cover
Contact Name
Wahyu Hidayat
Contact Email
wahyu@ikipsiliwangi.ac.id
Phone
+6285624081143
Journal Mail Official
infinity@journal.ikipsiliwangi.ac.id
Editorial Address
Ruang HKI & Publikasi IKIP Siliwangi Gedung D - Ruang D11 IKIP Siliwangi Bandung Jl. Terusan Jenderal Sudirman, Cimahi 40526
Location
Kota cimahi,
Jawa barat
INDONESIA
Jurnal Infinity
Published by IKIP Siliwangi
ISSN : 20896867     EISSN : 24609285     DOI : https://doi.org/10.22460/infinity
Core Subject : Education,
Jurnal Infinity, a peer reviewed journal, provides a forum for publishing the original research articles, review articles from contributors, and the novel technology news related to mathematics education. This journal is designed and devoted not only to Indonesian Mathematics Educators Society (IMES) and Indonesian Mathematics Society (IndoMS) members but also to lecturers, researchers, mathematics school teachers, teacher educators, university students (Master and Doctoral) who want to publish their research reports or their literature review articles (only for invited contributors), and short communication about mathematics education and its instructional. Besides regular writers, for each volume, the contents will be contributed by invited contributors who experts in mathematics education either from Indonesia or abroad. The Journal invites original research articles and not simultaneously submitted to another journal or conference. The whole spectrum of research in mathematics education are welcome, which includes, but is not limited to the following topics: Mathematics Ability, Realistic Mathematics Education (RME), ICT in Mathematics Education, Design/Development Research in Mathematics Education, Ethnomathematics
Articles 336 Documents
Case study in a grounded theory perspective: Students' reasoning abilities in Lithner's framework across self-regulated Siregar, Ginda Maruli Andi; Wahyudin, Wahyudin; Herman, Tatang
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p259-282

Abstract

Students' performance in understanding and developing algorithms from numerical methods is crucial because these concepts require them to engage in reasoning. DL-CA facilitates learning for fifth-semester bachelor students, specifically those in mathematics education, in comprehending numerical methods, algorithm concepts, and program development. Computer-assisted learning is appropriate for internalizing discovery learning and supporting autonomous study. The condition that differentiates individual learners is the level of self-regulated learning (SRL), which significantly enhances reasoning abilities by enabling goal setting, progress monitoring, and strategy adaptation, resulting in improved critical analysis and problem-solving skills. This grounded theory research investigates the reasoning outcomes of students in learning algorithm concepts for non-linear equation problems using computer-assisted discovery learning (DL-CA) through a web platform. It examines levels of self-regulated learning (SRL) and explores students' reasoning perspectives to describe differences in each level of SRL. Data analysis involved open coding through to categorization as essential steps in grounded theory, supported by method triangulation to enhance the validity and reliability of the findings. It was conducted using HyperRESEARCH output, a tool that aids in following comprehensive qualitative research procedures. The output suggests the following conjecture: The reasoning abilities of students in the high self-regulated learning (SRL) group encompass four categories: memorization, algorithm, plausibility, and mathematical foundation. In contrast, students in the medium and low SRL groups only demonstrate imitative reasoning abilities. Novel reasoning abilities are not sufficiently explained by these students, potentially due to limitations in the instruments or misunderstandings of the problems.
Development of web-based learning media with a realistic mathematics education approach to increase student self-determination Muhammad, Iryana; Jupri, Al; Herman, Tatang
Jurnal Infinity Vol 14 No 2 (2025): VOLUME 14, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i2.p303-322

Abstract

This study aims to: (1) develop and validate web-based learning media utilizing Google Sites with a realistic mathematics education (RME) approach on linear inequality material in one variable that is valid and effective; (2) enhance students' self-determination in mathematics. The subjects consisted of 27 seventh-grade students from a junior high school in Lhokseumawe City, Aceh. This research employed the research and development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The instruments used include expert validation sheets, student response questionnaires on the practicality of the media, and student self-determination questionnaires. The results indicate that the web-based learning media with the RME approach on linear inequality in one variable is suitable for use and improves students' self-determination in mathematics. This study highlights the potential benefits of web-based learning with the RME approach in mathematics education.
STEAM approach in project-based learning to develop mathematical literacy and students' character Supianti, In In; Yaniawati, Poppy; Bonyah, Ebenezer; Hasbiah, Astri Widiastuti; Rozalini, Nisrina
Jurnal Infinity Vol 14 No 2 (2025): VOLUME 14, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i2.p283-302

Abstract

Mathematics is essential for individuals to solve everyday life problems. However, students remain insufficiently motivated in mathematics learning, necessitating the implementation of engaging teaching approaches integrated with other disciplines, such as STEAM (Science, Technology, Engineering, Art, and Mathematics). This study investigated the effectiveness of a STEAM-based Project-Based Learning (PjBL) approach on mathematical literacy and character development among secondary school students. Utilizing a mixed-methods convergent parallel design, the research employed quantitative and qualitative techniques. The quantitative data collection used a literacy skills test to measure mathematical literacy. Meanwhile, the qualitative data collection to measure students' character utilized surveys, interviews, and observations. Quantitative data analysis was conducted using the Kruskal-Wallis test, while qualitative data analysis employed triangulation, including data reduction, data presentation, and data verification stages. The study results revealed that students' mathematical literacy significantly improved after participating in STEAM-PjBL-based learning. Additionally, STEAM-PjBL fosters the development of students' character traits, including teamwork, communication, and responsibility, highlighting its potential to support holistic educational outcomes. These findings indicate that integrating STEAM principles with PjBL enhances academic performance and cultivates critical 21st-century skills.
Development of mobile augmented reality-based geometry learning games to facilitate spatial reasoning Mandala, Arif Sapta; Anwar, Lathiful; Sa'dijah, Cholis; Zulnaidi, Hutkemri
Jurnal Infinity Vol 14 No 2 (2025): VOLUME 14, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i2.p323-348

Abstract

Geometry learning requires a comprehensive understanding of spatial reasoning, but students face difficulty in mastering the skill. As a virtual technology, Augmented Reality (AR) offers a solution to overcome the challenges in spatial reasoning with the potential to represent and manipulate objects and develop spatial images mentally. Therefore, this research aimed to develop a mobile educational game named GEMBI AR to support students' spatial reasoning skills in geometry learning. The ADDIE model consists of analysis, design, development, implementation, and evaluation phases used to conduct research and development (R&D). The participants included six expert validators, two mathematics teachers, and eighteen eighth graders. In addition, the expert validators validated GEMBI AR in terms of quality. The result showed that GEMBI AR was valid as a geometry learning tool. According to the feedback of teachers and students, GEMBI AR was practical for educational purposes since the application positively impacted spatial reasoning. Students' spatial reasoning skills were also enhanced to compare the differences in the pre-test and post-test using Wilcoxon (Z = –3.578, p = 0.000 < 0.05). Meanwhile, the N-Gain score of 0.576, showing moderate improvement, reflected gains in spatial perception, mental rotation, and visualization. These findings suggest that GEMBI AR is a functional and valid educational resource useful for helping students develop geometric spatial reasoning. Thus, geometry learning supported by GEMBI AR has the potential to enhance spatial reasoning in secondary school.
"Ajarin" mobile: A mobile technology-based learning application to improve students' mathematical understanding Deswita, Hera; Japar, Muhammad; Solihatin, Etin
Jurnal Infinity Vol 14 No 2 (2025): VOLUME 14, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i2.p349-368

Abstract

Several previous studies have tried to develop mathematics learning applications, but they are still limited as a learning medium. Developing a digital-based mathematics learning application that facilitates learning from start to finish is necessary. This study aims to develop a viable and effective mobile application. The Development Process uses the CAI design model, which includes needs assessment, design, and development & implementation. Formative evaluations were obtained from expert reviews and students. The experts involved are experts in content, learning media, and multimedia. The formative evaluation stage by students includes one-to-one trials, small groups, and field trials. Research data was collected through questionnaires and test questions. This study involved 1 teacher and 52 high school students in Indonesia. The average score of expert reviews is 3.6, which is in the category of very good. The average score obtained from Formative Evaluation by students is 3.5, with an excellent category. The pretest and post-test scores showed an increase of 40% in students who achieved the completeness of learning outcomes. The average score of N-gain is 0.4 in the medium category. The Ajarin Mobile Application is feasible and effective in improving students' mathematics learning outcomes. This research is expected to be an alternative digital learning resource that makes it easier for teachers to facilitate mathematics learning in schools.
Integrating local wisdoms for improving students’ mathematical literacy: The promising context in learning whole numbers Leton, Samuel Igo; Lakapu, Meryani; Dosinaeng, Wilfridus Beda Nuba; Fitriani, Nelly
Jurnal Infinity Vol 14 No 2 (2025): VOLUME 14, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i2.p369-392

Abstract

The gap in the decline in PISA scores is likely due to an abstract and contextually irrelevant approach to teaching mathematics, which often fails to connect everyday experiences that utilize the potential of local wisdom to make learning more engaging and culturally relevant. This research aimed to develop mathematics learning materials that integrate local wisdom to improve students' mathematical literacy skills. The study employed the Research and Development (R&D) method with the ADDIE development model. The developed learning materials incorporated elements of Timor local culture, including traditional houses, handwoven fabrics, and traditional games, as contextual tools to enrich the learning experience. The quality of the developed product was evaluated for three aspects: validity, practicality, and effectiveness. The validation results showed an average score of 93.1%, which is included in the very valid category. Product implementation showed a significant increase in trial results, with all students meeting the minimum competency criteria after using the learning materials. The final score of students' responses after using this developed product is 96.93%, categorized as very practical. The average N-Gain score of 0.76 significantly increased students' mathematical literacy skills. Feedback from students highlighted that learning materials inspired by local wisdom made the learning process more engaging and relatable. Teachers appreciated the inclusion of cultural elements, noting that they facilitated a deeper connection between mathematical concepts and students' everyday experiences. The research underscores the transformative potential of a culture-based approach in mathematics education.
Pre-service mathematics teacher conducting prospective analysis: A case study on practice didactical design research Jatisunda, Mohamad Gilar; Suryadi, Didi; Prabawanto, Sufyani; Umbara, Uba
Jurnal Infinity Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v14i1.p21-44

Abstract

This study aims to understand how pre-service mathematics teachers conduct prospective analyses comprehensively. A qualitative research method with a case study design was used. The participant was Mrs N, a pre-service mathematics teacher who conducted research using DDR methodology in a grade 9 junior high school in Sindang, Majalengka, involving 48 students. Data were collected by analyzing empirical evidence from Mrs. N's prospective analysis process by uncovering the various stages of a prospective analysis. An iterative approach was used to analyze the data by refining the research questions through discussions and regular meetings with Mrs. N. The process ensured adaptability to new insights and understandings from the empirical data. Our findings reveal that the teacher draws upon fundamental philosophical principles from didactical design research, including hermeneutics, phenomenology, and ethnomethodology. By embracing these approaches, the teacher gains valuable insights into conducting research within an interpretive paradigm, allowing for a deeper exploration of the meaning of concepts, the purpose of learning, and the cultural influences that shape the educational process. Additionally, our study sheds light on the emergence of transpositional didactics theory as the prospective teacher delves into understanding the meaning of the geometrics transformation concept.
Analysis learning outcomes of mathematics education student in the online learning Sitepu, Christina; Gultom, Sanggam P.; Hutauruk, Agusmanto J. B.; Panjaitan, Simon M.
Jurnal Infinity Vol 13 No 2 (2024): VOLUME 13, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v13i2.p363-376

Abstract

This research aims to look at the impact and learning outcomes of using LMS and online learning platforms, so it is necessary to analyze learning outcomes and how they impact students, lecturers, and learning organizing institutions. This research shows that the LMS and online learning platforms used can improve student learning outcomes, which cannot be separated from the readiness of lecturers and students to implement it. This research used factor analysis (CFA), with a total of 150 respondents, students, and 15 lecturers. The impact provided by the use of LMS and online platforms in online learning is in the form of GPA and students' views on the learning process they have gone through. From the research results, several findings were obtained, including the ability to use LMS in online learning is not optimal, the GPA of learning outcomes is relatively high, and the readiness of lecturers and students to use LMS in online learning is still low.
The role of GeoGebra software in conceptual understanding and engagement among secondary school student Hidayat, Riyan; Noor, Wan Nurazlina Wan Mohd; Nasir, Nurihan; Ayub, Ahmad Fauzi Mohd
Jurnal Infinity Vol 13 No 2 (2024): VOLUME 13, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v13i2.p317-332

Abstract

This study aims to identify the impact of GeoGebra software on conceptual understanding and engagement in the topic of Functions and Quadratic Equations in One Variable in high school. The study was conducted in a quasi-experimental design with 60 students at a secondary school in Muallim district. The study results were analyzed using descriptive statistics, inference, and the Pearson Correlation. Descriptive analysis indicates that students have a strong grasp of the topic taught, particularly showing high conceptual understanding and maximum engagement in interactive activities. Inference statistics reveal a significant difference in conceptual understanding levels between the treatment and control groups among Level Four students regarding Quadratic Functions and Equations in a Variable. In addition, there were significant differences in student engagement between the treatment and control groups. There is a significant relationship between the level of student engagement and students’ conceptual understanding of Quadratic Functions and Equations in One Variable for both groups. In conclusion, using GeoGebra software has an impact on the relationship between understanding the concept and involving students in learning the topic of Quadratic Functions and Equations in a Variable.
Fostering mathematical connections and habits of mind: A problem-based learning module for elementary education Purnomo, Yoppy Wahyu; Nabillah, Rokhmatun; Aziz, Tian Abdul; Widodo, Sri Adi
Jurnal Infinity Vol 13 No 2 (2024): VOLUME 13, NUMBER 2, INFINITY
Publisher : IKIP Siliwangi and I-MES

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/infinity.v13i2.p333-348

Abstract

Previous research has highlighted the challenges of improving students' mathematical skills, particularly in connecting mathematical concepts to everyday life and developing strong mathematical habits of mind. This research aims to integrate problem-based learning (PBL) into a mathematics module to enhance mathematical connection abilities and mathematical habits of mind. The ADDIE method was employed to achieve this goal, encompassing five stages: Analysis, Design, Development, Implementation, and Evaluation. The findings indicate that media, material, and language experts deemed the module highly suitable. Furthermore, the product was rated as highly practical based on teacher assessments, student responses, and observations during implementation. Effectiveness tests of the product, conducted through MANOVA, t-tests, and N-gain tests, revealed that the module is highly effective in enhancing students' mathematical connection abilities and moderately effective in improving their mathematical habits of mind. These findings underscore the importance of integrating digital learning technologies to increase the module's engagement and accessibility.

Filter by Year

2012 2025


Filter By Issues
All Issue Vol 14 No 3 (2025): VOLUME 14, NUMBER 3, INFINITY Vol 14 No 2 (2025): VOLUME 14, NUMBER 2, INFINITY Vol 14 No 1 (2025): VOLUME 14, NUMBER 1, INFINITY Vol 13 No 2 (2024): VOLUME 13, NUMBER 2, INFINITY Vol 13 No 1 (2024): VOLUME 13, NUMBER 1, INFINITY Vol 12 No 2 (2023): VOLUME 12, NUMBER 2, INFINITY Vol 12 No 1 (2023): VOLUME 12, NUMBER 1, INFINITY Vol 11 No 2 (2022): VOLUME 11, NUMBER 2, INFINITY Vol 11 No 1 (2022): VOLUME 11, NUMBER 1, INFINITY Vol 10 No 2 (2021): VOLUME 10, NUMBER 2, INFINITY Vol 10 No 1 (2021): VOLUME 10, NUMBER 1, INFINITY Vol 9 No 2 (2020): VOLUME 9, NUMBER 2, INFINITY Vol 9 No 1 (2020): Volume 9, Number 1, Infinity Vol 8 No 2 (2019): Volume 8 Number 2, Infinity Vol 8 No 1 (2019): Volume 8 Number 1, Infinity Vol 7 No 2 (2018): Volume 7 Number 2, INFINITY Vol 7 No 1 (2018): Volume 7 Number 1, INFINITY Vol 6 No 2 (2017): VOLUME 6 NUMBER 2, INFINITY Vol 6 No 1 (2017): Volume 6 Number 1, INFINITY Vol 5 No 1 (2016): Jurnal Infinity Vol 5 No 1 Februari 2016 Vol 5 No 2 (2016): Volume 5 Number 2, Infinity Vol 4 No 2 (2015): Jurnal Infinity Vol 4 No 2, September 2015 Vol 4 No 1 (2015): Jurnal Infinity Vol 4 No 1, Februari 2015 Vol 3 No 2 (2014): Jurnal Infinity Vol 3 No. 2 September 2014 Vol 3 No 1 (2014): Jurnal Infinity Vol. 3 No. 1 Februari 2014 Vol 2 No 2 (2013): Jurnal Infinity Volume 2 No 2 Vol 2 No 1 (2013): Jurnal Infinity Volume 2 No 1 Vol 1 No 2 (2012): Jurnal Infinity Volume 1 No 2 Vol 1 No 1 (2012): Jurnal Infinity Volume 1 No 1 More Issue