cover
Contact Name
Andri Putra Kesmawan
Contact Email
andriputrakesmawan@gmail.com
Phone
+6281990251989
Journal Mail Official
journal@idpublishing.org
Editorial Address
Perumahan Sidorejo, Jl. Sidorejo Gg. Sadewa No.D3, Sonopakis Kidul, Ngestiharjo, Kapanewon, Kasihan, Kabupaten Bantul, Daerah Istimewa Yogyakarta 55184
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Teknologi Pendidikan
ISSN : -     EISSN : 30263166     DOI : https://doi.org/10.47134/jtp
Core Subject : Education,
Jurnal Teknologi Pendidikan (JTP) ISSN 3026-3166 is a scientific journal published by Indonesian Journal Publisher. JTP publishes four issues annually in the months of September, December, March, and June. This journal only accepts original scientific research works (not a review) that have not been published by other media. The focus and scope of Jurnal Teknologi Pendidikan include articles concerned with research, theory development, instructional methods, instructional strategy, instructional materials development, experiment, survey, and teacher development.
Articles 108 Documents
Hubungan Pemanfaatan AI dengan Orisinalitas Tugas Akademik Mahasiswa di Tengah Tekanan Deadline Ana Mutiara Tsani Alwi Syahrodin; Adibatuz Zulfa Auliya; Gennisa Novia Sunendar; Iccha Azzahra Ayuning Chisti
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2643

Abstract

Perkembangan Artificial Intelligence (AI) dalam dunia perkuliahan membuka kemudahan bagi mahasiswa dalam menyelesaikan tugas akademik secara cepat dan efisien, namun sekaligus menimbulkan kekhawatiran terhadap orisinalitas karya, terutama ketika mahasiswa berada di bawah tekanan deadline. Fenomena ini menjadi perhatian penting mengingat integritas akademik merupakan pondasi utama dalam proses pendidikan tinggi. Penelitian ini bertujuan untuk mengeksplorasi hubungan antara tekanan deadline, penggunaan AI, dan keaslian tugas akademik di kalangan mahasiswa. Pendekatan kuantitatif dengan desain korelasional digunakan dalam penelitian ini. Data dikumpulkan melalui survei daring terhadap 50 mahasiswa aktif dari berbagai universitas menggunakan metode convenience sampling, dengan instrumen berupa 10 item pernyataan. Analisis data mencakup statistik deskriptif, uji validitas, uji reliabilitas, dan korelasi Spearman menggunakan IBM SPSS Statistics. Hasil penelitian menunjukkan bahwa ketiga variabel berada pada kategori tinggi dengan nilai rata-rata tekanan deadline sebesar 2,92, penggunaan AI sebesar 2,85, dan keaslian tugas sebesar 3,06. Uji korelasi Spearman menunjukkan hubungan positif dan signifikan antara tekanan deadline dan penggunaan AI (rₛ = 0,340; p = 0,015), antara tekanan deadline dan keaslian tugas (rₛ = 0,217; p = 0,048), serta antara penggunaan AI dan keaslian tugas akademik (rₛ = 0,412; p = 0,003). Temuan ini mengindikasikan bahwa mahasiswa memanfaatkan AI sebagai alat bantu belajar sambil tetap mempertahankan pemikiran pribadi dalam mengerjakan tugas akademik mereka. Kesimpulannya, penggunaan AI secara etis dan bertanggung jawab berpotensi memperkuat efektivitas pembelajaran sekaligus menjaga integritas akademik mahasiswa di era digital ini
Efektivitas Media Canva Terhadap Keterampilan Membaca Permulaan Peserta Didik Sekolah Dasar Sri Ayu Permata Sari; Vevy Liansari
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2645

Abstract

Education plays a crucial role in developing students' basic skills, including early reading skills, which serve as the foundation for elementary school learning. While learning continues, some lower-grade students still experience difficulties in recognizing letters, constructing syllables, and reading simple words and sentences. One way to address this is by utilizing engaging and interactive learning media, such as Canva. This study aimed to determine the effectiveness of Canva in improving elementary school students' early reading skills. This study employed a quantitative approach with a pre-experimental design using a one-group pretest–posttest model. The subjects were 32 first-grade students at Muhammadiyah 1 Elementary School, Sidoarjo. The data collection tool used was an early reading test administered before and after treatment. The data were analyzed using normality tests, homogeneity tests, and paired sample t-tests. The results showed a significant increase in the average score of students' early reading skills after learning using Canva. The t-test results showed a significance value of 0.000 < 0.05, indicating a significant difference between the pretest and posttest results. Therefore, it can be concluded that Canva media is effective in improving elementary school students' beginning reading skills.
Pengembangan Media Ajar Interaktif Berbasis Pop Up Book Dalam Memahami Kisah Keberanian Nabi Ibrahim AS Aulia Rahma; Anita Puji Astutik
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2646

Abstract

This study aims to determine the Learning about the exemplary stories of the prophets is often trapped in a conventional, one-way pattern of delivery, so that students often fail to grasp the deeper meaning of the stories being told. This situation calls for innovative teaching media that not only convey information, but also stimulate emotional engagement and instill spiritual values. This study developed interactive teaching media based on Pop Up Books, focusing on the story of the courage of Prophet Ibrahim AS, which presents a series of two-dimensional visuals, interactive mechanisms, and a narrative flow designed to provide a more immersive learning experience. The Pop Up Book consists of a series of illustrative pages that display important moments in the journey of Prophet Ibrahim AS. Each visual display is designed with interactive elements so that it can foster curiosity, strengthen understanding, and provide emotional depth to students. This teaching medium not only serves as a learning tool, but also as a creative innovation that combines cognitive, affective, and psychomotor aspects into a unified learning experience.  With an immersive visual approach, this Pop Up Book is able to engage students more and enable them to emulate the values of courage from the story of Prophet Ibrahim AS in their daily lives
Pengembangan Media Pembelajaran Flipbook untuk Siswa Kelas IV Sekolah Dasar Ilza Rahmatul Laily; Tri Linggo Wati
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2647

Abstract

This study aims to develop and test the effectiveness of flipbook learning media on Indonesian cultural diversity material of fourth-grade elementary school students. The research used the Research and Development (R&D) method with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Data collection techniques were carried out through validation by two media experts and two subject matter experts, as well as student and teacher response questionnaires. The result of the validation by media experts and subject matter experts each obtained a percentage of 100% with a category of Very Appropriate. The result of efectiveness test of the student response questionnaire obtained a percentage of 94,02% and the teacher response questionnaire obtained a percentage of 91,67% with a category of Very Appropriate. The flipbook media developed proved to be valid, practical, and effective as learning media.
Pengembangan E-Modul Berbasis Android Untuk Materi Sistem Komputer Pada Mata Pelajaran Informatika Kelas X SMA Aprillia Bellanda Firmansyah; Cindy Cahyaning Astuti
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2648

Abstract

This study aims to develop an android-based e-module for Computer Systems material in Informatics subjects for Grade X senior high school students. The research employed a Research and Development (R&D) method using the ADDIE model, limited to the analysis, design, and development stages. The e-module was developed using the Kodular platform and integrated multimedia elements such as text, images, videos, and interactive quizzes to support independent learning. Data were collected through validation sheets from media experts and material experts, as well as student response questionnaires in a limited trial. Data analysis used a Likert scale to determine product feasibility. The results showed that the media expert validation reached 87,27%, material expert validation reached 92,73%, and student responses reached 83,82%, all categorized as very feasible. Therefore, the developed e-module is suitable for use as an interactive learning medium.
Reconceptualizing Professionalism In Vocational High School Graduates: A Multi-Stakeholder Perspective From Education and Industry Kurniawan Harun Rasyid; Hamsu Abdul Gani; Riana T Mangesa
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2596

Abstract

This study aims to reconceptualize professionalism among vocational high school graduates through a multi-stakeholder perspective involving vocational education institutions, higher education, and industry. The study addresses the persistent gap between graduate competencies and labor market demands, particularly in non-cognitive and identity-related aspects of professionalism. A qualitative conceptual approach was employed using an integrative literature review grounded in the framework of Personal Professional Theories (PPT), which views professionalism as a dynamic and context-dependent construct shaped by individual experience and reflection. The findings indicate that professionalism in vocational education cannot be adequately understood as a set of standardized competencies. Instead, it is a multidimensional construct consisting of three integrated dimensions: Universal, Exploration, and Investigation (UNI). The Universal dimension represents foundational competencies and professional values, the Exploration dimension emphasizes experiential and contextual learning processes, and the Investigation dimension focuses on reflective identity formation and personal professional development. Based on these findings, this study proposes a One-to-One Professionalism Development Framework that integrates personalized mentoring with structured learning experiences. The framework highlights the importance of continuous guidance, reflection, and individual development pathways in fostering professional identity and employability. This study contributes theoretically by shifting the understanding of professionalism from a competency-based model to a personalized and identity-based construct. Practically, it offers a conceptual foundation for developing adaptive and learner-centered vocational education models that align more closely with the evolving demands of the labor market. The proposed framework provides a basis for future empirical research and innovation in vocational education systems
Designing Cooperative Frameworks for Higher Education: The Structural Evaluation of the TIM-IGIS Prototype in Enhancing Preservice Teachers' Conceptual Learning Outcomes Eky Setiawan Salo; Abdullah Pandang; Pattaufi
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2845

Abstract

This study addresses the persistent pedagogical challenge in higher education where traditional, lecturer-centered instruction restricts student engagement and reduces conceptual learning outcomes. To mitigate this issue, this article presents the structural design, expert validation, and empirical evaluation of the Tim-based Interactive Game and Interpretation Strategy (TIM-IGIS) cooperative learning model prototype. Developed using the systematic framework of the ADDIE model, the TIM-IGIS prototype integrates five distinct phases: Initiative, Heterogeneous Groups, Gamified Engagement, Interpretation, and Summarization. The model was implemented using a single-group pretest posttest design with an intact educational cohort of 33 preservice teacher education students enrolled in the Elementary School Civics Learning Development course at Universitas Kristen Indonesia Toraja. Expert judgment via Aiken’s V established a high level of content and construct validity (V = 0.938), confirming the prototype’s alignment with cooperative principles. Field implementation demonstrated exceptional practicality, achieving a syntax implementation rate of 97.50% and highly active student engagement (M = 3.70). Empirically, the prototype significantly enhanced conceptual mastery, with the mean score rising from 63.03 to 81.76 (t(32) = 10.750, p < 0.001), yielding a substantial Cohen’s dz effect size of 1.871 and a moderate normalized gain (g = 0.502). These findings indicate that the TIM-IGIS prototype offers a robust, structurally balanced framework for promoting deep conceptual understanding and active collaboration in teacher training programs.
Development of the LARESI Teaching Factory Learning Model: Industry-Based Instructional Design to Strengthen Vocational Competencies in Vocational High Schools La Resi; Muhammad Yahya; Syafiuddin Parenrengi
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2915

Abstract

The Teaching Factory (TEFA) is a vocational learning approach designed to strengthen the connection between schools and the industrial sector through learning experiences that mimic real-world work environments. However, the implementation of TEFA in the Motorcycle Engineering and Business (TBSM) vocational program still faces various challenges, particularly the lack of a learning framework capable of systematically integrating customer service, damage analysis, repair processes, evaluation, handover of results, and investigation. This study aims to develop the LARESI (Service, Analysis, Implementation, Evaluation, Handover, Investigation) Teaching Factory learning model to strengthen the vocational competencies of vocational high school students. The study employed the Research and Development (R&D) method by integrating the Borg & Gall, ADDIE, 4D, Dick and Carey, and Kemp models. The research stages included needs analysis, model development, pilot testing, and validation. The research subjects were students in the TBSM Specialization Program at SMKS Satria Kendari. The results showed that the model’s development met 66.67% of the identified needs, while expert validation yielded a score of 87.50% (highly valid), practicality of 83.33% (practical), and effectiveness of 88.89% (highly effective). Implementation of the model also increased the average learning outcomes from 61.17% to 82.17%, with an N-gain of 0.58 (moderate category), raised the graduation rate from 20% to 85%, and yielded a statistically significant difference (t = 11.917; p < 0.001). These findings indicate that the LARESI Teaching Factory model is suitable for implementation as an industry-based vocational learning model capable of integrating technical and non-technical competencies through a comprehensive workshop service cycle, thereby potentially enhancing the work readiness of vocational high school graduates.

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