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INDONESIA
Jurnal Pendidikan Sains dan Teknologi Terapan
Published by CV ITTC Indonesia
ISSN : -     EISSN : 30317983     DOI : https://doi.org/10.62379/jpstt
Jurnal Pendidikan Sains dan Teknologi Terapan (E-ISSN : 3031-7983 ) Diterbitkan CV.ITTC INDONESIA adalah yang berisi artikel ilmiah, kajian teoritis dan empiris hasil penelitian mahasiswa, akademisi maupun praktisi di bidang Pendidikan IPA dan Sains Terapan yang dapat diimplementasikan dalam konteks pembelajaran IPA. Scope IPA dalam jurnal ini termasuk namun tidak terbatas pada Fisika, Kimia, Biologi, dan Ilmu Kebumian.
Arjuna Subject : Umum - Umum
Articles 120 Documents
Pengembangan Buku Ilmiah Populer Tentang Struktur Populasi Bungur (Lagerstroemia speciosa (L.) Pers.) di Bantaran Sungai Barito Desa Sungai Gampa Kabupaten Barito Kuala Hudatun Nazwa; Dharmono, Dharmono
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 2 No. 4 (2025): Oktober - Desember
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Abstract

Struktur populasi tumbuhan adalah komposisi berbagai kelompok individu. Bungur yang terdapat di Bantaran Sungai Barito Desa Sungai Gampa Kabupaten Barito Kuala dapat dimanfaatkan dalam pengembangan bahan ajar berupa buku ilmiah populer berpotensi lokal yang menunjang pembelajaran ekologi tumbuhan. Penelitian ini bertujuan untuk mendeskripsikan Struktur Populasi Bungur di Bantaran Sungai Barito Desa Sungai Gampa Kabupaten Barito Kuala sepanjang 3.039,74 m dengan lebar 50 m, mendeskripsikan proses pengembangan dan kelayakan buku ilmiah populer. Metode penelitian adalah R&D dengan model pengembangan Plomp yang terdiri atas 3 fase, yaitu; (1) Preliminary research, (2) Prototyping phase, dan (3) Assessment phase. Struktur populasi bungur dengan teknik sampling jelajah total pada fase pra-reproduktif memiliki jumlah individu 19,73 Ind/Km2, fase reproduktif 144,73 Ind/Km2, serta fase post-reproduktif 13,14 Ind/Km2 dan dikategorikan sebagai piramida pesu atau kendi terganggu. Kelayakan buku ilmiah populer memiliki skor validitas 3,72 dengan kriteria sangat valid dan memiliki hasil skor keterbacaan mahasiswa 90,83% dengan kriteria sangat baik.
Peran Teknologi Digital Dalam Meningkatkan  Motivasi Belajar Siswa Nurlatifah; Desma Rilla; Gusmaneli
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 2 No. 4 (2025): Oktober - Desember
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This study aims to analyze the role of digital technology in enhancing students’ learning motivation in the modern educational era. Technological advancements have introduced various learning innovations such as e-learning platforms, educational applications, interactive videos, and digital devices that support the learning process. Digital technology enables learning to become more engaging, flexible, and aligned with students’ individual needs and learning styles. This research employs a literature review method by examining relevant sources discussing the effectiveness of digital technology in improving learning motivation. The findings indicate that digital technology enhances both intrinsic and extrinsic motivation through diverse learning materials, appealing visual presentations, and rapid feedback. Furthermore, technology increases student engagement and enriches the learning experience. Therefore, it can be concluded that digital technology plays a significant role in creating more effective learning environments and motivating students to achieve optimal learning outcomes.
Pengaruh Penerapan Konsep Ecopreneurship Pada Mata Kuliah Kewirausahaan Terhadap Minat Berwirausaha Mahasiswa Pendidikan IPA ULM Nadiani, Nadiani; Rizky Febriyani Putri; Ratna Yulinda
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 2 No. 4 (2025): Oktober - Desember
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Abstract

Tujuan penelitian ini adalah untuk mengetahui bagaimana minat mahasiswa Pendidikan IPA ULM terhadap kewirausahaan terpengaruh ketika konsep Ecopreneurship diterapkan dalam mata kuliah kewirausahaan. Penelitian ini memiliki rancangan one-group before and after design dan menggunakan metodologi kuantitatif dengan tipe rancangan penelitian quasi-eksperimental. Sebanyak 33 mahasiswa Pendidikan IPA yang terdaftar dalam mata kuliah kewirausahaan selama tahun ajaran 2024–2025 menjadi sampel penelitian. Berikut ini simpulan yang diambil dari hasil penelitian: Uji statistik nilai N-gain sebesar 0,3053 yang tergolong sedang menunjukkan bahwa penerapan konsep Ecopreneurship berpengaruh kuat terhadap minat kewirausahaan dalam pendidikan IPA. Setelah materi konsep Ecopreneurship diterapkan, minat berwirausaha meningkat secara signifikan, ditunjukkan dengan nilai signifikansi uji t sebesar 0,000 < 0,05. (2) Pemahaman tentang ecopreneurship dan minat berwirausaha mahasiswa pendidikan sains saling berkorelasi secara signifikan dan kuat, ditunjukkan dengan uji korelasi Pearson yang menghasilkan nilai sebesar 0,760.
Analisis Penerapan Teori Jaringan Kerja Terhadap Optimalisasi Waktu Dan Keuntungan Produksi Iramadhania, Fahira; A.Irma Putri Meilina Manullang; Fahri Rahmadsyah; Siti Salamah Br Ginting
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 3 No. 1 (2026): Januari - Maret
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Perencanaan dan pengendalian waktu produksi merupakan faktor penting dalam meningkatkan efisiensi dan keberlangsungan suatu proses produksi. Ketidakteraturan jadwal kerja dan kurangnya pengelolaan waktu dapat menyebabkan keterlambatan produksi serta menurunkan efektivitas operasional perusahaan. Penelitian ini bertujuan untuk menganalisis penerapan metode analisis jaringan kerja dan Critical Path Method (CPM) dalam mengoptimalkan waktu proses produksi pada suatu industri pangan. Penelitian ini menggunakan pendekatan kuantitatif dengan desain deskriptif-analitis berbasis studi literatur. Data yang digunakan berupa data kuantitatif konseptual yang disusun berdasarkan referensi buku dan jurnal ilmiah terkait analisis jaringan kerja dan Critical Path Method (CPM). Teknik analisis data dilakukan melalui perhitungan Earliest Start, Earliest Finish, Latest Start, dan Latest Finish untuk menentukan slack time dan jalur kritis. Hasil penelitian menunjukkan bahwa jalur kritis terdapat pada aktivitas A–B–C–D–F dengan total waktu penyelesaian produksi sebesar 17 satuan waktu. Aktivitas pada jalur kritis memiliki slack nol sehingga keterlambatan pada salah satu aktivitas akan memengaruhi durasi keseluruhan proses produksi. Penerapan metode CPM terbukti mampu membantu dalam mengidentifikasi aktivitas kritis dan meningkatkan efektivitas perencanaan serta pengendalian waktu produksi. Dengan demikian, metode ini dapat dijadikan sebagai alternatif solusi dalam upaya peningkatan efisiensi sistem produksi. 
Identifikasi Variasi Media Pembelajaran yang Digunakan Oleh Guru Biologi Di  SMA Negeri 11 Pekanbaru Tasya Bahira; Nurul Fauziah; Nurkhairo Hidayati
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 3 No. 1 (2026): Januari - Maret
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This study aims to identify variations in learning media used by biology teachers at State Senior High School 11 Pekanbaru. The study used a qualitative descriptive design with two biology teachers as subjects. Data were collected through interviews and analyzed through data reduction, data presentation, and conclusion drawing. The results show that teachers consistently use media at every meeting, including technology-based and non-technology media. Technological media such as PowerPoint, videos, animations, digital modules, as well as the use of AI and QR code-based attendance are considered effective in increasing student engagement and understanding of abstract biology material. The main obstacle, namely network and power outages, was overcome by the use of alternative media. These findings indicate that a variety of learning media has been implemented to support the effectiveness of biology learning.
Penggunaan Gimkit Pada Pembelajaran IPA SMP Terhadap Motivasi Belajar Peserta didik Nur Hikmah; Yudha Irhasyuarna; Ellyna Hafizah
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 3 No. 1 (2026): Januari - Maret
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This study aims to find out whether there are differences in the level of learning motivation between students who use Gimkit interactive media and students who do not use Gimkit on the human circulatory system material. A quasi-experimental design method was used with two classes, each consisting of 26 students. Motivation questionnaires, observation sheets, and learning outcome tests were the data collection techniques in this study. Data analysis was carried out through processing motivation scores and learning outcomes, accompanied by statistical tests used to see significant differences between the two classes. The results showed that learning motivation increased in the experimental class from 69% to 85% (high category), while in the control class it only increased from 64% to 69% (low category). There was a significant difference between the two groups, because the sig. score value (2-tailed) was 0.00 < 0.05 from the Independent sample test. Observation data and learning outcomes also supported this finding. It was concluded that high learning motivation during learning was the cause of increased student learning outcomes.
Efektifitas Penggunaan Media Pembelajaran Nearpod Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas VII Materi Suhu Dan Kalor Dayah, Nor Hidayah; Ratna Yulinda; Sauqina
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 3 No. 1 (2026): Januari - Maret
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Learning in the modern era of the 21st century requires students to deepen various important skills, including critical thinking skills. Initial findings indicate that students' critical thinking skills are still relatively low, with an average of only 34.35%. Seeing this situation, this study was conducted with the following objectives: (1) to evaluate the effect of using Nearpod learning media on improving students' critical thinking skills on the topic of temperature and heat; and (2) to describe the level of students' critical thinking skills after participating in interactive media-based learning, namely Nearpod. The study was conducted using a quasi-experimental approach with a Non-Equivalent Control Group Design, two classes were selected, one as an experimental class and one as a control class in grade VII students of MTsN 2 Banjar. Data were collected through a critical thinking skills test and analyzed using ANCOVA (Analysis of Covariance). The results of the analysis showed that: (1) The use of Nearpod learning media had a very positive effect on the development of students' critical thinking skills. The results of the ANCOVA analysis showed a significance result of 0.000 (<0.05), which confirmed that the null hypothesis (H₀) was rejected and the alternative hypothesis (H₁) was accepted. The average score of students' critical thinking skills in the class that implemented Nearpod media reached 78.28, higher than the score of 66.25 in the class that did not implement the media. This finding shows a significant difference in students' critical thinking skills from seventh grade science subjects, on the topic of temperature and heat. 2) Nearpod media is equipped with interactive features, such as interesting and easy-to-understand learning videos related to the concepts of temperature and heat, as well as virtual PhET simulations that can be accessed directly through students' mobile devices. These features encourage students to think
Pengembangan Media Belajar E-LKPD Berbasis Game Wordwall Pada Materi Campuran Untuk Meningkatkan Literasi Sains Peserta Didik Di Kelas VIII Lely Yanuarta; Yudha Irhasyuarna; Ellyna Hafizah
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 3 No. 1 (2026): Januari - Maret
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Scientific literacy involves understanding scientific concepts using information to solve problems and making decisions based on scientific findings. This study will build an e-LKPD (Electronic Student Worksheet) based on the mixed wordwall game to increase eighth-graders' scientific literacy. The development model and R&D process are ADDIE (Analysis, Design, Development, Implementation, Evaluation). The implementation involved 28 SMPN 1 Alalak class VIII C students in 2024–2025. Data was collected from PISA-based scientific literacy exams, expert validation sheets, and student answer questionnaires and analyzed descriptively and qualitatively. The validation results showed an N-Gain score of 0.71 (high category), an average score of 0.92 (very valid), and a practicality score of 90%. Results suggest that Wordwall-based e-LKPD improves students' study evaluation, data understanding, and scientific phenomena explanation. The findings show that the wordwall-based e-LKPD is a effective, practical, and valid learning instrument for the Merdeka Curriculum and 21st-century education.
Pengembangan Media Pembelajaran Berbasis Web Google Sites Materi Klasifikasi Makhluk Hidup Untuk Meningkatkan Hasil Belajar Siswa Kelas VII SMP Norhikmah, Norhikmah; Ratna Yulinda; Rizky Febriyani Putri
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 3 No. 1 (2026): Januari - Maret
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This research examines the creation of a web-based learning medium using Google Sites to teach the classification of living organisms, with the goal of enhancing the academic performance of seventh-grade junior high school students. The study aims to evaluate the effectiveness, practicality, and validity of the learning media that has been developed. The ADDIE development model consisting of Analysis, Development, Design, Implementation, and Evaluation served as the framework for this research. The media trial involved 22 students from class VII A at SMPN 1 Alalak. Data were collected through media student response questionnaires, validation forms, and assessments of learning outcomes administered as post-tests and pre-tests. The findings indicate that the developed media received a validity score of 90.6%, a practicality score of 91.4%, and an N-Gain of 0.80, categorized as high. These results further contribute to the advancement of digital learning resources, particularly web-based tools that can function as effective alternative instructional media. Google Sites is shown to support science learning through visual elements, videos, and interactive components such as quizzes, encouraging student engagement and potentially improving achievement. Based on these outcomes, The learning media developed using Google Sites for the material on classifying living organisms has been confirmed to be effective, practical, and valid in enhancing students’ learning outcomes in junior high school science classes.
Pengembangan Media Pembelajaran Berbasis Game Educaplay Pada Sub Materi Sistem Pencernaan Untuk Meningkatkan Hasil Belajar Peserta Didik Kelas VIII SMP Hadiah, Hadiah; Syubhan Annur; Sauqina, Sauqina
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 3 No. 1 (2026): Januari - Maret
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The goal of this project is to create an Educaplay-based game that will enhance students' understanding of the human digestive system. The 4D model, which comprised the steps of define, design, and develop, was used in the research and development (R&D) design. Experts verified the media, student answers were used to assess their usefulness, and pre-test and post-test gain scores were used to assess their efficacy. With an average score of 0.86, which is classified as very valid, the validation results showed a high degree of feasibility. 25 eighth-grade children took the practicality test, and they scored 91%, which is considered extremely practical. Students' learning outcomes significantly improved, as seen by the effectiveness test's N-Gain values in the medium to high category. These findings show that using Game Educaplay-based media for junior high school scientific instruction is doable, useful, and successful.

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