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MASJUDIN
Contact Email
masjudin@undikma.ac.id
Phone
+6281917700789
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jmpm@undikma.ac.id
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Jl. Pemuda, No.59A Mataram
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Kota mataram,
Nusa tenggara barat
INDONESIA
Media Pendidikan Matematika
ISSN : 23383836     EISSN : 26570610     DOI : https://doi.org/10.33394/mpm.v13i1
Journal of Media Pendidikan Matematika (MPM) focuses on publishing articles related to research results as well as the results of literature studies on mathematics education. This type of research can be in the form of classroom action research, experiments, qualitative research or other research. The results of the study can be the results of the application of the model / method / approach, the use of learning media (props).
Articles 42 Documents
Search results for , issue "Vol. 13 No. 1 (2025)" : 42 Documents clear
An Exploration of Mathematical Elements in Sasambo Culture as a Resource for Ethnomathematics Based Learning Yuntawati, Yuntawati; Aziz, Lalu Abdul
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15704

Abstract

This study aims to explore the mathematical elements embedded in Sasambo culture (Sasak, Samawa, and Mbojo) and their potential as learning resources for ethnomathematics-based mathematics education. Using a qualitative approach through literature review, the study analyzed scientific articles obtained from systematic searches on Google Scholar with keywords related to Sasambo ethnomathematics. The findings reveal that Sasambo cultural heritage contains a wide range of mathematical concepts, including plane and solid geometry, patterns, symmetry, geometric transformations, measurement, and problem-solving strategies. These concepts are reflected in traditional architecture such as Bale Tani, Uma Lengge, and Istana Dalam Loka; in the geometric patterns of Sasak and Tembe Nggoli weaving arts; and in cultural activities and traditional games such as Perisean, Barapan Kebo, Nyongkolan, and Dengklaq. The study highlights the potential of integrating these cultural elements into mathematics learning to make it more contextual, meaningful, and engaging for students. Additionally, this integration fosters students' cultural identity and appreciation of local wisdom. The study concludes that systematic efforts are needed to develop culturally-based instructional materials and to provide teacher training on ethnomathematics integration. Such efforts will not only improve students’ mathematical understanding but also strengthen their connection to local cultural heritage, making mathematics learning more relevant to their daily lives.
Effectiveness of Problem-Based Learning with The Help of Microsoft Teams to Improve Students Learning Outcomes Mutammam, Muhamad Badrul; Wulandari, Evi Novita
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15710

Abstract

One of the learning models that can implement hybrid learning by the objectives of the curriculum in Indonesia is problem-based learning. Hybrid learning can run well with the help of technology. One of the platforms that can be used in learning is Microsoft Teams. This study aims to examine the effectiveness of problem-based learning with the help of Microsoft Teams. This study used experimental research methods with the research population, namely the set of VII classes at SMP Negeri 53 Surabaya. While the research sample is a set of students from a class taken randomly because the classes in the population are relatively homogeneous. Problem-based learning (PBL) assisted by Microsoft Teams effectively improves learning outcomes. This is indicated by an increase in learning outcomes of at least 70 points, the teacher's ability to manage learning gets a score of at least 3 for each assessment aspect, student activities by the ideal time, and students' positive response to learning at least 81.08% for each assessment aspect.
Model Pembelajaran Problem Based Learning (PBL) terhadap Kemampuan Berpikir Kritis Matematis Waruwu, Nove Susanti; Destini, Rita; Juliandri, Dedy; Firmansyah, Firmansyah
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15745

Abstract

Penelitian bertujuan untuk mengetahui pengaruh model pembelajaran Problem Based Learning terhadap kemampuan berpikir kritis matematis siswa. Penelitian ini merupakan penelitian kuantitatif dengan pendekatan eksperimen semu (quasi experiment) menggunakan desain One Group Pretest-Posttest Design. Dalam desain ini, satu kelompok siswa diberikan tes sebelum perlakuan (pretest), kemudian diberikan pembelajaran menggunakan model Problem Based Learning (PBL), dan setelah itu diberikan tes kembali (posttest) untuk melihat pengaruh perlakuan terhadap kemampuan berpikir kritis matematis mereka. sampel penelitian ini adalah peserta didik dari kelas VIII-1 di SMPN 3 Mandrehe Barat yang berjumlah 19 siswa pada materi statistika. Data hasil tes kemudian dianalisis dengan dilakukan uji normalitas data menggunakan uji Shapiro-Wilk. Jika data berdistribusi normal, maka digunakan uji t-pasangan (paired sample t-test) untuk mengetahui apakah terdapat perbedaan yang signifikan antara hasil pretest dan posttes. Berdasarkan analisis data yang dilakukan dalam penelitian ini, Hasil analisis menunjukkan bahwa kelas yang mengikuti pembelajaran TGT mengalami peningkatan signifikan dalam kemampuan penalaran matematis dari 14,06% menjadi 66,22%, dan komunikasi matematis dari 20,73% menjadi 61,26%. Terdapat pula hubungan yang erat antara kedua kemampuan tersebut.
Pengembangan Media Adventure with Math untuk Meningkatkan Kemampuan Spasial Siswa Kelas IV Materi Bangun Datar Azzahra, Maghfiroh; Kurniawan, Rendi; Sapitri, Tirta Sari; Mahendra, Yudha; Zulkardi, Zulkardi; Mulyono, Budi; Meryansumayeka, Meryansumayeka; Susanti, Elsa
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15770

Abstract

Pengembangan suatu media merupakan suatu proses merancang, membuat, menguji, dan menyempurnakan suatu alat pembelajaran. Tujuan dari penelitian ini yaitu mengembangkan media “Adventure with Math” untuk meningkatkan kemampuan spasial siswa kelas IV terhadap materi Bangun Datar. Subjek utama penelitian ini adalah peserta didik kelas IV. Model penelitian yang digunakan ialah model ADDIE, yang terdiri dari lima tahapan, yaitu Analyze (Analisis), Design (Perancangan), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Untuk mengetahui kevalidan media ini dilakukan uji pakar media dan uji pakar materi yang dinilai oleh para ahli, yaitu guru dan dosen. Sedangkan kepraktisan dari media ini dilakukan uji coba kepada tiga peserta didik kelas IV, dengan cara memberikan kartu soal materi “Bangun Datar” yang telah mereka pelajari dengan menonton video pembelajaran. Hal ini dilakukan untuk mengetahui respon peserta didik terhadap media yang peneliti kembangkan. Dari hasil uji coba tersebut, media “Adventure with Math” terbukti valid dan praktis. Hal ini terbukti melalui persentase yang telah tercapai untuk uji pakar materi sebesar 85,45% dan presentase uji pakar media sebesar 92,94%. Dan media “Adventure with Math” juga terbukti praktis. Hal ini terbukti berdasarkan uji kepraktisan yang telah dinilai oleh guru dan juga berdasarkan uji coba ke siswa dengan presentase uji kepraktisan oleh guru sebesar 81,11% dan presentase uji coba ke siswa sebesar 89,63%. Sehingga, media “Adventure With Math” ini sudah terbukti valid dan praktis melalui tahapan tersebut.
Model Pembelajaran Problem Solving Dalam Mempengaruhi Kemampuan Pemecahan Masalah Matematika Dengan Pendekatan Polya Pada Materi KPK dan FPB Fitriyani, Dessy; Arifin, Fatkhul
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15817

Abstract

The low ability of students to solve mathematical problems in the context of learning at school is a challenge, especially in understanding story problems and basic concepts of KPK and FPB through the Polya approach. The learning process that can increase student involvement such as the problem solving learning model. This study aims to evaluate the impact of implementing the problem solving learning model on students' mathematical problem solving abilities. The method used in this study is a quantitative approach with a quasi-experimental design. Data collection techniques are carried out through observation, testing, and documentation. The sample used in the study involved 50 students of class V MIS Jam'iyyatul Khair. Data analysis was carried out using descriptive and inferential methods. The results showed that the average score of mathematical problem solving abilities in the experimental class that applied the problem solving learning model reached 85.04, while the control group that used the scientific learning model only obtained an average score of 74.24. Statistical analysis carried out using the independent sample T test produced a significance value of 0.002, which was below the significance level of 0.05. This finding supports (H1) and rejects (H0), which shows that the application of the problem solving learning paradigm has a significant influence on students' mathematical problem solving abilities
Pengaruh Penerapan Model Pembelajaran Aptitude Treatment Interaction (ATI) Berbantuan Ular Tangga terhadap Peningkatan Kemampuan Berpikir Kritis Matematis Siswa Amalia, Fazrina; Izzati, Nurma; Sukmaangara, Bayu
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15865

Abstract

This study aims to examine the effect of the Aptitude Treatment Interaction (ATI) learning model assisted by the snakes and ladders game media on students' critical mathematical thinking skills. The background of this study is the low critical thinking skills due to the dominance of traditional learning methods that are less varied and the minimal use of interesting media. The ATI model adjusts the learning approach to the characteristics of students, while the snakes and ladders game creates a fun and interactive learning atmosphere. This study uses a quantitative approach with a quasi-experimental design of the pretest-posttest control group type. The sample consisted of 57 grade VIII students selected by cluster random sampling from a population of 419 students, then divided into experimental and control groups. The treatment was given for eight meetings. The instrument used was a mathematical critical thinking ability test. The results of the Mann-Whitney test showed a significance value of 0.000 (p <0.05), which means that there is a significant effect of the application of the ATI model assisted by the snakes and ladders media on improving students' critical thinking skills. The effect size value of 0.522 indicates that the effect is quite large. This study has novelty because it integrates the ATI model with snakes and ladders media, which has never been studied before in the context of mathematical critical thinking skills. This model can be an alternative effective and interesting learning strategy in mathematics learning.
Validitas LKPD Berdiferensiasi Materi SPLDV Untuk Mendukung Kemampuan Computational Thinking Dengan Konteks Lokal Musi Banyuasin Dayanti, Windy Rama; Mulyono, Budi; Hapizah, Hapizah
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15877

Abstract

This study aims to develop Student Worksheets (LKPD) through differentiation learning to support students' computational thinking skills in studying and understanding the material of two-variable linear equation systems. Computational Thinking skills include several important elements such as decomposition, pattern recognition, abstraction, and algorithmic thinking. Differentiation learning is designed to accommodate the diversity of interests, learning styles and abilities of each student. This study uses the Research and Development (R&D) method with the ADDIE model consisting of five stages, namely: analysis, design, development, implementation, and evaluation. There is a validation process included in the development stage, the validation process is carried out by researchers together with an expert review (validator) consisting of 2 lecturers from the mathematics education study program at Raden Fatah State Islamic University, Palembang and 1 mathematics teacher. The validation results show that the score obtained in the content aspect is 3.90 with valid criteria results. in the construct aspect, they got a score of 4.10 with valid criteria results, and they got a score of 4.21 in the language aspect with very valid criteria results. Based on these findings, the differentiation-based LKPD developed in the context of Musi Banyuasin local wisdom was declared valid and suitable for use to support increasing students' computational thinking abilities
Peningkatan Kemampuan Pemecahan Masalah Matematika Siswa SMK melalui Problem Based Learning Mayasari, Dian; Natsir, Irmawaty; Purwanty, Ratna
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15889

Abstract

The implementation of teacher-focused learning cause students' mathematical problem-solving abilities is low, thus requiring more effective and innovative learning. The purpose of this study was to improve students' mathematical problem-solving abilities in vocational high schools with the Problem Based Learning model. Design method in this study used classroom action research and its implementation was two cycles, with each cycle being carried out twice face-to-face. The implementation of the study included planning, implementing actions, observation and reflection to ensure that each step received an in-depth evaluation. Data collection techniques involved direct observation, giving tests, and documenting learning activities. This study showed that there was an increase in students' mathematical problem-solving abilities. The percentage of learning completion increased from 53% to 84%. The findings of this study concluded that the implementation of the PBL model was effectively able to foster students' mathematical problem-solving abilities
Analisis Kemampuan Siswa Kelas VII SMPN 3 Plampang dalam Menyelesaikan Soal Aljabar Adekayanti, Ela Putri; Sanapiah, Sanapiah; Permata, Reny Amalia
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15892

Abstract

Penelitian ini bertujuan untuk mengevaluasi kemampuan siswa kelas VII SMPN 3 Plampang dalam menyelesaikan soal-soal aljabar, serta mengidentifikasi berbagai kesulitan yang mereka alami. Sebanyak 25 siswa menjadi partisipan dalam penelitian ini, dengan 9 soal uraian digunakan sebagai instrumen pengukuran. Metode yang diterapkan adalah deskriptif kuantitatif, di mana data dikumpulkan melalui tes uraian dan dianalisis menggunakan teknik deskriptif berupa persentase dan pengelompokan berdasarkan tingkat penguasaan. Temuan penelitian menunjukkan bahwa sebagian besar siswa masih menghadapi kendala dalam memahami operasi bentuk aljabar, membedakan dan mengelompokkan suku sejenis, serta menerapkan konsep aljabar dalam konteks soal cerita. Oleh karena itu, disarankan agar proses pembelajaran menggunakan pendekatan yang lebih nyata dan kontekstual, seperti pemanfaatan media konkret (contohnya papan aljabar) serta penyajian soal-soal yang relevan dengan situasi kehidupan sehari-hari, guna meningkatkan pemahaman siswa terhadap materi aljabar
Pengembangan Media Pembelajaran Berbasis Google SketchUp dengan Konteks Rumah Adat untuk Meningkatkan Hasil Belajar Materi Balok Danuarta, Refki Ekhsan; Widiawati, Widiawati; Lestari, Reza
Media Pendidikan Matematika Vol. 13 No. 1 (2025)
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/mpm.v13i1.15898

Abstract

This study aims to produce Google SketchUp-based learning media products with a valid and practical Besemah Traditional House context to improve student learning outcomes in block material. The development model used is 4D, which consists of the Define, Design, Develop, and Disseminate stages. In the Develop stage, the research was conducted through three activities, namely One-to-One, Small Group, and Field Test. The research was conducted on eighth-grade junior high school students, totaling 18 students. This research was motivated by the low learning outcomes of students in block material, which was caused by teacher-centered learning and the lack of learning media that supports visual and contextual understanding. Data was collected through interviews with teachers, validation questionnaires from experts (media, material, and language), practicality questionnaires from teachers and students, as well as pretest and posttest to measure student learning outcomes. Expert validation indicated a very high level of validity: 86.6% from media experts, 84% from content experts, and 92% from language experts, all categorized as highly valid. The validated media were then tested for practicality, achieving an average of 92.5% from teachers and 89.06% from students, both of whom categorized them as highly practical. Additionally, student learning outcomes showed improvement, with an average pretest score of 57.94 and a posttest score of 80.13. The N-Gain calculation yielded a score of 0.527, which falls into the moderate category. Based on these results, this educational media product is deemed valid, practical, and effective in improving students' learning outcomes on block-related material. Therefore, Google SketchUp-based educational media is worthy of consideration as an alternative in interactive and contextual mathematics learning processes.