cover
Contact Name
Andri Putra Kesmawan
Contact Email
andriputrakesmawan@gmail.com
Phone
+6281990251989
Journal Mail Official
journal@idpublishing.org
Editorial Address
Perumahan Sidorejo, Jl. Sidorejo Gg. Sadewa No.D3, Sonopakis Kidul, Ngestiharjo, Kapanewon, Kasihan, Kabupaten Bantul, Daerah Istimewa Yogyakarta 55184
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Teknologi Pendidikan
ISSN : -     EISSN : 30263166     DOI : https://doi.org/10.47134/jtp
Core Subject : Education,
Jurnal Teknologi Pendidikan (JTP) ISSN 3026-3166 is a scientific journal published by Indonesian Journal Publisher. JTP publishes four issues annually in the months of September, December, March, and June. This journal only accepts original scientific research works (not a review) that have not been published by other media. The focus and scope of Jurnal Teknologi Pendidikan include articles concerned with research, theory development, instructional methods, instructional strategy, instructional materials development, experiment, survey, and teacher development.
Articles 105 Documents
Mapping The Evolution of The Literature on Competence and Vocational Education Readiness In The Global Value Chain: A Bibliometric Analysis Abdillah, Fuad
Jurnal Teknologi Pendidikan Vol. 3 No. 2 (2025): December
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i2.2449

Abstract

Globalization and digital transformation have changed the structure of the global value chain, demanding vocational education to produce graduates with adaptive competencies facing the complexities of Industry 4.0 and sustainability principles. The inequality between the acceleration of technological change and the ability of institutions to update the curriculum creates an urgency for the systematic mapping of knowledge fragmentation in the academic literature. This study maps the evolution of the global literature on the competence and readiness of vocational education to face global value chain challenges. Data was obtained from the Dimensions AI platform for the period 2000–2025 with a focus on English-language documents related to vocational education and SDG 4. Bibliometric analysis using VOSviewer 1.6.18 maps the country-institution collaboration network, thematic trends through keyword co-ocurence, as well as publication density and timeline visualization with a minimum parameter of three keyword occurrences and two institution-state entity collaborations. The results identified three dominant thematic clusters: continuing education, digital transformation, and link-and-match policies, with the dominance of publications from the United States (830) and the United Kingdom (620) and a significant increase of 33.9% by 2025. The research reveals geographical biases in knowledge production and the shift in research focus from conventional curricular aspects towards the integration of digital competencies and sustainability in response to global value chain dynamics. The findings provide an evidence-based intellectual map to identify critical research gaps and design vocational education policies that are inclusive and responsive to the demands of a sustainable global economy.
Development and Validation of a Web Server-Based Internet of Things (IoT) Trainer for Practical Learning in Higher Education Zainuddin, Zainuddin; A. Rauf, Bakhran; Mappalotteng, Abdul Muis
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2491

Abstract

The rapid advancement of Internet of Things (IoT) technology has significantly influenced engineering and computer technology education, particularly in laboratory-based practical learning. However, many higher education institutions still face limitations in providing integrated IoT laboratory facilities, causing learning to rely on simulations or fragmented hardware modules that do not adequately represent real-world IoT system integration. This study aims to develop and validate a web server-based IoT trainer to support practical learning in higher education. The research employed a Research and Development (R&D) approach consisting of six stages: needs analysis, prototype design, product development, expert validation and limited trials, product revision, and dissemination. The developed trainer integrates an ESP32 microcontroller with multiple sensors and actuators, enabling real-time monitoring and control through an embedded web server. Data were collected through functional testing, system performance testing, and expert validation involving six experts in media, content, and instructional design. Data analysis used descriptive statistics and percentage-based feasibility calculations. The results indicate that all hardware components operated with error rates below 5% and response times under 250 ms. The web server system achieved an average response time of 648.1 ms with an error rate of 0%, indicating high reliability. Expert validation showed very high feasibility across all aspects, including programming (99.2%), content relevance (98.8%), and instructional design (100%). These findings demonstrate that the developed IoT trainer is technically reliable, pedagogically appropriate, and suitable for supporting IoT practical learning in higher education.
Dampak Gangguan Akses Learning Management System (LMS) pada Motivasi dan Hasil Belajar Mahasiswa Sahara, Azuka Nada; Azzelia, Nadyne Vardah; Haryanto, Syalma Ghumesya
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2544

Abstract

Perkembangan teknologi informasi telah mendorong pemanfaatan Learning Management System (LMS) sebagai media utama dalam proses pembelajaran daring di perguruan tinggi. Namun dalam penerapannya, mahasiswa sering mengalami hambatan teknis yang dapat memengaruhi aktivitas akademiknya. Penelitian ini bertujuan untuk menganalisis dampak gangguan akses pada website LMS terhadap motivasi dan hasil belajar mahasiswa. Metode yang digunakan adalah pendekatan kualitatif deskriptif dengan teknik pengumpulan data melalui wawancara. Subjek penelitian terdiri dari enam mahasiswa dari berbagai universitas di Indonesia yang memiliki pengalaman menggunakan LMS dan pernah mengalami kendala akses. Gangguan yang dialami dapat berpengaruh pada hasil belajar, dimana kendala sistem seperti kesulitan login, sistem yang lambat, terutama ketika jam sibuk yang dapat menghambat pengumpulan tugas dan berujung pada penurunan nilai atau IPK. Penelitian ini menyimpulkan perlunya peningkatan kapasitas server, optimalisasi performa sistem, serta transparasi informasi pemeliharaan perangkat lunak karena upaya mandiri mahasiswa untuk memuat halaman (refresh) saja tidak cukup. Maka dari itu, hal-hal diatas harus diupayakan untuk menjamin kelancaran proses pembelajaran secara optimal.
Computational Thinking and Career Identity Among Electrical Engineering Students L Endah Cahya Ningrum; Tuwoso Tuwoso
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2566

Abstract

In the digital transformation era, computational thinking is vital in engineering education, yet its integrated role in shaping electrical engineering students’ career identity remains underexplored. This study aims to analyse the conceptual relationship between computational thinking and the career identity of electrical engineering students within the context of engineering higher education. The study employed a structured narrative review of 31 reputable international journal articles indexed in Scopus and Web of Science, published between 2022-2026. The analysis was conducted thematically through data reduction, open coding, theme categorisation, and narrative synthesis to identify patterns of relationship among computational thinking, career identity, and psychosocial linking factors. The findings indicate that computational thinking should not be positioned merely as a learning outcome, but rather as an epistemic-professional resource that has the potential to strengthen the career identity of electrical engineering students. This relationship does not occur directly; instead, it is mediated by self-concept, sense of belonging, and career aspirations. This review proposes a conceptual model in which engineering learning experiences foster the development of computational thinking, which subsequently strengthens students’ perceptions of competence and academic meaningfulness, thereby contributing to the formation of career identity. These findings extend the existing literature by integrating computational thinking, engineering identity, and psychosocial factors into a unified framework that is relevant to electrical engineering education.
Development of Educational Media For Distribution Network Practicum Using A Lora-Based Load Monitoring and Control Tool Andi Wawan Indrawan; Hamsu Abdul Gani; Ruslan
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2567

Abstract

This study aims to develop and evaluate innovative learning media for the low-voltage distribution network load imbalance practicum using LoRa-based monitoring and control tools. Adopting a Research and Development (R&D) design with the ADDIE model, this study will be at the Ujung Pandang State Polytechnic (PNUP) in 2023. The research methodology involves five stages of ADDIE (Analysis, Design, Development, Implementation, Evaluation) to develop learning media in the form of Semester Learning Plans (RPS), modules, jobsheets, and tool guides. Validation by two experts was used to measure the feasibility of the product, while practicality was assessed through questionnaires in small (N=7) and large (N=38) group trials. Sensor accuracy testing showed a very low error rate (0.15% - 0.53%) compared to standard measuring instruments, proving the reliability of the device. Effectiveness was measured through pre-test and post-test in 38 experimental students and 38 control class students, analyzed by Kolmogorov-Smirnov, Levene, and paired sample t-test. The results of the study showed that the learning media and its supporting devices obtained the category of "Very Valid" from experts (average score of 4.53). Assessments of practicality by students consistently resulted in the "Very Practical" category (small group 4.59; large group 4.67). Comparison of learning outcomes showed a significant improvement in the experimental class (mean N-gain of 75.70%) compared to the control class (mean N-gain of 9.94%), with a significance value of p < 0.001) for both groups, but with a much greater effect in the experimental class. Thus, it is concluded that the learning media developed has proven to be very feasible, practical, reliable, and effective in improving student competence on the topic of distribution network load imbalance.
Efektivitas Penerapan Microlearning terhadap Retensi Belajar Mahasiswa di Perguruan Tinggi: Studi Literatur Rahma Nurul Aulia; Ayu Riksa Nina; Kaila Shafa Albader; Balqis Qaanita Zarkasi
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2599

Abstract

Perkembangan teknologi yang masif memicu pergeseran paradigma pendidikan dari model tradisional menuju metode yang lebih fleksibel dan relevan bagi generasi digital, yakni microlearning. Penelitian ini bertujuan untuk menganalisis penerapan dan efektivitas metode microlearning terhadap retensi belajar mahasiswa di perguruan tinggi melalui tinjauan literatur yang komprehensif. Metode penelitian yang digunakan adalah studi literatur dengan pendekatan narrative review. Analisis dilakukan terhadap berbagai jurnal nasional maupun internasional bereputasi yang diterbitkan dalam kurun waktu 2022–2026. Hasil penelitian menunjukkan bahwa microlearning tidak hanya unggul dalam meningkatkan retensi pengetahuan, tetapi juga berkontribusi positif terhadap motivasi, keterlibatan, dan kompetensi mahasiswa di berbagai disiplin ilmu seperti kesehatan, teknologi, dan bisnis. Efektivitas metode ini bertumpu pada kualitas desain instruksional yang mengintegrasikan tiga dimensi utama: pembelajar (kepuasan dan gaya belajar), konten (relevansi dan struktur), serta teknologi (aksesibilitas multi-perangkat). Berdasarkan teori kognitif, penyajian informasi yang tersegmentasi mampu mereduksi beban kognitif (cognitive load), sementara penggunaan dual coding theory melalui stimulus visual dan auditori terbukti memperkuat memori jangka panjang. Kesimpulannya, penerapan microlearning secara konsisten memberikan dampak yang jauh lebih signifikan terhadap retensi informasi dibandingkan dengan metode pembelajaran tradisional yang bersifat monolitik.
Penggunaan Komik Digital Terhadap Membaca Pemahaman Literal Peserta Didik Ayu Salsabila; Vevy Liansari
Jurnal Teknologi Pendidikan Vol. 2 No. 1 (2024): September
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v2i1.2638

Abstract

Research on the use of digital comics on students’ literal reading comprehension skills of fourth-grade elementary school students. The study was conducted using a quantitative method through a single-group design with pre- and post-treatment measurements, involving 30 students. Reading skills were measured using tests at the beginning and end of the study, and the differences in the results were analyzed using a paired t-test. The findings of the study showed a jump in the average score from 45.83 in the initial measurement to 85.00 after the use of digital comics, with a significance level of less than 0.05. Based on these results, it can be concluded that digital comics have a real impact on improving literal reading comprehension skills and have the potential to become a choice of Indonesian language learning media in elementary schools.
Pengembangan Media Edukasi Ular Tangga untuk Pembelajaran Al-Qu’an Hadits Alya Mafazatul Umamah; Moch. Bahak Udin By Arifin
Jurnal Teknologi Pendidikan Vol. 2 No. 2 (2024): December
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v2i2.2639

Abstract

The snake and ladder game is a simple and common game that can be used as an effective learning medium. The snake and ladder educational medium has been modified for use in Al-Qur'an Hadith lessons. The main purpose of developing this educational medium is to help teachers assess students' understanding of the material that has been explained. The material is taken from the Al-Qur'an Hadith lesson module for Muhammadiyah Elementary School level, which is the main source of the educational media created. The research method used R&D (Research and Development) and the ADDIE research model. This educational Snakes and Ladders media creates a fun learning atmosphere. Students' knowledge can be trained because education is provided through interesting play-based learning activities and is able to improve socialization skills among students.
Pengaruh Media Video Animasi Powtoon Terhadap Hasil belajar Kognitif Pembelajaran IPA SMP Materi Sistem Peredaran Darah Yusuf Irawan; Nur Efendi
Jurnal Teknologi Pendidikan Vol. 3 No. 1 (2025): September
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i1.2640

Abstract

This study aims to analyze the effect of the application of Powtoon-based animated video media on cognitive learning outcomes of science learning in junior high schools, especially on the circulatory system material. The sample of this study was conducted in 1 experimental ECP1 class and 1 control ECP2 class in the same school with a total sample of 64 people. This study uses a quantitative approach with a quasi-experimental method: Nonequivalent Time Sample Design. Data collection in this study uses test techniques. Normality Test, Homogeneity Test and T Test (Independent T-Test) will be applied in this study as data processing techniques using the SPSS 26 application. The results of the instrument validation test obtained an average percentage of 87,7%. The results of the normality test with the results of the Pre Test in the Experimental Class 0,156 > 0,05, Post Test in the Experimental Class 0,98 > 0,05. While in the Pre Test in the control class 0,200 > 0,05 and Post Test in the control class 0,200 > 0,05. The results of the Homogeneity Test are 0,822 > 0,05. The results of the T-Test are 0,000 < 0,05, so it can be concluded that the application of Powtoon-based animated video media in the learning outcomes of science learning in junior high schools on the circulatory system material can have an influence on improving students' cognitive learning outcomes. Further researchers should start developing and implementing innovative and adaptive learning media in 21st Century learning.
Validitas Penggunaan Media Komik Digital Terhadap Hasil Belajar IPA Sekolah Dasar Manda Diva Aulia; Fitria Eka Wulandari
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2641

Abstract

This study aims to determine the validity level of digital comic learning media (e-comics) on the topic “Plants as a Source of Life on Earth” for science learning in elementary schools. The research used a development research design with a quantitative descriptive approach. The subjects consisted of three validators, namely two subject matter experts and one media expert. Data were collected using a validation sheet that assessed content feasibility, language clarity, presentation, and visual display. The data were analyzed using quantitative descriptive techniques with a percentage formula. The results showed that the digital comic media obtained a validity score of 89.73%, categorized as highly valid. This indicates that the developed media has met the feasibility standards in terms of material accuracy, language appropriateness, systematic presentation, and visual quality. Therefore, the e-comic is considered highly feasible as an alternative media to support science learning in elementary schools.

Page 10 of 11 | Total Record : 105