cover
Contact Name
Dedi Sufriadi
Contact Email
mister@serambimekkah.ac.id
Phone
+6285260082672
Journal Mail Official
mister@serambimekkah.ac.id
Editorial Address
UNIVERSITAS SERAMBI MEKKAH Jl. Tgk. Imum Lueng Bata, Bathoh, Banda Aceh, Indonesia 23245
Location
Kota banda aceh,
Aceh
INDONESIA
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research
ISSN : 3032601X     EISSN : 30327105     DOI : https://doi.org/10.32672/mister
The Journal of MISTER (Jurnal Penelitian Multidisiplin dalam Ilmu Pengetahuan, Teknologi dan Pendidikan) focuses on publishing manuscripts of any research (multidisciplinary) within the following areas Education, Economics, Social Sciences, Technology, Engineering, Arts, Law & Ethics, Psychology, Islamic & Religious Studies, Health & Medicine, and Environment & Sustainability.
Arjuna Subject : Umum - Umum
Articles 672 Documents
Multimedia Technology in English Language Teaching: Advantages or Disadvantages? Keumala, Meta; Idami, Zahratul; Zakaria, Zakaria
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.2984

Abstract

Multimedia technology integration has grown in popularity in the ever-changing field of modern education, providing a more comprehensive method of instruction. Three English instructors at an Islamic Senior High School in Aceh Besar provided the data for this study, which used a qualitative methodology, between January 22 and 27, 2024. The interview and observation guide sheet were constructed based on Pun (2013) about the advantages and disadvantages of the use of multimedia technology in English language teaching. Data analysis from observation and interviews was done qualitatively. The results show that Class 1 was taught by T1 whose focused on teaching grammar skill to 19 students of the first grade of senior high school. The results of the quiz showed that there were 3 students who got low scores (60,50,40), 7 students got 75-85 and 9 students were all correct (100). Class 2 shows that T2 taught speaking skills through a YouTube channel and 22 students were participating in the class. Class 3 shows that teacher teaches reading skills employed an online reading website named "Perussall”
Etika dan HAM dalam Pengembangan dan Penggunaan Artificial Intelligence Dwi Ridwana, Salzabillah; Wahid, St. Hadijah; Patrisia, Putri; Jelita; Ufrah; Hakim, Muh Yusuf; Hariyadi
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.2986

Abstract

Penelitian ini bertujuan untuk memahami etika dan ham dalam pengembangan kecerdasan buatan. Pengembangan kecerdasan buatan memerlukan pertimbangan etika dan hak asasi manusia (HAM) untuk mencegah dampak negatif. Prinsip etika seperti transparansi, akuntabilitas dan privasi harus menjadi landasan pengembangan kecerdasan buatan. Penghormatan terhadap HAM seperti hak privasi, kebebasan berekspresi dan hak ketenagakerjaan juga harus diprioritaskan. Penerapan etika dan HAM dalam pengembangan Kecerdasan buatan membutuhkan kerja sama antara pemerintah, industri, akademisi dan masyarakat sipil. Regulasi, pendidikan etika, pengawasan dan evaluasi secara berkala dapat memastikan pengembangan Kecerdasan buatan yang bertanggung jawab dan menghormati hak-hak manusia. Dalam penelitian ini digunakan jenis pendekatan kualitatif karena hasil datanya berupa gambaran kegiatan. Hasil penelitian menunjukkan bahwa untuk mencapai pengembangan kecerdasan buatan yang etis dan menghormati HAM, diperlukan kerja sama antara pemerintah, industri, akademisi dan masyarakat sipil. Regulasi yang jelas, pendidikan etika, pengawasan dan evaluasi secara berkala serta kesadaran tentang etika dan HAM harus ditingkatkan. Dengan demikian, pengembangan kecerdasan buatan dapat dilakukan secara bertanggung jawab dan menghormati hak-hak manusia.
Analisis Faktor Kesulitan Belajar Siswa di SMP 1 Negeri Percut Sei Tuan Tri Afifah, Dessy; Fitri, Dira Zahara; Murni, Sheila Natasya; Bancin, Wahdaniati; Akbar, Faisal; Nurazizah, Fitri; Pane, Ali Pernantian
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.2988

Abstract

Penelitian ini bertujuan untuk memberikan solusi bagi siswa SMP negeri 1 Percut Sei tuan dalam menghadapi masalah kesulitan belajar yang sedang dialami, dan juga bertujuan untuk mengidentifikasi berbagai penyebab dari permasalahan kesulitan belajar tersebut. Penelitian ini menggunakan metode penelitian kualitatif dengan pendekatan studi kasus. Teknik pengumpulan data menggunakan observasi, wawancara, dan dokumentasi. Subjek penelitian adalah siswa SMP Negeri 1 percut Sei tuan. Hasil dari penelitian ini menunjukan beberapa peserta didik SMP Negeri 1 percut Sei tuan mengalami kesulitan belajar. Penyebab dari kesulitan belajar yang mereka alami juga bermacam-macam.
Relasi Agama dan Negara dalam Bingkai NKRI Rizqi Afandi, Muhammad; Falah Reyzer, Muhammad
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.2992

Abstract

Relasi antara agama dan negara dalam konteks Negara Kesatuan Republik Indonesia (NKRI) merupakan isu yang terus relevan dan dinamis. NKRI didasarkan pada Pancasila, yang memberikan ruang bagi keberagaman agama sekaligus menegaskan prinsip-prinsip persatuan dan toleransi. Penelitian ini bertujuan untuk menganalisis hubungan antara agama dan negara dalam bingkai Pancasila, dengan fokus pada implikasi hukum, politik, dan sosial. Metode yang digunakan adalah kajian literatur dengan pendekatan kualitatif. Hasil penelitian menunjukkan bahwa keberhasilan relasi agama dan negara di Indonesia bergantung pada keseimbangan antara pelaksanaan nilai-nilai religius dan prinsip negara hukum yang inklusif. Selain itu, tantangan seperti politisasi agama dan potensi konflik antarumat beragama perlu diatasi melalui dialog dan penguatan kesadaran kebangsaan. Dengan demikian, integrasi nilai-nilai agama dan prinsip NKRI dapat menciptakan harmoni sosial yang berkelanjutan.
Peningkatan Kemampuan Berhitung Melalui Media Magic Box Desrianis; Ismet, Syahrul
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.3002

Abstract

The background of the research is that children's ability to count is not yet optimal, saying the order of numbers 1-10, matching number symbols with the number of objects and knowing the concept of many and few. The research aims to improve the counting skills of young children through magic box media. The research was a classroom action carried out at the pos Paud Mentari kota Sawahlunto with a total of 8 children, consisting of 5 girls and 3 boys who were the subjects of this research. The methodology used in this classroom action research is descriptive qualitative methodology. The research uses the Kemmis Taggar cycle model which has 2 cycles, namely cycle I and cycle II, where each cycle consists of 4 stages, namely planning, implementation, observation and reflection. Research data was collected in three ways, observation and documentation. The data analysis technique uses percentages in each lesson. Based on the actions taken, the highest score of 82.5% was achieved in children's ability to count using magic box media. From the initial conditions it can be seen that the criteria for developing very well was 12.5%, and increased to 82.5% in cycle II for the criteria "developing very well".
Peningkatan Kemampuan Mengenal Angka Melalui Permainan Bowling Angka di PAUD Kasih Ibu Kota Sawahlunto Restu Asriya, Fitri; Marlina, Serli
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.3003

Abstract

ABSTRACT This research began with the fact that at the Kasih Ibu Sawahlunto PAUD, the ability to recognize numbers was still low, especially in recognizing or stating the sequence of numbers in children aged 4-5 years. The aim of this research is to see whether the number bowling game can improve the ability to recognize numbers. The benefits of researchers are for students, for teachers, researchers at PAUD Kasih Ibu. The type of research is Classroom Action Research (PTK) with the research subject being Early Childhood Education, Mrs. Sawahlunto, aged 4-5 years, with 8 children, 3 boys and 5 girls. The techniques used in data collection are observation and documentation. Next, the percentage technique is processed. This Classroom Action Research was carried out in 2 cycles. Cycle I consists of 3 meetings and cycle II consists of 3 meetings. The results of research in each cycle have shown an increase in the ability to recognize numbers, from cycle I consisting of 3 meetings where in the initial conditions the average BSB value was 0%, cycle II BSB increased to 25%, then continued in cycle II with an increase in the ability to recognize numbers on average. the average reached 83.3%, which means it has exceeded the Completeness Criteria. Minimum (KKM) is 75%. Based on the research results, it can be concluded that the number bowling game can improve the ability to recognize numbers in the Kasih Ibu Sawahlunto PAUD.
Peningkatan Kreativitas Menggambar dengan Teknik Grafito di Taman Kanak-Kanak (TK) Negeri Pembina Santur Kota Sawahlunto Artati, Hade; Ismed, Syahrul
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.3005

Abstract

This study began with the results of observations that children were still not maximizing their creativity. This can be seen clearly from most children who always ask for help from teachers in doing the assignments given. Another thing can be seen from how children when doing activities that hone creativity such as drawing, imagining forming an object, they only focus on the shape exemplified by the teacher without creating a new shape or imagination. During drawing activities, children still seem confused and afraid to express their own ideas. In addition, when children are given the task of drawing, the classroom atmosphere is often crowded, children often walk around alone looking at their friends' drawings and are not serious with their own drawing books. The type used in this study is the type of classroom action research or PTK. The subjects in this study were children of State Kindergarten (TK) Pembina Santur City of Sawahlunto. The study was conducted in class A with 10 students. The location of this research was conducted at the State Kindergarten (TK) Pembina Santur, Sawahlunto City. This research was conducted in 2 cycles consisting of four main stages: planning, implementation of actions, observation, and reflection. Based on the results of the study, it was found that children's creativity increased through drawing activities with the graphitto technique, which can be seen from: the ability to color according to the steps exemplified increased from the initial condition of 20% to 70%. Children's ability to carry out activities neatly and cleanly increased from the initial condition of 0% to 70%. The ability to draw according to the child's imagination that will be conveyed increased from the initial condition of 10% to 80%. The ability to match the selection of light and dark colors used increased from the initial condition of 10% to 80%. The ability to complete a picture with the graphitto technique until finished increased from the initial condition of 10% to 70%.
Meningkatkan Kemampuan Motorik Kasar Melalui Permainan Galasin di Taman Kanak-Kanak Negeri Pembina Santur Kota Sawahlunto Afriani, Depta; Marlina, Serli
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.3006

Abstract

This research aims to improve children's gross motor skills through galasin games at the Pembina Santur State Kindergarten, Sawahlunto City. This research uses the Classroom Action Research (PTK) method which is carried out in two cycles, each consisting of three meetings. The research subjects were 10 children aged 4-5 years. Data was collected through observation and documentation, then analyzed using percentage techniques. The results of the study showed an increase in children's gross motor skills, especially in indicators of strength, balance, agility and coordination, with an average success percentage reaching more than 75% at the end of the second cycle. Thus, the galasin game is effective in improving children's gross motor skills.
Peningkatan Kemampuan Sosial Anak Melalui Permainan Labirin di TK Thoyyibah Kota Sawahlunto Eli Marlita, Desi
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.3007

Abstract

The social abilities of children in group B of Thoyyibah Kindergarten have not yet fully developed well. This is one of the main reasons and incentives for conducting research. The aim of this research is to improve children's social skills through the Labyrinth game. This type of research is Classroom Action Research. There were 10 children in group B, namely 5 boys and 5 girls who were the research subjects. In this research, there are 2 cycles, namely cycle I and cycle II, where each cycle consists of 4 stages: planning, implementation, observation, and reflection. By using this maze game, it can improve the social skills of children in group B at Thoyyibah Kindergarten. The increase in children's social abilities in each cycle, which in cycle I was 32.5%, and increased in cycle II with the achievement criteria to 82.5%.
Peningkatan Kemampuan Berhitung Melalui Permainan Wortel Pintar Yullianti, Ria; Ismet, Syahrul
Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 2 No. 1b (2025): NOVEMBER 2024 - JANUARI 2025 (TAMBAHAN)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v2i1b.3008

Abstract

This research aims to improve the numeracy skills of children aged 4-5 years at POS PAUD Ananda, Kota Sawahlunto through the educational game Carrot Pintar. The research method used is Classroom Action Research (PTK) which is carried out in two cycles, each consisting of planning, action, observation and reflection stages. The results of the research show that the Smart Carrot game is effective in improving numeracy skills, which can be seen from the increase in children's average success scores from initial conditions to cycle II. Thus, the Smart Carrot game can be used as an interesting and interactive alternative learning media to improve the numeracy skills of young children.