cover
Contact Name
Baso Asrul N. Bena
Contact Email
asrul@biology4us.com
Phone
+628112555992
Journal Mail Official
ijet@unm.ac.id
Editorial Address
Kampus Program Pascasarjana Universitas Negeri Makassar (PPs UNM), Gunungsari Baru Jl. Bonto Langkasa, Makassar
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Indonesian Journal of Educational Technology
ISSN : -     EISSN : 29629225     DOI : -
Core Subject : Education,
Indonesian Journal of Educational Technology (IJ-ET) is a journal in the field of educational technology which contains literature review, action research, case study research and empirical findings in the theoretical and practical discipline of educational technology. This journal covers topics about the foundation and philosophy of educational technology, instructional design, curriculum development, content knowledge, content pedagogy, learning environment, professional knowledge and skills, research and technology integration in learning. IJ-ET aims to help researchers in disseminating conceptual ideas, developments, and research result that had a significant impact on science development, study program, and profession in educational Technology
Articles 23 Documents
ANALISIS KEBUTUHAN BAHAN AJAR SAINS TERPADU BERBANTUAN AUGMENTED REALITY Nurfadillah, Nurfadillah; Gani, Hamsu Abdul; Abdul Hakim, Abdul Hakim
Indonesian Journal of Educational Technology Vol 2 No 2 (2023): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v2i2.1101

Abstract

The implementation of learning at SMP Hangtuah Makassar during the COVID pandemic required adjustment to the teaching and learning process. Teachers had to innovate and adapt to meet learning needs and achieve objectives despite challenging conditions. To overcome this, teachers as facilitators must develop up-to-date learning materials to improve quality, increase acceptance, and boost desire to learn in and outside classrooms. Teachers need to develop technology-based teaching materials that can be utilized anywhere, anytime as alternatives to traditional materials. Given these conditions, further examination is necessary regarding the needs analysis for developing integrated science teaching materials assisted by augmented reality technology at Hangtuah Junior High School Makassar. Analysis of student needs in integrated science learning for 7th grade identified that science subject materials and application were sufficiently integrated. Then, analysis of media needs in integrated science learning showed strong interest in using teaching materials with augmented reality technology during learning
ACCEPTABILITY OF COMPUTER BASED TEST AMONG PRE-TERTIARY INSTITUTION STUDENTS IN SOUTHWESTERN NIGERIA Tijani, Olawale Kazeem; Opesemowo, Titilope; Akingbemisilu, Abiola Akingbemisilu; Goodness Johanna Otitoju, Goodness Johanna Otitoju
Indonesian Journal of Educational Technology Vol 2 No 2 (2023): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v2i2.1102

Abstract

The Joint Admission and Matriculation Board, the organizer of the annual Unified Tertiary Matriculation Examination (UTME) in Nigerian tertiary institutions, fully adopted the Computer Based Test (CBT) for its annual examination in 2015 after the initial trial period, which started in 2013. Consequently, every admission seeker into any Nigerian higher institution of learning must register and write the computer-based UTME. This study, therefore, investigated the acceptability of CBT by admission seekers in southwestern Nigeria. It equally examined whether the gender and location of candidates would affect the acceptability of CBT or not. Data was collected from 599 candidates across three states in the Southwest of Nigeria and analyzed using appropriate statistical tools. Results indicated a moderate degree of acceptability of CBT by students; gender had a significant influence on the acceptability of CBT (male: = 12.49 and SD = 1.78; female: = 11.98 and SD = 2.21), and candidates in the rural areas demonstrated a low degree of acceptability of CBT compared to their counterparts in the urban areas. The study concludes that candidates have moderate acceptability of CBT, with the male gender demonstrating higher acceptability over their female counterparts. Candidates’ location equally affected the acceptability of CBT. The respondents in urban locations demonstrated higher acceptability of CBT than their counterparts in rural locations. The study therefore recommends that: CBT should be adopted for other categories of examinations in Nigeria; female candidates should be encouraged to embrace more technology; and more educational programs should be organized to promote the acceptability of technology in rural areas.
PENGEMBANGAN MEDIA PEMBELAJARAN GEOGRAFI PADA MATERI DINAMIKA ATMOSFER MENGGUNAKAN APLIKASI POWTOON Ganda, Ruth Ellyana Ganda; Delita, Fitra
Indonesian Journal of Educational Technology Vol 2 No 2 (2023): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v2i2.1103

Abstract

The research aimed to develop geography learning media on atmospheric dynamics material using the Powtoon application for 10th grade students at SMA Negeri 4 Medan. The media was developed using the ADDIE model, going through the stages of analysis, design, development, implementation, and evaluation. In the analysis stage, the researchers identified the learning needs, analyzed the curriculum, learner characteristics, and learning objectives. The design stage involved storyboarding the content and designing the visuals, animations, audio, and interactions. Key topics covered were atmospheric pressure, wind formation, humidity, precipitation, and weather disturbances. In the development stage, the learning media was created in Powtoon based on the design. Features like animated charts, voiceover explanations, quizzes, and simulations were added to engage students. The learning media was then validated by material and media experts. Revisions were made based on their feedback to improve content accuracy, visual design, and ease of use. In the implementation stage, the learning media was tested on students to evaluate its practicality and effectiveness. The results showed it was engaging, easy to use, and helped improve student understanding and achievement on atmospheric dynamics. Overall, the ADDIE model provided a systematic process for developing interactive, multimedia.
INTERAKSI SOSIAL SISWA DALAM PEMBELAJARAN DARING Muh. Ilham
Indonesian Journal of Educational Technology Vol 2 No 2 (2023): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v2i2.1105

Abstract

This article aims to provide an overview to students of the importance of social interaction when online learning is implemented at Makassar State University. The method used in the preparation of this article is descriptive-qualitative with a purposive sampling approach based on certain criteria so that the data obtained is in accordance with existing facts until it is known that, in terms of education, the application of online learning reduces the educational function for students due to reduced interaction, which results in reduced student learning quality such as lack of understanding of learning materials, communication that can be interrupted due to the network, or more interested in online games than the learning material itself. And in terms of family, online learning is able to strengthen the relationship between parents and children so that they can understand each other because of the frequent interactions that occur.
THE IMPACT OF CLASSROOM MANAGEMENT STRATEGIES ON READING INTEREST AND READING ALOUD OUTCOMES IN GRADE 1 ELEMENTARY STUDENTS Kurniawaty , Rochma; Daeng, Kembong; Devilla, Rego
Indonesian Journal of Educational Technology Vol 2 No 2 (2023): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v2i2.1111

Abstract

All forms of teacher activities in the classroom as an effort to create and condition optimal classes so that teaching and learning processes occur are part of classroom management. There is a need to apply classroom management strategies so that student's interest in learning continues to increase. The purpose of this study was to describe the impact of classroom management strategies on cloud reading interest and aloud reading outcomes for grade 1 students of SD Inpres Mawang, Bontomarannu sub-district, Gowa Regency. This type of research is descriptive research using a qualitative approach. Utilizing interview tools and documentation, data collection techniques included observation. The subjects in this study were social studies teachers and students taking social studies subjects at SD Inpres Mawang, Bontomarannu sub-district, Gowa Regency. The results found in this study are: 1) Class management strategies for students' cloud reading interest, namely by carefully preparing all learning tools in the form of lesson plans and using various learning methods, and bringing students into the real world so that reading becomes fun and not boring so that it achieves the purpose of learning. 2) The implementation of class management on students' cloud reading interest is for the teacher to use a variety of reading methods, continue to develop appropriate learning models, and be ready to help students so that student's interest in reading increases and maximum results are achieved. 3) Obstacles and class management efforts towards students' cloud reading interest are during the last hour of learning and are constrained in terms of limited media provision, which causes student's interest in cloud reading to decrease.
PENERAPAN MODEL PROBLEM BASED LEARNING DENGAN MENGGUNAKAN PENDEKATAN SAINTIFIK Achmad, Harmitha
Indonesian Journal of Educational Technology Vol 2 No 2 (2023): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v2i2.1112

Abstract

This study examines the application of the problem-based learning (PBM) model with a scientific approach to learning mathematics in high school. The results showed that PBM with a scientific approach was effective in improving learning outcomes and student activeness compared to conventional methods. Specifically, this study found an increase in student learning outcomes from cycle 1 to cycle 2 after implementing PBM with a scientific approach. In addition, student activeness during learning also increased significantly. There is a very strong correlation between student engagement and learning outcomes. PBM encourages active learning and develops critical thinking, problem solving, communication, and 21st-century skills relevant to mathematics and real-world applications. The scientific approach provides a systematic process for scientific thinking and inquiry, enhancing meaningful learning. In conclusion, PBM with a scientific approach is an effective learning strategy in high school mathematics education.
Pengembangan Pengembangan Multimedia Interaktif Mata Kuliah Multimedia Pembelajaran Di Prodi Teknologi Pendidikan Fakultas Ilmu Pendidikan Universitas Negeri Makassar Irfan; Febriati, Farida; Mawarni, Sella; Hakim, Abdul
Indonesian Journal of Educational Technology Vol 3 No 1 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i1.2180

Abstract

The aim of this research is to measure the need for interactive multimedia, design interactive multimedia and measure the validity and practicality of interactive multimedia in the Learning Multimedia course in the Educational Technology Study Program, Faculty of Education, Makassar State University. The approach used in this research is Research and Development (R&D) development with the development model used, namely ADDIE (analysis, design, development, implementation, evaluation). The data sources in this research were 36 students, 1 course lecturer and 2 validators consisting of material/content validators and media validators. The data collection technique is in the form of a questionnaire. The data analysis technique uses qualitative descriptive analysis and quantitative descriptive analysis in the form of needs identification questionnaires, material/content validation questionnaires, media validation questionnaires, small group trial questionnaires, large group trial questionnaires, and course teacher response questionnaires. The research results show that the results obtained from identifying the level of student needs are at the required qualifications. The results obtained from material/content expert validation are in very valid qualifications and media expert validation is in very valid qualifications. To test the level of product practicality, small group trials, large group trials and lecturer responses were carried out. From these three trials, very good qualification results were obtained
MICROLEARNING-BASED E-MODULE LEARNING INNOVATION FOR CAPITA SELECTA COURSES Sri Hastuti, Nining; Monoarfa, Merrisa; Arnidah, Arnidah; Valentino Sinaga, Andromeda
Indonesian Journal of Educational Technology Vol 3 No 1 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i1.2792

Abstract

Penelitian ini bertujuan untuk mengembangkan e-modul interaktif berbasis microlearning untuk mata kuliah Kapita Selekta Pendidikan di Fakultas Ilmu Pendidikan Universitas Negeri Makassar, sebagai respons terhadap kebutuhan mahasiswa akan bahan ajar yang lebih modern dan interaktif. Menggunakan model ADDIE, penelitian ini melalui lima tahapan: Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Hasil analisis awal menunjukkan kebutuhan kuat terhadap materi pembelajaran yang interaktif dan dapat diakses secara digital. Berdasarkan itu, dirancang e-modul yang kemudian dikembangkan menggunakan Canva dan diintegrasikan dalam format flipbook melalui Heyzine untuk meningkatkan aksesibilitas. Validasi oleh ahli materi dan media menunjukkan bahwa e-modul ini memiliki tingkat kevalidan sangat tinggi, dan hasil uji coba menunjukkan tingkat kepraktisan yang tinggi di antara mahasiswa. Kesimpulan penelitian menegaskan pentingnya pengintegrasian teknologi dalam bahan ajar untuk meningkatkan keterlibatan dan pemahaman mahasiswa terhadap materi pembelajaran, menunjukkan efektivitas e-modul sebagai alat bantu pembelajaran yang relevan dan menarik dalam konteks pendidikan tinggi.
ANALYSIS OF THE NEEDS FOR INTERACTIVE MULTIMEDIA DEVELOPMENT FOR SCIENCE AND SOCIAL STUDIES Kelwarany, Mera; H, Nurhikmah; Lu’mu, M. Pd, Lu'mu
Indonesian Journal of Educational Technology Vol 3 No 1 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i1.2793

Abstract

This study examines the use of interactive multimedia in teaching Natural and Social Sciences (IPAS) at SD Negeri Kompleks IKIP 1 Makassar. Within the 2023/2024 Independent Curriculum framework, this research aims to enhance student interactivity and understanding using the Smart Apps Creator (SAC) application. A mixed-methods approach, including surveys, unstructured interviews, and document analysis, was employed from November 2023 to January 2024. The findings indicate that conventional methods, such as textbooks and slide presentations, are less effective in facilitating independent and interactive learning. Using SAC, through visualisation, animation, and simulation, increased student engagement and motivation and helped clarify abstract concepts such as energy. This study underscores the importance of interactive multimedia in enriching students' learning experience and highlights the need for teacher training to optimise the use of this technology.
PENGARUH SISTEM PEMBELAJARAN BERBASIS PROYEK PADA KINERJA SISWA SMP Tumba, Mey; Putra Pratama, Muh.; Ervianti; Hasni
Indonesian Journal of Educational Technology Vol 3 No 1 (2024): Indonesian Journal of Educational Technology
Publisher : Department of Educational Technology, Postgraduate Program, State University of Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijet.v3i1.2796

Abstract

The problem in this study is the influence of project-based learning systems on student performance in science subjects. The purpose of this study to be achieved is to find out how much influence the application of a learning model based on student performance in VII SMP 1 Buntao'. This study aims to determine the effect of project-based learning systems on student performance and (2) examine the influence of project-based learning systems on student performance. This pseudo-experimental research uses a post-test-only control group design. The study population was grade VII students at SMP Buntao, and there were as many as 175 people, consisting of 5 classes. A sample of 2 (two) classes consisting of 35 people each was obtained by random group sampling. The independent variable is a learning system that consists of two dimensions, namely project-based learning and conventional learning, while the dependent variable is student performance. Questionnaire sheets and tests collected data. The data were analysed with inferential statistics. The research hypothesis was tested with Manova using the program SPSS 16.0 for Windows. The conclusions of the research are: (1) There is a positive influence of project-based learning systems on student performance; (2) The project-based learning system positively influences the performance of junior high school science education students.

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