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Contact Name
Andrian Saputra
Contact Email
andriansaputra@fkip.unila.ac.id
Phone
+6285768233166
Journal Mail Official
jpmipa@fkip.unila.ac.id
Editorial Address
FKIP Universitas Lampung Jl. Prof. Dr. Ir. Sumantri Brojonegoro, Gedong Meneng, Kec. Rajabasa, Kota Bandar Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan MIPA
Published by Universitas Lampung
ISSN : 14112531     EISSN : 26855488     DOI : http://doi.org/10.23960/jpmipa
Core Subject : Education,
Jurnal Pendidikan MIPA (JPMIPA) focused on mathematics education, science education, and the use of technology in the educational field. In more detail, the scope of interest are, but not limited to: STEM/STEAM Education Environmental and Sustainability Education Scientific Literacy Computer-based Education and Digital Competence Higher Order Thinking Skills Multicultural and Inclusive Education Attitude towards Mathematics and Science Learning Models, Methods, Strategies of Math & Science Learning Virtual and Blended Learning Teacher Education
Articles 4 Documents
Search results for "Human Digestive System" : 4 Documents clear
Developing Learning Media based on AR-VR to Enhance Junior High School Students’ Understanding of Human Digestive System Materials Ridlo, Zainur Rasyid; Bachtiar, Rayendra Wahyu; Wahyuni, Sri; Mahardika, I Ketut; Wicaksono, Iwan; Ningsih, Silvi Putri Ayu; Ulfa, Efrika Marsya; Zuniari, Nurul Iqdami
Jurnal Pendidikan MIPA Vol 25, No 3 (2024): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

The research aims to develop an Android-based Augmented-Virtual Reality learning medium on digestive system materials for junior high school on human digestive system materials. The study implemented an instructional design model based on ADDIE, with eight classroom meetings to assess student learning outcomes. Pretest and posttest scores were used to calculate the N-gain score, reflecting the students’ improvement in understanding the material. The study involved 40 students. The results showed a significant improvement in student performance, with an N-gain score of 0.62, indicating moderate learning gains. The practical application of the media was deemed feasible, and students reported high levels of engagement and satisfaction with the media. These findings suggest that the learning media effectively supported the students' comprehension and engagement in science, and the use of the ADDIE model provided a structured approach to assessing its impact on learning. The creation of Augmented-Virtual Reality on Assemblr edu and MilleaLab application also seems simple so that it can be easy for developers to create the desired material.       Keywords: learning media, augmented-virtual reality, assemblr edu, millealab, ADDIEDOI: http://dx.doi.org/10.23960/jpmipa/v25i3.pp1297-1316
Human Digestive System: Gender-Based Contextual Teaching and Learning Bustami, Yakobus; Utami, Yuniarti Essi; Supiandi, Markus Iyus; Elisabeth, Nyeria
Jurnal Pendidikan MIPA Vol 23, No 4 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

The human digestive system is one of the materials taught to junior high school students. This research purpose was to determine the gender-based contextual (CTL) effect on biology students cognitive learning outcomes. This research used quasi-experimental design with pretest-posttest nonequivalent control group design. Data analysis used descriptive statistical and inferential statistics. The analysis results show that there was significant effect of using the CTL learning model on students' cognitive learning outcomes on the human digestive system material with sig value was 0.000>0.05. Regarding gender, there is no significant effect on cognitive learning outcomes on the human digestive system material with sig value was 0.764>0.05. There is no significant effect of the interaction of learning models and gender on cognitive learning outcomes on the human digestive system material with sig value was 0.960>0.05. Thus, the CTL learning model can improve the cognitive learning outcomes students who have gender characteristics.Keywords: human digestive system, contextual teaching and learning, cognitive learning outcomes, gender.DOI: http://dx.doi.org/10.23960/jpmipa/v23i4.pp1548-1560
Development of Science Digital Comics as a Learning Media of Human Digestive System to Improve Students' Reading Interest Siregar, Ropinta Sari; Rohani, Rohani
Jurnal Pendidikan MIPA Vol 23, No 4 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

The low score of MAN 1 Medan students in Biology material is due to the low interest in reading. The purpose of this study is to find out how to develop digital comic-based learning media and the influence of the use of digital comics on reading interest in human digestive system material. This type of research uses the ADDIE development model. Which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Based on the results of material expert validation, the assessment achieved on average is very feasible with a percentage of 100%. Based on the validation results of media experts, the assessment achieved on average is very feasible with a percentage of 94%. And obtained an N-Gain score of 0.56 with a moderate category. It can be concluded that the applied digital comic learning media is effectively used to increase students' interest in reading with a moderate effectiveness category. Keywords: interest in reading, digital comics, ADDIE models, human digestive system DOI: http://dx.doi.org/10.23960/jpmipa/v23i4.pp1435-1445
Developing Interactive Game-Based Learning Media to Enhance Conceptual Understanding of the Human Digestive System in Elementary Education Mutiara, Mutiara; Safitri, Erna Retna; Raharjo, Makmum; Hamzah, Mahizer
Jurnal Pendidikan MIPA Vol 26, No 4 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i4.pp2191-2208

Abstract

This study aims to develop interactive game-based learning media on the human digestive system for elementary school students and to test the validity, practicality, and potential effectiveness of the media. The development model used is the Rowntree model, which consists of three main stages: planning, development, and evaluation. This model emphasizes systematic and structured media development to ensure effective learning. Formative evaluation is conducted using the Tessmer model, which includes one-to-one and small-group trials. The media's validity was assessed by media, content, and language experts, while its practicality was tested through one-to-one and small group evaluations. Potential effectiveness of the media was measured through field testing by comparing pre-test and post-test scores. The media's validity was assessed using percentage scores of 97.7%, 87.61%, and 94.81% from media, content, and language experts, with an overall average of 93.41%, which is categorized as very valid. The practicality aspect received a score of 88.55%, indicating it is highly practical. The field test results showed an average post-test score of 85.11 and an N-Gain of 0.72, both of which are considered high. Based on these results, it can be concluded that the interactive game-based learning media has high validity, practicality, and effectiveness. This media contributes explicitly to Science and Social Studies learning through an innovative gamification approach, distinguishing it from previous studies. The use of this media not only enhances students' understanding of the human digestive system but also introduces a fun and interactive learning method, providing a new learning experience for elementary school students. The novelty of this study lies in the gamification design developed to facilitate an understanding of abstract concepts related to the human digestive system, in accordance with cognitive learning theory. This design integrates visual and audio elements to support dual coding. Additionally, this media is also designed for offline use. Keywords: development, learning media, interactive educational game, elementary school, human digestive system.

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