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Jurnal Kependidikan: Penelitian Inovasi Pembelajaran
ISSN : 25805525     EISSN : 25805533     DOI : -
Core Subject : Science, Education,
The journal publishes articles about the research results in the field of education both in the broad sense (general education) or specific (refers to certain fields of study).
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Articles 10 Documents
Search results for , issue "Vol 5, No 2 (2021)" : 10 Documents clear
PENGEMBANGAN EMORISH UNTUK MENINGKATKAN KETERAMPILAN PEMECAHAN MASALAH PADA PEMBELAJARAN FISIKA Andi Ichsan Mahardika; Hana Pertiwi; Sarah Miriam
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.40251

Abstract

Penelitian ini bertujuan menghasilkan produk berupa EMORISH yang layak digunakan dalam pembelajaran Fisika untuk meningkatkan keterampilan pemecahan masalah peserta didik. Jenis penelitian yang digunakan adalah penelitian dan pengembangan melalui model ADDIE dengan desain uji coba one group pre-test post-test design. Subjek uji coba pada penelitian ini ialah 25 orang peserta didik kelas X program MIPA SMAN 6 Banjarmasin. Penilaian mengenai kelayakan produk yang dikembangkan ditinjau berdasarkan tiga aspek yang meliputi validitas, kepraktisan, dan efektivitas. Teknik pengumpulan data diperoleh melalui instrumen tes dan non-tes. Instrumen non-tes meliputi penilaian validator untuk mengukur validitas EMORISH dan angket respon peserta didik untuk mengukur kepraktisan EMORISH. Sementara instrumen tes meliputi penilaian hasil belajar peserta didik saat pre-test dan post-test untuk mengukur efektivitas EMORISH. Analisis data diperoleh melalui rata-rata uji validitas, rata-rata skor angket respon peserta didik, dan uji N-gain pada tes hasil belajar. Hasil penelitian menunjukkan bahwa EMORISH berkategori sangat valid dengan skor 3,54, EMORISH berkategori praktis dengan skor 2,86, EMORISH dinyatakan efektif berdasarkan perolehan n-gain dengan skor 0,37 dan berkategori sedang, sehingga EMORISH  layak digunakan dalam proses pembelajaran untuk meningkatkan keterampilan pemecahan masalah peserta didik.THE DEVELOPMENT OF EMORISH TO IMPROVE STUDENTS’ PROBLEM-SOLVING SKILLS IN PHYSICS LEARNING This research aims to produce EMORISH (electronic module on simple harmonic motion subject) which is eligible to be implemented in physics learning process to improve students' problem solving skills. This research used research and development through the ADDIE model within a one group pre-test post-test design. The research subjects in this study were 25 students X grade of MIPA program at Senior High School 6 Banjarmasin. The assessment of the eligibility of the product is based on three aspects including validity, practicality, and effectiveness. Data collection techniques were obtained through test and non-test instruments. Non-test instruments include validator assessments to measure EMORISH validity and student response questionnaires to measure EMORISH practicality. Meanwhile, the test instrument is student learning outcomes during pre-test and post-test to measure EMORISH effectiveness. Data analysis was obtained through the average validity test, students' questionnaire responses average score, and the N-gain score on learning outcomes test. The research showed that EMORISH was in the very valid category with a score of 3.54, EMORISH was in the practical category with a score of 2.86, EMORISH was declared effective based on the acquisition of n-gain with a score of 0.37 and was in the moderate category, so that EMORISH was eligible to be implemented in physics learning process to improve students' problem solving skills. 
PENGARUH MODEL PBM BERBANTUAN MEDIA CERITA DIGITAL TERHADAP PRESTASI BELAJAR FISIKA Poni Ariramdani Fariansyah; I Wayan Santyasa; Ni Ketut Rapi
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.34085

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh Model Pembelajaran Berbasis Masalah (MPBM) berbantuan media cerita digital terhadap prestasi belajar fisika. Penelitian ini terwemasuk jenis penelitian quasi eksperiment menggunakan desain one way non-equivalent pretest-posttest control group desain. Populasi dalam penelitian ini adalah seluruh siswa kelas X IPA di SMA Negeri 2 Singaraja dengan total populasi sebanyak 165 siswa. Pemilihan sampel dalam penelitian ini menggunakan random assignment. Terdapat 3 kelas sampel dari 5 kelas yang ada. X MIPA 2 sebagai kelas eksperimen 1, X MIPA 3 sebagai kelas eksperimen 2, dan X MIPA 4 sebagai kelas kontrol. Jumlah sampel dalam penelitian ini sebanyak 100 siswa. Teknik analisis data yang digunakan adalah analisis deskriptif dan ANAKOVA satu jalur. Hasil penelitian mengungkapkan hasil rata-rata prestasi belajar fisika siswa yang belajar dengan MPBM berbantuan media cerita digital lebih tinggi dibandingkan dengan siswa yang belajar dengan MPBM dan siswa yang belajar dengan MPK. Hal ini mengindikasikan model PBM berbantuan media cerita digital memiliki pengaruh yang signifikan terhadap prestasi belajar fisika siswa.IMPACTS OF DIGITAL STORY-BASED PROBLEM-SOLVING LEARNING MODEL ON STUDENTS’ LEARNING ACHIEVEMENT OF PHYSICSThis study was aimed at finding out the impacts of digital story-based problem-solving learning model (PSLM) on students’ learning achievement in physics learning. The study is a quasi-experiment research method using the one way non-equivalent pretest-posttest control group design. The population of the study consisted of 165 grade-X students of Physics of State Senior High School 2 Singaraja. A sample of 100 students were selected by way of random assignment. Class X Physics 2 was experiment group 1; class X Physics 3 was experiment group 2; and class X Physics 4 was the control group. Data were analysed by the descriptive analysis and one-way ANCOVA. Findings show that the mean average of the achievement scores of the students who attended the classes with PSLM is higher than that of students who attended the conventional class. This shows that the digital story-based problem-solving learning model has a positive impact on the students’ physics learning achievement.
ANALYSIS DIMENSIONS OF CREATIVITY IN STEM INTEGRATED PROJECT-BASED LEARNING Prapawan Thongsri; Eko Susilowati
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.35306

Abstract

This study was aimed to analyze the dimensions of creativity in integrated project-based learning in Science, Technology, Engineering, and Mathematics (STEM). The research method uses descriptive statistical analysis. This research was conducted on students of the Physics Education Study Program in Banjarmasin. The research subjects consisted of 24 physics teacher prospective students programming Applied Physics courses. Data obtained through tests, questionnaires and interviews. Data were analyzed by calculating the normality test, difference test, andn gain. The results showed the order of increasing the percentage ofn gainin the creativity dimension from the lowest to the highest, namely the person dimension, the press dimension, the product dimension, and the process dimension. The strength of this research is to train the creativity of prospective teacher students through project creation by integrating STEM fields that combine cognitive, affective, and psychomotor abilities by exploring the problems that exist in their neighborhood. Further research on the dimensions of creativity in other learning models is needed to explore student creativity continuously and sustainably in order to produce quality resources.
PENGEMBANGAN MATERI AJAR FISIKA BERMUATAN AUTHENTIC LEARNING PADA POKOK BAHASAN GERAK MELINGKAR Mustika Wati; Muhammad Hafiz Ridho; Misbah Misbah; Fauzia Dwi Sasmita
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.40320

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kevalidan, kepraktisan, dan keefektifan materi ajar fisika bermuatan authentic learning pada pokok bahasan gerak melingkar. Jenis Penelitian yang digunakan adalah penelitian pengembangan (RD) dengan model ASSURE. Desain uji coba pada penelitian ini berupa one-group pretest-posttest design. Subjek uji coba pada penelitian ini ialah 27 orang peserta didik kelas X program matematika dan ilmu pengetahuan alam di salah satu SMA Negeri di Banjarmasin. Teknik pengumpulan data diperoleh melalui instrumen tes dan instrument non-tes. Instrumen tes berupa tes hasil belajar pretest dan posttest peserta didik level C1 hingga C5. Sementara instrumen non-tes berupa lembar validitas materi ajar dan angket respons peserta didik. Analisis data dilakukan dengan menganalisis rata-rata skor validitas dari para ahli untuk mengukur validitas, rata skor angket respons peserta didik untuk mengukur kepraktisan, dan uji n-gain dari hasil belajar pretest-posttest untuk mengukur efektivitas. Hasil penelitian menunjukkan bahwa materi ajar fisika bermuatan authentic learning pada pokok bahasan gerak melingkar layak digunakan dalam proses pembelajaran. THE DEVELOPMENT OF PHYSICS TEACHING MATERIALS CONTAINED AUTHENTIC LEARNING ON CIRCULAR MOTION SUBJECT This study aimed to describe the validity, practicality, and effectiveness of physics teaching materials containing authentic learning on the subject of circular motion. The type of research used is development research (RD) with the ASSURE model. The trial design in this study was a one-group pretest-posttest design. The test subjects in this study were 27 students of class X Mathematics and natural science program at one of the public high schools in Banjarmasin. Data collection techniques were obtained through test and non-test instruments. The test instrument is in the form of pretest and posttest levels C1 to C5. Meanwhile, non-test instruments were in the form of validity sheets of teaching materials and student response questionnaires. The data analysis was carried out by analyzing the average validity score of the experts to measure validity, the average student response questionnaire score to measure practicality, and the n-gain test of pretest-posttest learning outcomes to measure effectiveness. The results showed that the physics teaching material with authentic learning content on the circular motion was feasible to be used in the learning process.
PERAN MULTIMEDIA INTERAKTIF BAGI KEBERHASILAN PEMBELAJARAN SISTEM PEREDARAN DARAH Anang Fathoni; Herman Dwi Surjono; Ali Mustadi; Wahyu Kurniawati
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.33931

Abstract

Tujuan penelitian ini adalah untuk menganalisis kebutuhan media pembelajaran mahasiswa PGSD Universitas PGRI Yogyakarta pada mata kuliah IPA1 materi biologi di masa pandemi Covid-19. Penelitian ini menggunakan pendekatan mixed methods. Data yang terkumpul berupa data kuantitatif dan data kualitatif. Teknik pengumpulan data untuk data kuantitatif melalui pemberian angket terhadap 171 mahasiswa PGSD Universitas PGRI Yogyakarta angkatan 2019, sementara data kualitatif didapatkan dari hasil wawancara dengan 2 dosen, 2 asisten dosen, dan 6 mahasiswa PGSD. Data kuantitatif dianalisis melalui analisis deskriptif dan data kualitatif dianalisis menggunakan model Bogdan dan Biklen. Hasil analisis kebutuhan menunjukkan bahwa 50,3% mahasiswa mengalami kesulitan pada materi sistem peredaran darah pada manusia; 67,7% menganggap sulitnya materi karena banyak istilah ilmiah yang sulit dipahami; dan 73,1% mahasiswa menginginkan pengembangan multimedia interaktif. Dosen dan asisten dosen menyatakan bahwa dibutuhkan media yang sesuai dengan generasi Z, dapat digunakan di mana saja dan kapan saja, serta dapat digunakan untuk belajar mandiri. Berdasarkan hasil analisis kebutuhan maka dapat disimpulkan bahwa perlunya pengembangan multimedia pembelajaran interaktif pada materi sistem peredaran darah yang dapat digunakan pada perangkat android maupun personal komputer sebagai media alternatif di masa pandemi Covid-19. ROLE OF INTERACTIVE MULTIMEDIA FOR THE LEARNING OF BLOOD CIRCULATION SYSTEMThe purpose of this study was to analyze the learning media needs of PGSD students of PGRI Yogyakarta University in science biology materials during the Covid-19 pandemic. This study used a mixed methods approach. The data collected in the form of quantitative data and qualitative data. The data collection technique for quantitative data was through the provision of questionnaires to 171 elementary School teacher education Students PGRI Yogyakarta class 2019, while qualitative data were obtained from interviews with 2 lecturers, 2 teaching assistants, and 6 PGSD students. Quantitative data were analyzed through descriptive analysis, and qualitative data were analyzed using models Bogdan and Biklen. The results of the need analysis showed that 50.3% of students had difficulty in circulatory system material in humans, and 67.7% considered the difficulty of the material due to many elusive scientific terms, and 73.1% of students wanted the development of interactive multimedia. Furthermore, lecturers and lecturer assistants stated that the media needed was in accordance with Z generation, could be used anywhere and anytime, and could be used for independent study. Based on the results of the needs analysis, it can be concluded that it is necessary to develop interactive multimedia learning on circulatory system material that can be used on android devices and personal computers as alternative media during the Covid-19 pandemic.
STARTER SYSTEM LEARNING MEDIA TO IMPROVE LEARNING OUTCOMES IN VOCATIONAL SCHOOL Suyitno Suyitno; Yusri bin Kamin; Nurma Amri Lukman; Widiyatmoko Widiyatmoko; Dwi Jatmoko; Aci Primartadi
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.44847

Abstract

This study aimed to develop the starter system’s learning media on a motorcycle and analyze the effect on students’ learning outcomes. This developmental research used the 4D model. Experts, teachers, and students were involved in validating the product’s content and feasibility. Quasi-experimental was applied to test the effect of using media on 14 students of the eleventh grade of automotive engineering expertise as an experimental class and 14 students as a control class. The data were collected using questionnaires and tests, then analyzed using an independent t-test. The results show that the learning media for the starter system stand on a motorcycle is feasible for learning. Based on the expert judgment, media have been declared good media, and students showed their interest in using the media. There was a significant difference in students’ learning outcomes that use and without media use.
PENGARUH RESILIENSI TERHADAP POST-TRAUMATIC STRESS DISORDER PADA PENYINTAS BANJIR Ernita Zakiah
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.38423

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh resiliensi terhadap post-traumatic stress disorder (PTSD) pada penyintas banjir. Metode penelitian yang digunakan merupakan metode kuantitatif dengan pengumpulan data dengan menggunakan alat ukur berupa instrumen psikologis. Post traumatic stress disorder diukur dengan menggunakan skala PCL-C yang dikembangkan oleh Weathers. Skala resiliensi yang digunakan dalam penelitian ini adalah skala yang dikembangkan oleh Wagnild dan Young. Analisis data yang dilakukan menggunakan teknik regresi linear. Subjek penelitian ini memiliki kriteria yaitu individu yang pernah mengalami bencana banjir minimal 1 meter dan rentang usia 18-50 tahun sebanyak 65 orang. Hasil penelitian menunjukkan resiliensi tidak memiliki pengaruh yang signifikan terhadap variabel PTSD. Dari hasil perhitungan statistic dapat diperoleh bahwa, individu dengan resiliensi yang baik lebih mampu menghadapi tekanan yang dialami dan terhindar dari hambatan psikologis, berbeda dengan individu yang memiliki resiliensi yang rendah lebih rentan untuk mengalami hambatan psikologis seperti gangguan post-traumatic stress disorder.THE EFFECT OF RESILIENCE TO POST-TRAUMATIC STRESS DISORDER (PTSD) ON FLOOD SURVIVORThis study aimed to determine the effect of resilience on post-traumatic stress disorder (PTSD) in flood survivors. The research method used was quantitative. The data were collected using psychological questionnaires instrument. Post-traumatic stress disorder data were measured using the PCL-C scale developed by Weathers. The scale developed by Wagnild and Young was used to analyze the resilience ability. The data analysis was carried out using linear regression techniques. The subjects of this study had to meet the criteria, namely individuals who have experienced a flood disaster of at least 1 meter and an age range of 18-50 years and the total subjects were 65 people. The results show that resilience does not significantly affect the PTSD variable. From the results of statistical calculations, individuals with good resilience are better able to face the pressures experienced and avoid psychological barriers. In contrast to individuals who have low resilience., they are more prone to experiencing psychological barriers such as post-traumatic stress disorder.
BEHIND THE CHANGE OF THE NATIONAL EXAMINATION POLICY IN INDONESIA J. Jailani
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.44712

Abstract

This study aimed to find out the mapping of difficulties in mathematics National Examination (NE) in Senior High School along with changes in NE policy in Indonesia in the last 10 years. Researcher conducted descriptive explorative analysis to find out the scope of material, the absorption, and mapping the difficulties faced by students in mathematics. Data analysis carried out by examining the data of each material and indicators. It grouped into two, namely low (50%) and high absorption (≥ 50%). The results showed that the overall absorption of the NE had decreased significantly over the past 5 years (2013 to 2017). There did not find out of difficult material before implementation of Curriculum 2013. However, the last 5 years (after the period of implementation Curriculum 2013) have found several difficulties. Moreover, since 2015, almost all the materials on mathematics NE were categorized as difficult after the changing in the status of the NE (not a determinant factor of students’ graduation) and implementation the computer-based test. The difficult materials were probability, geometry transformations, space geometry, calculus, circles, linear programs, and statistics. Generally, the difficulties were in narrative problem-solving questions or using real-world contexts. Also, the results showed non-cognitive impacts (students’ motivation) as the result of the  policy changing, especially the status and technical implementation of the NE
PENGEMBANGAN E-MODUL INTERAKTIF UNTUK MENINGKATKAN KEMANDIRIAN BELAJAR DASAR DESAIN GRAFIS Leila Fajrie Auddiena Nuriel Fath Albana; Sujarwo Sujarwo
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.33278

Abstract

Penelitian ini bertujuan untuk menghasilkan e-modul interaktif pengolahan gambar bitmap (Raster) untuk meningkatkan kemandirian belajar siswa mata pelajaran Dasar Desain Grafis, kelas X, Sekolah Menengah Kejuruan Kompetensi Keahlian Multimedia. Penelitian ini merupakan Penelitian dan Pengembangan (RD) menggunakan model ADDIE. Desain uji coba produk terdiri dari uji coba tahap awal, uji coba lapangan utama, dan uji coba lapangan operasional dengan melaksanakan pra-eksperimental. Instrumen pengumpulan data yang digunakan adalah angket analisis kebutuhan, skala kelayakan e-modul oleh ahli materi dan media, skala kemandirian belajar, dan skala respon siswa yang kemudian dianalisa secara deskriptif. Hasil penelitian menunjukkan bahwa berdasarkan penilaian para ahli, pada aspek materi memperoleh kategori sangat layak dengan skor 3,88; aspek media kategori sangat layak dengan skor 3,61; sedangkan kelayakan produk e-modul pada aspek respon pengguna menunjukkan produk e-modul  tergolong dalam kategori sangat layak. Nilai akhir kemandirian belajar mengalami peningkatan sebesar 0,45 dan tergolong kategori sedang. Dari hasil analisa tersebut, dapat disimpulkan bahwa E-Modul interaktif sangat layak dan cukup efektif digunakan untuk meningkatkan kemandirian belajar dasar desain grafis siswa.Kata kunci: e-modul interaktif, kemandirian belajar, dasar desain grafis, sekolah kejuruanTHE DEVELOPMENT OF INTERACTIVE E-MODULES TO IMPROVE INDEPENDENT LEARNING IN BASIC GRAPHICS DESIGNThis study aimed to produce an interactive e-module bitmap image processing (Raster) to increase student learning independence for Basic Graphic Design subjects for Multimedia Skills Competence, Grade X in Vocational High School level. This research was a product trial design consisting of an early-stage trial, the main field trial, and an operational field trial that carried out pre-experiments. The data collection instrument used was a need analysis questionnaire, an e-module feasibility scale by material and media experts, a learning independence scale, and a student response scale which was then analyzed descriptively. The results showed that based on the assessment of experts, on the material aspect, it was categorized as very feasible with a score of 3.88; the media aspect is as a very feasible category with a score of 3.61; while the feasibility of the e-module product on the aspect of user response shows in very feasible category. The final value of learning independence has increased by 0.45, categorized as the medium category. From the analysis results, it can be concluded that the interactive e-module is very feasible and effective enough to be used to increase the independence of students’ basic learning of graphic design
THE URGENCY OF USING AUDIOBOOK IN GENERAL COURSE LEARNING Jaka Warsihna; Wang Dandan; E Oos M Anwas; Maman Suryaman; Fauzy Rahman Kosasih; Andi Amri; Zulmi Ramdani
Jurnal Kependidikan Vol 5, No 2 (2021)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v5i2.44482

Abstract

This study was aimed to explore the urgency of using audiobook in general course learning as a form of distance learning manifestation. This research was conducted descriptively. The research subjects involved in this study were students at the Open University. A total of 294 respondents were selected through the purposive sampling technique. This study used a closed questionnaire created and modified by the researcher based on an exploratory structure and also used a theoretical basis on the use of audiobooks in learning. The results show that most respondents agreed that the use of audiobooks in learning is a positive breakthrough that can arouse their interest and interest in being active in learning. In addition, respondents also agreed that the use of this audiobook must be strengthened by various important elements such as the material to be delivered, the selected voice actors, and the duration of time to be used. The audiobook is feasible learning media for those who cannot directly read the module and can be used in any situation so that the urgency is even greater if it is done in distance learning.

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