANFAATAN MEDIA WORDWALL UNTUK MENINGKATKAN KEMAMPUAN MATEMATIKA PADA ANAK USIA 5-6 TAHUN DI TK AL-FATTAH KECAMATAN JAYANTI Zulaiha, Isnaini; Romdoni
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/fpzsjt72

Abstract

This study aims to determine the use of Wordwall media on the mathematical development of children aged 5–6 years. Aspects studied include the ability to recognize numbers 1–20, add numbers 1–20, and demonstrate number concepts. This study used a descriptive method with 15 children as subjects. Data collection techniques were carried out through observation and documentation with indicators referring to the Child Development Achievement Level Standards (STPPA) according to Permendikbud Number 137 of 2014. The results of the study indicate that the use of Wordwall media has a positive impact on children's mathematical development. Most children have been able to achieve the expected development indicators in the three aspects studied. Wordwall media creates interactive and fun learning that increases children's activeness and understanding. Thus, Wordwall media is effective for stimulating early childhood mathematical development.
PERAN KREATIVITAS KYAI DALAM PEMBENTUKAN NILAI RELIGIUS DAN MINAT BELAJAR ANAK DI PESANTREN PENDIDIKAN DASAR Aisyah Chorijatun Nahri; Daimah; Nurzamsinar
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/n0k73e77

Abstract

Islamic boarding schools have a significant role in Islamic religious education in Indonesia. One of the key factors in the success of education in Islamic boarding schools is the role of kyai as caregivers and leaders. This research aims to examine the role of kyai creativity in increasing students' interest in learning. Through a qualitative approach, this research found that kyai creativity in teaching methods, personal approaches, and learning program innovation can significantly increase students' learning motivation. From the results of this research, it was found that many students are lazy about studying, therefore it is very necessary to emphasize the importance of creativity in educational leadership to build interest and motivation to learn.
PENGEMBANGAN MEDIA PEMBELAJARAN BIG BOOK BERBASIS DIGITAL PADA MATA PELAJARAN  PENDIDIKAN PANCASILA SISWA KELAS III SDN 2 LANGSA Humaira; Asnawi; Ronald Fransyaigu
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/nnpk0s15

Abstract

The issue addressed in this study is that the teacher relies solely on picture-based media for delivering Pancasila Education, which leads to a lack of enthusiasm among students. To address this, the researcher developed a digital Big Book focused on the topic “I Obey the Rules” for third-grade students at SDN 2 Langsa. The aim of this research and development effort is to explore the process of developing the Big Book, as well as to assess its feasibility and practicality as a learning tool. This study employed the Research and Development (R&D) method using the ADDIE model, which includes five stages: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. Data were collected through observations, interviews, documentation, and questionnaires. The resulting Big Book media design received highly favorable evaluations: a 90% feasibility score from content experts (classified as “very feasible”), 91% from language experts “very feasible”, and 89% from media experts “very feasible”. Practicality evaluations conducted by teaching practitioners yielded a score of 96.36% “very practical”, while student responses showed a score of 97.12% “very practical”. These results indicate that the digital Big Book developed for the “I Obey the Rules” topic in Pancasila Education is highly appropriate and effective as a learning medium to address the identified issues.
PERAN STRATEGIS GURU PENGGERAK DALAMKREATIVITAS PEMBELAJARAN BERBASIS PROYEK PADA KURIKULUM MERDEKA DI PENDIDIKAN DASAR Dameria Sinaga; Melda Rumia Rosmery Simorangkir
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/5vdatw24

Abstract

Studies on the role of Guru Penggerak in optimizing the implementation of the Merdeka Curriculum in primary education are essential to obtain empirical insights into the program’s contribution to improving learning quality. This study aims to analyze the strategic role of Guru Penggerak in supporting the implementation of the Merdeka Curriculum, which emphasizes student-centered learning, curriculum flexibility, and the strengthening of character education and 21st-century competencies. This research employed a qualitative method with a descriptive phenomenological approach grounded in the social definition paradigm. The study was conducted at SDN Cakung Timur 09 Pagi, Jakarta, Indonesia. Data were collected through observation, in-depth interviews, and documentation. The findings indicate that Guru Penggerak possess a comprehensive understanding of the concepts and objectives of the Merdeka Curriculum, as reflected in the implementation of project-based learning, differentiated instruction, and the integration of technology in the teaching and learning process. Furthermore, Guru Penggerak actively contribute to creating a conducive learning environment, fostering students’ creativity, and strengthening collaboration and a positive learning culture within the school. These findings affirm that Guru Penggerak play a strategic role as agents of change in optimizing the implementation of the Merdeka Curriculum in primary education.
IMPLEMENTASI PENDEKATAN JOYFUL LEARNING MENGGUNAKAN MEDIA ALAM AQUASCAPE DALAM MENINGKATKAN KREATIVITAS ANAK DI DAYCARE CAHAYA PERMATA PASAR KEMIS Dewi Setianti; Nikem Kurnia Ningsih
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/4pgq4m09

Abstract

This study aims to describe the implementation of the joyful learning approach using aquascape natural media in daycare to increase children's engagement and learning experience. The research subjects consisted of 11 children and 2 teachers at a daycare. This study used a qualitative approach with descriptive methods. Data collection techniques were carried out through observation, interviews, and documentation during the learning activities. The results showed that the use of aquascape natural media in the joyful learning approach was able to create a fun, interactive, and meaningful learning atmosphere. Children showed an increase in curiosity, observation skills, courage to ask questions, and a caring attitude towards the environment. The role of the teacher as a facilitator is very important in directing children's exploration of simple ecosystems in aquascapes. In addition, this activity also supports the development of children's cognitive, social-emotional, language, and fine motor aspects. Thus, the implementation of the joyful learning approach through aquascape natural media is effective in creating an active and enjoyable learning experience in a daycare environment. Concrete and contextual natural media can be an innovative alternative in early childhood learning.
IMPLEMENTATION OF POLITENESS-BASED LANGUAGE EDUCATION IN ELEMENTARY SCHOOL LEVEL Grahmayanuri, Novria; Linda Efrina Nasution; Shoufi Nisma Dewi; Nadrah Sitorus; Rehmenda Christy
Al-ATHFAL: Jurnal Pendidikan Anak Vol. 7 No. 2 (2026): April
Publisher : LPPM IAD Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/n30atv47

Abstract

Verbal violence among elementary school students has become a significant issue that affects children’s psychological well-being, social relationships, and learning environment. This study aims to implement politeness-based language education as a strategy to address verbal violence in school settings. The program employed a Participatory Action Research (PAR) design involving 30 elementary school students. The intervention was conducted through interactive and participatory activities, including role-playing, guided conversations, group discussions, and educational games, over four to six sessions. Data were collected through pre-test and post-test assessments, classroom observations, questionnaires, and teacher interviews. The findings indicate a significant improvement in students’ understanding of polite language, as well as positive changes in their communication behavior. Students demonstrated an increased ability to distinguish between polite and impolite expressions and showed greater awareness of the social and emotional impact of their language use. In addition, a noticeable reduction in verbal aggression was observed during classroom interactions. The results suggest that politeness-based language education is an effective approach to fostering respectful communication and reducing verbal violence among students. The integration of cognitive, behavioral, and socio-emotional aspects in language learning contributes to the development of students’ communicative competence and character. Therefore, it is recommended that such programs be integrated into regular classroom practices and supported by continuous collaboration between schools, families, and communities to ensure sustainable outcomes.

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