cover
Contact Name
Baso Asrul N. Bena
Contact Email
asrul@biology4us.com
Phone
+628112555992
Journal Mail Official
ijet@unm.ac.id
Editorial Address
Kampus Program Pascasarjana Universitas Negeri Makassar (PPs UNM), Gunungsari Baru Jl. Bonto Langkasa, Makassar
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Indonesian Journal of Educational Technology
ISSN : -     EISSN : 29629225     DOI : -
Core Subject : Education,
Indonesian Journal of Educational Technology (IJ-ET) is a journal in the field of educational technology which contains literature review, action research, case study research and empirical findings in the theoretical and practical discipline of educational technology. This journal covers topics about the foundation and philosophy of educational technology, instructional design, curriculum development, content knowledge, content pedagogy, learning environment, professional knowledge and skills, research and technology integration in learning. IJ-ET aims to help researchers in disseminating conceptual ideas, developments, and research result that had a significant impact on science development, study program, and profession in educational Technology
Articles 23 Documents
THE INFLUENCE OF MASTERY OF POWERPOINT ON THE LEARNING ACHIEVEMENT OF HIGH SCHOOL STUDENTS BIOLOGY Mutmainna, Nurul; Rusdi, Hikmah; Nurhidayah
Indonesian Journal of Educational Technology Vol 3 No 1 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i1.2803

Abstract

This study aims to develop an interactive e-module based on microlearning for the Kapita Selekta Pendidikan course at the Faculty of Education, Universitas Negeri Makassar, in response to students' needs for more modern and interactive teaching materials. Using the ADDIE model, this research went through five stages: Analysis, Design, Development, Implementation, and Evaluation. Initial analysis results indicated a strong need for interactive and digitally accessible learning materials. Based on this, an e-module was designed, then developed using Canva, and integrated into a flipbook format through Heyzine to enhance accessibility. Validation by content and media experts showed that this e-module has a very high level of validity, and trial results demonstrated high practicality among students. The study concludes the importance of integrating technology into teaching materials to enhance student engagement and understanding of the learning content, showcasing the effectiveness of the e-module as a relevant and appealing learning tool in the context of higher education.
PERBANDINGAN METODE RESITASI DAN METODE DISKUSI TERHADAP HASIL BELAJAR SISWA Denni, Dina; Prasetyo, Moh. Mulyadi; Akhmad, Nur Amaliah
Indonesian Journal of Educational Technology Vol 3 No 1 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i1.2804

Abstract

This study aims to compare the effectiveness of the recitation method and the discussion method on the learning outcomes of seventh-grade students at SMP Negeri 1 Pana. The background of this research is the need to address student boredom and increase engagement in the learning process, which is predominantly lecture-based. This study uses a non-equivalent control group design with a quantitative approach. Seventh-grade students were divided into two groups: the experimental group using the discussion method and the control group using the recitation method. Data collection was conducted through pretests and posttests, analyzed using descriptive and inferential statistics. The results show that both methods successfully improved student learning outcomes. However, the discussion method proved to be more effective, with a more significant increase in posttest scores compared to the recitation method. Inferential statistical analysis using the t-test showed a significant effect of the discussion method on student learning outcomes (p < 0.05). The conclusion of this study is that the discussion method is more effective in improving student learning outcomes, as well as developing social skills and critical thinking abilities through active and collaborative interaction. These findings provide practical recommendations for educators to implement the discussion method in the learning process to enhance education quality.
PENGARUH PENGGUNAAN E-BOOK TERHADAP HASIL BELAJAR BAHASA INDONESIA PADA KELAS VII DI SMP NEGERI 13 MAKASSAR R, M. Irwansyah; H, Nurhikmah; Valentino Sinaga, Andromeda
Indonesian Journal of Educational Technology Vol 3 No 2 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i2.3051

Abstract

This study aims to determine the effect of e-book use on student learning outcomes in Indonesian language subjects for class VII at SMP Negeri 13 Makassar. The use of E-books in the learning process is considered capable of improving student learning outcomes by attracting students' attention to read the material in the E-book. The approach used in this study is a quantitative approach. This study uses an experimental research type, where this type of research is used to compare the learning outcomes obtained before the implementation of E-book-based learning media and after the implementation of E-book-based learning media on Indonesian language learning outcomes in class VII at SMP Negeri 13 Makassar. This study uses an experimental research type, so in collecting data can be done by means of questionnaires, tests, and observations or observations. The population of this study was all class VII students at SMP Negeri 13 Makassar. The samples taken were class VII F students totaling 28 students and class VII J students totaling 29 students. This research was conducted at SMP Negeri 13 Makassar from July 11 to July 26, 2023. This school is located at Jalan Tamalate VI No.2, Kassi-Kassi, Rappocini District, Makassar City, South Sulawesi. In this school, class VII is divided into 11 classes where class VII F consists of 28 students and class VII J consists of 29 students
PENGARUH PEMANFAATAN MULTIMEDIA INTERAKTIF TERHADAP HASIL BELAJAR SISWA PADA BIDANG STUDI IPA KELAS VII DI SMPN 13 MAKASSAR ulya, Andi fahrullah; H, Nurhikmah; Febriati, Farida
Indonesian Journal of Educational Technology Vol 3 No 2 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i2.3052

Abstract

This quantitative study examines the impact of Ispring Suite media on student learning outcomes. Data collection was carried out using test sheets and questionnaires. Reliability tests were performed to calculate the average score for each question item related to Ispring Suite media and its effect on the learning outcomes of Grade VII students at SMPN 13 Makassar. After completing the reliability tests, the data underwent a normality test, which revealed that the data was not normally distributed, likely due to the small sample size. As a result, a non-parametric test, specifically the Wilcoxon test, was used to analyze the data. The Wilcoxon test results showed a significant Asymp value of 0.005, which is less than the 0.05 significance level. According to the decision criteria for the Wilcoxon test, when the Asymp Sig. value is below 0.05, H0 is rejected, and Ha is accepted. Therefore, based on these findings, it can be concluded that the use of Ispring Suite media has a significant effect on student learning outcomes in Grade VII science subjects at SMPN 13 Makassar.
DEVELOPMENT OF E-BOOKS AS TEACHING MATERIALS IN THE COMPUTER AND NETWORK ENGINEERING DEPARTMENT Karurukan, Desnal Galla; Hasni, Hasni; Ervianti, Ervianti
Indonesian Journal of Educational Technology Vol 3 No 2 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i2.5133

Abstract

Makale Christian Vocational School faces learning difficulties due to the ineffective use of textbooks, making it difficult for students to understand the material. Therefore, it is necessary to develop e-books as a learning medium to increase students' understanding in the Basic Computer and Network subjects for class X TKJ. This research aims to: (1) analyze the need for developing e-books as teaching materials, (2) design an e-book development design, and (3) describe the level of validation and practicality of the e-book. The method used is Research and Development with the ADDIE model, including analysis of student characteristics, school environment and curriculum. The design stage includes creating a storyboard and compiling content, while the development stage includes media validation and practicality testing. This research was conducted at Makale Christian Vocational School with the subject of class X students and involved validators, students and teachers. The research results show that this e-book is very feasible, with a media validator assessment of 80%, material validator assessment of 90%, teacher assessment of 86%, and student assessment of 94%.
THE EFFECT OF GAME-BASED LEARNING ON IMPROVEMENT STUDENTS' LEARNING OUTCOMES IN CLASS X CULTURAL ARTS SUBJECT Mettang, Silva Arruan; Pratama, Muh.Putra; Ervianti, Ervianti
Indonesian Journal of Educational Technology Vol 3 No 2 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i2.5144

Abstract

This study is a quantitative research employing an experimental approach. The aim is to determine the impact of game-based learning on improving student learning outcomes in class X Cultural Arts subjects at SMA Negeri 6 North Toraja. The type of experimental research used is quasi-experimental with a pretest-posttest control group design. Data was collected through observation and a test consisting of 20 valid questions, with the help of SPSS 29 for data analysis. The population of this study includes all class X students at SMA Negeri 6 North Toraja, totaling 91 students. The sample comprises two classes: class X2 as the control group and class X3 as the experimental group. The statistical test results, based on post-test data from both classes, revealed that the post-test scores of the experimental and control groups were normally distributed. The independent samples t-test indicated a statistically significant difference in the average learning outcomes between the experimental and control groups, with a significance value (2-tailed) of 0.01, which is less than 0.05. Therefore, H0 (null hypothesis) is rejected, and H1 (alternative hypothesis) is accepted. In conclusion, game-based learning significantly affects student learning outcomes in the Cultural Arts subject for class X at SMA Negeri 6 North Toraja.
DEVELOPMENT OF DIGITAL-BASED TEACHING MATERIALS USING FLIPBOOK APPLICATION Pakonglean, Grace; Liggih, I Ketut; Pratama, Muh. Putra
Indonesian Journal of Educational Technology Vol 3 No 2 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i2.5145

Abstract

SMA Negeri 7 Tana Toraja is a high school located in Bonggakaradeng District, Tana Toraja Regency. Printed teaching materials are used in the learning process of students without the use of technology that will increase students' insight so that students are still very monotonous and less interesting, this happens in class XI.2 in Informatics subjects, especially in the Social Impact of Informatics material. Therefore, it is necessary to develop digital-based teaching materials using a flipbook application in class XI.2. This study aims to (1) describe the need for the development of digital-based teaching materials using a flipbook application in class XI.2 of informatics subject at SMA Negeri 7 Tana Toraja, (2) find out the design of the development of digital-based teaching materials using a flipbook application in class XI.2 of informatics subject at SMA Negeri 7 Tana Toraja, (3) find out the level of validity and practicality of the development of digital-based teaching materials using a flipbook application in class XI.2 of informatics at SMA Negeri 7 Tana Toraja. The results of validation by media experts on digital-based teaching materials obtained a percentage of 84.44% in the "Very Feasible" category and the results of validation by material experts obtained a percentage of 83.63% in the "Very Feasible" category. The results of the practicality test were the results of the teacher's response percentage of 90% in the "Very Practical" category. The results of the students' responses were obtained with a percentage of 84.55% in the "Very Practical" category.
The Impact Of Using Trello On Communication and Collaboration In Online Learning Environment Sinaga, Andromeda Valentino; Sianipar, Rimma
Indonesian Journal of Educational Technology Vol 4 No 1 (2025): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v4i1.7399

Abstract

This study analyzes the impact of using Trello on students' communication and collaboration in online learning. The data was analyzed descriptively and inferentially using a quantitative method with a survey of 100 students from the Educational Technology Study Program at Universitas Negeri Makassar. The results show that 85% of students are satisfied with Trello in managing tasks, 78% find communication easier through the comment and checklist features, and 80% acknowledge improved team coordination. However, 30% need time to adapt, and 25% still rely on other applications. Additionally, some students stated that Trello’s notification and deadline features help them stay disciplined in completing tasks on time. Overall, using Trello has positively impacted online student collaboration and communication. Nevertheless, training students and lecturers on using Trello is recommended to increase its usefulness further. Additionally, integrating features such as compatibility with video conferencing tools and an improved task notification system should be scheduled to make Trello even more effective for online learning.
Effectiveness of Using Nearpod Learning Media In Information and Communication Technology Ramadhani, Muh. Nurfajri; Andi Sukri, Syamsuri; Nurindah, Nurindah
Indonesian Journal of Educational Technology Vol 4 No 1 (2025): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v4i1.7768

Abstract

The development of the digital era has led to a paradigm shift in education, transitioning from traditional methods to more modern approaches. This shift directly impacts the quality of education in Indonesia, aiming to produce superior human resources with strong character and a clear future vision. This study examines the effectiveness of using Nearpod as a learning medium in the Information and Communication Technology (ICT) subject at SMPN 26 Makassar. A quantitative approach with a one-group pretest-posttest design was used, involving 30 students tested before and after the intervention using Nearpod. The results showed a significant improvement in student learning outcomes, with the pretest average score being 67.9 and the posttest average score being 86. The t-test revealed a t-value of 6.411, which was higher than the critical t-value of 1.699, indicating the rejection of the null hypothesis and acceptance of the alternative hypothesis. This finding demonstrates that using Nearpod effectively improves student learning outcomes in the ICT subject. This research contributes to the development of more engaging, interactive, and digitally-based learning strategies, aligning with the needs of today's digital generation.
Student Engagement and Academic Achievement through STAD Cooperative Learning Integrated with Interactive Multimedia Nur, Sri Mukminati; Syam Pratomo, Ryan Humardani
Indonesian Journal of Educational Technology Vol 4 No 1 (2025): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v4i1.7834

Abstract

In this quantitative study, students in class XI IPA 1, who were taught with the STAD cooperative learning model, achieved an average performance classified as “very good.” In contrast, the control group, class XI IPA 2, recorded a slightly lower average. The normality test confirmed that the data distribution satisfied the normality assumption because its significance level surpassed the standard threshold. The homogeneity test likewise demonstrated uniform variances between the two groups, making them homogeneous. During hypothesis testing, the significance level remained above the rejection boundary, and the calculated t‑value fell below the critical value, leading to the acceptance of the null hypothesis. Consequently, the use of the STAD model, even when supported by interactive multimedia, did not significantly influence student engagement at SMAN 14 Gowa.

Page 2 of 3 | Total Record : 23