cover
Contact Name
Gunawan
Contact Email
gunawan@unram.ac.id
Phone
+6281917047286
Journal Mail Official
ijece.ipc@gmail.com
Editorial Address
Green Pagutan Blok E No. 6 Mataram, Nusa Tenggara Barat
Location
Kota mataram,
Nusa tenggara barat
INDONESIA
Indonesian Journal of Elementary and Childhood Education
ISSN : 27213943     EISSN : 27163237     DOI : -
Core Subject : Education, Social,
Indonesian Journal of Elementary and Childhood Education (IJECE) merupakan jurnal ilmiah peer-reviewed yang didedikasikan sebagai platform diseminasi hasil pemikiran dan penelitian bagi mahasiswa, guru, dosen, praktisi, serta peneliti. Jurnal ini berfokus pada pengembangan ilmu pengetahuan di bidang Pendidikan Dasar dan Pendidikan Anak Usia Dini (PAUD). Fokus dan Ruang Lingkup (Focus and Scope) IJECE menerima naskah berkualitas baik dalam bentuk artikel hasil penelitian (original research) maupun artikel tinjauan pustaka (review article) yang mencakup, namun tidak terbatas pada: Inovasi Pembelajaran di Sekolah Dasar dan PAUD. Kurikulum dan Kebijakan Pendidikan Dasar. Home Schooling dan Alternatif Pendidikan Anak. Pendidikan Berbasis Digital/Online untuk Anak-Anak. Isu Strategis dan Masalah Kontemporer dalam Pendidikan Dasar & PAUD. Kebijakan PublikasiAkses Terbuka (Open Access): Semua artikel yang diterima tersedia secara bebas untuk dibaca dan diunduh guna mendukung pertukaran pengetahuan global yang lebih luas. Lisensi: Artikel diterbitkan di bawah lisensi Creative Commons Attribution-ShareAlike 4.0 International License. Proses Review: Setiap naskah yang masuk melalui sistem OJS akan melewati proses penelaahan oleh tim reviewer ahli untuk menjaga kualitas akademik. Keputusan pertama akan diterima dalam 1-2 minggu setelah Submit. Frekuensi Terbit IJECE dikelola dan diterbitkan oleh Indonesian Publication Center. Jurnal ini telah aktif sejak tahun 2020 dengan frekuensi terbit 4 kali setahun, yaitu pada bulan: Maret - Juni - September - Desember.
Arjuna Subject : Umum - Umum
Articles 159 Documents
Pengembangan Game Edukatif Berbasis Wordwall untuk Meningkatkan Keaksaraan Anak Kelompok B Intan Sari Ramadhani; Gunawan Gunawan; Baik Nilawati Astini; Fahruddin Fahruddin
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 2 (2025): Edisi Juni 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The use of technology-based media in early childhood literacy learning remains limited, necessitating innovative approaches that support engaging and effective learning processes. This study aims to develop and assess the feasibility and effectiveness of a Wordwall-based educational game in improving the literacy skills of Group B children. The research employed a Research and Development (R&D) approach using the ADDIE model and was conducted at PAUD Al-Hijrah, West Lombok, involving 18 Group B children as subjects. The research steps included needs analysis, media design, expert validation, limited trials, and effectiveness evaluation through pre-tests and post-tests. Data collection techniques involved observation, expert validation questionnaires (media and content), and literacy tests. Validation results indicated that the media was highly feasible, with scores of 100% from media experts and 95% from content experts. Effectiveness testing showed an increase in the average score from 72.31 to 93.08, with an N-Gain score of 0.78, categorized as high. The literacy indicator with the highest improvement was recognizing the initial letter of object names, identifying letter symbols, and understanding the relationship between letter sounds and their written forms. Based on these findings, it can be concluded that the Wordwall educational game is effective and feasible for enhancing literacy skills in Group B.
Peningkatan Kemampuan Kognitif Melalui Media Game Interaktif Wordwall Pada Kelompok B di Permata Hati Islamic Preschool Almiatullah Almiatullah; Gunawan Gunawan; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 2 (2025): Edisi Juni 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to measure the improvement of cognitive abilities in Group B children at Permata Hati Islamic Preschool through the use of Wordwall interactive game media. The research employed a Classroom Action Research (CAR) design, utilizing Kurt Lewin's model, and was conducted in two cycles. The study's population comprised Group B children, with the sample consisting of 13 students from the Ali Bin Abi Thalib class (6 girls and 7 boys). Data collection techniques included observation and tests. The findings revealed a significant increase in students' cognitive abilities. In the pre-cycle stage, 30.76% of students demonstrated achieved cognitive abilities, which rose to 69.23% in Cycle I and further to 84.61% in Cycle II. This indicates an improvement in children's cognitive abilities by 38.47% from the pre-cycle to Cycle I, and 15.38% from Cycle I to Cycle II. Furthermore, test results also showed a substantial increase, from 61.53% in Cycle I to 100.00% in Cycle II. Therefore, the use of Wordwall interactive game media proved effective in enhancing children's cognitive abilities, particularly in Group B.
Analisis Penerapan Pembelajaran Proyek Berbasis STEAM untuk Meningkatkan Kreativitas Anak Usia Dini di TK Negeri Model Mataram Maulida Sulastri; Gunawan Gunawan; Ika Rachmayani; Ni Luh Putu Nina Sriwarthini
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 1 (2025): Edisi Maret 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aimed to implement STEAM-based project learning and measure its effect on the creativity of Group B1 children at the Mataram Model State Kindergarten. This Classroom Action Research (CAR) employed the Kemmis and McTaggart model, conducted in two cycles, with each cycle consisting of two meetings. The research procedures included planning, action implementation, observation, and reflection. The subjects of this study were all 8 children (5 boys and 3 girls) from Group B1 at the Mataram Model State Kindergarten. Data analysis was performed using descriptive qualitative techniques. The research findings indicated a significant increase in children's creativity after the implementation of STEAM-based project learning. The implementation of STEAM-based project learning achieved a 53.3% success rate in Cycle I, which further increased to 86.6% in Cycle II. Concurrently, children's creativity levels rose from 37.5% in the pre-cycle to 62.5% in Cycle I, and ultimately to 87.5% in Cycle II. The intervention was deemed successful as it met the achievement level indicator of 76.0%. Therefore, it can be concluded that the application of STEAM-based project learning effectively enhances the creativity of children in Group B1 at the Mataram Model State Kindergarten.
Pengaruh Model Pembelajaran Berbasis Proyek Terhadap Kemampuan Kognitif Kelompok B Di RA Ijtihadul Islamiyah Doyang Besari; Gunawan Gunawan; Nurhasanah Nurhasanah; Filsa Era Sativa
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 1 (2025): Edisi Maret 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study investigated the impact of a project-based learning (PjBL) model on the cognitive abilities of Group B children at RA Ijtihadul Islamiyah. The specific project involved creating tree figurines from leaves or flowers. This quantitative study employed an experimental approach using a One-Group Pretest-Posttest design. The study's population consisted of Group B children, with a sample size of 19 participants. Data were collected through observation and documentation. The data analysis techniques included evaluating learning implementation, conducting an N-Gain Test, and performing a paired samples t-test. The results showed that the learning implementation achieved a score of 92.85%, categorized as very high. The average N-Gain score was 0.64, indicating that PjBL was moderately effective. Furthermore, the average N-Gain percentage of 64.84% also suggests a fairly effective category in enhancing the cognitive abilities of Group B children. Hypothesis testing using a paired samples t-test revealed a significance value (2-tailed) of 0.00, which is less than 0.05. This led to the rejection of the null hypothesis (Ho) and the acceptance of the alternative hypothesis (Ha), indicating a significant difference between pretest and posttest results. These findings demonstrate that the project-based learning model had a significant effect on the cognitive abilities of Group B children at RA Ijtihadul Islamiyah. Overall, the project-based learning model is highly suitable for improving children's cognitive abilities.
Pengaruh Media Flash Card Menggunakan Aplikasi Edukatif Wordwall Terhadap Kemampuan Kognitif Mengenal Huruf Hijaiyah Anak Kelompok B Baiq Kamila Safira; Gunawan Gunawan; Baik Nilawati Astini; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 2 (2025): Edisi Juni 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study applies a quantitative approach, utilizing a pre-experimental design to assess cognitive abilities before and after using Flash Card media through the educational application Wordwall, with a sample size of 18 early childhood children. The research aims to analyze the effect of using Flash Card media via the Wordwall educational application on preschool children's cognitive ability in recognizing Hijaiyah letters. Recognizing Hijaiyah letters is crucial for children's cognitive development and initiating their understanding of the Quran, supported by previous studies highlighting cognitive challenges faced by many children in Indonesia. Data were collected through pre-tests and post-tests, documenting cognitive improvement measured by N-Gain scores. The results showed an average increase of 0.71, confirming the effectiveness of Flash Card media using the Wordwall educational application in enhancing cognitive abilities. Hypothesis testing with a t-test indicated a significant effect of Flash Card media using the Wordwall application on children's cognitive ability to recognize Hijaiyah letters. Thus, the use of the Wordwall educational application represents an innovative solution for interactive learning in early childhood education and contributes positively to cognitive development in recognizing Hijaiyah letters.
Fostering Pre-Service Teachers’ Creativity through Ethno-STEM Project Based Learning: A Preliminary Study Ni Made Yeni Suranti; Nurkhaerat Alimuddin; Fitri Puji Astria; Aisa Nikmah Rahmatih
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 1 (2025): Edisi Maret 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study is a preliminary study that aims to identify the initial conditions of creativity of prospective elementary school teachers in the Elementary School Science Learning course, as well as to analyze the need for implementing the Ethno-STEM Project-Based Learning (PjBL) model. The method used is descriptive qualitative, with data collection techniques in the form of questionnaires, interviews, and observations. The subjects of the study were 30 PGSD students and 2 lecturers teaching the Elementary School Science Learning course at one of the universities in Mataram City. The results of the study indicate that student creativity remains in the moderate category, and learning has not yet fully integrated local cultural values or project-based approaches. Students and lecturers welcome the idea of project-based learning, such as Ethno-STEM, as a solution to increase creativity. This study recommends the development of learning tools based on the Ethno-STEM PjBL model.
Hubungan Peran Guru Dengan Kesehatan Mental Anak Usia Dini di Kota Mataram Baiq Aprilindea Netasya; Baik Nilawati Astini; Ika Rachmayani; Gunawan Gunawan
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 2 (2025): Edisi Juni 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study investigates the crucial role of teachers in shaping early childhood mental health during the golden age of development. We aimed to determine if a relationship exists between the teacher's role and the mental health of early childhood students in Mataram City. Employing a quantitative correlational approach, data was collected via questionnaires, observation, and documentation from a random sample of 30 kindergarten teachers in Cakranegara District (from a population of 65). Descriptive analysis revealed that the average teacher role score was "good" (3.0), while children's mental health showed "moderate" indications (3.1). However, the Pearson correlation test indicated no significant relationship between the teacher's role and children's mental health (r = -0.004; sig. = 0.984). The study concludes that the teacher's role has not directly influenced children's mental health, possibly due to external factors like the family environment and insufficient teacher training in mental health. We recommend strengthening teachers' capacity in identifying and addressing early childhood mental health issues.
Pengaruh Model Project-Based Learning (PjBL) terhadap Kemampuan Berpikir Kritis Anak Usia 5-6 Tahun di TK Amal Kasih Ibu Sewar Rindang Kiratna Hasanah; Ika Rachmayani; Filsa Era Sativa; Nurhasanah Nurhasanah
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 2 (2025): Edisi Juni 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Critical thinking is a crucial skill that should be developed from an early age to help children navigate daily life challenges. However, many Indonesian children still struggle to develop these skills optimally. This study addresses the deficiency in critical thinking among children at Amal Kasih Ibu Sewar Kindergarten. We aimed to determine the effect of a project-based learning model on the critical thinking skills of Group B children at this kindergarten. This research used a quantitative experimental method with a One Group Pretest-Posttest design. Sixteen Group B children participated in the study. Data were collected through observation and documentation and analyzed using normality (Shapiro-Wilk) and hypothesis (paired sample t-test) tests. Results showed a significant increase in critical thinking scores, from 46.47% (pretest) to 65.77% (posttest). The paired sample t-test confirmed a significant difference (p < 0.05; p = 0.000), indicating that the project-based learning model positively influenced critical thinking skills. Thus, project-based learning can be an effective solution for improving critical thinking skills in 5-6-year-old children at Amal Kasih Ibu Sewar Kindergarten.
The Application of Quizizz Game to Enhance the Cognitive Abilities of Group B Children at TK PGRI 1 Mataram Namiratun Sa&#039;rah; Gunawan Gunawan; Baik Nilawati Astini
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 4 (2025): Edisi Desember 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to enhance children's cognitive abilities through the implementation of the Quizizz game. Cognitive ability is a crucial developmental aspect that must be stimulated from an early age. At this stage, appropriate stimulation is essential to assist children in developing these skills. One effective method for stimulating early childhood cognitive development is game-based learning, such as Quizizz. This study employed the Classroom Action Research (CAR) method, following the Kemmis and McTaggart model, which was conducted in two cycles. The subjects of this research consisted of 14 children. Data collection techniques included observation, cognitive tests, and documentation. The results indicated a significant improvement in children's cognitive abilities from the pre-cycle to Cycle II. In the pre-cycle, classical mastery reached 52.98%. This increased to 62.50% in Cycle I and reached 88.84% in Cycle II. Consequently, the application of the Quizizz game is proven effective in enhancing early childhood cognitive abilities in a fun and interactive manner.
The Relationship Between Well-being Levels and Mental Health Among Early Childhood Education (ECE) Teachers in Selaparang District Nurhaliza Nurhaliza; Gunawan Gunawan; Ika Rachmayani
Indonesian Journal of Elementary and Childhood Education Vol. 6 No. 4 (2025): Edisi Desember 2025
Publisher : Indonesian Publication Center

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teacher well-being is a critical factor influencing both mental health and instructional quality. This study aims to examine the relationship between well-being levels and mental health among early childhood education (ECE) teachers in Selaparang District. A quantitative correlational research design was employed, with a sample of 68 ECE teachers selected from a population of 217 using Slovin's formula. Data were collected via well-being and mental health questionnaires, which were validated using Aiken’s V and reliability-tested with Cronbach’s Alpha. The data were analyzed using simple linear regression. The results revealed a regression coefficient of 0.591 with a significance level of p < 0.001 (p < 0.05), indicating a strong, positive, and significant relationship between well-being and mental health. These findings suggest that higher levels of perceived well-being are associated with better mental health outcomes among teachers. Furthermore, the coefficient of determination (R2) was 0.335, indicating that well-being contributes 33.5% to the mental health of ECE teachers, while other factors influence the remaining 66.5%. Consequently, the null hypothesis (H0) is rejected, and the alternative hypothesis (Ha) is accepted.