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Tria Mardiana
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edukasi.journal@ummgl.ac.id
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+6285727075091
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edukasi.journal@ummgl.ac.id
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INDONESIA
EDUKASI : Jurnal Penelitian dan Artikel Pendidikan
ISSN : 20851472     EISSN : 25794965     DOI : https://doi.org/10.31603/edukasi.v17i1
Core Subject : Education,
Edukasi publishes research manuscripts in the field of education. Work must be of a quality and context that the Editorial Board think would be of interest to a reader. The aims and scope of the journals are to: • Provide a journal that reports research on topics that are of significance across educational contexts • Publish high quality manuscripts that are of significance in terms of design and/or findings. The coverage in our journal is about classroom learning research for Early Childhood Education, and Primary School Education levels. The scopes are, educational multimedia, distance learning, classroom management, learning media, learning models, learning methods, learning strategies, learning technology, and development around learning. Other coverage in our journal is related to the field of counseling for elementary, junior high, and high school levels.
Articles 13 Documents
Search results for , issue "Vol 17 No 2 (2025)" : 13 Documents clear
Pengembangan Instrumen Keterampilan Pengendalian Emosi Pada Siswa Sekolah Dasar Primadoni, Ade Bagus; Kusumawati, Dian
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14173

Abstract

This study aims to develop a valid and reliable emotional control skills instrument for elementary school students. Emotional control is one of the essential skills in supporting children's learning success and social adaptation. The method used is research and development (R&D) with the Borg & Gall model, which includes the stages of preliminary study, instrument design, expert validation, limited testing, and field testing. The test subjects consisted of 30 fifth-grade elementary school students. The developed instrument consisted of 40 statements, of which 25 were found to be valid based on indicators of children's emotional control skills. Data were collected through questionnaires distributed to students and assessed using Cronbach's Alpha internal reliability test. The analysis results showed a Cronbach's Alpha value of 0.846, which is higher than (α > 0.6), indicating that the instrument has a high level of reliability. These findings reinforce that the instrument is suitable for use as an assessment tool to measure emotional control skills consistently and accurately in elementary school students. This study contributes to providing an applicable and contextual psychopedagogical measurement tool for the elementary education environment.
Peningkatan Pemahaman Konsep Pecahan Melalui Media Cuisenaire Rods Dengan Pendekatan Concrete-Pictorial-Abstract Kelas III Sekolah Dasar Kartika, Deswita; Sari, Pratiwi Kartika; Azzahra, Salsabilah
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14744

Abstract

This study aims to improve the understanding of fraction concepts in grade III elementary school students through Cuisenaire Rods media with Concrete-Pictorial-Abstract (CPA) approach. The background is the low understanding of fractions due to conventional learning methods that only rely on memorizing formulas. This research is a Classroom Action Research (PTK) conducted at SD Negeri Pondok Benda 01, Pamulang, South Tangerang City, with 26 students as subjects. The research was conducted in two cycles using the Kemmis and McTaggart model. Data were collected through observation, tests, and documentation, which were analyzed descriptively qualitative and simple quantitative. The results showed a significant increase in students' understanding of fraction concepts: in the pre-cycle the percentage of completeness was only 46%, increased to 77% in cycle I, and reached 92% in cycle II. Cuisenaire Rods media and CPA approach effectively help students understand fractions gradually according to cognitive development. Thus, the media and approach significantly increased students' engagement, enthusiasm, and understanding of the concept of fractions. The improvement of students' learning outcomes can be seen from the increasing number of students who achieve learning completeness in fraction material after the implementation of the action. The research recommends the use of concrete media and the CPA approach as a strategy for learning mathematics in elementary schools.
Pengaruh Permainan Tradisional terhadap Numerasi dan Motivasi Belajar Matematika Peserta Didik Sekolah Dasar Surya, Anesa; Salimi, Moh; Hidayah, Ratna
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.15034

Abstract

Numeracy represents a core competency required to navigate the demands of the 21st century. This research aimed to investigate how traditional games influence elementary students’ numeracy abilities and motivation to learn mathematics. This quantitative research involved 60 fourth-grade students from two randomly selected classes in an elementary school in Ngawi Regency, consisting of 30 students in the experimental group (exposed to traditional games) and 30 students in the control group (not given the treatment). Data were collected through numeracy tests (pretest and posttest) and learning motivation questionnaires. The data were analyzed using the Independent Sample t-Test. The findings revealed that: (a) there was a significant effect on numeracy skills in the experimental group after the implementation of traditional game-based learning (t = 5.103, p = 0.000); and (b) there was a significant effect on mathematics learning motivation in the experimental group (t = 6.382, p = 0.000). Therefore, it is crucial for teachers to integrate traditional games effectively as a strategy to enhance numeracy skills and learning motivation in elementary education.
Upaya Peningkatan Hasil Belajar Peserta Didik Kelas IV Mata Pelajaran Matematika Bangun Datar Dengan Pemanfaatan Media Interaktif Polypad Novitasari, Novitasari; Charisma, Dila; Ameliawati, Ameliawati
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14002

Abstract

Learning outcomes refer to changes in student achievement after receiving a learning treatment. One effort that can be made is to use Polypad media. This study is a classroom action research that aims to determine the level of change in learning outcomes of class IV C students in mathematics subjects on flat shapes. This PTK research uses the Kemmis & MC Taggart model with four stages, namely planning, action, observation and reflection. This research was conducted in two cycles and each cycle was conducted with two meetings. The subjects of this study were 20 class IV at Megu Gede state Elemenary School . Before the research was conducted, the learning outcomes of students were in the low category with an average score of 45 with a percentage of completion of 15%. After the research was conducted, the cycle I research increased to an average score of 65 with a percentage of completion of 45% and increased again in cycle II to an average score of 85 with a percentage of completion of 85%. The use of polypad media can have a positive impact on the learning outcomes of class IV C students on flat shapes.
Integrasi Model PBL, STAD, dan Make a Match dalam Model MERDEKA untuk Meningkatkan Keterampilan Berpikir Kritis Peserta Didik pada Muatan IPAS Rakasiwi, Sandrina Septia; Jannah, Fathul
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14140

Abstract

The problem in this study is the low critical thinking skills of students in IPAS content. This is due to the lack of student participation in critical thinking during learning. Efforts to overcome this problem are to apply the MERDEKA model, which is a combination of the Problem Based Learning, Student Team Achievement Division, and Make a match models. The purpose of this study is to analyze the improvement in students' critical thinking skills. This research is a Classroom Action Research (CAR) conducted over three sessions. The subjects of this study are 10 fourth-grade students at SDN Teluk Tiram 5 Banjarmasin during the second semester of the 2024/2025 academic year. Qualitative data were collected through observations of students' critical thinking skills. The data were analyzed using a qualitative descriptive approach and presented in graphical form. The research findings revealed an increase in students' critical thinking skills from 10% to 80% with the criterion of “Very Skilled.” Based on these findings, the MERDEKA model has proven effective in enhancing students' critical thinking skills and has the potential to serve as a reference in the IPAS learning process.
Pengembangan Snakes And Ladder Sinergi Meningkatkan Self Esteem Dan Literasi Sains Siswa Kelas 4 SDN Ngadipuro 04 Ni'mah, Naili; Fatih, Muhamad; Alfi, Cindya
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14282

Abstract

This study aims to develop a Snakes and Ladder Synergy media to improve the self-esteem and science literacy skills of fourth-grade students at SDN Ngadipuro 04 Elementary School in Blitar Regency. This study applies a research and development (R&D) method by adopting a simplified version of Borg and Gall's stages, supported by a one-group pretest-posttest design. Data was collected through observation, interviews, questionnaires, and tests, with instruments validated for validity and reliability. A total of 16 fourth-grade students at SDN Ngadipuro 04 served as research subjects. The product validation results showed an average percentage of 92% for subject matter experts and 96% for media experts, with an overall average of 94%, indicating that the Snakes and Ladder Synergy media is “highly valid” and suitable for use in learning. The effectiveness of the product was tested using a paired sample t-test, showing a significance value of 0.57 (>0.05) for self-esteem, meaning there was no statistically significant increase in self-esteem. Conversely, the significance value of 0.00 (<0.05) for science literacy indicates an improvement in students' science literacy skills. The multivariate MANOVA test showed a significant simultaneous effect on the improvement of self-esteem and science literacy (sig. 0.00 <0.05). However, partial analysis showed a more dominant effect on science literacy, while self-esteem did not show a significant effect in the partial analysis. This media was proven effective in improving science literacy, although the impact on self-esteem requires further study.
Pengembangan Media Diosia Berbasis QR Code melalui Pembelajaran Berbasis Masalah untuk Meningkatkan Self-efficacy Dan Pemecahan Masalah Siswa Kelas V SD Andarista, Elsa; Alfi, Cindya; Amalia, Shofi Nur
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14622

Abstract

The purpose of this study was to determine the level of validity, the feasibility of the media diosia, and to find out the increase in self efficacy and problem solving through the 5th grade diosia media at SDN Ngadipuro 04. Background This research is due to the low self -confidence of students due to the lack of learning media. This research applies the Reseach and Development method using the Assure development model. The subject used at this stage was 5 SDN Ngadipuro 04 students in Blitar Regency, totaling 20 students. Data collection with observation, interview, questionnaire, and test techniques. The results of the Validity Test of Media Experts show an average of 98%, material experts 92%, and product feasibility results show an average of 94%included in the very valid category. The results of self efficacy and the problem of the problem were carried out using the n gain test with a problem solving results of 0.5974 which showed a moderate category, and self efficacy 0.8827 which showed a high category. Based on research result, the Media Diosia based on QR Code Sanagt Valid, and is effective for increasing self efficacy and problem solving in grade V SDN Ngadipuro 04 students.
Meningkatkan Keterampilan Berpikir Kritis dan Kerja Sama Peserta Didik Melalui Model LAMPION pada Muatan IPAS Rahmawati, Siti Rafika; Jannah, Fathul
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14644

Abstract

This study was motivated by the low level of students’ critical thinking and collaboration skills in science, environment, technology, and society (IPAS) learning. The purpose of this research was to enhance students’ critical thinking and collaboration skills through the implementation of the LAMPION model, which combines Problem-Based Learning (PBL), Group Investigation (GI), and Teams Games Tournament (TGT). The study employed Classroom Action Research (CAR) with the Kemmis & McTaggart model, consisting of four stages: planning, action, observation, and reflection, conducted over four meetings. The subjects of this research were 10 fifth-grade students of SD Kristen Banjarmasin. Data were collected through student activity observations, skill assessment rubrics, and learning outcome tests. The findings revealed significant improvements in students’ critical thinking and collaboration skills after the implementation of the LAMPION model. Therefore, the LAMPION model is proven effective and can be recommended as an innovative learning strategy for IPAS instruction in elementary schools.
Implementasi Pendidikan Karakter melalui Pembelajaran IPAS Kelas 5 SD Negeri Cipondoh 2 Kota Tangerang Aziz, Abdul; Zuliani, Rizki; Huliatunisa, Yayah
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14695

Abstract

Education is a process of humanism referred to as an effort to humanize humans. Researchers discuss characters through science learning, namely independent, critical, and creative characters, to describe the implementation of character education through science learning for grade V. This study uses a qualitative descriptive approach. The subjects in this study were the Principal, 5th grade teachers, and 3 students. The research instruments used were observation, interviews, and documentation studies. Based on the results of the study, in accordance with observations, interviews, and analysis of document studies, it can be concluded that the application of character education as described from the results of interviews with 3 students who are representatives in this study. The application of characters in the aspects of independence, critical, and creativity, with their respective strengths. Student A excels in independence and collaboration, Student B stands out in quick responses and conveying ideas wisely, while Student C has strengths in mature thinking, open communication, and priority setting. Eachhas potential that continues to develop and requires different support to optimize their abilities.
Analisis Penggunaan Media Assemblr Edu Terhadap Hasil Belajar Siswa Kelas VB SDN Serang 03 Nabilla, Elsa Rosania; Hidayat, Amat; Mubarok, Ahmad
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i2.14736

Abstract

This research is motivated by the need for innovative learning media that can address the challenges of 21st-century learning, particularly in making learning engaging, meaningful, and contextual. This research employed a descriptive qualitative methodology that employed observation, interviews, and documentation to collect data. The results showed that the use of Assemblr Edu had a positive impact on students' learning progress in several aspects, namely cognitive, affective, and psychomotor. Features such as 3D visualization and Augmented Reality (AR) in this application facilitated students' understanding of science material, improved memory, and made the learning process more enjoyable and less boring. Students also demonstrated a high enthusiasm for learning, were interested in creating their own learning aids, and were able to overcome technical problems that arose. In addition, Assemblr Edu's clear and uncluttered visual design made students feel comfortable while learning. The conclusion of this study indicates that Assemblr Edu is suitable for use as a learning medium in elementary schools. This tool is able to create a deep learning experience because Assemblr Edu media can make learning more enjoyable (joyful) and meaningful (meaningful). This media also has a real impact in encouraging changes in digital learning that can be adapted to the needs and characteristics of today's students.

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