cover
Contact Name
Andri Putra Kesmawan
Contact Email
andriputrakesmawan@gmail.com
Phone
+6281990251989
Journal Mail Official
journal@idpublishing.org
Editorial Address
Perumahan Sidorejo, Jl. Sidorejo Gg. Sadewa No.D3, Sonopakis Kidul, Ngestiharjo, Kapanewon, Kasihan, Kabupaten Bantul, Daerah Istimewa Yogyakarta 55184
Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Teknologi Pendidikan
ISSN : -     EISSN : 30263166     DOI : https://doi.org/10.47134/jtp
Core Subject : Education,
Jurnal Teknologi Pendidikan (JTP) ISSN 3026-3166 is a scientific journal published by Indonesian Journal Publisher. JTP publishes four issues annually in the months of September, December, March, and June. This journal only accepts original scientific research works (not a review) that have not been published by other media. The focus and scope of Jurnal Teknologi Pendidikan include articles concerned with research, theory development, instructional methods, instructional strategy, instructional materials development, experiment, survey, and teacher development.
Articles 105 Documents
Hubungan Pemanfaatan AI dengan Orisinalitas Tugas Akademik Mahasiswa di Tengah Tekanan Deadline Ana Mutiara Tsani Alwi Syahrodin; Adibatuz Zulfa Auliya; Gennisa Novia Sunendar; Iccha Azzahra Ayuning Chisti
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2643

Abstract

Perkembangan Artificial Intelligence (AI) dalam dunia perkuliahan membuka kemudahan bagi mahasiswa dalam menyelesaikan tugas akademik secara cepat dan efisien, namun sekaligus menimbulkan kekhawatiran terhadap orisinalitas karya, terutama ketika mahasiswa berada di bawah tekanan deadline. Fenomena ini menjadi perhatian penting mengingat integritas akademik merupakan pondasi utama dalam proses pendidikan tinggi. Penelitian ini bertujuan untuk mengeksplorasi hubungan antara tekanan deadline, penggunaan AI, dan keaslian tugas akademik di kalangan mahasiswa. Pendekatan kuantitatif dengan desain korelasional digunakan dalam penelitian ini. Data dikumpulkan melalui survei daring terhadap 50 mahasiswa aktif dari berbagai universitas menggunakan metode convenience sampling, dengan instrumen berupa 10 item pernyataan. Analisis data mencakup statistik deskriptif, uji validitas, uji reliabilitas, dan korelasi Spearman menggunakan IBM SPSS Statistics. Hasil penelitian menunjukkan bahwa ketiga variabel berada pada kategori tinggi dengan nilai rata-rata tekanan deadline sebesar 2,92, penggunaan AI sebesar 2,85, dan keaslian tugas sebesar 3,06. Uji korelasi Spearman menunjukkan hubungan positif dan signifikan antara tekanan deadline dan penggunaan AI (rₛ = 0,340; p = 0,015), antara tekanan deadline dan keaslian tugas (rₛ = 0,217; p = 0,048), serta antara penggunaan AI dan keaslian tugas akademik (rₛ = 0,412; p = 0,003). Temuan ini mengindikasikan bahwa mahasiswa memanfaatkan AI sebagai alat bantu belajar sambil tetap mempertahankan pemikiran pribadi dalam mengerjakan tugas akademik mereka. Kesimpulannya, penggunaan AI secara etis dan bertanggung jawab berpotensi memperkuat efektivitas pembelajaran sekaligus menjaga integritas akademik mahasiswa di era digital ini
Efektivitas Media Canva Terhadap Keterampilan Membaca Permulaan Peserta Didik Sekolah Dasar Sri Ayu Permata Sari; Vevy Liansari
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2645

Abstract

Education plays a crucial role in developing students' basic skills, including early reading skills, which serve as the foundation for elementary school learning. While learning continues, some lower-grade students still experience difficulties in recognizing letters, constructing syllables, and reading simple words and sentences. One way to address this is by utilizing engaging and interactive learning media, such as Canva. This study aimed to determine the effectiveness of Canva in improving elementary school students' early reading skills. This study employed a quantitative approach with a pre-experimental design using a one-group pretest–posttest model. The subjects were 32 first-grade students at Muhammadiyah 1 Elementary School, Sidoarjo. The data collection tool used was an early reading test administered before and after treatment. The data were analyzed using normality tests, homogeneity tests, and paired sample t-tests. The results showed a significant increase in the average score of students' early reading skills after learning using Canva. The t-test results showed a significance value of 0.000 < 0.05, indicating a significant difference between the pretest and posttest results. Therefore, it can be concluded that Canva media is effective in improving elementary school students' beginning reading skills.
Pengembangan Media Ajar Interaktif Berbasis Pop Up Book Dalam Memahami Kisah Keberanian Nabi Ibrahim AS Aulia Rahma; Anita Puji Astutik
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2646

Abstract

This study aims to determine the Learning about the exemplary stories of the prophets is often trapped in a conventional, one-way pattern of delivery, so that students often fail to grasp the deeper meaning of the stories being told. This situation calls for innovative teaching media that not only convey information, but also stimulate emotional engagement and instill spiritual values. This study developed interactive teaching media based on Pop Up Books, focusing on the story of the courage of Prophet Ibrahim AS, which presents a series of two-dimensional visuals, interactive mechanisms, and a narrative flow designed to provide a more immersive learning experience. The Pop Up Book consists of a series of illustrative pages that display important moments in the journey of Prophet Ibrahim AS. Each visual display is designed with interactive elements so that it can foster curiosity, strengthen understanding, and provide emotional depth to students. This teaching medium not only serves as a learning tool, but also as a creative innovation that combines cognitive, affective, and psychomotor aspects into a unified learning experience.  With an immersive visual approach, this Pop Up Book is able to engage students more and enable them to emulate the values of courage from the story of Prophet Ibrahim AS in their daily lives
Pengembangan Media Pembelajaran Flipbook untuk Siswa Kelas IV Sekolah Dasar Ilza Rahmatul Laily; Tri Linggo Wati
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2647

Abstract

This study aims to develop and test the effectiveness of flipbook learning media on Indonesian cultural diversity material of fourth-grade elementary school students. The research used the Research and Development (R&D) method with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Data collection techniques were carried out through validation by two media experts and two subject matter experts, as well as student and teacher response questionnaires. The result of the validation by media experts and subject matter experts each obtained a percentage of 100% with a category of Very Appropriate. The result of efectiveness test of the student response questionnaire obtained a percentage of 94,02% and the teacher response questionnaire obtained a percentage of 91,67% with a category of Very Appropriate. The flipbook media developed proved to be valid, practical, and effective as learning media.
Pengembangan E-Modul Berbasis Android Untuk Materi Sistem Komputer Pada Mata Pelajaran Informatika Kelas X SMA Aprillia Bellanda Firmansyah; Cindy Cahyaning Astuti
Jurnal Teknologi Pendidikan Vol. 3 No. 3 (2026): March
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtp.v3i3.2648

Abstract

This study aims to develop an android-based e-module for Computer Systems material in Informatics subjects for Grade X senior high school students. The research employed a Research and Development (R&D) method using the ADDIE model, limited to the analysis, design, and development stages. The e-module was developed using the Kodular platform and integrated multimedia elements such as text, images, videos, and interactive quizzes to support independent learning. Data were collected through validation sheets from media experts and material experts, as well as student response questionnaires in a limited trial. Data analysis used a Likert scale to determine product feasibility. The results showed that the media expert validation reached 87,27%, material expert validation reached 92,73%, and student responses reached 83,82%, all categorized as very feasible. Therefore, the developed e-module is suitable for use as an interactive learning medium.

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